@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #2 trulpen (X) vs surfer (A) P2V
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 3 infantry moved from Queensland to New South Wales 3 fighters moved from Eastern India to Iraq 1 carrier, 1 destroyer and 1 fighter moved from 31 Sea Zone to 65 Sea Zone 1 fighter moved from New South Wales to 65 Sea Zone 1 cruiser and 1 transport moved from 40 Sea Zone to 74 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 infantry, 1 marine and 1 mech_infantry EDIT: Adding units owned by Americans to New South Wales: 1 infantry, 1 marine and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,4,3,4,6,5,2,2,1,4,6,5,5,6,6,3 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 82 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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My edit involved the US troops in Queensland. I had forgotten to move them south to protect the capitol. If you don’t think that is right, then put them back.
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Should be alright.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 4 infantry and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 bomber moved from Northern Caucasus to Russia 1 infantry moved from Archangel to Vologda Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Russia causes 10 damage total. Damaged units is as follows: factory_major = 6, airfield = 4 Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Northern Caucasus to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 1 fighter moved from Egypt to Kazakhstan 2 aaGuns, 3 armour, 13 artilleries, 34 infantry and 3 mech_infantrys moved from Northern Caucasus to Kazakhstan 6 armour and 6 mech_infantrys moved from Northwest Persia to Turkmenistan 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 bomber moved from Russia to Leningrad 2 artilleries and 2 infantry moved from Leningrad to Novgorod 1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Rostov to Northern Caucasus 1 infantry moved from Ukraine to Rostov 3 artilleries and 2 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Poland to Eastern Poland 2 transports moved from 118 Sea Zone to 117 Sea Zone 1 marine moved from Poland to 117 Sea Zone 1 marine and 2 transports moved from 117 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Western Germany 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from France to Normandy Bordeaux 2 infantry moved from France to Western Germany 1 artillery and 9 infantry moved from Germany to Poland 1 submarine moved from 107 Sea Zone to 112 Sea Zone 1 infantry moved from 96 Sea Zone to Algeria 1 tactical_bomber moved from France to Southern Italy 1 tactical_bomber moved from 113 Sea Zone to Southern Italy 1 tactical_bomber moved from 113 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to Egypt 1 tactical_bomber moved from 96 Sea Zone to Southern Italy Place Units - Germans 3 tactical_bombers placed in Leningrad 3 infantry placed in Ukraine 2 fighters placed in France 1 artillery, 1 fighter and 1 tactical_bomber placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians AA : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - Russians 9 artilleries, 2 fighters, 65 infantry and 1 tactical_bomber moved from Stalingrad to Kazakhstan 3 infantry moved from Urals to Kazakhstan 1 fighter moved from Russia to Kazakhstan 4 infantry moved from Kursk to Ukraine 1 artillery moved from Kursk to Ukraine 1 artillery and 6 infantry moved from Kursk to Rostov 2 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Kursk to Bryansk 2 artilleries and 6 infantry moved from Buryatia to Northern Manchuria Combat - Russians Battle in Bryansk Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 3 infantry in Ukraine, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 6 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 4 infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 artillery and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Rostov, round 2 : 2/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northern Manchuria Russians attack with 2 artilleries and 6 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 6 infantry in Northern Manchuria, round 2 : 2/8 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 9 artilleries, 3 fighters, 68 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 3 armour, 13 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 1 artillery and 3 infantry Germans roll AA dice in Kazakhstan : 0/4 hits, 0.67 expected hits Russians roll dice for 9 artilleries, 3 fighters, 68 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 13/81 hits, 18.00 expected hits Italians roll dice for 2 aaGuns, 3 armour, 14 artilleries, 4 fighters, 37 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 18/63 hits, 23.67 expected hits 18 infantry owned by the Russians, 2 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 9 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 17/63 hits, 15.00 expected hits Italians roll dice for 3 armour, 14 artilleries, 4 fighters, 26 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 19/52 hits, 20.00 expected hits 19 infantry owned by the Russians and 17 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 9 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 12/44 hits, 11.83 expected hits Italians roll dice for 3 armour, 14 artilleries, 4 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 4 : 12/35 hits, 14.33 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Germans, 6 infantry owned by the Germans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kazakhstan Russians roll dice for 9 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber in Kazakhstan, round 5 : 13/32 hits, 9.83 expected hits Italians roll dice for 3 armour, 11 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 5 : 16/23 hits, 10.33 expected hits 16 infantry owned by the Russians, 11 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 9 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 6 : 5/16 hits, 6.17 expected hits Italians roll dice for 3 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 6 : 5/10 hits, 5.67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 7 artilleries, 3 fighters and 1 tactical_bomber in Kazakhstan, round 7 : 7/11 hits, 4.50 expected hits Italians roll dice for 4 fighters and 1 tactical_bomber in Kazakhstan, round 7 : 2/5 hits, 3.17 expected hits 2 artilleries owned by the Russians, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Russians: 4 artilleries and 68 infantry Casualties for Germans: 2 aaGuns, 3 armour, 13 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - Russians 3 fighters moved from Kazakhstan to Russia 1 tactical_bomber moved from Kazakhstan to Stalingrad 1 infantry moved from Tambov to Stalingrad 1 aaGun moved from Kursk to Bryansk 8 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Kursk to Stalingrad 2 aaGuns moved from Buryatia to Northern Manchuria 1 artillery and 9 infantry moved from Sakha to Buryatia Place Units - Russians 3 infantry placed in Stalingrad 1 armour, 1 infantry and 1 mech_infantry placed in Urals Turn Complete - Russians Russians collect 26 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -5.50 Germans AA : -0.67 Germans regular : -0.33 Russians regular : 0.50
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Well. Went for a 37-63 battle and won. Kinda had to try. Couldn’t let you go around me. And I could always stop if the first rounds didn’t go well and reinforce. Not a game changer, but need some help with India falling.
