I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 cyanight(axis) vs farmboy(Allies+16) BM3.3
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no scramble
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 bombers, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales 2 cruisers moved from 61 Sea Zone to 62 Sea Zone 2 battleships moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 3 carriers moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 56 Sea Zone to 55 Sea Zone 2 bombers moved from Java to New South Wales 3 fighters and 3 tactical_bombers moved from 61 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to South Australia 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 1 transport; ANZAC defend with 2 submarines 2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 54 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 62 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 armour, 1 factory_minor, 1 fighter and 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 1 armour and 1 fighter in New South Wales, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 16PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 fighter Battle in South Australia Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in South Australia, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in South Australia Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from South Australia to Western Australia 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 62 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone 2 bombers moved from New South Wales to Western Australia 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 3 fighters moved from French Indo China to Western Australia 1 fighter moved from 6 Sea Zone to Japan 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Hopei to Anhwe 1 mech_infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 2 infantry moved from Shan State to French Indo China 2 infantry moved from Yunnan to French Indo China Place Units - Japanese 3 bombers placed in French Indo China Japanese undo move 1. 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in French Indo China 3 bombers and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 11 mech_infantrys EDIT: Adding units owned by Japanese to Hunan: 11 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,3,3,2,4,6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,5,1,3,1,2 Japanese collect 50 PUs (18 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.50 ANZAC regular : -0.50 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 factory_minors, 4 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from India to Sumatra 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 3 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 21 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales 1 bomber moved from Russia to Novgorod 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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will assume no scramble in 6 but posting just in case.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 factory_minors, 4 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from India to Sumatra 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 3 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 21 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales 1 bomber moved from Russia to Novgorod 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in 6 Sea Zone Americans attack with 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New South Wales Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 3 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New South Wales Americans roll dice for 1 artillery and 2 fighters in New South Wales, round 4 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Philippines Americans attack with 3 fighters, 3 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Philippines, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Sumatra Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from Sumatra to 39 Sea Zone 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Northwest Persia to India 3 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Wake Island to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from New South Wales to New Guinea 3 carriers moved from 21 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Holland Belgium to Norway 1 fighter moved from Russia to Norway 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 factory_minor placed in Korea 1 transport placed in 80 Sea Zone 1 infantry and 1 marine placed in Iraq 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 fighter placed in Eastern United States 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 0.67 Germans AA : 0.83 Germans regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 factory_minors, 4 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from India to Sumatra 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 3 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 21 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales 1 bomber moved from Russia to Novgorod 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in 6 Sea Zone Americans attack with 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New South Wales Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 3 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New South Wales Americans roll dice for 1 artillery and 2 fighters in New South Wales, round 4 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Philippines Americans attack with 3 fighters, 3 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Philippines, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Sumatra Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from Sumatra to 39 Sea Zone 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Northwest Persia to India 3 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Wake Island to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from New South Wales to New Guinea 3 carriers moved from 21 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Holland Belgium to Norway 1 fighter moved from Russia to Norway 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 factory_minor placed in Korea 1 transport placed in 80 Sea Zone 1 infantry and 1 marine placed in Iraq 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 fighter placed in Eastern United States 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 artilleries and 22 infantry moved from Burma to Yunnan 1 bomber moved from Russia to Novgorod Combat - British Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Holland Belgium Battle in Yunnan British attack with 3 artilleries and 22 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 22 infantry in Yunnan, round 2 : 6/25 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 3 artilleries and 21 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 mech_infantrys moved from India to Yunnan 3 aaGuns moved from Burma to Yunnan 3 infantry moved from India to West India 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Burma to Persia 1 fighter moved from India to Persia 1 tactical_bomber moved from Egypt to Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 aaGun moved from Iraq to Northwest Persia 1 aaGun moved from Persia to Northwest Persia 2 marines moved from Norway to 112 Sea Zone 2 cruisers, 1 destroyer, 2 marines and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 marines moved from 110 Sea Zone to United Kingdom 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to 91 Sea Zone 1 bomber moved from Novgorod to Norway 3 fighters moved from Russia to Norway 1 infantry moved from Iraq to Persia 5 artilleries moved from Northwest Persia to Persia 2 infantry moved from Egypt to Trans-Jordan 4 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Persia 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 fighter and 4 infantry placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.33 Germans AA : 0.67 Germans regular : 0.67 British regular : 0.83 -
note the comment below
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Ukraine to Bryansk 1 bomber moved from Caucasus to Bryansk 1 bomber moved from Caucasus to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour and 2 bombers Russians defend with 3 infantry Italians roll dice for 2 armour and 2 bombers in Bryansk, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians roll dice for 1 armour and 2 bombers in Bryansk, round 3 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour Casualties for Russians: 3 infantry Non Combat Move - Italians 2 bombers moved from Bryansk to Sikang 3 armour, 1 fighter and 12 mech_infantrys moved from Caucasus to Sikang 1 mech_infantry moved from Timguska to Shensi 1 artillery moved from Southern France to Northern Italy 1 mech_infantry moved from Ukraine to Rostov Place Units - Italians 1 infantry placed in Northern Italy 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.33 -
TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarineCombat Hit Differential Summary :
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won’t finish this for a bit, but wanted to check if the sub would fight?
