TT Wizcats Allies +16 vs The Rum and the Fury BM3

  • '20 '19

    TripleA Move Summary: Chinese round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 infantry moved from Suiyuyan to Chahar
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Kansu from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Chahar
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 2 fighters, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from Algeria to France
            3 fighters moved from Morocco to France
            3 fighters moved from United Kingdom to France
            1 mech_infantry moved from Syria to Northwest Persia
                  British take Northwest Persia from Germans
            1 mech_infantry moved from Trans-Jordan to Persia
                  British take Persia from Germans
            1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
            1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            2 artilleries moved from Hopei to Anhwe
            2 infantry moved from Hunan to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            16 infantry moved from Hunan to Anhwe
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 marine moved from Morocco to 91 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 bomber moved from Egypt to Iraq
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            2 bombers moved from French Indo China to Kansu
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from Wake Island to 19 Sea Zone
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
    
        Combat - Americans
            Battle in Southern France
            Battle in 99 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 99 Sea Zone
                Americans win, taking Southern France from Germans, taking 99 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 97 Sea Zone
                Americans attack with 3 bombers, 1 destroyer, 1 fighter and 2 submarines; Russians loiter and taunt
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 3 bombers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Kansu
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Kansu, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Iraq
                Americans win, taking Iraq from Germans with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Iraq to Egypt
            2 bombers moved from 97 Sea Zone to Egypt
            1 bomber moved from 97 Sea Zone to Libya
            1 fighter moved from 99 Sea Zone to Libya
            1 fighter moved from 97 Sea Zone to Libya
            1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 carrier and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Eastern United States to Gibraltar
            2 bombers moved from Kansu to Hopei
            1 bomber moved from 19 Sea Zone to Guam
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
            1 artillery moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from Wake Island to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            4 carriers, 2 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to Iwo Jima
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery moved from 31 Sea Zone to Wake Island
            1 bomber moved from Wake Island to Iwo Jima
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Iwo Jima
            3 bombers placed in Western United States
            2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Kansu from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Chahar
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from Algeria to France
            3 fighters moved from Morocco to France
            3 fighters moved from United Kingdom to France
            1 mech_infantry moved from Syria to Northwest Persia
                  British take Northwest Persia from Germans
            1 mech_infantry moved from Trans-Jordan to Persia
                  British take Persia from Germans
            1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
            1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            2 artilleries moved from Hopei to Anhwe
            2 infantry moved from Hunan to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            16 infantry moved from Hunan to Anhwe
    
        Combat - British
            Battle in Eastern Persia
            Battle in Kwangsi
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 airfield and 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Eastern Persia from Germans, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in France
                British attack with 7 fighters
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    British roll dice for 7 fighters in France, round 2 : 5/7 hits, 3.50 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the British lost in France
                British win with 6 fighters remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Germans: 2 infantry
            Battle in Anhwe
                British attack with 2 artilleries and 16 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 artilleries and 16 infantry in Anhwe, round 2 : 2/18 hits, 3.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns moved from Hunan to Anhwe
            3 mech_infantrys moved from Hunan to Burma
            1 fighter moved from Kwangsi to Burma
            6 fighters moved from France to Normandy Bordeaux
            1 aaGun moved from Algeria to Morocco
            1 marine moved from Egypt to 98 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 marine moved from 80 Sea Zone to Iraq
            6 armour, 2 artilleries, 3 fighters, 2 infantry, 2 marines and 6 mech_infantrys moved from Trans-Jordan to Iraq
            2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.33
    British : 0.00
    Americans : -3.17
    Chinese : 0.67
    Japanese : -2.00
    

    Savegame

  • '20 '19

    @Karl7 Wow! that was some crap rolling all around!!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Italians
            1 artillery and 4 infantry moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 submarine; Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans and 1 submarine owned by the British Submerged
                    Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1,1,3,1
            Italians collect 7 PUs (6 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Hainan to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
    
        Combat - ANZAC
            Battle in Manchuria
    
        Non Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            2 artilleries and 4 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Shan State to Burma
            1 fighter moved from French Indo China to Burma
            1 bomber moved from Queensland to Burma
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Wake Island to Iwo Jima
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 submarine placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Hainan to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
    
        Combat - ANZAC
            Battle in Manchuria
    
        Non Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            2 artilleries and 4 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Shan State to Burma
            1 fighter moved from French Indo China to Burma
            1 bomber moved from Queensland to Burma
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Wake Island to Iwo Jima
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 submarine placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 3 artilleries, 1 destroyer, 13 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Smolensk to Russia
            4 infantry moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Volgograd
            1 mech_infantry moved from Rostov to Kazakhstan
            2 mech_infantrys moved from Rostov to Volgograd
            13 armour, 5 artilleries and 26 mech_infantrys moved from Bryansk to Tambov
            1 infantry moved from Bulgaria to Albania
            1 infantry moved from Bulgaria to Greece
            1 fighter and 1 tactical_bomber moved from Caucasus to Greece
            2 bombers moved from Belarus to Albania
            2 infantry moved from Northern Italy to Southern France
            2 bombers moved from Caucasus to Southern France
            1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
            5 armour moved from Belarus to Tambov
            9 bombers moved from Belarus to Russia
            1 infantry moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
    