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Well. Went for a 37-63 battle and won. Kinda had to try. Couldn’t let you go around me. And I could always stop if the first rounds didn’t go well and reinforce. Not a game changer, but need some help with India falling.
Yeah, that was lucky. +90 TUV from the expectation.
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Yeah. Big TUV change. Odd the Combat hit shows
Germans regular : -0.33
Russians regular : 0.50
Which would indicate the dice ran as expected. But the result was well beyond expectation. Something odd in the battle calc + math to report combat dice -
No, what you have to look at is the italians -5,50.
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I guess so since it was Italian territory.
But still 5 more losses would not have affected the outcome of this battle. And would only reduce the TUV by 20 (5 art)…just points to an ongoing desire/pet peeve of mine that the battle calc doesn’t really give you a good idea of variance. -
It’s just a crude indication. The earlier battle rounds has a greater impact.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yunnan to Eastern India 11 artilleries and 19 infantry moved from Burma to Eastern India 2 tactical_bombers moved from Yunnan to Tsinghai 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Anhwe to Shansi Japanese take Shansi from Chinese 2 bombers moved from French Indo China to Tsinghai 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Johnston Island 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 27 Sea Zone 2 tactical_bombers moved from Japan to 27 Sea Zone 1 artillery and 3 infantry moved from Japan to 7 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 27 Sea Zone 1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 7 Sea Zone to 27 Sea Zone Combat - Japanese Battle in Johnston Island Battle in Eastern India Japanese attack with 1 armour, 11 artilleries, 19 infantry and 1 mech_infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 11 artilleries, 19 infantry and 1 mech_infantry in Eastern India, round 2 : 9/32 hits, 9,50 expected hits UK_Pacific roll dice for 3 infantry in Eastern India, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Eastern India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking Johnston Island from Americans, taking Eastern India from UK_Pacific with 1 armour, 11 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Tsinghai Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 1 tactical_bomber Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1,00 expected hits Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 tactical_bomber Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 55 Sea Zone to 51 Sea Zone 1 battleship, 5 carriers and 1 submarine moved from 55 Sea Zone to 31 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 31 Sea Zone 2 infantry moved from New Guinea to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 1 carrier moved from 36 Sea Zone to 33 Sea Zone 1 fighter moved from 36 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 artillery moved from 7 Sea Zone to Japan 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 7 Sea Zone 1 artillery and 3 infantry moved from 7 Sea Zone to Japan 1 fighter moved from French Indo China to 33 Sea Zone 2 tactical_bombers moved from Tsinghai to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Shantung to Jehol 2 bombers moved from Tsinghai to French Indo China 1 aaGun moved from Burma to Eastern India 3 artilleries moved from Yunnan to Burma 4 carriers moved from 38 Sea Zone to 36 Sea Zone 1 destroyer and 2 submarines moved from 38 Sea Zone to 36 Sea Zone 5 fighters and 3 tactical_bombers moved from 38 Sea Zone to Caroline Islands 2 cruisers moved from 38 Sea Zone to 36 Sea Zone 2 infantry and 1 marine moved from 31 Sea Zone to Johnston Island 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 infantry moved from Kweichow to Szechwan 4 infantry moved from Hunan to Hopei 1 aaGun moved from Hunan to Hopei 2 artilleries and 2 infantry moved from Kiangsi to Hopei 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Hunan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kweichow 1 infantry moved from Kwangtung to Kiangsi Place Units - Japanese 2 fighters placed in Japan 2 destroyers placed in 7 Sea Zone 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Malaya Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,50 Japanese regular : 1,17 UK_Pacific regular : 0,00
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Japan now has 7 stars. Calcutta is pretty safe, but Hawaii isn’t as secure.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 65 Sea Zone to 51 Sea Zone 10 fighters moved from 65 Sea Zone to 51 Sea Zone 2 tactical_bombers moved from 65 Sea Zone to 51 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Battle in 51 Sea Zone Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters and 2 tactical_bombers in 51 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win, taking Solomon Islands from Japanese with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 carriers, 2 destroyers and 3 submarines moved from 65 Sea Zone to 28 Sea Zone 10 fighters and 2 tactical_bombers moved from 51 Sea Zone to 28 Sea Zone 1 fighter moved from Western United States to 28 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 82 Sea Zone to 40 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 armour and 3 infantry moved from Central America to 91 Sea Zone 1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour and 3 infantry moved from 93 Sea Zone to Morocco 1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 destroyer and 2 transports placed in 11 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States 1 tactical_bomber placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber EDIT: Adding units owned by Americans to 93 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Tsinghai 11 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Chahar Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.67
