@mike64 no
dawgoneit v. entek Anniversary 1941
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,3 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 2 artilleries and 2 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 artillery and 4 infantry moved from Germany to Poland 1 fighter moved from Germany to Eastern Ukraine 1 fighter moved from Germany to Eastern Ukraine Combat - Germans Battle in Eastern Ukraine Germans attack with 2 artilleries, 2 fighters and 2 infantry Russians defend with 5 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 5 infantry in Eastern Ukraine, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 2 fighters moved from Eastern Ukraine to Ukraine Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour, 1 bomber and 8 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 artilleries and 4 infantry moved from Russia to Belorussia 1 artillery moved from Chinghai to Ningxia Chinese take Ningxia from Japanese Combat - Russians Battle in Belorussia Russians attack with 2 artilleries and 4 infantry Germans defend with 2 armour and 3 infantry Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 2 armour and 3 infantry in Belorussia, round 2 : 4/5 hits, 2.00 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia 2 artilleries owned by the Russians retreated to Russia Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians rolls : : 0.00 Russians : -0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from 36 Sea Zone to French Indo-China Thailand 1 armour, 2 artilleries and 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 fighters moved from 62 Sea Zone to Yakut S.S.R. 1 artillery moved from Manchuria to 62 Sea Zone 1 artillery moved from Buryatia S.S.R. to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 artilleries moved from 36 Sea Zone to French Indo-China Thailand Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 2 artilleries, 4 fighters and 2 infantry British defend with 2 armour, 2 artilleries and 1 infantry Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in French Indo-China Thailand, round 2 : 3/8 hits, 3.33 expected hits British roll dice for 2 armour, 2 artilleries and 1 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand Japanese roll dice for 2 artilleries and 4 fighters in French Indo-China Thailand, round 3 : 4/6 hits, 2.67 expected hits British roll dice for 2 armour in French Indo-China Thailand, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 2 armour, 2 artilleries and 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Russians defend with 8 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Yakut S.S.R., round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 8 infantry in Yakut S.S.R., round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 armour, 2 artilleries and 2 fighters in Yakut S.S.R., round 3 : 2/5 hits, 2.17 expected hits Russians roll dice for 5 infantry in Yakut S.S.R., round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 armour, 2 artilleries and 2 fighters in Yakut S.S.R., round 4 : 3/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Yakut S.S.R., round 4 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 8 infantry Non Combat Move - Japanese 2 fighters moved from Yakut S.S.R. to 62 Sea Zone 1 armour and 1 infantry moved from Manchuria to Suiyuan 2 transports moved from 36 Sea Zone to 62 Sea Zone 2 fighters moved from French Indo-China Thailand to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 62 Sea Zone 2 fighters moved from French Indo-China Thailand to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 58 Sea Zone 1 submarine moved from 62 Sea Zone to 59 Sea Zone 4 infantry moved from Japan to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Manchuria Place Units - Japanese 1 destroyer and 1 submarine placed in 62 Sea Zone 1 armour placed in Manchuria 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
British : 0.00 Japanese rolls : : 1.00 Russians : -1.33 Japanese : 1.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British roll 6,6 and gets 2 hits British removing all Technology Tokens after successful research. British discover Shipyards Activate Technology - British British activating Shipyards Purchase Units - British British buy 3 armour, 1 artillery, 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Norway 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 2 armour moved from India to French Indo-China Thailand 1 artillery moved from India to Burma 1 armour moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 armour moved from Hupeh to Ningxia 1 artillery and 3 infantry moved from Persia to Caucasus 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 6 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports Germans defend with 1 destroyer and 2 submarines British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 6 Sea Zone British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 6 Sea Zone British win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer and 2 submarines Battle in Norway Battle in French Indo-China Thailand British attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 2 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo-China Thailand British win, taking Norway from Germans, taking French Indo-China Thailand from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Place Units - British 1 battleship and 1 destroyer placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Egypt Turn Complete - British British collect 44 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -1.33 Japanese : -0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from Balkans to Bulgaria Romania Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,6,4,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 57 Sea Zone to 62 Sea Zone 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 56 Sea Zone to 58 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 64 Sea Zone 1 infantry moved from Alaska to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Egypt to Persia 1 artillery and 2 infantry moved from Libya to Egypt Combat - Americans Battle in 62 Sea Zone Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 fighters in 62 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 fighters in 62 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 62 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 battleship in 62 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 62 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 62 Sea Zone Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -12 Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Battle in 58 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 58 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 59 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 59 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine 1 fighter owned by the Japanese forced to land in Manchuria Non Combat Move - Americans 1 armour moved from Western United States to Alaska Combat Move - Chinese 1 infantry moved from Sikang to Hupeh 1 fighter moved from Sikang to Ningxia Non Combat Move - Chinese Place Units - Americans 2 destroyers placed in 56 Sea Zone 1 transport placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 artillery and 1 fighter placed in Western United States Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 1.