The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 Infantry moved from Mindor to Manila
Americans take Manila from Yamamoto
2 Artillerys moved from Anchorage to sz5
2 Tanks moved from Anchorage to sz5
2 Tanks moved from Anchorage to sz5
4 Infantrys moved from N.Canada to sz5
2 Infantrys moved from Anchorage to sz5
1 Infantry and 1 Tank moved from Alaska to sz4
2 Artillerys, 4 B.Transports, 6 Infantrys and 4 Tanks moved from sz5 to sz4
2 Artillerys, 7 Infantrys and 5 Tanks moved from sz4 to Palana
2 EarlyFighters moved from sz4 to Palana
1 Transport moved from sz4 to sz5
4 Infantrys moved from Seattle to sz6
1 B.Transport and 4 Infantrys moved from sz6 to sz4
4 Infantrys moved from sz4 to Palana
1 Destroyer moved from sz6 to sz4
2 B.Transports moved from sz14 to sz23
2 Artillerys and 3 Elites moved from San Francisco to sz23
2 Artillerys, 2 B.Transports and 3 Elites moved from sz23 to sz14
2 Artillerys and 3 Elites moved from sz14 to Seattle
2 Infantrys moved from Seattle to British Columbia
3 Infantrys moved from British Columbia to N.Canada
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 2 B.Transports, 1 B29, 1 Destroyer, 6 Elites, 1 Marine and 2 S.Subs; Remaining resources: 0 PUs;
Combat - Americans
Battle in Palana
Americans attack with 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 5 Tanks
Masaharu defend with 6 Infantrys and 1 Tank
Americans roll dice for 1 Battleship and 1 Cruiser in Palana, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 5 Tanks in Palana, round 2 : 4/20 hits, 6.00 expected hits
Masaharu roll dice for 6 Infantrys and 1 Tank in Palana, round 2 : 3/7 hits, 2.50 expected hits
6 Infantrys owned by the Masaharu and 3 Infantrys owned by the Americans lost in Palana
Americans roll dice for 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 5 Tanks in Palana, round 3 : 5/17 hits, 5.50 expected hits
Masaharu roll dice for 1 Tank in Palana, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Palana
Americans win, taking Palana from Masaharu with 2 Artillerys, 2 EarlyFighters, 7 Infantrys and 5 Tanks remaining. Battle score for attacker is 9
Casualties for Americans: 4 Infantrys
Casualties for Masaharu: 6 Infantrys and 1 Tank
Non Combat Move - Americans
2 EarlyFighters moved from Palana to sz4
1 Submarine moved from sz22 to sz20
Place Units - Americans
2 S.Subs placed in sz25
2 Elites placed in Pearl Harbor
2 Elites placed in Alaska
2 Elites placed in Anchorage
1 B29 and 1 Marine placed in San Francisco
2 B.Transports and 1 Destroyer placed in sz23
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Masaharu : 1.00
Americans : -1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
2 Elites and 1 Infantry moved from Kamchatka to sz2
1 Elite, 1 Infantry and 4 Transports moved from sz2 to sz1
5 Infantrys moved from N.Japan to sz1
1 Destroyer moved from sz15 to sz1
1 Destroyer moved from sz2 to sz3
1 Submarine moved from sz2 to sz3
2 Destroyers, 1 Elite and 1 T.Boat moved from sz2 to sz1
2 Elites and 6 Infantrys moved from sz1 to Yakutsk
1 Elite, 1 Infantry and 1 Marine moved from Belogorsk to Quingdao
1 Elite, 1 Infantry and 1 Marine moved from Amursk to Belogorsk
2 Infantrys moved from Quingdao to Vostok
1 Artillery moved from Quingdao to Vostok
1 Tank moved from Quingdao to Vostok
6 Infantrys moved from Akina to N.Japan
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 1 Destroyer, 1 Elite, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
1 Factory placed in Hsingan
1 Destroyer placed in sz15
Masaharu undo move 2.
1 Destroyer placed in sz16
1 Elite and 2 Infantrys placed in Amursk
Turn Complete - Masaharu
Masaharu collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 Artillery, 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
3 Tanks moved from Kaask to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
2 Infantrys moved from Achinsk to Kyzyl
2 Mech.Infs moved from Achinsk to Tulun
Place Units - Russians
6 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
1 unit repaired.
