Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Gibble v Cardo Anniversary 42 setup
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 aaGun, 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 1 artillery moved from Borneo to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Kiangsu 1 infantry moved from 61 Sea Zone to Kiangsu 2 fighters moved from 60 Sea Zone to Kiangsu 1 bomber moved from Japan to Manchuria 1 cruiser moved from 60 Sea Zone to 61 Sea Zone 1 battleship moved from 49 Sea Zone to 61 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Trans-Jordan 1 fighter moved from 35 Sea Zone to Trans-Jordan 1 cruiser moved from 38 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 3 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Manchuria Chinese win with 3 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 1 infantry 1 bomber owned by the Japanese retreated Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 4 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery and 2 fighters in Kiangsu, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 3 infantry 2 fighters owned by the Japanese retreated Battle in Trans-Jordan Japanese attack with 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Trans-Jordan Japanese roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Trans-Jordan British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry 1 fighter owned by the Japanese retreated Non Combat Move - Japanese 1 fighter moved from Trans-Jordan to 34 Sea Zone 1 carrier moved from 35 Sea Zone to 34 Sea Zone 1 bomber moved from Manchuria to Japan 1 carrier moved from 60 Sea Zone to 62 Sea Zone 2 fighters moved from Kiangsu to 62 Sea Zone 1 fighter moved from Japan to Fukien 1 infantry moved from Kwangtung to Fukien 1 bomber moved from East Indies to Japan 1 fighter moved from Burma to 34 Sea Zone 1 fighter moved from Burma to Fukien Place Units - Japanese 1 aaGun placed in East Indies 2 artilleries, 1 fighter and 2 infantry placed in Japan 2 infantry placed in East Indies 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -6.00 British regular : 0.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 5 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Belorussia to East Poland 1 infantry moved from Belorussia to Baltic States 1 armour moved from Eastern Ukraine to Baltic States 1 armour moved from Caucasus to East Poland 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Belorussia to East Poland 1 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 bomber moved from Novosibirsk to Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in East Poland Russians attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry; Italians defend with 1 armour Russians roll dice for 1 armour, 1 artillery and 1 infantry in East Poland, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in East Poland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Italians lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 bomber and 3 infantry Italians defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 bomber and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 4 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 2 infantry Battle in Karelia S.S.R. Russians attack with 2 armour and 2 infantry Germans defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Baltic States Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Ukraine to Russia Place Units - Russians 2 armour and 2 infantry placed in Caucasus 3 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -1.83 Russians regular : 0.17 -
Wow… Japan REALLY screwed you.
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I am not rolling worth a hoot this time.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans buy 1 armour, 1 artillery, 6 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to 12 Sea Zone 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria Germans take Morocco Algeria from Americans Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 3 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from Germany to Bulgaria Romania 1 infantry moved from Norway to Finland Place Units - Germans 2 transports placed in 5 Sea Zone Germans undo move 1. 1 armour, 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans rolls : 1.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 3 fighters; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Libya British take Libya from Italians 1 infantry moved from Egypt to Libya 1 armour moved from Egypt to Morocco Algeria 1 fighter moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 infantry moved from India to Burma 1 armour moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in 5 Sea Zone British attack with 3 bombers and 1 fighter Germans defend with 1 carrier, 2 fighters and 2 submarines 2 submarines owned by the Germans Submerged British roll dice for 3 bombers and 1 fighter in 5 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Germans roll dice for 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British win with 3 bombers remaining. Battle score for attacker is 24 Casualties for British: 1 fighter Casualties for Germans: 1 carrier and 2 fighters Battle in Morocco Algeria British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Morocco Algeria Germans win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in Burma British attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Burma, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from Burma to India 1 bomber moved from 5 Sea Zone to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 3 fighters placed in India Turn Complete - British British collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.00 British regular : 2.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 battleship moved from 13 Sea Zone to 15 Sea Zone Combat - Italians Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 artillery; Americans defend with 3 bombers Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 3 bombers in Egypt, round 2 : 1/4 hits, 0.83 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 bombers in Egypt, round 3 : 0/3 hits, 0.67 expected hits Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 bombers in Egypt, round 4 : 0/3 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Egypt Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 bomber in Egypt, round 5 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Egypt Italians roll dice for 1 artillery in Egypt, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 8 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Egypt, round 9 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery in Egypt, round 9 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 37 Casualties for Italians: 1 infantry Casualties for Americans: 3 bombers Casualties for British: 1 artillery Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : -3.