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 65 Sea Zone to 51 Sea Zone 10 fighters moved from 65 Sea Zone to 51 Sea Zone 2 tactical_bombers moved from 65 Sea Zone to 51 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Battle in 51 Sea Zone Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters and 2 tactical_bombers in 51 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win, taking Solomon Islands from Japanese with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 carriers, 2 destroyers and 3 submarines moved from 65 Sea Zone to 28 Sea Zone 10 fighters and 2 tactical_bombers moved from 51 Sea Zone to 28 Sea Zone 1 fighter moved from Western United States to 28 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 82 Sea Zone to 40 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 armour and 3 infantry moved from Central America to 91 Sea Zone 1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour and 3 infantry moved from 93 Sea Zone to Morocco 1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 destroyer and 2 transports placed in 11 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States 1 tactical_bomber placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber EDIT: Adding units owned by Americans to 93 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Tsinghai 11 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Chahar Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 22 infantry moved from Western India to Eastern India 1 armour moved from Iraq to 82 Sea Zone 1 infantry moved from Iraq to 82 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 armour and 1 infantry moved from 40 Sea Zone to Eastern India 1 armour moved from Iraq to Southern Caucasus British take Northwest Persia from Italians Russians take Southern Caucasus from Italians 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Italians 1 infantry moved from Iraq to Syria British take Syria from Italians 2 mech_infantrys moved from Baluchistan to Eastern India Combat - British Battle in Eastern India British attack with 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 armour, 11 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Eastern India, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys in Eastern India, round 2 : 8/29 hits, 6.33 expected hits Japanese roll dice for 1 aaGun, 1 armour, 11 artilleries, 18 infantry and 1 mech_infantry in Eastern India, round 2 : 9/31 hits, 10.67 expected hits 7 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 infantry owned by the British lost in Eastern India British roll dice for 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Eastern India, round 3 : 3/20 hits, 4.83 expected hits Japanese roll dice for 1 armour, 11 artilleries, 11 infantry and 1 mech_infantry in Eastern India, round 3 : 10/24 hits, 8.33 expected hits 3 infantry owned by the Japanese and 10 infantry owned by the British lost in Eastern India British roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Eastern India, round 4 : 4/10 hits, 3.17 expected hits Japanese roll dice for 1 armour, 11 artilleries, 8 infantry and 1 mech_infantry in Eastern India, round 4 : 6/21 hits, 7.33 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Eastern India British roll dice for 1 armour and 3 artilleries in Eastern India, round 5 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 armour, 11 artilleries, 4 infantry and 1 mech_infantry in Eastern India, round 5 : 4/17 hits, 6.00 expected hits 3 artilleries owned by the British and 1 armour owned by the British lost in Eastern India Japanese win with 1 armour, 11 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -50 Casualties for British: 1 armour, 3 artilleries, 23 infantry and 2 mech_infantrys Casualties for Japanese: 1 aaGun and 14 infantry Non Combat Move - British Place Units - British 7 infantry placed in United Kingdom 1 submarine placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,4 British collect 30 PUs (3 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.67 Japanese regular : -4.33 British regular : -2.00
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Good Game. Not sure what I missed but I could not regain Hawaii. I only had 1 transport in all of the Pacific. And you had him blocked.
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Good Game. Not sure what I missed but I could not regain Hawaii. I only had 1 transport in all of the Pacific. And you had him blocked.
I think you could’ve reached Hawaii from the Panama-channel. 3 inf, 1 tank along with 1 fig from WUS.
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Nope. That would be a 3 SZ move. You had me.
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@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Nope. That would be a 3 SZ move. You had me.
Ah, yes, that’s right.
Well fought. You want to have another go?