2 Tankettes moved from Hsingan to Irkutsk
5 Infantrys and 1 Tank moved from Manchuria to Hsingan
2 Infantrys moved from Hsingan to Jinan
1 Elite moved from Vladivostok to Manchuria
2 Tankettes moved from Vladivostok to Hsingan
1 Tank moved from Hsingan to Jinan
2 Artillerys and 1 Infantry moved from Hanan to N.Chunking
2 Tanks moved from Davao to sz70
1 B.Transport and 2 Tanks moved from sz70 to sz75
2 Tanks moved from sz75 to Manila
2 B.Transports moved from sz60 to sz70
3 Transports moved from sz73 to sz74
6 Infantrys moved from S.Japan to sz79
6 Infantrys moved from sz79 to Manchuria
2 Artillerys moved from Tokyo to S.Japan
5 Destroyers moved from sz78 to sz76
1 Infantry moved from S.Japan to sz78
1 Infantry and 1 S.Sub moved from sz78 to sz45
1 Infantry moved from sz45 to Phonpei
Yamamoto take Phonpei from Americans
1 Infantry moved from Sarong to New Guinea
2 EarlyFighters moved from sz70 to New Guinea
1 Tank moved from Moresby to New Guinea
2 Tanks moved from Moresby to E.G
5 Infantrys moved from Shansi to E.Shansi
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 5 Destroyers, 2 Elites, 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in E.G
Yamamoto attack with 2 Tanks
Anzac defend with 1 Infantry
Yamamoto roll dice for 2 Tanks in E.G, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 Infantry in E.G, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Tanks in E.G, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 Infantry in E.G, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Tanks in E.G, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Infantry in E.G, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in E.G
Yamamoto win, taking E.G from British with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in N.Chunking
Yamamoto attack with 2 Artillerys and 1 Infantry
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.Chunking, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the British and 1 Infantry owned by the British lost in N.Chunking
Yamamoto win, taking N.Chunking from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 Infantry
Battle in Manila
Yamamoto attack with 2 Tanks
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Tanks in Manila, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Manila
Yamamoto win, taking Manila from Americans with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Irkutsk
Yamamoto attack with 2 Tankettes
Russians defend with 1 Infantry
Yamamoto roll dice for 2 Tankettes in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Tankettes in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Yamamoto lost in Irkutsk
Yamamoto roll dice for 1 Tankette in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Yamamoto lost in Irkutsk
Russians win with 1 Infantry remaining. Battle score for attacker is -8
Casualties for Yamamoto: 2 Tankettes
Battle in New Guinea
Yamamoto attack with 2 EarlyFighters, 1 Infantry and 1 Tank
Anzac defend with 1 Marine
Yamamoto roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Marine in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in New Guinea
Yamamoto win, taking New Guinea from British with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Marine
Non Combat Move - Yamamoto
2 EarlyFighters moved from New Guinea to Moresby
Place Units - Yamamoto
2 Destroyers placed in sz70
2 Elites placed in Davao
1 Fighter and 2 Infantrys placed in Moresby
2 Artillerys and 3 Infantrys placed in Tokyo
3 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
British : -0.33
Yamamoto : -4.00
Americans : -0.33
Chinese : -1.33
Russians : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Sikang to W.Sian
2 EarlyFighters and 3 Tanks moved from Szechwan to Shansi
1 Artillery, 8 Infantrys and 5 Tanks moved from Sian to Shansi
1 Artillery and 1 Infantry moved from Gansu to Shangsi
1 Tank moved from Sikang to Shangsi
Purchase Units - Chinese
Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 2 EarlyFighters, 8 Infantrys and 8 Tanks
Hisaichi defend with 1 Infantry and 11 Tanks; Yamamoto defend with 1 Tank
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 8 Infantrys and 8 Tanks in Shansi, round 2 : 4/19 hits, 6.50 expected hits
Hisaichi roll dice for 1 Infantry and 12 Tanks in Shansi, round 2 : 4/13 hits, 6.33 expected hits
2 Tanks owned by the Hisaichi, 1 Tank owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 8 Tanks in Shansi, round 3 : 5/15 hits, 5.83 expected hits
Hisaichi roll dice for 9 Tanks in Shansi, round 3 : 5/9 hits, 4.50 expected hits
5 Tanks owned by the Hisaichi, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Chinese roll dice for 2 EarlyFighters and 8 Tanks in Shansi, round 4 : 5/10 hits, 4.67 expected hits
Hisaichi roll dice for 4 Tanks in Shansi, round 4 : 2/4 hits, 2.00 expected hits
1 EarlyFighter owned by the Chinese, 4 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter and 7 Tanks remaining. Battle score for attacker is 29
Casualties for Chinese: 1 Artillery, 1 EarlyFighter, 8 Infantrys and 1 Tank
Casualties for Hisaichi: 1 Infantry and 11 Tanks
Casualties for Yamamoto: 1 Tank
Battle in Shangsi
Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shangsi, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Artillery and 1 Tank in Shangsi, round 3 : 2/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in W.Sian
