Good luck @SuperbattleshipYamato , please post G1 save here!
Guam Solo vs crockett36 G40.2 oob
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scramble?
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@crockett36 No scramble
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 5 infantry moved from Ukraine to Bryansk 1 bomber moved from France to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 artillery, 1 bomber and 5 infantry Russians defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Bryansk, round 2 : 4/7 hits, 2.00 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 bomber moved from Bryansk to Ukraine 1 fighter moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 armour moved from France to Western Germany 1 artillery moved from Southern France to France 1 infantry moved from Southern France to France 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to France 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from Southern France to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 2.00 Russians : -0.50
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@crockett36 Scramble in Russia? 8.31.20scramble.tsvg
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Somehow I posted this as a regular game on play board game chat…weird.
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no scrambles. put me out of my misery
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 2 fighters and 2 tactical_bombers moved from Western Germany to Denmark 1 fighter moved from 115 Sea Zone to Denmark 1 bomber moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 fighter moved from Novgorod to Russia 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 tactical_bomber moved from 115 Sea Zone to Smolensk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Denmark Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Denmark, round 2 : 4/8 hits, 3.33 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Volgograd Germans attack with 2 bombers and 1 tactical_bomber Russians defend with 1 armour and 1 factory_minor Germans roll dice for 2 bombers and 1 tactical_bomber in Volgograd, round 2 : 3/3 hits, 1.83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Volgograd Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Smolensk Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Russia Germans attack with 1 fighter British defend with 1 bomber; Russians defend with 1 airfield, 1 bomber, 1 factory_major, 2 infantry, 6 mech_infantrys and 2 tactical_bombers Germans roll dice for 1 fighter in Russia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 bombers, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 3/12 hits, 4.00 expected hits 1 bomber owned by the Russians and 1 fighter owned by the Germans lost in Russia Russians win with 1 bomber, 2 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Russians: 1 bomber Non Combat Move - Germans 1 mech_infantry moved from Novgorod to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk 1 tactical_bomber moved from Volgograd to Samara 1 bomber moved from Volgograd to Bryansk 1 bomber moved from Volgograd to Bryansk 1 bomber moved from Russia to Novgorod 3 fighters and 2 tactical_bombers moved from Denmark to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 aaGun moved from Poland to Germany 1 infantry moved from Western Germany to France 1 infantry moved from Germany to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France 4 infantry placed in Western Germany 1 fighter and 2 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : 3.00 Americans : 0.33 Russians : -1.83
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9.10.20gs.tsvg
I’m always torn about when to call a game. I feel like it has to be something bigger than Calcutta. Sometimes not. So let’s call it after you take Moscow and begin the analysis. I’m going back to work in the next two weeks so we had better do it sooner rather than later. -
@crockett36 Sounds like a good plan.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 94 PUs; 3 SuicideAttackTokens; Japanese buy 3 armour, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers moved from Samara to Russia 1 mech_infantry moved from Tambov to Russia 2 armour and 2 mech_infantrys moved from Kazakhstan to Russia 1 bomber moved from India to Russia 1 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 2 armour, 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 2 armour, 3 artilleries, 2 carriers, 3 fighters, 7 infantry, 1 tactical_bomber and 6 transports moved from 6 Sea Zone to 26 Sea Zone 2 armour, 3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in Russia Japanese attack with 3 armour, 1 artillery, 3 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 infantry and 6 mech_infantrys AA fire in Russia : 3/6 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Russia Japanese roll dice for 3 armour, 1 artillery, 3 bombers and 8 mech_infantrys in Russia, round 2 : 5/15 hits, 5.33 expected hits Russians roll dice for 2 aaGuns, 1 bomber, 2 infantry and 6 mech_infantrys in Russia, round 2 : 7/9 hits, 2.83 expected hits 2 infantry owned by the Russians, 7 mech_infantrys owned by the Japanese, 1 bomber owned by the British and 2 aaGuns owned by the Russians lost in Russia Japanese roll dice for 3 armour, 1 artillery, 3 bombers and 1 mech_infantry in Russia, round 3 : 5/8 hits, 4.17 expected hits Russians roll dice for 6 mech_infantrys in Russia, round 3 : 1/6 hits, 2.00 expected hits 5 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Russia Japanese roll dice for 3 armour, 1 artillery and 3 bombers in Russia, round 4 : 5/7 hits, 3.83 expected hits Russians roll dice for 1 mech_infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Russia Japanese captures 9PUs while taking Russians capital Japanese converts factory_major into different units Japanese win, taking Soviet Far East from Russians, taking Russia from Russians with 3 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter, 8 mech_infantrys and 2 tactical_bombers Casualties for British: 1 bomber Casualties for Russians: 2 aaGuns, 2 infantry and 6 mech_infantrys Battle in Hawaiian Islands Japanese attack with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers Americans defend with 1 aaGun, 1 airfield, 8 fighters, 1 harbour and 2 tactical_bombers; ANZAC defend with 1 bomber, 1 fighter and 1 tactical_bomber AA fire in Hawaiian Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/15 hits, 5.50 expected hits Americans roll dice for 1 aaGun, 1 bomber, 9 fighters and 3 tactical_bombers in Hawaiian Islands, round 2 : 6/13 hits, 7.67 expected hits 6 infantry owned by the Japanese, 1 bomber owned by the ANZAC, 2 tactical_bombers owned by the Americans and 1 aaGun owned by the Americans lost in Hawaiian Islands Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 3 : 4/9 hits, 4.17 expected hits Americans roll dice for 9 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/10 hits, 6.50 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 tactical_bomber owned by the ANZAC, 1 armour owned by the Japanese and 3 fighters owned by the Americans lost in Hawaiian Islands 2 tactical_bombers owned by the Japanese retreated Japanese roll dice for 