        Combat - Germans
            Battle in Greece
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Greece
                Germans win, taking Greece from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 18 armour, 5 artilleries and 26 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 16/49 hits, 15.83 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 18 armour, 5 artilleries and 26 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Northwest Persia
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Russia
                Germans attack with 9 bombers and 6 infantry
                Russians defend with 1 airfield, 1 factory_major and 10 infantry
                    Germans roll dice for 9 bombers and 6 infantry in Russia, round 2 : 8/15 hits, 7.00 expected hits
                    Russians roll dice for 10 infantry in Russia, round 2 : 2/10 hits, 3.33 expected hits
                    8 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Germans roll dice for 9 bombers and 4 infantry in Russia, round 3 : 9/13 hits, 6.67 expected hits
                    Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Russia
                Germans captures 25PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 9 bombers and 4 infantry remaining. Battle score for attacker is 24
                Casualties for Germans: 2 infantry
                Casualties for Russians: 10 infantry
            Battle in Albania
                Germans attack with 2 bombers and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Albania, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Albania
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            6 infantry and 5 mech_infantrys moved from West India to India
            8 fighters and 1 tactical_bomber moved from Caucasus to India
            1 aaGun moved from Bryansk to Russia
            2 tactical_bombers moved from Volgograd to Rostov
            2 fighters moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
            2 aaGuns moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
            1 fighter moved from Belarus to Western Germany
            1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 113 Sea Zone
            2 tactical_bombers moved from Novgorod to 113 Sea Zone
            1 tactical_bomber moved from Novgorod to Western Germany
            6 artilleries and 22 infantry moved from Northern Italy to France
            9 bombers moved from Russia to Novgorod
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
            3 artilleries and 1 infantry moved from Belarus to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            6 infantry moved from Eastern Poland to Western Ukraine
            2 bombers moved from Albania to Southern Italy
            2 bombers moved from Southern France to France
            1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
            8 mech_infantrys moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 aaGun and 2 infantry placed in India
            3 infantry placed in West India
            3 infantry placed in Caucasus
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in France
            1 destroyer and 1 submarine placed in 113 Sea Zone
            5 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Yugoslavia: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4,1,3,4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,2,6,6
            Germans collect 55 PUs (13 lost to blockades); end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    British : -0.33
    Americans : 0.00
    Russians : -3.00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            1 armour moved from Hopei to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber
                Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys
                    Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits
                    Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits
                    20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits
                    Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits
                    6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits
                    Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits
                    3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits
                    Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits
                    4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits
                    Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits
                    Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61
                Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys
                Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys
    
        Non Combat Move - Russians
            2 aaGuns and 16 infantry moved from Amur to Manchuria
            5 fighters and 1 tactical_bomber moved from Tambov to Kansu
            4 aaGuns moved from Samara to Novosibirsk
            2 infantry moved from Hopei to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians : 3,00
    

    Savegame

  • '19

    @Karl7 @Gargantua Please wait before doing turn, I just want Wizmark advice where to put the USSR planes in NCM.

  • '19

    TripleA Manual Gamesave Post: Russians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            1 armour moved from Hopei to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber
                Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys
                    Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits
                    Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits
                    20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits
                    Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits
                    6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits
                    Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits
                    3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits
                    Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits
                    4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits
                    Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits
                    Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61
                Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys
                Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys
    
        Non Combat Move - Russians
            2 aaGuns and 16 infantry moved from Amur to Manchuria
            5 fighters and 1 tactical_bomber moved from Tambov to Kansu
            4 aaGuns moved from Samara to Novosibirsk
            2 infantry moved from Hopei to Shensi
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Shensi: 2 infantry
            EDIT: Adding units owned by Russians to Hopei: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians : 3,00
    

    Savegame

  • '19

    @Gargantua Please use second file posted.

  • '19

    @Gargantua what’s happening with Japan? :scream:

  • Liaison TripleA '11 '10

    Apologies just saw this now! been a busy few days. I’ll get it out as soon as able.

  • Liaison TripleA '11 '10

    My ally and I are debating our options. (Including Surrender!) Will advise by day end or post the move.

  • '20 '19

    @Gargantua No probs :+1

  • '20 '19

    @Gargantua :+1:

  • Liaison TripleA '11 '10

    My ally is ghosting me! I have sent carrier pigeons to find him.

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 infantry moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Kwangtung to 38 Sea Zone
            2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
            7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter moved from Japan to Manchuria
            1 fighter moved from Japan to Manchuria
            1 fighter moved from Japan to Kwangtung
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 3 transports
                    3 transports owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for ANZAC: 3 transports
            Battle in Manchuria
                Japanese attack with 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry; Russians defend with 2 aaGuns and 16 infantry
                    AA fire in Manchuria : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/21 hits, 7.33 expected hits
                    Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 7/18 hits, 6.00 expected hits
                    7 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 infantry owned by the ANZAC and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 artillery, 9 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 8/14 hits, 6.17 expected hits
                    Chinese roll dice for 13 infantry in Manchuria, round 3 : 4/13 hits, 4.33 expected hits
                    3 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                 retreated to Manchuria
                Chinese win with 5 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 artillery and 10 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for Russians: 2 aaGuns and 11 infantry
            Battle in Kwangsi
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 2 infantry; Chinese defend with 1 airfield
                    Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 19 Sea Zone to Kwangtung
            5 carriers, 4 destroyers and 4 submarines moved from 6 Sea Zone to 20 Sea Zone
            9 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
            1 aaGun moved from Kwangtung to Kwangsi
            1 bomber moved from 38 Sea Zone to India
    
        Place Units - Japanese
            1 transport placed in 20 Sea Zone
            2 bombers placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
            Japanese collect 6 PUs (14 lost to blockades); end with 6 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    AA fire in Manchuria : : -1.00
    Japanese : 2.67
    

    Savegame

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