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Shansi to Sian
1 AAGun, 1 Artillery and 2 Infantrys moved from Szechwan to Sian
4 Tanks moved from Gansu to Shangsi
1 Elite and 4 Infantrys moved from Tsingnan to Gansu
1 Elite and 2 Infantrys moved from Sikang to Szechwan
1 Marine moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
4 Tanks moved from Gobi to Gansu
4 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
6 Infantrys placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : -1.83
Chinese : -1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
1 Elite and 2 Infantrys moved from Quingdao to Irkutsk
2 Tankettes moved from Belogorsk to Angarsk
1 Infantry and 2 Tanks moved from Belogorsk to Quingdao
3 Mech.Infs moved from Jinan to Quingdao
1 Artillery and 4 Infantrys moved from Peking to E.Shansi
1 Infantry moved from Tientsin to Hopeh
1 Elite moved from Ostrov to sz1
1 Elite and 1 Transport moved from sz1 to sz79
6 Infantrys moved from Seoul to Korea
1 Elite moved from sz79 to Korea
1 Infantry moved from Nanking to Shantung
1 Marine moved from Hankou to Nanking
1 Artillery moved from Hankou to Hanan
1 Infantry moved from S.Borneo to E.Borneo
Hisaichi take E.Borneo from Dutch
1 Infantry moved from Hongkong to sz67
1 Infantry and 1 T.Boat moved from sz67 to sz68
1 Infantry moved from sz68 to Borneo
Hisaichi take Borneo from Dutch
1 Bomber moved from Phuket to sz58
1 Bomber moved from Phuket to sz59
1 EarlyFighter moved from sz60 to sz58
1 EarlyFighter moved from sz60 to sz58
1 EarlyFighter moved from sz60 to sz59
1 Submarine moved from sz60 to sz58
1 Submarine moved from sz60 to sz59
2 Destroyers moved from sz73 to sz60
1 Submarine moved from sz73 to sz60
1 Artillery and 1 Infantry moved from Hongkong to sz67
1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
1 Artillery and 1 Infantry moved from sz60 to Sumatra
2 Artillerys and 1 Elite moved from S.Borneo to sz60
2 Artillerys and 1 Elite moved from sz60 to Sumatra
2 Transports moved from sz60 to sz67
1 Artillery moved from Hongkong to sz67
2 Infantrys moved from Hongkong to sz67
1 Artillery and 2 Infantrys moved from sz67 to N.French I.
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 13 Infantrys, 1 Mech.Inf, 1 Submarine, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in sz59
Hisaichi attack with 1 Bomber, 1 EarlyFighter and 1 Submarine
Anzac defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Bomber and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 1.00 expected hits
1 Submarine owned by the Hisaichi Submerged
1 Submarine owned by the Anzac Submerged
Battle in sz58
Hisaichi attack with 1 Bomber, 2 EarlyFighters and 1 Submarine
Anzac defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz58
Hisaichi winHisaichi win with 1 Bomber and 1 EarlyFighter remaining with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Submarine
Casualties for Anzac: 1 Submarine
Battle in Sumatra
Hisaichi attack with 3 Artillerys, 1 Elite and 1 Infantry
British defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Sumatra
Hisaichi win, taking Sumatra from British with 3 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Irkutsk
Hisaichi attack with 1 Elite and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Elite and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk
Hisaichi win, taking Irkutsk from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Angarsk
Hisaichi attack with 2 Tankettes
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Tankettes in Angarsk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
Hisaichi win, taking Angarsk from Russians with 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
1 EarlyFighter moved from sz59 to sz60
2 EarlyFighters moved from sz58 to sz60
1 Bomber moved from sz58 to Davao
1 Bomber moved from sz59 to Phuket
3 Infantrys moved from Korea to Tientsin
2 Mech.Infs moved from Seoul to Peking
Place Units - Hisaichi
1 Artillery and 2 Infantrys placed in Belogorsk
1 Artillery, 1 Infantry and 1 Tank placed in Peking
1 Mech.Inf, 1 Tank and 4 Tankettes placed in Hongkong
4 Infantrys placed in S.Borneo
6 Infantrys placed in Malaya
1 Submarine placed in sz79
Turn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17
British : -0.33
Anzac : 0.67
Russians : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
1 Tank moved from N.French I. to Thailand
5 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 5 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - British
4 Artillerys moved from Calcutta to sz63
3 Infantrys moved from Calcutta to sz63
1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
1 Artillery and 1 Transport moved from sz63 to sz64
1 Infantry moved from Bengal to sz64
1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
4 Artillerys and 4 Infantrys moved from sz66 to Thailand
1 Artillery, 5 Infantrys and 4 Tanks moved from Burma to Thailand
2 Fighters moved from sz66 to Thailand
1 Artillery and 2 Infantrys moved from N.S to sz66
1 Artillery moved from N.S to sz66
2 Artillerys and 2 Infantrys moved from sz66 to Thailand
3 Mech.Infs moved from Dheli to Bengal
3 Infantrys moved from Nepal to Bengal
1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet
1 Destroyer moved from sz63 to sz66
