@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
No scramble
Godspeed :)
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands
2 fighters moved from Hawaiian Islands to Marshall Islands
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
Combat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 0.67
@Adam514 wondering OOL for Gib? I would assume both inf then Bmbs? I have a feeling i am going to hit 3-4 on rd 1.
@Adam514 dont stop now. Roll some more. You are doing great. I’m on the road, actually off but soon to get back on the road.
@666 Max defense.
Test summary from TripleA, engine version: 2.1.20365, time: 9:34:29 AM
Savegame
Test summary from TripleA, engine version: 2.1.20365, time: 9:35:33 AM
Savegame
@Adam514 something is not right with triple a…getting all sort of error messages, a black map, and then I notice dice, similar to the mart email I received yesterday saying you rolled a dice for the cruiser??
Do I need to update triplea again? sorry, I have updated to the latest on my work computer not at home, I have a few older games that don’t seem compatible with each other. I guess I will just upload the newest to a new folder and do this again.
Test summary from TripleA, engine version: 2.2.20868, time: 9:42:46 AM
Savegame
@Adam514 ok, I’ve downloaded the latest, again, hoping for no more errors.
Test summary from TripleA, engine version: 2.2.20868, time: 9:44:33 AM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands
2 fighters moved from Hawaiian Islands to Marshall Islands
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
Combat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/8 hits, 3.33 expected hits
2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 1 marine in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits
1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine
Casualties for Germans: 2 bombers
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 28 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 65 Sea Zone to 33 Sea Zone
2 fighters moved from Marshall Islands to 33 Sea Zone
2 fighters moved from 65 Sea Zone to Queensland
1 carrier moved from 11 Sea Zone to 91 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from 11 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 104 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Italians regular : -1.00
Japanese regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery, 2 infantry and 2 marines
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Midway : 1 airfield
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Central United States : 1 factory_major and 2 mech_infantrys
Wake Island : 1 airfield
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Queensland : 2 fighters
91 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
93 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
104 Sea Zone : 1 destroyer and 2 transports
11 Sea Zone : 1 destroyer and 1 transport
27 Sea Zone : 1 carrier and 2 fighters
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 43 / 54
Russians : 43 / 52
Japanese : 61 / 69
Americans : 50 / 70
Chinese : 5 / 15
British : 31 / 32
UK_Pacific : 7 / 17
Italians : 14 / 25
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Honan
3 artilleries and 3 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Inner Mongolia
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Kansu
2 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
Territory Summary for Chinese :
Kansu : 1 fighter and 3 infantry
Honan : 1 infantry
Inner Mongolia : 3 artilleries and 4 infantry
Production/PUs Summary :
Germans : 43 / 54
Russians : 43 / 52
Japanese : 59 / 69
Americans : 50 / 70
Chinese : 7 / 7
British : 31 / 32
UK_Pacific : 7 / 17
Italians : 14 / 25
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands
2 fighters moved from Hawaiian Islands to Marshall Islands
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
Combat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/8 hits, 3.33 expected hits
2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 1 marine in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits
1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine
Casualties for Germans: 2 bombers
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 28 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 65 Sea Zone to 33 Sea Zone
2 fighters moved from Marshall Islands to 33 Sea Zone
2 fighters moved from 65 Sea Zone to Queensland
1 carrier moved from 11 Sea Zone to 91 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from 11 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 104 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Honan
3 artilleries and 3 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Inner Mongolia
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Kansu
2 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 fighter moved from 83 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 battleship moved from 74 Sea Zone to 73 Sea Zone
1 marine moved from Union of South Africa to 73 Sea Zone
1 battleship and 1 marine moved from 73 Sea Zone to 74 Sea Zone
1 marine moved from 74 Sea Zone to French Madagascar
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 artillery moved from Southern Persia to Iraq
2 cruisers moved from 83 Sea Zone to 82 Sea Zone
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
Combat - British
Battle in French Madagascar
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/6 hits, 2.33 expected hits
Italians roll dice for 2 fighters and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 3 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Gibraltar, round 3 : 0/3 hits, 1.83 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 4 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 artillery owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 2 fighters and 2 tactical_bombers
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 1/6 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Iraq, round 3 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 100 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 100 Sea Zone
British win, taking 100 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 carrier and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 fighter moved from Iraq to 82 Sea Zone
3 infantry moved from Burma to Eastern India
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 transport moved from 83 Sea Zone to 73 Sea Zone