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier and 2 fighters; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from Western United States to 46 Sea Zone 1 fighter moved from Hawaiian Islands to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Gibraltar 1 infantry moved from 12 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 infantry Italians defend with 1 infantry Americans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Solomon Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Solomon Islands, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Solomon Islands to 46 Sea Zone Place Units - Americans 1 carrier placed in 56 Sea Zone 1 bomber and 2 fighters placed in Western United States Combat Move - Chinese 1 infantry moved from Yunnan to Fukien 1 infantry moved from Yunnan to Fukien 1 infantry moved from Yunnan to Fukien 1 infantry moved from Hupeh to Fukien 1 infantry moved from Hupeh to Fukien 1 infantry moved from Hupeh to Fukien 1 fighter moved from Hupeh to Fukien 1 infantry moved from Kiangsu to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 fighters and 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Fukien, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 fighters and 2 infantry in Fukien, round 2 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 5 infantry in Fukien, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Fukien, round 3 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 fighters in Fukien, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Fukien, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 1 infantry in Fukien, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Fukien, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 6 infantry Casualties for Japanese: 2 fighters and 2 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Yunnan Place Units - Chinese 1 infantry placed in Kiangsu 2 infantry placed in Yunnan 1 infantry placed in Fukien Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -1.67 Japanese regular : -1.00 Italians regular : -0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kiangsu 1 artillery moved from 61 Sea Zone to Kiangsu 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 1 bomber moved from Japan to Kiangsu 1 bomber moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Chinese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 1 bomber owned by the Japanese retreated Battle in Kiangsu Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Japan 1 carrier moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Japan to 61 Sea Zone 1 carrier moved from 34 Sea Zone to 30 Sea Zone 1 cruiser moved from 34 Sea Zone to 30 Sea Zone 2 fighters moved from 34 Sea Zone to 30 Sea Zone 1 transport moved from 34 Sea Zone to 30 Sea Zone Place Units - Japanese 1 carrier placed in 62 Sea Zone 1 artillery and 1 infantry placed in East Indies 1 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : 0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 armour and 1 infantry moved from Baltic States to Poland 1 armour moved from Karelia S.S.R. to Poland 1 armour and 1 infantry moved from Ukraine to Bulgaria Romania 2 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to East Poland 1 armour moved from Russia to Baltic States 1 armour moved from Russia to Ukraine 1 armour moved from Russia to Ukraine 1 bomber moved from Russia to Poland 1 armour moved from East Poland to Poland 1 artillery moved from East Poland to Poland Combat - Russians Battle in Bulgaria Romania Russians attack with 3 armour and 1 infantry Germans defend with 1 fighter; Italians defend with 1 armour Russians roll dice for 3 armour and 1 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 fighter in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Italians lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 3 armour remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Casualties for Germans: 1 fighter Battle in Finland Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 3 armour, 1 artillery, 1 bomber and 1 infantry Germans defend with 1 armour and 3 infantry Russians roll dice for 3 armour, 1 artillery, 1 bomber and 1 infantry in Poland, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 armour and 3 infantry in Poland, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 1 bomber moved from Poland to Caucasus Place Units - Russians 2 armour placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus 1 fighter placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 47 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Germans Germans buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 bomber moved from Germany to Libya 1 armour moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to France 1 infantry moved from Germany to France Combat - Germans Battle in Poland Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 armour and 1 artillery Germans roll dice for 1 armour, 1 artillery and 4 infantry in Poland, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 3 armour and 1 artillery in Poland, round 2 : 2/4 hits, 1.83 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 3 armour in Poland, round 4 : 2/3 hits, 1.50 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Poland, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Poland Russians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Germans: 1 armour, 1 artillery and 4 infantry Casualties for Russians: 2 armour and 1 artillery Battle in Libya Germans attack with 1 armour, 1 bomber and 1 infantry British defend with 2 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans roll dice for 1 armour and 1 bomber in Libya, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Libya to Germany 1 submarine moved from 3 Sea Zone to 7 Sea Zone 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from Northwestern Europe to Czechoslovakia Hungary Place Units - Germans 4 artilleries, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 24 PUs; end with 26 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.50 British regular : 0.00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 15 Sea Zone 1 fighter moved from India to 15 Sea Zone 1 fighter moved from India to 15 Sea Zone 1 fighter moved from India to 15 Sea Zone 1 fighter moved from India to 15 Sea Zone 1 infantry moved from India to Burma 1 armour moved from India to French Indo-China Thailand 1 armour moved from Burma to French Indo-China Thailand 1 fighter moved from Australia to India 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to 14 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Battle in 14 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in French Indo-China Thailand British attack with 2 armour Japanese defend with 1 infantry British roll dice for 2 armour in French Indo-China Thailand, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 armour in French Indo-China Thailand, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 15 Sea Zone British attack with 5 fighters Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 15 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 15 Sea Zone British roll dice for 4 fighters in 15 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 15 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 31 Casualties for British: 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - British 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 bomber moved from 14 Sea Zone to Trans-Jordan 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone British undo move 1. 