1 Infantry moved from N.Canada to sz6
1 Destroyer, 1 Infantry and 1 Transport moved from sz6 to sz5
1 Infantry moved from Anchorage to sz5
1 Destroyer, 2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from Anchorage to Alaska
Purchase Units - British
British buy 4 Artillerys, 4 Elites, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 6 PUs;
Combat - British
Battle in Thailand
British attack with 7 Artillerys, 2 Fighters, 11 Infantrys and 4 Tanks
Yamamoto defend with 2 Artillerys, 1 Infantry and 1 Tank; Thai defend with 1 Elite, 15 Infantrys and 1 Tank
British roll dice for 7 Artillerys, 2 Fighters, 11 Infantrys and 4 Tanks in Thailand, round 2 : 12/24 hits, 8.33 expected hits
Thai roll dice for 2 Artillerys, 1 Elite, 16 Infantrys and 2 Tanks in Thailand, round 2 : 9/21 hits, 7.33 expected hits
11 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto and 9 Infantrys owned by the British lost in Thailand
British roll dice for 7 Artillerys, 2 Fighters, 2 Infantrys and 4 Tanks in Thailand, round 3 : 8/15 hits, 6.00 expected hits
Thai roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks in Thailand, round 3 : 4/9 hits, 3.33 expected hits
4 Infantrys owned by the Thai, 1 Elite owned by the Thai, 2 Artillerys owned by the Yamamoto, 2 Artillerys owned by the British, 2 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Thailand
British roll dice for 5 Artillerys, 2 Fighters and 4 Tanks in Thailand, round 4 : 5/11 hits, 4.67 expected hits
Thai roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Thai and 1 Artillery owned by the British lost in Thailand
British win, taking Thailand from Thai with 4 Artillerys, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 20
Casualties for British: 3 Artillerys and 11 Infantrys
Casualties for Thai: 1 Elite, 15 Infantrys and 1 Tank
Casualties for Yamamoto: 2 Artillerys, 1 Infantry and 1 Tank
Non Combat Move - British
2 Fighters moved from Thailand to sz66
2 T.Boats moved from sz64 to sz66
Place Units - British
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 Transport placed in sz6
2 Infantrys placed in Vancouver
Turn Complete - British
British collect 52 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : 6.00
Thai : 2.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
2 Tanks moved from W.Australia to sz50
1 Tank moved from Derby to sz50
1 Artillery moved from W.Australia to sz50
1 Marine moved from W.Australia to sz50
3 Infantrys moved from W.Australia to sz50
1 Submarine moved from sz59 to sz48
1 Artillery, 1 Battleship, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Tanks and 4 Transports moved from sz50 to sz49
1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks moved from sz49 to Moresby
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Moresby
Anzac attack with 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks
Yamamoto defend with 1 AAGun, 2 EarlyFighters, 1 Factory, 1 Fighter, 2 Infantrys and 3 Tanks
Anzac roll dice for 1 Battleship in Moresby, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks in Moresby, round 2 : 2/8 hits, 2.83 expected hits
Yamamoto roll dice for 2 EarlyFighters, 1 Fighter, 2 Infantrys and 3 Tanks in Moresby, round 2 : 3/8 hits, 3.83 expected hits
3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Moresby
Anzac roll dice for 1 Artillery, 1 Marine and 3 Tanks in Moresby, round 3 : 0/5 hits, 2.33 expected hits
Yamamoto roll dice for 2 EarlyFighters, 1 Fighter and 3 Tanks in Moresby, round 3 : 4/6 hits, 3.17 expected hits
1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in Moresby
Anzac roll dice for 1 Tank in Moresby, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 EarlyFighters, 1 Fighter and 3 Tanks in Moresby, round 4 : 4/6 hits, 3.17 expected hits
1 Tank owned by the Anzac and 1 Tank owned by the Yamamoto lost in Moresby
Yamamoto win with 2 EarlyFighters, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -19
Casualties for Anzac: 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks
Casualties for Yamamoto: 2 Infantrys and 1 Tank
Non Combat Move - Anzac
3 Infantrys moved from Darwin to N.Australia
1 Artillery and 3 Infantrys moved from W.Australia to Derby
1 Destroyer moved from sz37 to sz46
Place Units - Anzac
1 Transport placed in sz51
1 Artillery and 1 Infantry placed in W.Australia
1 Artillery, 1 EarlyFighter and 1 Infantry placed in Darwin
Turn Complete - Anzac
Anzac collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto : 0.83
Anzac : -3.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Americans
1 Infantry moved from Palana to Kamchatka
Russians take Kamchatka from Masaharu
1 Infantry moved from Palana to Magadan
Russians take Magadan from Masaharu
1 B29 moved from San Francisco to sz3
2 EarlyFighters moved from sz4 to sz3
1 Destroyer moved from sz4 to sz3
1 Marine moved from San Francisco to sz23
1 B.Transport and 1 Marine moved from sz23 to sz14
1 Marine moved from sz14 to Seattle
3 Elites moved from Seattle to sz14
2 Artillerys moved from Seattle to sz14
2 Artillerys and 1 B.Transport moved from sz14 to sz6
1 Infantry moved from British Columbia to sz6
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz6 to sz5
2 Artillerys and 1 Infantry moved from sz5 to Alaska
1 B.Transport and 3 Elites moved from sz14 to sz6
