@simon33 Yes, intercept in Egypt
No scramble to TJ
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
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cruiser/tac
[dice 3d6] -
3d6: 4, 3, 3
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BB/fighters
[dice 6d6] -
6d6: 2, 3, 2, 1, 2, 3
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crap 10 hits
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@oysteilo yupp 10 Hits. The last defence roll was awesome.
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@oysteilo seven or less would have been perfect for you.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to 33 Sea Zone
Combat Hit Differential Summary :
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do you agree? It seems like the marine was loaded to the cruiser. We can fix that afterwards, or did you intend to load it to carolines?
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@oysteilo I think I have loaded it on the CR, so he is killed.
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i continue as normal from here, ok?
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@oysteilo good with me.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone Americans attack with 3 destroyers, 6 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber Americans roll dice for 3 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/10 hits, 5,67 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits Japanese roll dice for 2 battleships in 33 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 47 Casualties for Americans: 3 destroyers, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber Non Combat Move - Americans 1 fighter could not land in 48 Sea Zone and was removed 3 fighters moved from 33 Sea Zone to Gilbert Islands 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - Americans 1 carrier placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5 EDIT: Removing units owned by Americans from 54 Sea Zone: 2 carriers and 4 submarines EDIT: Adding units owned by Americans to Gilbert Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -0,17
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I think this is correct. You can look at it
I edited carrier and transport at hawaii, took it out but placed it back in again.
Then I also added a fighter to gilbert. One fighter crashed, but this can not be correct. I have four fighters in queensland sz so all those four should have enough movment to gilbert
I also added 5 damage to your paris factory
I will continue a little later
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00 Japanese regular : 0,50
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 2 fighters moved from United Kingdom to 97 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 fighter moved from Egypt to 97 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 infantry moved from Trans-Jordan to Iraq
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scramble?
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@oysteilo This can’t be true. You can’t be left with two CV’s at sz54 and four subs plus remaining Ftr’s at Gilbert while IJN has nothing left.
Did you retreat after 1st Round of Combat? If so what was your casualty choice?For example if you would have taking out 4 Subs and 3 DD’s you either kill 3 planes of yours and retreat with 2 undmgd CV’s and land your remaing planes there.
Or you you dent 2 and kill one CV, then your planes will crash or something similar like this.
However, this would leave me with all of my Ftr’s landing on Carolins, a DD and a dmgd BB.Please let us clarify this before we continue with the scrambling question. Thank you.
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@oysteilo ah I see you continued.
Hold on will check the map first- -
@oysteilo All good. I just opened the wrong map.
You continued the battle and landed your remaining planes at Gilbert Is.No Scramble, please. You may proceed.