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone retreated to 55 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 55 Sea Zone to 22 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from 55 Sea Zone to Philippines 1 fighter moved from 55 Sea Zone to Philippines 2 infantry moved from Northwest Persia to Iraq 2 fighters moved from Northwest Persia to Persia 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,4,1,4,6,5,6,6,2,3,1,5,1,2,6,2,2,5,3,3 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone retreated to 55 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 55 Sea Zone to 22 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from 55 Sea Zone to Philippines 1 fighter moved from 55 Sea Zone to Philippines 2 infantry moved from Northwest Persia to Iraq 2 fighters moved from Northwest Persia to Persia 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,4,1,4,6,5,6,6,2,3,1,5,1,2,6,2,2,5,3,3 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.67 -
I assumed you wouldn’t submerge since there was no real way I could hit your sub if it fought.
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Archangel 1 artillery moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Karelia to Finland 1 armour moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians Combat - Germans Battle in Finland Germans attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - GermansCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 1.00 Germans regular : -1.83 -
@cyanight I forgot to do 2 other combats. I reloaded the file and then forgot to reset the combats. I will edit the results from the combats above in the file below.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters and 3 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Changing ownership of Archangel from Russians to Germans EDIT: Removing units owned by Germans from Belarus: 1 artillery and 2 infantry EDIT: Adding units owned by Germans to Archangel: 1 artillery EDIT: Removing units owned by Germans from Karelia: 1 infantry EDIT: Removing units owned by Americans from Finland: 1 infantry EDIT: Changing ownership of Finland from Americans to Germans EDIT: Removing units owned by Germans from Novgorod: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Finland: 1 armour, 1 infantry and 1 mech_infantry EDIT: Changing ownership of Yenisey from Russians to Germans EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans EDIT: Turning off Edit Mode 1 armour moved from Evenkiyskiy to Yakut S.S.R. 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany 5 bombers moved from Western Germany to Sikang 22 armour, 3 fighters, 34 mech_infantrys and 4 tactical_bombers moved from Caucasus to Sikang Place Units - Germans 1 armour, 7 infantry and 2 mech_infantrys placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Germans regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Timguska Russians take Timguska from Italians 1 armour moved from Timguska to Yenisey Russians take Yenisey from Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 2 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 13 artilleries moved from Tambov to Bryansk 2 infantry moved from Tambov to Rostov 1 armour moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Rostov 7 infantry moved from Russia to Bryansk 64 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 13 artilleries and 71 infantry Italians defend with 1 armour Russians roll dice for 13 artilleries and 71 infantry in Bryansk, round 2 : 20/84 hits, 18.33 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 13 artilleries and 71 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 1 armour, 2 fighters and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 armour, 2 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Rostov to Persia 3 aaGuns moved from Tambov to Bryansk 1 fighter moved from Archangel to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Germans regular : 0.67 Russians regular : 2.00 -
one sec. Forgot the pacific side units.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Timguska Russians take Timguska from Italians 1 armour moved from Timguska to Yenisey Russians take Yenisey from Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 2 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 13 artilleries moved from Tambov to Bryansk 2 infantry moved from Tambov to Rostov 1 armour moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Rostov 7 infantry moved from Russia to Bryansk 64 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 13 artilleries and 71 infantry Italians defend with 1 armour Russians roll dice for 13 artilleries and 71 infantry in Bryansk, round 2 : 20/84 hits, 18.33 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 13 artilleries and 71 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 1 armour, 2 fighters and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 armour, 2 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Rostov to Persia 3 aaGuns moved from Tambov to Bryansk 1 fighter moved from Archangel to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 12 infantry EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 12 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.83 Germans regular : 0.67 Russians regular : 2.00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 2 cruisers moved from 62 Sea Zone to 54 Sea Zone 6 fighters and 3 tactical_bombers moved from Western Australia to New South Wales 2 bombers moved from Western Australia to New South Wales 1 submarine moved from 35 Sea Zone to 46 Sea Zone 4 fighters moved from 62 Sea Zone to New South Wales 4 tactical_bombers moved from 62 Sea Zone to New South Wales 3 bombers moved from Japan to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Queensland Battle in Shan State Japanese attack with 3 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 3 bombers and 2 infantry in Shan State, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Queensland from ANZAC, taking Shan State from UK_Pacific with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in New South Wales Japanese attack with 1 artillery, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; Americans defend with 1 artillery ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in New South Wales, round 2 : 15/21 hits, 11.67 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in New South Wales, round 2 : 3/7 hits, 2.50 expected hits 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 2 aaGuns owned by the ANZAC, 1 artillery owned by the Americans and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese destroys 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry and 2 tactical_bombers Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 10 fighters moved from New South Wales to 54 Sea Zone 1 bomber moved from New South Wales to Western Australia 1 bomber moved from New South Wales to Western Australia 5 tactical_bombers moved from New South Wales to Western Australia 1 fighter moved from 56 Sea Zone to Western Australia 1 tactical_bomber moved from 56 Sea Zone to Western Australia 1 carrier moved from 56 Sea Zone to 54 Sea Zone 4 carriers moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 transport moved from 56 Sea Zone to 54 Sea Zone 3 bombers moved from Shan State to French Indo China 11 mech_infantrys moved from Hunan to French Indo China 1 infantry moved from Jehol to Anhwe 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 4 fighters moved from Japan to French Indo China Place Units - Japanese 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu 3 fighters placed in Japan 3 fighters placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,6,2,4,1,5 Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Japanese regular : 3.00 ANZAC AA : -1.00 ANZAC regular : 0.50 UK_Pacific regular : -0.33