1 Infantry moved from British Columbia to sz6
1 B.Transport, 3 Elites and 1 Infantry moved from sz6 to sz5
2 Infantrys moved from N.Canada to sz5
3 Elites and 3 Infantrys moved from sz5 to Alaska
2 Elites moved from Anchorage to Alaska
2 Elites moved from Pearl Harbor to sz25
2 Elites and 2 S.Subs moved from sz25 to sz40
2 Elites moved from sz40 to Bikini
2 EarlyFighters and 2 Fighters moved from sz20 to sz45
Purchase Units - Americans
Americans buy 1 B.Transport, 2 Destroyers, 12 Elites, 1 Infantry and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz3
Americans attack with 1 B29, 1 Destroyer and 2 EarlyFighters
Masaharu defend with 1 Destroyer and 1 Submarine
Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 B29, 1 Destroyer and 2 EarlyFighters in sz3, round 2 : 2/4 hits, 1.83 expected hits
Masaharu roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz3
Americans win with 1 B29, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 14
Casualties for Masaharu: 1 Destroyer and 1 Submarine
Battle in sz45
Americans attack with 2 EarlyFighters and 2 Fighters
Yamamoto defend with 1 S.Sub
Americans roll dice for 2 EarlyFighters and 2 Fighters in sz45, round 2 : 1/4 hits, 1.67 expected hits
1 S.Sub owned by the Yamamoto lost in sz45
Americans win with 2 EarlyFighters and 2 Fighters remaining. Battle score for attacker is 9
Casualties for Yamamoto: 1 S.Sub
Non Combat Move - Americans
2 EarlyFighters and 2 Fighters moved from sz45 to sz42
1 Submarine moved from sz20 to sz18
3 Battleships, 3 Carriers, 2 Destroyers and 2 Submarines moved from sz20 to sz42
1 B29 and 2 EarlyFighters moved from sz3 to sz4
1 B29 moved from sz4 to Alaska
2 Elites moved from Alaska to sz4
2 Elites moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
Place Units - Americans
2 Elites placed in Alaska
2 Elites placed in Anchorage
2 Destroyers placed in sz25
2 Submarines placed in sz25
8 Elites and 1 Infantry placed in San Francisco
1 B.Transport placed in sz23
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Masaharu : -0.67
Americans : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Masaharu
2 Infantrys moved from Yakutsk to Magadan
1 EarlyFighter moved from Yakutsk to Magadan
1 Destroyer moved from sz16 to sz3
1 Bomber moved from Belogorsk to sz3
1 Elite, 1 Infantry and 1 Marine moved from Belogorsk to Quingdao
1 Artillery, 2 Infantrys and 1 Tank moved from Vostok to Quingdao
1 Elite and 2 Infantrys moved from Amursk to Belogorsk
6 Infantrys moved from N.Japan to sz1
6 Infantrys moved from sz1 to Vostok
Purchase Units - Masaharu
Masaharu buy 1 Elite and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in sz3
Masaharu attack with 1 Bomber and 1 Destroyer
Americans defend with 1 Destroyer
Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Masaharu lost in sz3
Masaharu roll dice for 1 Bomber in sz3, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz3, round 3 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Bomber owned by the Masaharu lost in sz3
Americans win with no units remaining. Battle score for attacker is -14
Casualties for Masaharu: 1 Bomber and 1 Destroyer
Casualties for Americans: 1 Destroyer
Battle in Magadan
Masaharu attack with 1 EarlyFighter and 2 Infantrys
Americans defend with 1 Infantry
Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Magadan, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Magadan
Masaharu win, taking Magadan from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Magadan to Yakutsk
Place Units - Masaharu
8 Infantrys placed in Akina
3 Infantrys placed in Amursk
1 Elite and 2 Infantrys placed in Hsingan
Turn Complete - Masaharu
Masaharu collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu : -0.33
Americans : 1.00
Russians : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Russians
6 Infantrys and 2 Mech.Infs moved from Tulun to Ulaan Ude
7 Infantrys moved from Kaask to Tulun
2 Infantrys moved from Kyzyl to Kaask
2 Mech.Infs moved from Achinsk to Tulun
2 Infantrys moved from Achinsk to Krasnoyarsk
1 Infantry moved from Ulaan Ude to Ustkut
2 Infantrys moved from Ulaan Ude to Irkutsk
1 EarlyFighter moved from Ulaan Ude to Irkutsk
Purchase Units - Russians
Russians buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Elite and 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Irkutsk
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 3 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi and 1 Infantry owned by the Russians lost in Irkutsk
Russians win, taking Irkutsk from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Elite and 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Irkutsk to Ulaan Ude
Place Units - Russians
1 Bunker placed in Ulaan Ude
6 Infantrys placed in Kaask
3 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Russians : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Research Technology - Yamamoto
Combat Move - Yamamoto
2 EarlyFighters and 1 Fighter moved from Moresby to sz49
5 Infantrys and 2 Tankettes moved from Hsingan to Jinan
1 Elite and 6 Infantrys moved from Manchuria to Hsingan
2 Artillerys moved from S.Japan to sz79
2 Artillerys moved from sz79 to Manchuria
2 Artillerys and 3 Infantrys moved from Tokyo to S.Japan
1 Transport moved from sz74 to sz79
