TT Wizcats Allies +16 vs The Rum and the Fury BM3

  • '19

    @Gargantua Please use second file posted.

  • '19

    @Gargantua what’s happening with Japan? :scream:

  • Liaison TripleA '11 '10

    Apologies just saw this now! been a busy few days. I’ll get it out as soon as able.

  • Liaison TripleA '11 '10

    My ally and I are debating our options. (Including Surrender!) Will advise by day end or post the move.

  • '20 '19

    @Gargantua No probs :+1

  • '20 '19

    @Gargantua :+1:

  • Liaison TripleA '11 '10

    My ally is ghosting me! I have sent carrier pigeons to find him.

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 infantry moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Kwangtung to 38 Sea Zone
            2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
            7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter moved from Japan to Manchuria
            1 fighter moved from Japan to Manchuria
            1 fighter moved from Japan to Kwangtung
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 3 transports
                    3 transports owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for ANZAC: 3 transports
            Battle in Manchuria
                Japanese attack with 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry; Russians defend with 2 aaGuns and 16 infantry
                    AA fire in Manchuria : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/21 hits, 7.33 expected hits
                    Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 7/18 hits, 6.00 expected hits
                    7 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 infantry owned by the ANZAC and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 artillery, 9 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 8/14 hits, 6.17 expected hits
                    Chinese roll dice for 13 infantry in Manchuria, round 3 : 4/13 hits, 4.33 expected hits
                    3 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                 retreated to Manchuria
                Chinese win with 5 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 artillery and 10 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for Russians: 2 aaGuns and 11 infantry
            Battle in Kwangsi
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 2 infantry; Chinese defend with 1 airfield
                    Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 19 Sea Zone to Kwangtung
            5 carriers, 4 destroyers and 4 submarines moved from 6 Sea Zone to 20 Sea Zone
            9 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
            1 aaGun moved from Kwangtung to Kwangsi
            1 bomber moved from 38 Sea Zone to India
    
        Place Units - Japanese
            1 transport placed in 20 Sea Zone
            2 bombers placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
            Japanese collect 6 PUs (14 lost to blockades); end with 6 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    AA fire in Manchuria : : -1.00
    Japanese : 2.67
    

    Savegame

  • Liaison TripleA '11 '10

    @Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3

    About damn time you “benefit” from your own insane luck. lol.

    Greatest convoy roll ever made.


  • @Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    @Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3

    About damn time you “benefit” from your own insane luck. lol.

    Greatest convoy roll ever made.

    They’ve been rolling max convoys all game!

  • '20 '19

    @Gargantua The one time we needed all 6’s :face_with_rolling_eyes:

    Just as a check and make sure you do know that taking (and holding hopefully!) Tokyo for the allies means that Karl’s Germans need all the European VCs to win? Youve got to get cairo AND London…

  • Liaison TripleA '11 '10

    Is that some additional BM rule I was not aware of??

  • Liaison TripleA '11 '10

    Thanks for asking Wiz

  • '20 '19

    @Gargantua yep in the revisions in the notes…

  • '20 '19

    @Gargantua Should have kept quiet…SovCat wont be happy with me! :joy:

  • Liaison TripleA '11 '10

    What a crime against humanity!

  • '20 '19

    @Gargantua I was having a lovely time here planning out the US turn…would have ended on 150+ I think…:joy: :joy:

  • '20 '19

    @Gargantua So will you redo the turn? Or take it as is?

  • Liaison TripleA '11 '10

    I’ve asked Mr Europe. No response yet.

  • '20 '19

    @Karl7 any response from mr hitler? Or is he hiding in the bunker waiting for the end??

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