L20 #2 trulpen (X) vs JDOW (A+12) BM3

  • '15 '14

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians repair damage of 1x airfield; Remaining resources: 10 PUs; 
            Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            2 armour, 7 artilleries, 89 infantry and 4 mech_infantrys moved from Russia to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 armour, 7 artilleries, 89 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 7 artilleries, 89 infantry and 4 mech_infantrys in Vologda, round 2 : 21/102 hits, 20,00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 7 artilleries, 89 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Samara to Iraq
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 1,17
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians repair damage of 1x airfield; Remaining resources: 10 PUs; 
            Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            2 armour, 7 artilleries, 89 infantry and 4 mech_infantrys moved from Russia to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 armour, 7 artilleries, 89 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 7 artilleries, 89 infantry and 4 mech_infantrys in Vologda, round 2 : 21/102 hits, 20,00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 7 artilleries, 89 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Samara to Iraq
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 1,17
    

    Savegame


  • I concede.

  • '15 '14

    Thanks for the game. Please see my statement in the game results thread.

    One tiny piece of technical advice. In the last turn, you did not make the optimal buy with Japan.
    With your buy, by my odds were 75% (not counting the marine in)

    The optimal buy with Japan would have been 6 armor, 2 AA, 2 inf

    With this by my odds would have been considerably lower, namely 70% (instead of 75%).


  • I’ll just throw in a last infinitesimal attack and see if I’m super-lucky.


  • TripleA Manual Gamesave Post: Japanese round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 battleships, 10 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 10 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                  Japanese take 20 Sea Zone from Americans
                  Japanese take 19 Sea Zone from Americans
            3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Buryatia to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z6?

  • '15 '14

    Although the optimum would be to not scramble, I cannot force the Aussies to miss the fun to kick some Japanese ass. So send them up please.


  • TripleA Manual Gamesave Post: Japanese round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 battleships, 10 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 10 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                  Japanese take 20 Sea Zone from Americans
                  Japanese take 19 Sea Zone from Americans
            3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Buryatia to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Americans scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 5 destroyers, 13 fighters, 1 submarine, 11 tactical_bombers and 1 transport
                Americans defend with 12 carriers, 3 destroyers, 22 fighters, 18 submarines and 4 transports; ANZAC defend with 1 carrier, 4 fighters, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 5 destroyers, 13 fighters, 11 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 15/32 hits, 17,33 expected hits
                Units damaged: 12 carriers owned by the Americans
                    Americans roll dice for 19 submarines in 6 Sea Zone, round 2 : 5/19 hits, 3,17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 13 carriers, 3 destroyers, 26 fighters and 5 transports in 6 Sea Zone, round 2 : 23/42 hits, 22,67 expected hits
                    2 submarines owned by the Americans, 10 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Americans roll dice for 16 submarines in 6 Sea Zone, round 3 : 0/16 hits, 2,67 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 13 fighters and 11 tactical_bombers in 6 Sea Zone, round 3 : 12/24 hits, 13,83 expected hits
                    Americans roll dice for 13 carriers, 3 destroyers, 26 fighters and 5 transports in 6 Sea Zone, round 3 : 22/42 hits, 22,67 expected hits
                    8 tactical_bombers owned by the Japanese, 13 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 9 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 14 submarines in 6 Sea Zone, round 4 : 1/14 hits, 2,33 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 3 tactical_bombers in 6 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 4 carriers, 26 fighters and 5 transports in 6 Sea Zone, round 4 : 17/30 hits, 18,67 expected hits
                    3 tactical_bombers owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
                Americans win with 3 carriers, 26 fighters, 13 submarines and 5 transports remaining. Battle score for attacker is -296
                Casualties for Japanese: 2 battleships, 10 carriers, 1 cruiser, 5 destroyers, 13 fighters, 1 submarine, 11 tactical_bombers and 1 transport
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 10 carriers, 3 destroyers and 5 submarines
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 fighters owned by the ANZAC and 22 fighters owned by the Americans forced to land in Japan
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : -4,17
    Japanese regular : -3,50
    

    Savegame


  • It is done.

  • '15 '14

    That was a 1 in a million shot I guess.


  • Yes, to be expected, but a shot is a shot.

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