@zlefin it will likely be a day or two before I can get to my next turn
ksmckay (axis) vs 666 (allies+15)
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry and 1 marine Americans roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry and 1 marine in Morocco, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry and 1 marine in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 marine owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry and 1 marine Non Combat Move - Americans 2 fighters moved from Gibraltar to Norway 4 transports moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from Morocco to Norway 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 2 marines, 1 mech_infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 marines moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from 126 Sea Zone to Norway Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 2 artilleries and 4 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.33Territory Summary for Americans :
Queensland : 1 artillery, 4 infantry, 2 marines and 1 mech_infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Johnston Island : 2 infantry Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour Midway : 1 airfield 30 Sea Zone : 1 transport 26 Sea Zone : 3 submarines 54 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 7 submarines, 1 tactical_bomber and 2 transports Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry Trans-Jordan : 1 armour and 1 mech_infantry Gibraltar : 3 fighters Morocco : 1 flag, 1 infantry Norway : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 marine 123 Sea Zone : 4 transports 106 Sea Zone : 1 destroyer Iraq : 1 flag Brazil : 1 flag 126 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 fighter 91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 69 Russians : 24 / 30 Japanese : 61 / 82 Americans : 58 / 83 Chinese : 4 / 6 British : 32 / 35 UK_Pacific : 2 / 0 Italians : 19 / 30 ANZAC : 10 / 12 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 0/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 2/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Manchuria Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -1.33Territory Summary for Chinese :
Manchuria : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 48 / 69 Russians : 24 / 30 Japanese : 61 / 82 Americans : 58 / 83 Chinese : 4 / 4 British : 32 / 35 UK_Pacific : 2 / 0 Italians : 19 / 30 ANZAC : 10 / 12 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 0/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 2/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Manchuria Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -1.33Territory Summary for Chinese :
Manchuria : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 48 / 69 Russians : 24 / 30 Japanese : 61 / 82 Americans : 58 / 83 Chinese : 4 / 4 British : 32 / 35 UK_Pacific : 2 / 0 Italians : 19 / 30 ANZAC : 10 / 12 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry and 1 marine Americans roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry and 1 marine in Morocco, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry and 1 marine in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 marine owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry and 1 marine Non Combat Move - Americans 2 fighters moved from Gibraltar to Norway 4 transports moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from Morocco to Norway 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 2 marines, 1 mech_infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 marines moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from 126 Sea Zone to Norway Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 2 artilleries and 4 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 0/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 2/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Manchuria Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from West India to India Combat - British Battle in India British attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Persia to West India 1 infantry moved from Iraq to Persia 3 artilleries and 5 infantry moved from Iraq to Trans-Jordan 5 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 transports moved from 125 Sea Zone to 111 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 aaGuns and 2 infantry moved from Scotland to 111 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 126 Sea Zone 1 aaGun and 1 infantry moved from 126 Sea Zone to Norway 1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone 1 aaGun and 1 infantry moved from 126 Sea Zone to Norway 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to Scotland Place Units - British 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 infantry placed in Quebec 4 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 bomber EDIT: Adding units owned by British to British Guiana: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.00 Japanese regular : -1.67 Italians regular : -0.33 British regular : 0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Manchuria : 1 fighter and 2 infantry India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Queensland : 1 artillery, 4 infantry, 2 marines and 1 mech_infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Johnston Island : 2 infantry Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour Midway : 1 airfield 30 Sea Zone : 1 transport 26 Sea Zone : 3 submarines 54 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 7 submarines, 1 tactical_bomber and 2 transports Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry West India : 3 aaGuns, 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys Iceland : 1 airfield Quebec : 1 artillery, 1 factory_minor and 1 infantry Trans-Jordan : 1 airfield, 1 armour, 4 artilleries, 1 fighter, 16 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Gibraltar : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry British Guiana : 1 bomber Scotland : 1 aaGun, 1 airfield and 3 infantry United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 4 infantry Morocco : 1 flag, 1 infantry Norway : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 9 fighters, 1 harbour, 14 infantry and 2 marines Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 112 Sea Zone : 1 transport 80 Sea Zone : 1 submarine 123 Sea Zone : 4 transports 106 Sea Zone : 1 destroyer and 1 transport Iraq : 1 flag, 1 infantry Eastern Persia : 1 flag 71 Sea Zone : 1 transport Brazil : 1 flag Persia : 1 flag, 1 infantry 126 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports 98 Sea Zone : 1 destroyer 91 Sea Zone : 1 transport 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 69 Russians : 24 / 30 Japanese : 58 / 82 Americans : 58 / 83 Chinese : 4 / 4 British : 32 / 35 UK_Pacific : 5 / 8 Italians : 19 / 30 ANZAC : 10 / 12 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Caucasus to Persia 1 bomber moved from Yugoslavia to Persia 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery, 4 fighters, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar Combat - ItaliansCombat Hit Differential Summary :
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attacking gib with 1 inf 1 art 2 marine 4 ftrs (2 CA 1 BB), vs your 1 aa 2 inf (UK) 3 ftrs (US)
1 cv 1 dd 2 ca (1 marine) 1 bb (1 marine) in sz92.
