Scramble to Norway?
OOL (if other than MAX defense)?
I think I want to put one italian fig in Yugo. I’ll try to decide now. If you don’t think it matters then you can throw in the midgets already now, otherwise hold them small’uns.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries and 4 infantry moved from Caucasus to Volgograd
1 aaGun, 2 artilleries and 4 infantry moved from Albania to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,2,5,6,4
Italians collect 8 PUs (4 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries and 4 infantry moved from Caucasus to Volgograd
1 aaGun, 2 artilleries and 4 infantry moved from Albania to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,2,5,6,4
Italians collect 8 PUs (4 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Decided upon two.
Hmm, might reconsider. Have to count on purchases for G. Not sure it’s wise to build an ab in Yugo.
Let it stand. I go for it.
Those submarines are ridiculous.
I’ll await the convoy rolls on Japan but if they do not deliver, Allies will turn evil and start to execute their officers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Paulau Island to 34 Sea Zone
1 fighter moved from Paulau Island to Caroline Islands
1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Paulau Island to 34 Sea Zone
1 fighter moved from Paulau Island to Caroline Islands
1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
@JDOW said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
Those submarines are ridiculous.
I’ll await the convoy rolls on Japan but if they do not deliver, Allies will turn evil and start to execute their officers.
I think it’s timely to execute them all right now, just to be on the safe side.
Came to think if a better placement for the italian figs, since they’re mainly there for defence anyway. Namely to fly one to Ukraine and one to Stalingrad. Are you ok with that change?
@trulpen said in L20 #2 trulpen (X) vs JDOW (A+12) BM3:
Came to think if a better placement for the italian figs, since they’re mainly there for defence anyway. Namely to fly one to Ukraine and one to Stalingrad. Are you ok with that change?
I’ll proceed with it, since it’s no problem changing back the positions even after Germany’s turn.
Sure, go ahead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 73 PUs;
Germans buy 1 airfield, 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Yugoslavia to Ukraine
EDIT: 1 fighter moved from Yugoslavia to Volgograd
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
Germans take Iraq from Americans
1 infantry moved from Kazakhstan to Samara
Germans take Samara from Russians
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Albania to Greece
Germans take Greece from Americans
2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Southern Italy to Algeria
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 104 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Morocco
Battle in Algeria
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 3 fighters and 1 tactical_bomber in Algeria, round 2 : 1/4 hits, 2,17 expected hits
British roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Algeria
Germans win, taking Morocco from British with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Algeria to 91 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
7 bombers moved from Western Germany to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
3 fighters moved from Volgograd to Yugoslavia
3 infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Belarus
2 infantry moved from Northwest Persia to Iraq
5 artilleries moved from Northwest Persia to Iraq
7 armour and 22 mech_infantrys moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Volgograd
10 mech_infantrys moved from Caucasus to Volgograd
1 aaGun moved from Northwest Persia to Iraq
3 armour and 9 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
5 artilleries and 8 infantry moved from Albania to Greece
5 mech_infantrys moved from Albania to Greece
2 mech_infantrys moved from Albania to Northern Italy
1 aaGun moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Iraq
2 infantry moved from 91 Sea Zone to Morocco
EDIT: 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern Italy
1 armour moved from Albania to Northern Italy
2 mech_infantrys moved from Albania to Northern Italy
2 mech_infantrys moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 armour moved from Albania to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 airfield placed in Yugoslavia
1 fighter, 1 infantry and 1 tactical_bomber placed in France
3 artilleries placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6,4,1,6,3
Germans collect 58 PUs (11 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans regular : -1,17
British regular : -0,33
Nothing wrong with the convoy disruption this time. Except that I lost 11 IPC of course. That was very ugly.
And despite the 11 convoy damage (which are justified by the sub presence), German has 84 income.
Shows how difficult the Allies position is. All leads back to the early mess in the Pacific. The Chinese bad dice, the (probably ill-advised) unprovoked DOW on Japan, and the NSW blunder. I believe without these events, I would have had the upper hand by now. But in the actual position, I have not.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
3 artilleries and 40 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries and 40 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 40 infantry in Bryansk, round 2 : 5/43 hits, 8,17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 3 artilleries and 40 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Tambov to Russia
6 infantry moved from Tambov to Russia
1 mech_infantry moved from Tambov to Russia
1 armour moved from Tambov to Russia
1 aaGun moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Tambov to Russia
2 aaGuns, 4 artilleries and 31 infantry moved from Tambov to Bryansk
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
Germans regular : -1,00
Russians regular : -3,17
My convoy roll against Pejon. It is official. This is a conspiracy :-/
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,5,6,2,6
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
I attack the sub and cr in z21 with a sub and 3 sb.
Assumed submerge of the US-sub, but seems to have submerged the japanese one as well. Wasn’t intended. I’ll roll the sub here, atleast for the first battle-round.
[dice 1d6]