1 Transport moved from sz74 to sz79
1 Transport moved from sz74 to sz79
2 Artillerys and 1 Infantry moved from N.Chunking to W.Sian
2 Tanks moved from E.G to Moresby
1 Tank moved from New Guinea to Moresby
2 Elites moved from Davao to sz70
1 Destroyer moved from sz70 to sz45
1 B.Transport and 2 Elites moved from sz70 to sz60
2 Elites moved from sz60 to Java
1 Tank moved from Manila to Mindor
Yamamoto take Mindor from Americans
1 Tank moved from Manila to Punay
Yamamoto take Punay from Americans
1 Tank moved from Mindor to Punay
Purchase Units - Yamamoto
Yamamoto buy 4 Destroyers, 2 Elites, 6 Infantrys, 1 Submarine and 4 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in W.Sian
Yamamoto attack with 2 Artillerys and 1 Infantry
Chinese defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in W.Sian, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Chinese lost in W.Sian
Yamamoto win, taking W.Sian from Chinese with 2 Artillerys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in sz49
Yamamoto attack with 2 EarlyFighters and 1 Fighter
Anzac defend with 1 Battleship, 1 Destroyer and 4 Transports
Yamamoto roll dice for 2 EarlyFighters and 1 Fighter in sz49, round 2 : 0/3 hits, 1.17 expected hits
Anzac roll dice for 1 Battleship, 1 Destroyer and 4 Transports in sz49, round 2 : 3/6 hits, 1.83 expected hits
1 Fighter owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz49
Anzac win with 1 Battleship, 1 Destroyer and 4 Transports remaining. Battle score for attacker is -26
Casualties for Yamamoto: 2 EarlyFighters and 1 Fighter
Battle in Java
Yamamoto attack with 2 Elites
Dutch defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Elites in Java, round 2 : 0/2 hits, 1.00 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Elites in Java, round 3 : 2/2 hits, 1.00 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Dutch, 2 Elites owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Java
Dutch win with no units remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Elites
Casualties for Dutch: 1 Artillery and 1 Infantry
Non Combat Move - Yamamoto
11 Destroyers and 1 Submarine moved from sz76 to sz72
1 Destroyer moved from sz70 to sz72
1 Battleship moved from sz70 to sz72
1 B.Transport moved from sz70 to sz72
1 Carrier moved from sz70 to sz72
1 B.Transport moved from sz75 to sz72
1 Destroyer moved from sz76 to sz72
3 Destroyers moved from sz78 to sz72
Place Units - Yamamoto
3 Tanks placed in Moresby
2 Elites and 1 Tank placed in Vladivostok
1 Destroyer and 1 Submarine placed in sz70
2 Infantrys placed in Davao
3 Destroyers placed in sz78
4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17
Anzac : 1.17
Chinese : 0.00
Dutch : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Chinese
3 Mech.Infs moved from Tsingnan to E.Shansi
1 Infantry moved from N.Shangsi to E.Shansi
7 Tanks moved from Shansi to E.Shansi
5 Tanks moved from Shangsi to E.Shansi
1 EarlyFighter moved from Sian to E.Shansi
1 Elite and 2 Infantrys moved from Szechwan to W.Sian
1 Artillery and 1 Infantry moved from Sian to Nanking
1 Mech.Inf moved from Tsingnan to E.Shansi
Purchase Units - Chinese
Chinese buy 1 Bunker, 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in E.Shansi
Chinese attack with 1 EarlyFighter, 1 Infantry, 4 Mech.Infs and 12 Tanks
Hisaichi defend with 1 Artillery and 4 Infantrys; Yamamoto defend with 5 Infantrys
Chinese roll dice for 1 EarlyFighter, 1 Infantry, 4 Mech.Infs and 12 Tanks in E.Shansi, round 2 : 8/18 hits, 8.00 expected hits
Hisaichi roll dice for 1 Artillery and 9 Infantrys in E.Shansi, round 2 : 2/10 hits, 3.33 expected hits
1 Mech.Inf owned by the Chinese, 5 Infantrys owned by the Yamamoto, 3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi
Chinese roll dice for 1 EarlyFighter, 3 Mech.Infs and 12 Tanks in E.Shansi, round 3 : 4/16 hits, 7.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in E.Shansi
Chinese win, taking E.Shansi from Hisaichi with 1 EarlyFighter, 3 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 15
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Casualties for Hisaichi: 1 Artillery and 4 Infantrys
Casualties for Yamamoto: 5 Infantrys
Battle in Nanking
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Marine
Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Marine in Nanking, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Nanking
Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Marine
Battle in W.Sian
Chinese attack with 1 Elite and 2 Infantrys
Yamamoto defend with 2 Artillerys
Chinese roll dice for 1 Elite and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 2 Artillerys in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Elite and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in W.Sian
Chinese win, taking W.Sian from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 2 Artillerys
Non Combat Move - Chinese
4 Infantrys moved from Gansu to Shangsi
1 Elite moved from Gansu to Shangsi
4 Tanks moved from Gansu to Sian
1 EarlyFighter moved from E.Shansi to Sian
5 Infantrys and 1 Marine moved from Tsingnan to Gansu
6 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Urumal to Quyan
3 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
1 Bunker placed in Sian
