@Daaras Scrambles?
FMErwinRommel (X) vs Wizmark (L+16) BM3
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 9 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 9 infantry in Kweichow, round 3 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Chinese undo move 2. 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -1.33
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - British 1 destroyer moved from 119 Sea Zone to 124 Sea Zone 1 fighter moved from Scotland to 124 Sea Zone 1 artillery moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 marines moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Neutral_Axis 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber moved from Gibraltar to 105 Sea Zone 1 armour, 1 carrier, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour, 1 infantry and 1 marine moved from 96 Sea Zone to Libya 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter moved from Gibraltar to Libya 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Malta Battle in 105 Sea Zone Americans attack with 1 bomber and 1 destroyer; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking Malta from Italians, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 6/16 hits, 7.67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/11 hits, 5.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/16 hits, 7.67 expected hits 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 1/7 hits, 3.83 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 4 : 8/11 hits, 5.83 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -117 Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 4 destroyers, 1 submarine and 2 tactical_bombers Battle in Celebes Americans attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Battle in Libya Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 1 armour, 1 artillery and 1 mech_infantry Americans roll dice for 2 cruisers in Libya, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Libya, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Libya, round 3 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Casualties for Americans: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 1 bomber moved from 105 Sea Zone to Gibraltar 1 submarine moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 9 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 9 infantry in Kweichow, round 3 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Chinese undo move 2. 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 119 Sea Zone to 124 Sea Zone 1 fighter moved from Scotland to 124 Sea Zone 1 artillery moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa Combat - British Battle in 124 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 124 Sea Zone to United Kingdom 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 81 Sea Zone to Malta 1 fighter moved from 81 Sea Zone to Malta 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to Malta 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Syria to Iraq 1 marine moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 cruiser and 1 marine moved from 76 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 3 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys moved from India to Burma 1 tactical_bomber moved from Egypt to Gibraltar 1 bomber moved from Nigeria to Egypt 2 fighters moved from Iraq to India 2 fighters moved from Egypt to 96 Sea Zone 2 aaGuns and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Malta 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 fighter placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -6.17 Italians regular : -0.67 Japanese regular : -1.00 Germans regular : -0.33 British regular : 0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 marines moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Neutral_Axis 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber moved from Gibraltar to 105 Sea Zone 1 armour, 1 carrier, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour, 1 infantry and 1 marine moved from 96 Sea Zone to Libya 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter moved from Gibraltar to Libya 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Malta Battle in 105 Sea Zone Americans attack with 1 bomber and 1 destroyer; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking Malta from Italians, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 6/16 hits, 7.67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/11 hits, 5.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/16 hits, 7.67 expected hits 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 1/7 hits, 3.83 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 4 : 8/11 hits, 5.83 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -117 Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 4 destroyers, 1 submarine and 2 tactical_bombers Battle in Celebes Americans attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Battle in Libya Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 1 armour, 1 artillery and 1 mech_infantry Americans roll dice for 2 cruisers in Libya, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Libya, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Libya, round 3 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Casualties for Americans: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 1 bomber moved from 105 Sea Zone to Gibraltar 1 submarine moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 9 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 9 infantry in Kweichow, round 3 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Chinese undo move 2. 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 119 Sea Zone to 124 Sea Zone 1 fighter moved from Scotland to 124 Sea Zone 1 artillery moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa Combat - British Battle in 124 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 124 Sea Zone to United Kingdom 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 81 Sea Zone to Malta 1 fighter moved from 81 Sea Zone to Malta 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to Malta 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Syria to Iraq 1 marine moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 cruiser and 1 marine moved from 76 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 3 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys moved from India to Burma 1 tactical_bomber moved from Egypt to Gibraltar 1 bomber moved from Nigeria to Egypt 2 fighters moved from Iraq to India 2 fighters moved from Egypt to 96 Sea Zone 2 aaGuns and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Malta 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 fighter placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from French West Africa: 1 armour EDIT: Adding units owned by British to French Equatorial Africa: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -6.17 Italians regular : -0.67 Japanese regular : -1.00 Germans regular : -0.33 British regular : 0.17
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Attacking at poor odds in a sea battle with CVs isn’t worth the risk. Normally, the attacker isn’t next to friendly land, but the defender is. So the defender can land planes, but not the attacker. So, even with favorable odds, even slightly bad dice means having to take hits on CVs and eventually losing planes. I forgot to land a Japanese bomber in Phil this past turn. That was the only DEI isle that you could reach that wasn’t defended by my fleets and where I can’t reach with CV planes.
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@FMErwinRommel Oh I knew the risks, but with even average rolls you would prob only have 2 damged bbs and a working carrier with 2 planes to defend against the anzac subs and planes…much better odds for allies. I wasnt too bothered about killing planes but did want your fleet crippled…oh well!
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@FMErwinRommel Meant to say that needed bomber in Phil because Celebes was the only isle…
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 artillery moved from Romania to Bulgaria 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Slovakia Hungary to Northern Italy 1 bomber moved from Western Ukraine to Southern Italy 2 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
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Separately, U.S. and UK forces in the Med are not that strong offensively or defensively. But combined defensively and back-to-back offensively, I had to reinforce Italian garrison more than I expected. Italy’s income is tiny, but Germany would rather take the Russian territory for itself and spend some to support Italy. This will require more German support, and less available for the Eastern front.
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
ANZAC regular : 1.33
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@FMErwinRommel A little bit more luck for the allies this turn…3 first strikes for you to decide…shame it wasnt all five!
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Sink the tilted CV and tilt the other 2 CVs. I really messed up by not saving a DD instead of the CA. 15 points of air defense wasted and first strike hits can’t fire back.
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 1.33
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@FMErwinRommel Its really tricky to decide how to play it when its multiple attacks on fleets…1 more hit to choose
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sink 1 CV
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 42 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 carriers Casualties for ANZAC: 5 submarines 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 5 submarines Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 42 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 3 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 carriers Casualties for ANZAC: 5 submarines 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Scotland to United Kingdom 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.33
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@FMErwinRommel Well that was better than the US turn! If I’d had had average US dice the whole jap fleet would have been sunk. Hey ho thats a dice game for you!
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Glad that I sank the rest of your subs before losing more capital ships. Even tho the TUV wasn’t great, I lost 2 CVs, my planes had to land in Java and my ships will have to repair.