Scramble?
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
attacking gib with 1 inf 1 art 2 marine 4 ftrs (2 CA 1 BB), vs your 1 aa 2 inf (UK) 3 ftrs (US)
1 cv 1 dd 2 ca (1 marine) 1 bb (1 marine) in sz92.
Scramble?
yeah I think so, send one up to stop the bombardment
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Caucasus to Persia 1 bomber moved from Yugoslavia to Persia 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery, 4 fighters, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar Combat - Italians British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport Americans defend with 1 fighter Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians 1 fighter owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Gibraltar Italians attack with 1 artillery, 4 fighters, 1 infantry and 2 marines British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 fighters British roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Italians roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Gibraltar, round 2 : 5/8 hits, 3.33 expected hits British roll dice for 1 aaGun, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2.00 expected hits 1 aaGun owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 4 fighters and 2 marines remaining. Battle score for attacker is 24 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 aaGun and 2 infantry Casualties for Americans: 2 fighters Battle in Persia Italians attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Italians attack with 2 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Persia to Northwest Persia 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Rostov to Caucasus 2 infantry moved from Ukraine to BessarabiaCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 1.33 British AA : -0.50 British regular : -0.33 -
posting for save as I am running remotely
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Caucasus to Persia 1 bomber moved from Yugoslavia to Persia 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery, 4 fighters, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar Combat - Italians British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport Americans defend with 1 fighter Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians 1 fighter owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Gibraltar Italians attack with 1 artillery, 4 fighters, 1 infantry and 2 marines British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 fighters British roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits Italians roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Gibraltar, round 2 : 5/8 hits, 3.33 expected hits British roll dice for 1 aaGun, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2.00 expected hits 1 aaGun owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 4 fighters and 2 marines remaining. Battle score for attacker is 24 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 aaGun and 2 infantry Casualties for Americans: 2 fighters Battle in Persia Italians attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Italians attack with 2 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Persia to Northwest Persia 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Rostov to Caucasus 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from France to Southern France 1 infantry moved from Albania to Yugoslavia 1 mech_infantry moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Western Germany to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 2 fighters moved from Gibraltar to Southern France 2 fighters moved from Gibraltar to 92 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 infantry and 2 marines placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Italians collect 19 PUs (4 lost to blockades); end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 1.33 British AA : -0.50 British regular : -0.33 -
WTH…auggh,
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Morocco 2 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 8 infantry and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour 54 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport 52 Sea Zone : 1 submarine 62 Sea Zone : 2 submarines Trans-Jordan : 3 infantry Morocco : 3 infantry Norway : 1 infantryProduction/PUs Summary :
Germans : 48 / 69 Russians : 24 / 30 Japanese : 58 / 82 Americans : 56 / 83 Chinese : 4 / 4 British : 30 / 35 UK_Pacific : 5 / 8 Italians : 23 / 33 ANZAC : 10 / 10 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@ksmckay FYI…the two ansz fighters are on 1 usa CV
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bit surprised you stuck it out there. But you didnt give me any good alternatives to be conservative.
This game is very different for me. Never given up Norway like this and almost never go to Egypt with Germans. Interested to see how it plays out. Also, generally super conservative with German Air in early rounds, so interesting to see how the decision to clear the early UK fleet plays out.
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
bit surprised you stuck it out there. But you didnt give me any good alternatives to be conservative.
This game is very different for me. Never given up Norway like this and almost never go to Egypt with Germans. Interested to see how it plays out. Also, generally super conservative with German Air in early rounds, so interesting to see how the decision to clear the early UK fleet plays out.
Personally, when I play the Euro axis, if I can’t contain R everything falls apart for me, my G mech advances into the ME and Africa come at the expense of letting R loose. I can’t figure a way to make that work, but that’s me.