6 Infantrys placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : -2.33
Yamamoto : 0.00
Chinese : -2.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
4 Infantrys moved from Tientsin to Peking
1 Elite and 6 Infantrys moved from Korea to Tientsin
4 Tanks moved from Quingdao to Tientsin
1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
1 Infantry moved from Quingdao to Irkutsk
1 Tankette moved from Angarsk to Irkutsk
1 Tankette moved from Angarsk to Ustkut
1 Mech.Inf moved from Quingdao to Angarsk
1 Mech.Inf moved from Angarsk to Ustkut
2 Mech.Infs moved from Quingdao to Peking
1 Infantry moved from Shantung to Shansi
Hisaichi take Shansi from Chinese
1 Mech.Inf moved from Hongkong to Nanking
1 Artillery moved from Hanan to Nanking
1 Infantry moved from Chunking to Hanan
1 Bomber moved from Phuket to sz49
1 Bomber moved from Davao to sz49
3 EarlyFighters moved from sz60 to sz49
1 Submarine moved from sz59 to sz60
4 Artillerys, 3 Elites, 6 Infantrys and 1 Marine moved from Malaya to Thailand
1 Infantry moved from N.French I. to Burma
Hisaichi take Burma from British
1 Artillery and 1 Infantry moved from N.French I. to Thailand
4 Infantrys moved from S.Borneo to sz60
1 Infantry moved from E.Borneo to sz60
1 Infantry moved from Borneo to sz68
1 Infantry moved from Sumatra to Java
Hisaichi take Java from Dutch
3 Artillerys moved from Sumatra to sz60
1 Elite moved from Sumatra to sz60
3 Artillerys, 1 Elite, 5 Infantrys and 5 Transports moved from sz60 to sz73
3 Artillerys, 1 Elite and 5 Infantrys moved from sz73 to Thailand
1 Infantry and 1 T.Boat moved from sz68 to sz60
1 Infantry moved from sz60 to Sumatra
1 Battleship moved from sz60 to sz73
2 Transports moved from sz67 to sz73
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 Bunker, 2 Elites, 16 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Nanking
Hisaichi attack with 1 Artillery and 1 Mech.Inf
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Nanking, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Hisaichi lost in Nanking
Hisaichi roll dice for 1 Mech.Inf in Nanking, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Mech.Inf in Nanking, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Mech.Inf in Nanking, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 5 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking
Chinese win with 1 Artillery remaining. Battle score for attacker is -7
Casualties for Hisaichi: 1 Artillery and 1 Mech.Inf
Casualties for Chinese: 1 Infantry
Battle in Thailand
Hisaichi attack with 8 Artillerys, 4 Elites, 12 Infantrys and 1 Marine
British defend with 4 Artillerys and 4 Tanks
Hisaichi roll dice for 1 Battleship in Thailand, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 8 Artillerys, 4 Elites, 12 Infantrys and 1 Marine in Thailand, round 2 : 6/25 hits, 8.33 expected hits
British roll dice for 4 Artillerys and 4 Tanks in Thailand, round 2 : 5/8 hits, 3.33 expected hits
2 Tanks owned by the British, 4 Artillerys owned by the British and 5 Infantrys owned by the Hisaichi lost in Thailand
Hisaichi roll dice for 8 Artillerys, 4 Elites, 7 Infantrys and 1 Marine in Thailand, round 3 : 5/20 hits, 7.50 expected hits
British roll dice for 2 Tanks in Thailand, round 3 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the British and 2 Infantrys owned by the Hisaichi lost in Thailand
Hisaichi win, taking Thailand from British with 8 Artillerys, 4 Elites, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 22
Casualties for Hisaichi: 7 Infantrys
Casualties for British: 4 Artillerys and 4 Tanks
Battle in sz49
Hisaichi attack with 2 Bombers and 3 EarlyFighters
Anzac defend with 1 Battleship, 1 Destroyer and 4 Transports
Hisaichi roll dice for 2 Bombers and 3 EarlyFighters in sz49, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 1 Battleship, 1 Destroyer and 4 Transports in sz49, round 2 : 2/6 hits, 1.83 expected hits
1 Transport owned by the Anzac and 2 EarlyFighters owned by the Hisaichi lost in sz49
Hisaichi roll dice for 2 Bombers and 1 EarlyFighter in sz49, round 3 : 1/3 hits, 1.67 expected hits
Anzac roll dice for 1 Battleship, 1 Destroyer and 3 Transports in sz49, round 3 : 0/5 hits, 1.67 expected hits
1 Destroyer owned by the Anzac lost in sz49
Hisaichi roll dice for 2 Bombers and 1 EarlyFighter in sz49, round 4 : 2/3 hits, 1.67 expected hits
Anzac roll dice for 1 Battleship and 3 Transports in sz49, round 4 : 2/4 hits, 1.17 expected hits
2 Transports owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in sz49
Hisaichi roll dice for 1 Bomber in sz49, round 5 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Battleship and 1 Transport in sz49, round 5 : 1/2 hits, 0.83 expected hits
1 Bomber owned by the Hisaichi lost in sz49
Anzac win with 1 Battleship and 1 Transport remaining. Battle score for attacker is -26
Casualties for Hisaichi: 2 Bombers and 3 EarlyFighters
Casualties for Anzac: 1 Destroyer and 3 Transports
Battle in Irkutsk
Hisaichi attack with 1 Infantry and 1 Tankette
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tankette in Irkutsk, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tankette in Irkutsk, round 3 : 2/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk
Hisaichi win, taking Irkutsk from Russians with 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Ustkut
