And our first AAA victim of the game! 😅
FMErwinRommel (X) vs Wizmark (L+16) BM3
-
sink 1 CV
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 42 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 carriers Casualties for ANZAC: 5 submarines 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 42 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 carriers Casualties for ANZAC: 5 submarines 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Scotland to United Kingdom 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.33
-
@FMErwinRommel Well that was better than the US turn! If I’d had had average US dice the whole jap fleet would have been sunk. Hey ho thats a dice game for you!
-
Glad that I sank the rest of your subs before losing more capital ships. Even tho the TUV wasn’t great, I lost 2 CVs, my planes had to land in Java and my ships will have to repair.
-
@FMErwinRommel Was tempted to throw all the air and surface ships in as well but thought they would just be targets for your air.
-
Yes, without my DD, didn’t make sense. WIll post Germ combat turn shortly
-
@FMErwinRommel no probs…getting late here so no urgency
-
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Vologda 3 bombers moved from Eastern Poland to Vologda 1 mech_infantry moved from Belarus to Smolensk 2 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Novgorod to Smolensk 3 tactical_bombers moved from Western Ukraine to Ukraine 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Ukraine to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Western Ukraine to Smolensk 9 armour, 8 artilleries, 20 infantry and 18 mech_infantrys moved from Western Ukraine to Bryansk
-
submerge Rus sub in sz105? Germ attack U.S. DD with sub, bomber and fighter
-
@FMErwinRommel stay and fight 1 round please and then let me know. If your sub hits…take the dd as casualty and then submerge please
-
Got called away. Germans missed, your DD hit, so I took my sub. I only had planes left, so your sub submerged.
-
@FMErwinRommel perfect :ok_hand:
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Vologda 3 bombers moved from Eastern Poland to Vologda 1 mech_infantry moved from Belarus to Smolensk 2 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Novgorod to Smolensk 3 tactical_bombers moved from Western Ukraine to Ukraine 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Ukraine to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Western Ukraine to Smolensk 9 armour, 8 artilleries, 20 infantry and 18 mech_infantrys moved from Western Ukraine to Bryansk Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer; Russians defend with 1 submarine Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 3 bombers and 1 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 1 infantry in Vologda, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 9 armour, 8 artilleries, 20 infantry and 18 mech_infantrys Russians defend with 3 infantry Germans roll dice for 9 armour, 8 artilleries, 20 infantry and 18 mech_infantrys in Bryansk, round 2 : 15/55 hits, 14.83 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 8 artilleries, 18 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Finland to Norway 3 tactical_bombers moved from Ukraine to Western Ukraine 1 fighter moved from 105 Sea Zone to France 1 bomber moved from 105 Sea Zone to Western Germany 1 infantry moved from Southern France to Northern Italy 2 infantry moved from France to Northern Italy 2 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 2 aaGuns moved from Western Ukraine to Bryansk 1 artillery moved from Novgorod to Karelia 3 bombers moved from Vologda to Novgorod 1 tactical_bomber moved from Smolensk to Western Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 fighter moved from Smolensk to Western Ukraine 2 armour moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from France to Western Germany Place Units - Germans 1 submarine placed in 93 Sea Zone 1 submarine placed in 105 Sea Zone 1 submarine placed in 112 Sea Zone 1 infantry placed in France 3 artilleries placed in Western Ukraine 2 fighters placed in Western Germany 1 infantry placed in France 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 Russians regular : -0.50
-
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 18 infantry moved from Amur to Manchuria 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 3 fighters moved from Russia to Smolensk
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 18 infantry moved from Amur to Manchuria 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 3 fighters moved from Russia to Smolensk Combat - Russians Russians creates battle in territory 105 Sea Zone Battle in Manchuria Russians attack with 18 infantry Japanese defend with 1 infantry Russians roll dice for 18 infantry in Manchuria, round 2 : 4/18 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 infantry moved from Tambov to Rostov 2 infantry moved from Russia to Tambov 3 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Vologda to Russia 2 aaGuns moved from Amur to Manchuria 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 Russians regular : 3.33
-
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Manchuria 1 artillery and 5 infantry moved from Jehol to Manchuria 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 19 Sea Zone to Manchuria 2 bombers moved from Kwangsi to Manchuria 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone 1 fighter moved from Java to 44 Sea Zone
-
Submerge U.S. sub in sz25? Japan attacking DD with sub, fighter and TAC.
-
Instead of my usual build factory in Kiangsu on J1 or J2; I decided to try building extra tt & marine. Despite Russia massing on border on R1. Perhaps should have waited to try this out in a game when Rus goes West. Also did this in my newest game, despite ArtofWar also massing Rus on border. But made more sense for him than you, since Ger lost the opening battle for Paris, a rare but deadly occurrence. Allies often defensive and not always all massing aggressively against Japan. Don’t know if not building an early IC in China was a factor for you or him. Odds in my favor in Man, although not overwhelming and still negative TUV. But I couldn’t hold Yun, and could attack from Japan. So need to defeat someone now and build 16 troops that can reinforce southeast Asia. While the 3 allied armies have lots of troops, Triplea has given Japan a powerful counteroffense/defense. Good income, big air force and flexibility of fleet. The absence of the U.S. fleet will allow me to build troops instead of ships. Although I was hoping to have enough cash for a new tt. Tanks give me mobility and greater offense and defense. Once Russian Siberian army is destroyed, Japan can gobble up Siberia without interference from Russians or Mongols.
-
At first I thought that taking Celebes with 2 tts was costly, and then an ANZ tt was needed because the Japanese defenders took down 2 invaders. But combined with the coordinated Asian land advances, means Japan won’t be able to retake Celebes this turn or next turn. So the 11 point swing, -8 Japan +3 U.S. for multiple turns will be worthwhile. Rather than just single tt invasions like I did against you in prior games. However, this also means there will be no new amphib threat of consequence for a while. I’m guessing the U.S. will want to retake the Aleut before advancing into the Pacific, and ANZ will have to build in NSW, not Queens to be safe.