1 battleship, 1 destroyer and 1 transport placed in 7 Sea Zone British undo move 1. 1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone British undo move 1. 1 battleship, 1 destroyer and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.67 Germans AA : -0.33 British regular : -0.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Balkans to Bulgaria Romania 3 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Bulgaria Romania Italians attack with 1 artillery and 3 infantry Russians defend with 3 armour Italians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 3 armour in Bulgaria Romania, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Russians lost in Bulgaria Romania Italians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 armour in Bulgaria Romania, round 3 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania 1 artillery owned by the Italians retreated to Balkans Russians win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 armour Casualties for Italians: 3 infantry Non Combat Move - Italians 1 infantry moved from Italy to France 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans Place Units - Italians 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 0.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea 1 fighter moved from 48 Sea Zone to New Guinea 1 fighter moved from 48 Sea Zone to New Guinea 1 infantry moved from Gibraltar to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 fighter moved from Alaska to Hawaiian Islands Combat - Americans Battle in New Guinea Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from New Guinea to 48 Sea Zone 1 fighter moved from New Guinea to 48 Sea Zone Place Units - Americans 1 carrier placed in 56 Sea Zone 2 fighters placed in Western United States 1 infantry placed in Western United States 1 cruiser placed in 10 Sea Zone Combat Move - Chinese 1 fighter moved from Yunnan to Kiangsu 1 infantry moved from Fukien to Kiangsu 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese 1 infantry moved from Yunnan to Fukien 1 infantry moved from Yunnan to Fukien 1 infantry moved from Sikang to Hupeh Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Suiyuan Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Hupeh 1 infantry placed in Suiyuan 1 infantry placed in Manchuria Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : 1.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 2 fighters moved from 61 Sea Zone to Manchuria 1 bomber moved from Japan to Manchuria 1 fighter moved from 62 Sea Zone to Manchuria 2 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 bomber, 3 fighters and 2 infantry Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 fighters moved from Manchuria to 62 Sea Zone 1 bomber moved from Manchuria to Japan 1 cruiser moved from 30 Sea Zone to 38 Sea Zone 1 carrier moved from 30 Sea Zone to 38 Sea Zone 2 fighters moved from 30 Sea Zone to 38 Sea Zone 1 transport moved from 30 Sea Zone to 38 Sea Zone Place Units - Japanese 1 fighter placed in 62 Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 2.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Finland to Baltic States 1 armour moved from Karelia S.S.R. to Poland 1 armour moved from Karelia S.S.R. to Poland 1 armour moved from Baltic States to Czechoslovakia Hungary 1 armour moved from Ukraine to Czechoslovakia Hungary 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Ukraine to Balkans 1 armour moved from Bulgaria Romania to Balkans 1 bomber moved from Caucasus to Balkans 1 fighter moved from Russia to Poland 1 infantry moved from East Poland to Poland 1 infantry moved from East Poland to Poland 1 armour moved from Caucasus to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Czechoslovakia Hungary Russians attack with 2 armour Germans defend with 1 armour Russians roll dice for 2 armour in Czechoslovakia Hungary, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Czechoslovakia Hungary Russians roll dice for 1 armour in Czechoslovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Czechoslovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Czechoslovakia Hungary Russians win, taking Czechoslovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Balkans Russians attack with 2 armour and 1 bomber Italians defend with 1 artillery and 2 infantry Russians roll dice for 2 armour and 1 bomber in Balkans, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Balkans Russians roll dice for 2 armour and 1 bomber in Balkans, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery in Balkans, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Balkans Russians win, taking Balkans from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Russians 1 bomber moved from Balkans to Caucasus Place Units - Russians 1 armour, 1 fighter and 2 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 1 bomber placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 46 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 56 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Italians regular : -1.33 Germans regular : 0.00 Russians regular : 0.17 -
TripleA Manual Gamesave Post: Saruman round 1
TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6.0
Game History
Round: 1 Purchase Units - SarumanCombat Hit Differential Summary :
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New game new map, =-D
Dibs on the Allies, so it’s your turn. -
I don’t even have the slightest clue what to do.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 21 PUs; 0 techTokens; Germans buy 5 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - Germans 2 submarines moved from 7 Sea Zone to 12 Sea Zone 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 fighter moved from Germany to Poland 1 bomber moved from Germany to Poland 1 armour moved from Libya to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British Combat - Germans Battle in Poland Germans attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry Russians defend with 3 armour, 1 fighter and 2 infantry Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Poland, round 2 : 2/8 hits, 3.17 expected hits Russians roll dice for 3 armour, 1 fighter and 2 infantry in Poland, round 2 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 3 armour and 1 fighter in Poland, round 3 : 0/4 hits, 2.17 expected hits 3 armour owned by the Russians lost in Poland Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 4 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 fighter in Poland, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 3 infantry Casualties for Russians: 3 armour, 1 fighter and 2 infantry Battle in 12 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Germans 1 bomber moved from Poland to Germany 1 fighter moved from Poland to Germany Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -2.67 Germans regular : 0.17