Hisaichi attack with 1 Mech.Inf and 1 Tankette
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Mech.Inf and 1 Tankette in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tankette owned by the Hisaichi lost in Ustkut
Hisaichi win, taking Ustkut from Russians with 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
1 Transport moved from sz79 to sz67
1 Submarine moved from sz79 to sz67
1 Tank and 4 Tankettes moved from Hongkong to Fukien
Place Units - Hisaichi
1 Bunker and 3 Infantrys placed in Peking
2 Artillerys and 2 Elites placed in S.Borneo
2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Malaya
6 Infantrys placed in Hongkong
6 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Hisaichi : -6.17
British : 2.67
Anzac : -0.50
Chinese : -0.67
Russians : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Dutch
1 Artillery and 1 Infantry moved from N.S to Sumatra
Combat - Dutch
Battle in Sumatra
Dutch attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Dutch roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sumatra
Dutch win, taking Sumatra from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Hisaichi : -0.33
Dutch : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Purchase Units - Thai
Thai buy 1 Infantry and 1 Transport; Remaining resources: 1 PUs;
Place Units - Thai
1 Transport placed in sz73
1 Infantry placed in Phuket
Turn Complete - Thai
Thai collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - British
2 Infantrys moved from Vancouver to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
2 Infantrys moved from Alaska to sz4
2 Infantrys and 1 Transport moved from sz4 to sz7
2 Infantrys moved from sz7 to Sukhalin
British take Sukhalin from Masaharu
2 Infantrys moved from Palana to Magadan
1 Mech.Inf moved from Bengal to N.Chunking
Chinese take N.Chunking from Yamamoto
1 Mech.Inf moved from N.Chunking to Chunking
Chinese take Chunking from Hisaichi
1 Mech.Inf moved from Bengal to Chunking
1 Mech.Inf moved from Chunking to Kwangsi
British take Kwangsi from Yamamoto
1 Mech.Inf moved from Bengal to Chunking
1 Mech.Inf moved from Chunking to N.French I.
British take N.French I. from Yamamoto
1 Artillery and 1 Infantry moved from S.Tibet to Bengal
3 Mech.Infs moved from Dheli to Bengal
6 Transports moved from sz66 to sz63
4 Artillerys and 4 Elites moved from Calcutta to sz63
4 Artillerys and 4 Elites moved from sz63 to E.India
Purchase Units - British
British buy 4 Artillerys, 2 Bunkers, 4 Elites and 3 Mech.Infs; Remaining resources: 1 PUs;
Combat - British
Battle in Magadan
British attack with 2 Infantrys
Masaharu defend with 2 Infantrys
British roll dice for 2 Infantrys in Magadan, round 2 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 2 Infantrys in Magadan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Magadan
1 Infantry retreated to Palana
Masaharu win with 2 Infantrys remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Non Combat Move - British
Place Units - British
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 Bunker placed in Bengal
1 Bunker placed in Calcutta
Turn Complete - British
British collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : -0.33
Masaharu : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Anzac
1 unit repaired.
1 Submarine moved from sz48 to sz45
1 Destroyer moved from sz46 to sz45
1 Artillery and 1 Infantry moved from Derby to sz49
1 Artillery and 1 Infantry moved from W.Australia to sz51
2 Infantrys moved from Derby to sz50
2 Infantrys and 2 T.Boats moved from sz50 to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz51 to sz49
2 Artillerys and 4 Infantrys moved from sz49 to Moresby
Purchase Units - Anzac
Anzac buy 1 Carrier, 1 Destroyer, 1 Infantry and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Moresby
Anzac attack with 2 Artillerys and 4 Infantrys
Yamamoto defend with 1 AAGun, 1 Factory and 8 Tanks
Anzac roll dice for 1 Battleship in Moresby, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys and 4 Infantrys in Moresby, round 2 : 1/6 hits, 1.67 expected hits
Yamamoto roll dice for 8 Tanks in Moresby, round 2 : 6/8 hits, 4.00 expected hits
4 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac and 1 Tank owned by the Yamamoto lost in Moresby
Yamamoto win with 7 Tanks remaining. Battle score for attacker is -11
Casualties for Anzac: 2 Artillerys and 4 Infantrys
Casualties for Yamamoto: 1 Tank
Battle in sz45
Anzac attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Destroyer
Anzac roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz45
Anzac win with 1 Destroyer remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Anzac
1 EarlyFighter moved from Darwin to N.Australia
Place Units - Anzac
1 Carrier and 1 Destroyer placed in sz50
1 Infantry placed in W.Australia
1 Marine placed in Darwin
Turning on Edit Mode
EDIT: Adding units owned by Anzac to Derby: 1 Artillery and 1 Infantry
EDIT: Removing units owned by Anzac from Darwin: 1 Artillery and 1 Infantry
EDIT: Removing units owned by Anzac from N.Australia: 1 EarlyFighter
EDIT: Adding units owned by Anzac to sz50: 1 EarlyFighter
EDIT: Turning off Edit Mode
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto : 2.50
Anzac : -0.67