@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
7 armour moved from Western Germany to Denmark
1 infantry moved from Smolensk to Vologda
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 7 armour, 1 infantry and 3 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Denmark, round 2 : 6/11 hits, 4.17 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 7 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Denmark
2 fighters moved from Holland Belgium to Western Germany
2 mech_infantrys moved from France to Denmark
10 mech_infantrys moved from France to Western Germany
1 aaGun moved from France to Western Germany
33 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
22 armour moved from Bryansk to Caucasus
5 artilleries moved from Bryansk to Belarus
15 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
3 fighters and 4 tactical_bombers moved from Bryansk to Caucasus
1 fighter moved from 113 Sea Zone to Western Germany
1 infantry moved from Bryansk to Belarus
3 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Karelia to Novgorod
Place Units - Germans
5 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.33
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
7 artilleries moved from Russia to Tambov
5 infantry moved from Russia to Tambov
5 artilleries moved from Russia to Tambov
17 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
17 infantry moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Russia to Urals
1 armour moved from Russia to Tambov
7 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tambov
Russians attack with 1 armour, 13 artilleries and 48 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 13 artilleries and 48 infantry in Tambov, round 2 : 11/62 hits, 15.00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 armour, 13 artilleries and 48 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
3 aaGuns moved from Russia to Tambov
19 infantry moved from Russia to Tambov
Place Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Italians regular : -1.50
Germans regular : -0.33
Russians regular : -2.83
one sec. Forgot an nCM
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
7 artilleries moved from Russia to Tambov
5 infantry moved from Russia to Tambov
5 artilleries moved from Russia to Tambov
17 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
17 infantry moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Russia to Urals
1 armour moved from Russia to Tambov
7 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tambov
Russians attack with 1 armour, 13 artilleries and 48 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 13 artilleries and 48 infantry in Tambov, round 2 : 11/62 hits, 15.00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 armour, 13 artilleries and 48 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
3 aaGuns moved from Russia to Tambov
19 infantry moved from Russia to Tambov
Place Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67
Italians regular : -1.50
Germans regular : -0.33
Russians regular : -2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
2 cruisers moved from 61 Sea Zone to 62 Sea Zone
2 battleships moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
3 carriers moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
2 bombers moved from Java to New South Wales
3 fighters and 3 tactical_bombers moved from 61 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to South Australia
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@cyanight Scramble Orders for 54
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
2 cruisers moved from 61 Sea Zone to 62 Sea Zone
2 battleships moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
3 carriers moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
2 bombers moved from Java to New South Wales
3 fighters and 3 tactical_bombers moved from 61 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to South Australia
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport; ANZAC defend with 2 submarines
2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 factory_minor, 1 fighter and 1 harbour
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 armour and 1 fighter in New South Wales, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 16PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 fighter
Battle in South Australia
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in South Australia, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in South Australia
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from South Australia to Western Australia
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 bombers moved from New South Wales to Western Australia
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 carrier moved from 36 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
3 fighters moved from French Indo China to Western Australia
1 fighter moved from 6 Sea Zone to Japan
1 mech_infantry moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
2 infantry moved from Shan State to French Indo China
2 infantry moved from Yunnan to French Indo China
Place Units - Japanese
3 bombers placed in French Indo China
Japanese undo move 1.
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
3 bombers and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 11 mech_infantrys
EDIT: Adding units owned by Japanese to Hunan: 11 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,3,3,2,4,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,5,1,3,1,2
Japanese collect 50 PUs (18 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.50
ANZAC regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 factory_minors, 4 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from India to Sumatra
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 submarines moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales
1 bomber moved from Russia to Novgorod
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
will assume no scramble in 6 but posting just in case.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 factory_minors, 4 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from India to Sumatra
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 submarines moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales
1 bomber moved from Russia to Novgorod
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in 6 Sea Zone
Americans attack with 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New South Wales
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 3 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New South Wales
Americans roll dice for 1 artillery and 2 fighters in New South Wales, round 4 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -9
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Philippines
Americans attack with 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Philippines, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from Sumatra to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Northwest Persia to India
3 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Wake Island to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from New South Wales to New Guinea
3 carriers moved from 21 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Holland Belgium to Norway
1 fighter moved from Russia to Norway
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 factory_minor placed in Korea
1 transport placed in 80 Sea Zone
1 infantry and 1 marine placed in Iraq
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United States
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 0.67
Germans AA : 0.83
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 factory_minors, 4 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from India to Sumatra
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 submarines moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales
1 bomber moved from Russia to Novgorod
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in 6 Sea Zone
Americans attack with 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New South Wales
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 3 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New South Wales
Americans roll dice for 1 artillery and 2 fighters in New South Wales, round 4 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -9
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Philippines
Americans attack with 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Philippines, round 2 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from Sumatra to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Northwest Persia to India
3 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Wake Island to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from New South Wales to New Guinea
3 carriers moved from 21 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Holland Belgium to Norway
1 fighter moved from Russia to Norway
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 factory_minor placed in Korea
1 transport placed in 80 Sea Zone
1 infantry and 1 marine placed in Iraq
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United States
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 22 infantry moved from Burma to Yunnan
1 bomber moved from Russia to Novgorod
Combat - British
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Holland Belgium
Battle in Yunnan
British attack with 3 artilleries and 22 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 22 infantry in Yunnan, round 2 : 6/25 hits, 5.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 3 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Burma to Yunnan
3 infantry moved from India to West India
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Burma to Persia
1 fighter moved from India to Persia
1 tactical_bomber moved from Egypt to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 aaGun moved from Iraq to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
2 marines moved from Norway to 112 Sea Zone
2 cruisers, 1 destroyer, 2 marines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to 91 Sea Zone
1 bomber moved from Novgorod to Norway
3 fighters moved from Russia to Norway
1 infantry moved from Iraq to Persia
5 artilleries moved from Northwest Persia to Persia
2 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 1.33
Germans AA : 0.67
Germans regular : 0.67
British regular : 0.83
note the comment below
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Ukraine to Bryansk
1 bomber moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour and 2 bombers
Russians defend with 3 infantry
Italians roll dice for 2 armour and 2 bombers in Bryansk, round 2 : 2/4 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 2 bombers in Bryansk, round 3 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 3 infantry
Non Combat Move - Italians
2 bombers moved from Bryansk to Sikang
3 armour, 1 fighter and 12 mech_infantrys moved from Caucasus to Sikang
1 mech_infantry moved from Timguska to Shensi
1 artillery moved from Southern France to Northern Italy
1 mech_infantry moved from Ukraine to Rostov
Place Units - Italians
1 infantry placed in Northern Italy
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
won’t finish this for a bit, but wanted to check if the sub would fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 55 Sea Zone to 22 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 55 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to Philippines
2 infantry moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Persia
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,4,1,4,6,5,6,6,2,3,1,5,1,2,6,2,2,5,3,3
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 55 Sea Zone to 22 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 55 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to Philippines
2 infantry moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Persia
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,4,1,4,6,5,6,6,2,3,1,5,1,2,6,2,2,5,3,3
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : 0.67
I assumed you wouldn’t submerge since there was no real way I could hit your sub if it fought.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Finland
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 1.00
Germans regular : -1.83