W/respect to GIB and the US/UK turn, I had a hard time deciding what to do, I almost emptied NOR to put a foothold on the mainland. Perhaps that would have been a better move but I have had a lot of success with the USA stationed firm in NOR, so I went with that and the loses in the other areas.
if I only knew your land forces attacking GIB were going to roll all one’s I wouldn’t have sent the fighter to stop the bombardment. Please let me know this in the future.
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if I only knew your land forces attacking GIB were going to roll all one’s I wouldn’t have sent the fighter to stop the bombardment. Please let me know this in the future.
Ha yeah, once the aa missed gib was doomed.
Personally, when I play the Euro axis, if I can’t contain R everything falls apart for me, my G mech advances into the ME and Africa come at the expense of letting R loose. I can’t figure a way to make that work, but that’s me.
Yeah, thats how I feel. I usually just dance around in the area but gotta try it and see how it turns out.
W/respect to GIB and the US/UK turn, I had a hard time deciding what to do, I almost emptied NOR to put a foothold on the mainland. Perhaps that would have been a better move but I have had a lot of success with the USA stationed firm in NOR, so I went with that and the loses in the other areas.
Yeah, I dont know what I would have done. I think this is the right play but its not obvious. Problem is Norway is an expensive investment. But I think if you had gone to the mainland you wouldnt have been able to do anything really (except give Russia a tad more breathing room). I could have easily stacked Paris and there is almost no way you would have been able to hold out in Normandy next turn.
I tend to try and defend Normandy, Norway, and Greece at all costs and then focus on Moscow, but it takes a while and Allies eventually build up too much and I have a hard time getting a win in Pac so eventually even with Moscow falling, Allies grind away.
We will see.
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 16 armour and 14 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 armour moved from Caucasus to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 bombers moved from Yugoslavia to Trans-Jordan 1 bomber moved from Slovakia Hungary to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 5 bombers moved from Western Germany to Trans-Jordan 1 fighter moved from Western Germany to 91 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 5 fighters and 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transportCombat Hit Differential Summary :
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assume no scramble in 112. can easily roll it if you want.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 16 armour and 14 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 armour moved from Caucasus to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 bombers moved from Yugoslavia to Trans-Jordan 1 bomber moved from Slovakia Hungary to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 5 bombers moved from Western Germany to Trans-Jordan 1 fighter moved from Western Germany to 91 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 5 fighters and 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kazakhstan Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 4 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 16 armour, 8 bombers, 2 fighters and 14 mech_infantrys British defend with 1 airfield, 4 artilleries, 1 fighter, 16 infantry, 1 marine and 1 tactical_bomber; French defend with 2 infantry; ANZAC defend with 1 infantry; Americans defend with 1 armour and 1 mech_infantry Germans roll dice for 16 armour, 8 bombers, 2 fighters and 14 mech_infantrys in Trans-Jordan, round 2 : 22/40 hits, 16.67 expected hits British roll dice for 1 armour, 4 artilleries, 1 fighter, 19 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 7/28 hits, 10.00 expected hits 1 infantry owned by the ANZAC, 2 infantry owned by the French, 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 16 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Trans-Jordan Germans roll dice for 16 armour, 8 bombers, 2 fighters and 7 mech_infantrys in Trans-Jordan, round 3 : 18/33 hits, 15.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber in Trans-Jordan, round 3 : 4/6 hits, 2.67 expected hits 1 marine owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 16 armour, 8 bombers, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 65 Casualties for Germans: 11 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for Americans: 1 armour and 1 mech_infantry Casualties for British: 4 artilleries, 1 fighter, 16 infantry, 1 marine and 1 tactical_bomber Casualties for French: 2 infantry Non Combat Move - Germans 8 bombers and 2 fighters moved from Trans-Jordan to Iraq 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 112 Sea Zone to Gibraltar 4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from Western Germany to Southern Italy 2 submarines moved from 113 Sea Zone to 105 Sea Zone 11 infantry and 5 mech_infantrys moved from Germany to Poland 5 mech_infantrys moved from Poland to Baltic States 5 mech_infantrys moved from Eastern Poland to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 1 armour, 5 infantry and 7 mech_infantrys moved from Finland to Vyborg 1 aaGun moved from Ukraine to Bessarabia 2 mech_infantrys moved from Caucasus to Kazakhstan 1 aaGun moved from Caucasus to Volgograd 1 aaGun and 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to France Place Units - Germans 3 infantry placed in Volgograd 5 armour and 5 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 Germans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 4.33 British regular : -1.67 -
also, you said 2 anz ftrs on us cv but i only see one. if you meant to have 2 feel free to adjust