1 armour in Hawaiian Islands, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 6 fighters in Hawaiian Islands, round 4 : 2/6 hits, 4.00 expected hits 1 armour owned by the Japanese lost in Hawaiian Islands Americans win with 6 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 2 armour, 3 artilleries, 2 fighters and 7 infantry Casualties for Americans: 1 aaGun, 3 fighters and 2 tactical_bombers Casualties for ANZAC: 1 bomber and 1 tactical_bomber Battle in Northwest Persia Japanese attack with 3 armour, 1 artillery and 2 mech_infantrys Russians defend with 2 tactical_bombers Japanese roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 2 tactical_bombers in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits 2 tactical_bombers owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Northwest Persia Japanese win, taking Northwest Persia from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 14 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 2 tactical_bombers Non Combat Move - Japanese 1 aaGun moved from Kansu to Tsinghai 1 bomber moved from Russia to Northwest Persia 1 bomber moved from Russia to Northwest Persia 1 bomber moved from Russia to Bryansk 1 mech_infantry moved from Sikang to Turkmenistan 1 mech_infantry moved from Sikang to Turkmenistan 1 artillery, 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone 1 artillery and 3 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 9 Sea Zone 1 bomber and 1 fighter moved from Japan to 25 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 mech_infantry moved from Burma to West India 1 infantry moved from Amur to Korea 1 bomber moved from Northwest Persia to Persia 1 bomber moved from Northwest Persia to Persia Place Units - Japanese 1 armour and 1 tactical_bomber placed in Caucasus 1 carrier and 2 transports placed in 6 Sea Zone 1 armour and 5 infantry placed in Japan 1 fighter placed in 6 Sea Zone 1 armour placed in Caucasus 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 92 PUs; end with 101 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 2.00 AA fire in Hawaiian Islands : : 0.50 Americans : -4.17 Russians : 3.83 Japanese : 0.50
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@crockett36 Moscow fell to the Japanese. I took a crack at Hawaii too, a little premature and you held it. I went ahead and finished the round. If you are ready to call it and talk strategy I’d love that. Thank for a great game. How do you want to proceed? Do you want to just just post questions and dialogue here?
I can start by asking about your defense of Calcutta. That was really the main reason I first asked to play you. If you recall, I was curious about counter moves to a Japanese full run at India using a tactic I saw Gargantua use in YG’s tournament. That being the air and navy base purchased on J2 and placed in Kwangsi. With the full Japanese forces assembled in Kwangsi they could strike India J3. The airbase allows the JAF to reach Calcutta providing it landed in Yunan. The Naval base there gave the +1 to the fleet to land jointly. You countered with a preemptive attack on Yunan with UK, as well as the allied navy you pieced together. However, you parked that allied fleet in the Indian Ocean and not as a defensive force to a Calcutta landing. I thought they were both excellent. I didn’t expect the preemptive strike because I anticipated you would keep US out as long as possible. But maybe seeing Seal Lion affected this. The fleet was too tempting to strike. In the end it delayed me. My normal purchase routine would be to buy minor IC’s for Japan. The first minor IC wasn’t purchased until round 3 when I saw the delay. I felt that gave India at least 2 turns or more. I had to build more tanks to make up for the loss of aircraft in the fleet battle. The tank purchases were also a switch in land tactics because you had placed a lot of AA guns in Calcutta and I was already thinning out due to the fleet battle losses. Anyways, that’s how I saw it in this particular theater and might be a good start for our discussion?
I want to say it again - thank you for the great game and all the time you gave it. I learned from it. You are a high level player and I feel I fortunate for how the game went.
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@GuamSolo there were two experiments this game. I tried a radically aggressive and mobile Russia. On the positive side I soared in IPC. On the negative side I gradually lost the advantage in pieces on the board and specifically pieces in Eurasia.
The other experiment was the Indian navy. I thought it worked well but was hampered by Sealion and contributed to the loss of London indirectly. Currently I am thinking that the yunnan stack is more sustainable than Calcutta.
The greatest error maybe was not committing a significant Russian force To China. At the time I considered Calcutta more important.
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The aggressive Russians were both invigorating and scary. I early and high number of battle attritions on the Eastern front were not something I was used to. Because you kept purchasing mobil units you were right back putting pressure on the front. I didn’t feel like I ever had a chance to breath. If there was no sea lion do you think the tactic of only buying fast movers would fair better?
Why did you park the Indian Navy out in the Indian Ocean and not at Calcutta? With a scramble I would have had to allocate planes to cove an invasion and the sea battle already cost me too many planes as it happened.
One of my biggest questions is your opening move for UK. Your Med ships took a defensive posture and you bought an airbase – rather than attacking my Italian battleship. Was this done to help with India? I’ve always thought a UK1 needed to be for defense of Sea Lion. I’m curious about your tactical thinking–although I can see you were driven partly by experimentation. What do you consider the most optimal UK1 purchase?
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@GuamSolo *the early and high number of attritions…
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I would consider Taranto, Moscow turtle, the Yunnan and London stacks to be orthodoxy. I have a tendency to question the status quo. I have preferred making them attack my ships in the Med, a grab of Scandinavia, liked Shensi better and almost invited a sealion by over investing in the middle east. I have also despised infantry and schemed to get air units into Moscow. I have developed a fade and strike approach tactically, in combination with my operation ricochet strategy which emphasizes the preservation of pieces early on.
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I was trying to delay Calcutta by making you come out to fight me. I figured it would buy me a round or two or three, you needing to get to Malaya for repairs.
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Fast movers could work. I think better in China. But, I think I was tooo afraid to lose my Atlantic navy. I think I should have anticipated and provoked a large battle that you could win, but at great cost. With the caveat that I had another wave behind it to replace some of the loses.