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Egypt
1 infantry moved from Northeast Persia to Southern Persia
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from Gibraltar to Suriname
Place Units - British
2 fighters and 1 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 2.33
Italians regular : -3.50
Japanese regular : 1.33
Neutral_Axis regular : -0.33
British regular : -2.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag, 1 artillery, 2 infantry and 2 marines
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Midway : 1 airfield
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Central United States : 1 factory_major and 2 mech_infantrys
Wake Island : 1 airfield
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Kansu : 1 fighter and 3 infantry
Honan : 1 infantry
Inner Mongolia : 3 artilleries and 4 infantry
Gibraltar : 1 armour and 1 harbour
Iceland : 1 airfield
Alexandria : 1 infantry
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Anglo-Egyptian Sudan : 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Malta : 1 aaGun, 1 airfield and 1 infantry
Eastern India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Ethiopia : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Queensland : 2 fighters
French Madagascar : 1 flag, 1 marine
100 Sea Zone : 1 flag, 1 destroyer
Southern Persia : 1 flag, 1 infantry
82 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport
91 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
93 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 transports
Iraq : 1 flag, 1 armour, 2 artilleries and 1 infantry
104 Sea Zone : 1 destroyer and 2 transports
73 Sea Zone : 1 transport
109 Sea Zone : 1 flag
11 Sea Zone : 1 destroyer and 1 transport
Northeast Persia : 1 flag
27 Sea Zone : 1 carrier and 2 fighters
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 transports
74 Sea Zone : 1 battleship
Suriname : 1 bomber
Production/PUs Summary :
Germans : 43 / 54
Russians : 43 / 52
Japanese : 59 / 69
Americans : 50 / 70
Chinese : 7 / 7
British : 35 / 35
UK_Pacific : 7 / 10
Italians : 13 / 25
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
Had some weird issues as well, got the latest version of Triplea and now it works.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Southern Belarus
1 armour moved from Eastern Poland to Southern Belarus
1 artillery and 2 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 bomber moved from Southern Italy to Southern Belarus
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Southern Belarus, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Italians win, taking Southern Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern Belarus to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 fighter moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Libya to Tunisia
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
2 artilleries and 2 infantry moved from Tobruk to Libya
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : -1.00
@Adam514 getting an new error message, “broken pipe”, can’t post to the forum. It’s too early here, haven’t had my coffee yet to sort this out. Adamtriplea_35661_3ita.tsvg
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Baltic States to Northern Belarus
1 fighter moved from Western Germany to Northern Belarus
1 infantry moved from Eastern Poland to Northern Belarus
Combat - Germans
Battle in Northern Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Northern Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
2 aaGuns, 10 armour, 8 artilleries, 25 infantry and 12 mech_infantrys moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Poland to Southern Belarus
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Northern Belarus to Southern Belarus
1 aaGun and 6 infantry moved from Vyborg to Leningrad
1 infantry moved from Finland to Vyborg
1 infantry moved from Norway to Finland
2 submarines moved from 113 Sea Zone to 116 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 116 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
Place Units - Germans
2 infantry placed in France
1 armour and 2 mech_infantrys placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.17
Test summary from TripleA, engine version: 2.2.20868, time: 6:45:27 PM
Savegame
@Adam514 at home, on different computer, same version of triplea, and the error message is now out of memory?? I am using V 2.2.20868?
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Northern Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Northern Belarus
Combat - Russians
Battle in Northern Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
retreated to Northern Belarus
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Northern Belarus to Russia
1 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Tula
2 armour and 2 mech_infantrys moved from Smolensk to Tula
4 aaGuns, 2 artilleries and 25 infantry moved from Smolensk to Russia
2 artilleries and 14 infantry moved from Kursk to Tula
1 infantry moved from Kursk to Tula
1 infantry moved from Ukraine to Kursk
2 infantry moved from Ukraine to Rostov
3 infantry moved from Rostov to Tambov
2 infantry moved from Stalingrad to Tambov
1 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Timguska to Urals
1 fighter moved from Egypt to Northeast Persia
1 infantry moved from Novgorod to Smolensk
2 infantry moved from Novgorod to Yaroslavl
1 submarine moved from 109 Sea Zone to 93 Sea Zone
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Stalingrad
3 infantry placed in Urals
Russians undo move 1.
1 artillery placed in Siberia
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
Territory Summary for Russians :
Siberia : 2 aaGuns, 1 artillery, 1 factory_minor and 12 infantry
Bryansk : 1 infantry
Smolensk : 1 infantry
Tambov : 5 infantry
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 35 infantry and 1 tactical_bomber
Kursk : 1 infantry
Yaroslavl : 2 infantry
Ukraine : 1 factory_minor and 1 infantry
Urals : 1 factory_minor and 6 infantry
Rostov : 2 infantry
Stalingrad : 1 factory_minor and 3 infantry
Tula : 2 armour, 3 artilleries, 24 infantry and 2 mech_infantrys
93 Sea Zone : 1 submarine
118 Sea Zone : 1 cruiser and 1 submarine
Northeast Persia : 1 fighter
Production/PUs Summary :
Germans : 47 / 60
Russians : 38 / 45
Japanese : 59 / 69
Americans : 50 / 70
Chinese : 7 / 7
British : 35 / 35
UK_Pacific : 7 / 10
Italians : 15 / 15
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0