@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
PTV Adam514 (Axis) vs 666 (Allies)
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this is certainly more interesting than G40 bm…so do I wait a turn as the allies or apply pressure… need to run a few things in local mode, sorry for the delay.
How many of these games have you played, probably a million while testing it, huh?
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@666 No worries.
I played a few dozen games, the game was actually made and released very quickly.
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@Adam514 I think you have already boxed me into a corner with GIB. T3 and I have to be aggressive I think.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands 2 fighters moved from Hawaiian Islands to Marshall Islands 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantryCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 0.67 -
@Adam514 wondering OOL for Gib? I would assume both inf then Bmbs? I have a feeling i am going to hit 3-4 on rd 1.
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@Adam514 dont stop now. Roll some more. You are doing great. I’m on the road, actually off but soon to get back on the road.
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@666 Max defense.
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 9:34:29 AM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 9:35:33 AM
Savegame -
@Adam514 something is not right with triple a…getting all sort of error messages, a black map, and then I notice dice, similar to the mart email I received yesterday saying you rolled a dice for the cruiser??
Do I need to update triplea again? sorry, I have updated to the latest on my work computer not at home, I have a few older games that don’t seem compatible with each other. I guess I will just upload the newest to a new folder and do this again.
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:42:46 AM
Savegame -
@Adam514 ok, I’ve downloaded the latest, again, hoping for no more errors.
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:44:33 AM
Savegame -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands 2 fighters moved from Hawaiian Islands to Marshall Islands 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/8 hits, 3.33 expected hits 2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 marine in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits 1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine Casualties for Germans: 2 bombers Casualties for Italians: 2 infantry Non Combat Move - Americans 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 28 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 65 Sea Zone to 33 Sea Zone 2 fighters moved from Marshall Islands to 33 Sea Zone 2 fighters moved from 65 Sea Zone to Queensland 1 carrier moved from 11 Sea Zone to 91 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from 11 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Western United States to 27 Sea Zone 1 fighter moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 104 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 11 Sea Zone 1 artillery placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 2.33 Italians regular : -1.00 Japanese regular : 0.67Territory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery, 2 infantry and 2 marines Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Midway : 1 airfield Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry Central United States : 1 factory_major and 2 mech_infantrys Wake Island : 1 airfield Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Queensland : 2 fighters 91 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber 93 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports 104 Sea Zone : 1 destroyer and 2 transports 11 Sea Zone : 1 destroyer and 1 transport 27 Sea Zone : 1 carrier and 2 fighters 33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 54 Russians : 43 / 52 Japanese : 61 / 69 Americans : 50 / 70 Chinese : 5 / 15 British : 31 / 32 UK_Pacific : 7 / 17 Italians : 14 / 25 ANZAC : 10 / 10 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Honan 1 infantry moved from Tsinghai to Honan 3 artilleries and 3 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Inner Mongolia Chinese attack with 3 artilleries and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 3 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Kansu 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67Territory Summary for Chinese :
Kansu : 1 fighter and 3 infantry Honan : 1 infantry Inner Mongolia : 3 artilleries and 4 infantryProduction/PUs Summary :
Germans : 43 / 54 Russians : 43 / 52 Japanese : 59 / 69 Americans : 50 / 70 Chinese : 7 / 7 British : 31 / 32 UK_Pacific : 7 / 17 Italians : 14 / 25 ANZAC : 10 / 10 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands 2 fighters moved from Hawaiian Islands to Marshall Islands 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/8 hits, 3.33 expected hits 2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 marine in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits 1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine Casualties for Germans: 2 bombers Casualties for Italians: 2 infantry Non Combat Move - Americans 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 28 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 65 Sea Zone to 33 Sea Zone 2 fighters moved from Marshall Islands to 33 Sea Zone 2 fighters moved from 65 Sea Zone to Queensland 1 carrier moved from 11 Sea Zone to 91 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from 11 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Western United States to 27 Sea Zone 1 fighter moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 104 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 11 Sea Zone 1 artillery placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Honan 1 infantry moved from Tsinghai to Honan 3 artilleries and 3 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Inner Mongolia Chinese attack with 3 artilleries and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 3 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Kansu 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone 1 fighter moved from 83 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 battleship moved from 74 Sea Zone to 73 Sea Zone 1 marine moved from Union of South Africa to 73 Sea Zone 1 battleship and 1 marine moved from 73 Sea Zone to 74 Sea Zone 1 marine moved from 74 Sea Zone to French Madagascar 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 1 artillery moved from Southern Persia to Iraq 2 cruisers moved from 83 Sea Zone to 82 Sea Zone 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 93 Sea Zone Combat - British Battle in French Madagascar Battle in 94 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Gibraltar British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/6 hits, 2.33 expected hits Italians roll dice for 2 fighters and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Gibraltar British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in Gibraltar, round 3 : 0/3 hits, 1.83 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Gibraltar, round 4 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 30 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 2 fighters and 2 tactical_bombers Battle in Iraq British attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 1/6 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Iraq, round 3 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 100 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 100 Sea Zone British win, taking 100 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Alexandria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 carrier and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 1 fighter moved from Iraq to 82 Sea Zone 3 infantry moved from Burma to Eastern India 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 1 transport moved from 83 Sea Zone to 73 Sea Zone 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Egypt 1 infantry moved from Northeast Persia to Southern Persia 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from Gibraltar to Suriname Place Units - British 2 fighters and 1 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.33 Italians regular : -3.50 Japanese regular : 1.33 Neutral_Axis regular : -0.33 British regular : -2.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag, 1 artillery, 2 infantry and 2 marines Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Midway : 1 airfield Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry Central United States : 1 factory_major and 2 mech_infantrys Wake Island : 1 airfield Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Kansu : 1 fighter and 3 infantry Honan : 1 infantry Inner Mongolia : 3 artilleries and 4 infantry Gibraltar : 1 armour and 1 harbour Iceland : 1 airfield Alexandria : 1 infantry Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Anglo-Egyptian Sudan : 2 infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry Egypt : 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 2 tactical_bombers Malta : 1 aaGun, 1 airfield and 1 infantry Eastern India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry Ethiopia : 1 flag, 1 mech_infantry Italian Somaliland : 1 flag Queensland : 2 fighters French Madagascar : 1 flag, 1 marine 100 Sea Zone : 1 flag, 1 destroyer Southern Persia : 1 flag, 1 infantry 82 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport 91 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber 93 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 transports Iraq : 1 flag, 1 armour, 2 artilleries and 1 infantry 104 Sea Zone : 1 destroyer and 2 transports 73 Sea Zone : 1 transport 109 Sea Zone : 1 flag 11 Sea Zone : 1 destroyer and 1 transport Northeast Persia : 1 flag 27 Sea Zone : 1 carrier and 2 fighters 33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 transports 74 Sea Zone : 1 battleship Suriname : 1 bomberProduction/PUs Summary :
Germans : 43 / 54 Russians : 43 / 52 Japanese : 59 / 69 Americans : 50 / 70 Chinese : 7 / 7 British : 35 / 35 UK_Pacific : 7 / 10 Italians : 13 / 25 ANZAC : 10 / 10 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0 -
Had some weird issues as well, got the latest version of Triplea and now it works.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Southern Belarus 1 armour moved from Eastern Poland to Southern Belarus 1 artillery and 2 infantry moved from Romania to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 1 bomber moved from Southern Italy to Southern Belarus Combat - Italians Battle in Bessarabia Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern Belarus Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Southern Belarus, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern Belarus to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 fighter moved from Bessarabia to Eastern Poland 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Libya to Tunisia 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 2 artilleries and 2 infantry moved from Tobruk to Libya 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -1.00 -
@Adam514 getting an new error message, “broken pipe”, can’t post to the forum. It’s too early here, haven’t had my coffee yet to sort this out. Adamtriplea_35661_3ita.tsvg
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 infantry moved from Baltic States to Northern Belarus 1 fighter moved from Western Germany to Northern Belarus 1 infantry moved from Eastern Poland to Northern Belarus Combat - Germans Battle in Northern Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northern Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 2 aaGuns, 10 armour, 8 artilleries, 25 infantry and 12 mech_infantrys moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Poland to Southern Belarus 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Northern Belarus to Southern Belarus 1 aaGun and 6 infantry moved from Vyborg to Leningrad 1 infantry moved from Finland to Vyborg 1 infantry moved from Norway to Finland 2 submarines moved from 113 Sea Zone to 116 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 116 Sea Zone 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France Place Units - Germans 2 infantry placed in France 1 armour and 2 mech_infantrys placed in Western Germany 2 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17





