@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
note the comment below
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Ukraine to Bryansk
1 bomber moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour and 2 bombers
Russians defend with 3 infantry
Italians roll dice for 2 armour and 2 bombers in Bryansk, round 2 : 2/4 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 2 bombers in Bryansk, round 3 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 3 infantry
Non Combat Move - Italians
2 bombers moved from Bryansk to Sikang
3 armour, 1 fighter and 12 mech_infantrys moved from Caucasus to Sikang
1 mech_infantry moved from Timguska to Shensi
1 artillery moved from Southern France to Northern Italy
1 mech_infantry moved from Ukraine to Rostov
Place Units - Italians
1 infantry placed in Northern Italy
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
won’t finish this for a bit, but wanted to check if the sub would fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 55 Sea Zone to 22 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 55 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to Philippines
2 infantry moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Persia
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,4,1,4,6,5,6,6,2,3,1,5,1,2,6,2,2,5,3,3
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 55 Sea Zone to 22 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 55 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to Philippines
2 infantry moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Persia
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,4,1,4,6,5,6,6,2,3,1,5,1,2,6,2,2,5,3,3
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : 0.67
I assumed you wouldn’t submerge since there was no real way I could hit your sub if it fought.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Finland
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 1.00
Germans regular : -1.83
@cyanight I forgot to do 2 other combats. I reloaded the file and then forgot to reset the combats. I will edit the results from the combats above in the file below.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Removing units owned by Germans from Belarus: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Archangel: 1 artillery
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Removing units owned by Americans from Finland: 1 infantry
EDIT: Changing ownership of Finland from Americans to Germans
EDIT: Removing units owned by Germans from Novgorod: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Finland: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Yenisey from Russians to Germans
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Turning off Edit Mode
1 armour moved from Evenkiyskiy to Yakut S.S.R.
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
5 bombers moved from Western Germany to Sikang
22 armour, 3 fighters, 34 mech_infantrys and 4 tactical_bombers moved from Caucasus to Sikang
Place Units - Germans
1 armour, 7 infantry and 2 mech_infantrys placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Timguska
Russians take Timguska from Italians
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
13 artilleries moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 armour moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Rostov
7 infantry moved from Russia to Bryansk
64 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 13 artilleries and 71 infantry
Italians defend with 1 armour
Russians roll dice for 13 artilleries and 71 infantry in Bryansk, round 2 : 20/84 hits, 18.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 13 artilleries and 71 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Persia
3 aaGuns moved from Tambov to Bryansk
1 fighter moved from Archangel to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Germans regular : 0.67
Russians regular : 2.00
one sec. Forgot the pacific side units.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Timguska
Russians take Timguska from Italians
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
13 artilleries moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 armour moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Rostov
7 infantry moved from Russia to Bryansk
64 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 13 artilleries and 71 infantry
Italians defend with 1 armour
Russians roll dice for 13 artilleries and 71 infantry in Bryansk, round 2 : 20/84 hits, 18.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 13 artilleries and 71 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Persia
3 aaGuns moved from Tambov to Bryansk
1 fighter moved from Archangel to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.83
Germans regular : 0.67
Russians regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
6 fighters and 3 tactical_bombers moved from Western Australia to New South Wales
2 bombers moved from Western Australia to New South Wales
1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 fighters moved from 62 Sea Zone to New South Wales
4 tactical_bombers moved from 62 Sea Zone to New South Wales
3 bombers moved from Japan to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in Shan State
Japanese attack with 3 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Shan State, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Queensland from ANZAC, taking Shan State from UK_Pacific with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; Americans defend with 1 artillery
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in New South Wales, round 2 : 15/21 hits, 11.67 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in New South Wales, round 2 : 3/7 hits, 2.50 expected hits
2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 2 aaGuns owned by the ANZAC, 1 artillery owned by the Americans and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese destroys 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
10 fighters moved from New South Wales to 54 Sea Zone
1 bomber moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
5 tactical_bombers moved from New South Wales to Western Australia
1 fighter moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 carrier moved from 56 Sea Zone to 54 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea Zone
3 bombers moved from Shan State to French Indo China
11 mech_infantrys moved from Hunan to French Indo China
1 infantry moved from Jehol to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
4 fighters moved from Japan to French Indo China
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
3 fighters placed in Japan
3 fighters placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,6,2,4,1,5
Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : 3.00
ANZAC AA : -1.00
ANZAC regular : 0.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 3 fighters, 1 harbour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Iraq to 80 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 38 Sea Zone
2 infantry and 1 marine moved from 38 Sea Zone to Shan State
1 fighter moved from 39 Sea Zone to Shan State
1 fighter moved from India to Shan State
1 fighter moved from 35 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 55 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Borneo
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 3 fighters, 2 infantry and 1 marine
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 fighters, 2 infantry and 1 marine in Shan State, round 2 : 4/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 44 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from Shan State to Burma
4 carriers and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 22 Sea Zone to 6 Sea Zone
2 carriers moved from 22 Sea Zone to 44 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
2 fighters moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from Borneo to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Gibraltar to Mexico
3 fighters moved from Norway to Urals
2 fighters moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 64 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
3 carriers placed in 6 Sea Zone
1 harbour placed in Korea
3 fighters placed in Iraq
1 artillery and 2 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Americans collect 70 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 4.17
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 3 fighters, 1 harbour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Iraq to 80 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 38 Sea Zone
2 infantry and 1 marine moved from 38 Sea Zone to Shan State
1 fighter moved from 39 Sea Zone to Shan State
1 fighter moved from India to Shan State
1 fighter moved from 35 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 55 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Borneo
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 3 fighters, 2 infantry and 1 marine
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 fighters, 2 infantry and 1 marine in Shan State, round 2 : 4/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 44 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from Shan State to Burma
4 carriers and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 22 Sea Zone to 6 Sea Zone
2 carriers moved from 22 Sea Zone to 44 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
2 fighters moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from Borneo to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Gibraltar to Mexico
3 fighters moved from Norway to Urals
2 fighters moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 64 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
3 carriers placed in 6 Sea Zone
1 harbour placed in Korea
3 fighters placed in Iraq
1 artillery and 2 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Americans collect 70 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - British
Battle in Java
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Persia to India
1 transport moved from 39 Sea Zone to 80 Sea Zone
2 armour and 4 mech_infantrys moved from Eastern Persia to India
3 infantry moved from West India to India
1 artillery and 2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
3 aaGuns, 3 artilleries and 21 infantry moved from Yunnan to Burma
4 fighters moved from Norway to Urals
1 bomber moved from Norway to Russia
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 marines moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to Mexico
2 cruisers, 1 destroyer, 2 marines, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
6 artilleries, 7 infantry and 2 marines moved from Persia to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
2 marines moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 fighters placed in Persia
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 4.17
Japanese regular : -0.50
British fighters on US carrier in 91
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 armour moved from Sikang to Yunnan
Italians take Yunnan from Chinese
12 mech_infantrys moved from Sikang to Yunnan
1 mech_infantry moved from Shensi to Yunnan
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Southern Italy to Shensi
2 bombers moved from Sikang to French Indo China
1 fighter moved from Sikang to French Indo China
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from Persia to India
2 infantry moved from Iraq to Persia
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :