@nikola1975 Ready when you are!
FMErwinRommel (X) vs Wizmark (L+16) BM3
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Manchuria 1 artillery and 5 infantry moved from Jehol to Manchuria 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 19 Sea Zone to Manchuria 2 bombers moved from Kwangsi to Manchuria 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone 1 fighter moved from Java to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 2 transports Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 marine and 1 tactical_bomber Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Manchuria : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 7/19 hits, 6.83 expected hits Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 6/18 hits, 6.00 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 3 : 6/13 hits, 5.67 expected hits Chinese roll dice for 12 infantry in Manchuria, round 3 : 6/12 hits, 4.00 expected hits 3 infantry owned by the Japanese, 6 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 marine and 1 tactical_bomber in Manchuria, round 4 : 5/7 hits, 3.67 expected hits Chinese roll dice for 6 infantry in Manchuria, round 4 : 2/6 hits, 2.00 expected hits 1 fighter owned by the Japanese, 5 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber in Manchuria, round 5 : 2/5 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 4 artilleries, 1 fighter and 9 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 submarine owned by the Americans Submerged Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 mech_infantrys moved from Malaya to French Indo China 1 infantry and 1 marine moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi 2 battleships, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 submarine moved from 58 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to Kwangsi 6 fighters and 2 tactical_bombers moved from Caroline Islands to Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 artilleries placed in French Indo China 3 armour placed in Kwangtung 2 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -1.00 Japanese regular : -0.50 Russians AA : -0.83
-
Congrats on China being able to open up the Burma road, gaining a 3 point N.O. and being able to build artillery. I haven’t planned a game in recent memory when China was able to build artillery, woohoo. My aunt was a nurse in the India theater during WWII. Pity I never asked her about her experience there while she was alive.
-
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber moved from Gibraltar to 105 Sea Zone 1 fighter moved from Morocco to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to Crete 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber moved from Gibraltar to 105 Sea Zone 1 fighter moved from Morocco to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to Crete 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Aleutian Islands Battle in 105 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking Holland Belgium from Germans, taking Aleutian Islands from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone retreated to 93 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Crete Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Normandy Bordeaux Non Combat Move - Americans 1 fighter moved from 93 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 armour moved from Libya to Alexandria 1 marine moved from Libya to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 bomber moved from 105 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Queensland 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 carriers, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Crete to 96 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -0.67 Japanese regular : -0.17 Germans regular : 0.50
-
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 3 infantry moved from Kweichow to Szechwan 7 infantry moved from Kweichow to Yunnan 2 infantry moved from Hopei to Anhwe 1 fighter moved from Kansu to Sikang
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 3 infantry moved from Kweichow to Szechwan 7 infantry moved from Kweichow to Yunnan 2 infantry moved from Hopei to Anhwe 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : 2.33
-
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - British 1 bomber moved from Egypt to Cyprus 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from 96 Sea Zone to Cyprus 1 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber moved from Gibraltar to 105 Sea Zone 1 fighter moved from Morocco to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to Crete 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Aleutian Islands Battle in 105 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking Holland Belgium from Germans, taking Aleutian Islands from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone retreated to 93 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Crete Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Normandy Bordeaux Non Combat Move - Americans 1 fighter moved from 93 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 armour moved from Libya to Alexandria 1 marine moved from Libya to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 bomber moved from 105 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Queensland 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 carriers, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Crete to 96 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 3 infantry moved from Kweichow to Szechwan 7 infantry moved from Kweichow to Yunnan 2 infantry moved from Hopei to Anhwe 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to Cyprus 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from 96 Sea Zone to Cyprus 1 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State Combat - British Battle in Cyprus British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Cyprus, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Cyprus British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Cyprus, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to Yunnan 3 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan 1 battleship moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 marine moved from Egypt to 81 Sea Zone 1 cruiser and 1 marine moved from 81 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 2 fighters moved from Cyprus to 96 Sea Zone 1 bomber moved from Cyprus to Egypt 1 armour moved from French Equatorial Africa to Egypt 4 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Rostov 3 infantry moved from Northwest Persia to Caucasus 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery moved from Tobruk to Alexandria 1 destroyer moved from 124 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 96 Sea Zone 3 infantry moved from India to Burma Place Units - British 1 fighter placed in United Kingdom 1 submarine placed in 109 Sea Zone 1 submarine placed in 81 Sea Zone 2 infantry and 1 mech_infantry placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,1,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -1.67 Italians regular : -1.67 Japanese regular : 1.83 Germans regular : 0.50 British regular : -0.83
-
@FMErwinRommel I had a feeling one of your subs would survive…just needed it not to be the one in 105 or it would have buggered up the landing! And hopefully thats all the japanese luck used up…nasty defending against my poor chinese!
I had a lot of agonising over the moves in the med…couldnt attack your fleet but wanted my islands back so had to hope your italiuan garrisons would miss so I wasnt forced to choose an air loss. Went my way.
Allies have a healthy IPC lead this turn…and with enormous pressure on the japs on the mainland the US fiasco last turn has been negated slightly…Pacific fleets for both sides are roughly par. Not going to be over anytime soon!
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Rostov 1 bomber and 3 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 3 fighters British defend with 1 mech_infantry; Russians defend with 3 infantry Italians roll dice for 2 armour, 1 bomber and 3 fighters in Rostov, round 2 : 3/6 hits, 3.17 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 3 fighters in Rostov, round 3 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 2 armour Casualties for Russians: 3 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Rostov to Ukraine 1 bomber moved from Rostov to Slovakia Hungary 6 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Russians regular : 0.33
-
Decided to spice things up with risky Italian attack on Rostov. Went as expected. Saves using German troops, but requires Luftwaffe to double its air defense of Italy. U.S. income is impressive. It will drop back by 10, but I can’t take away Cel yet and N. Afr probably never. Italy’s problem is it has to defend its homeland and impossible to defend isles. So Allies usually take the isles back first. UK has large air force and the Med is small, so planes can reach isles. Japan has advantage over Italy in that Pacific is large and Allied planes can’t reach most isles without CVs. So a single Japan fighter, and it has many, can force an extra transport or capital ship and marine. Those ships usually can’t be protected in places like Guam, so will be sunk.
-
Japan’s problem is the tt’s used to retake Man aren’t by a NB, so can’t reload in Japan and reach Hong Kong or SE Asia in one turn. The fleets are comparable except Japan still has 2 BB’s & 2 CA’s. U.S. can outbuild Japan, but will take time to threaten Japan. Japan can build more troops than China and India combined. A big battle loss usually doesn’t cause one side to collapse. Just hang in and wait for the other side to blunder and/or have bad dice. Many of my games last very many turns.
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from India to Yunnan Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from India to Yunnan Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Bryansk to Tambov 3 tactical_bombers moved from Western Ukraine to Tambov 1 armour moved from Bryansk to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 3 bombers moved from Novgorod to 110 Sea Zone 1 fighter moved from Northern Italy to 99 Sea Zone 2 fighters moved from Northern Italy to 113 Sea Zone 1 fighter moved from France to 105 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
-
Scramble 2 fighters from London >sz110? Attacking DD & tt with 3 bombers, fighter & sub.
Also, think about OOL for sz113.
Attacking with DD, CA & 2 fighters against CA & sub. -
@FMErwinRommel no scramble…and max def in baltic…if the dice go my way then submerge the sub if possible
-
Gotta go out, may not finish NCM now.
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Bryansk to Tambov 3 tactical_bombers moved from Western Ukraine to Tambov 1 armour moved from Bryansk to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 3 bombers moved from Novgorod to 110 Sea Zone 1 fighter moved from Northern Italy to 99 Sea Zone 2 fighters moved from Northern Italy to 113 Sea Zone 1 fighter moved from France to 105 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in 113 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 2 fighters Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Tambov, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Germans win with 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 105 Sea Zone Germans attack with 1 bomber and 2 fighters Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 3 bombers, 1 fighter and 1 submarine British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Non Combat Move - Germans 1 fighter moved from 105 Sea Zone to Northern Italy 1 bomber moved from 105 Sea Zone to Western Germany 1 fighter moved from 105 Sea Zone to France 3 bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Northern Italy 2 fighters moved from 113 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 fighter moved from Western Ukraine to Northern Italy 1 infantry moved from Ukraine to Rostov 3 artilleries moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Karelia to Novgorod 1 tactical_bomber moved from Western Ukraine to Ukraine 1 mech_infantry moved from Northern Italy to Romania 3 tactical_bombers moved from Tambov to Bryansk 2 mech_infantrys moved from Eastern Poland to Western Ukraine 4 infantry moved from Northern Italy to Yugoslavia Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 1 armour and 2 infantry placed in Novgorod 1 fighter placed in Western Germany 2 submarines placed in 112 Sea Zone 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 58 PUs (1 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -1.00 Germans regular : -3.50
-
Russia could have had up to 20 Siberian units in Moscow by R7. Would have been tough for Germany to hold Bry. Japan has its hands full with Allied armies in Yun and China income up and can build art, and U.S. with massive income…