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 fighters and 8 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Archangel to Russia 2 armour and 2 infantry moved from Belorussia to Russia 2 artilleries and 1 infantry moved from Eastern Ukraine to Russia 2 fighters moved from Ukraine to Russia 1 bomber moved from Germany to Russia 1 fighter moved from France to Russia Combat - Germans Battle in Russia Germans attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory and 6 infantry AA fire in Russia : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Russia, round 2 : 3/11 hits, 4.67 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 6 infantry in Russia, round 2 : 2/11 hits, 4.17 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Russia, round 3 : 5/9 hits, 4.33 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in Russia, round 3 : 3/8 hits, 3.17 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Russia Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 fighters in Russia, round 4 : 4/6 hits, 3.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 fighter in Russia, round 4 : 2/3 hits, 1.50 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 17PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour, 2 artilleries, 1 fighter and 4 infantry Casualties for Russians: 1 armour, 3 artilleries and 6 infantry Casualties for British: 1 fighter Non Combat Move - Germans 2 fighters moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 1 armour moved from Germany to East Poland 1 artillery and 4 infantry moved from Poland to East Poland 1 artillery moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 7 infantry moved from Germany to Poland Place Units - Germans 2 fighters and 8 infantry placed in Germany 2 armour placed in Karelia S.S.R. Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 infantry EDIT: Adding units owned by Germans to Eastern Ukraine: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 43 PUs; end with 61 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -0.33 Russians : -1.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Combat Move - Russians 4 infantry moved from Caucasus to Russia 1 artillery moved from Ningxia to Suiyuan Combat - Russians Battle in Russia Russians attack with 4 infantry Germans defend with 1 aaGun, 1 armour and 1 factory Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 4 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Suiyuan Russians attack with 1 artillery Japanese defend with 1 armour and 1 infantry Russians roll dice for 1 artillery in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Russians lost in Suiyuan Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Non Combat Move - Russians Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 0.00 Japanese : 0.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Manchuria to 63 Sea Zone 1 armour and 1 artillery moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Evenki National Okrug to Novosibirsk Japanese take Novosibirsk from Russians 2 fighters moved from 36 Sea Zone to Ningxia 1 armour and 1 infantry moved from Suiyuan to Ningxia 1 armour moved from Manchuria to Ningxia 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 artilleries moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East Combat - Japanese Battle in 63 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 63 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Ningxia Japanese attack with 2 armour, 2 fighters and 1 infantry British defend with 1 armour; Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 2 fighters and 1 infantry in Ningxia, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Ningxia, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 armour owned by the British lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 armour and 2 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Casualties for Chinese: 1 fighter and 2 infantry Non Combat Move - Japanese 1 carrier and 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 destroyer moved from 58 Sea Zone to 63 Sea Zone 1 fighter moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from Ningxia to Manchuria 2 infantry moved from Manchuria to Kiangsu 2 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 destroyer and 1 submarine placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Chinese : -0.83 Russians : 1.33 Japanese : 2.50 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 factory, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 3 artilleries and 3 infantry moved from Norway to 6 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone 1 artillery and 2 fighters moved from 4 Sea Zone to Finland 2 artilleries and 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from 4 Sea Zone to Finland 1 fighter moved from Caucasus to Karelia S.S.R. 1 infantry moved from Trans-Jordan to Persia 2 armour moved from Egypt to Persia 1 infantry moved from French Indo-China Thailand to Fukien Chinese take Fukien from Japanese 1 armour moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from Kwangtung to Fukien 1 armour moved from French Indo-China Thailand to Hupeh 1 artillery moved from Burma to Yunnan 1 artillery moved from French Indo-China Thailand to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Eastern Ukraine British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine British win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 aaGun, 2 armour and 1 factory AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 2 armour Battle in Finland British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland British roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Finland to Norway 1 fighter moved from Finland to 4 Sea Zone 1 fighter moved from Karelia S.S.R. to 4 Sea Zone Place Units - British 1 factory placed in Norway 1 submarine placed in 35 Sea Zone 1 armour and 1 infantry placed in India 2 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.17 AA fire in Karelia S.S.R. : : -0.17 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to Balkans 1 infantry moved from France to Germany 1 infantry moved from France to Germany Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from Persia to Caucasus 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 destroyer and 1 submarine moved from 59 Sea Zone to 63 Sea Zone Combat - Americans Battle in 63 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 2 transports Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 63 Sea Zone 2 transports owned by the Japanese lost in 63 Sea Zone Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 2 artilleries and 1 infantry moved from Western United States to 56 Sea Zone 2 artilleries, 2 destroyers, 1 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 2 artilleries and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Combat Move - Chinese 1 infantry moved from Hupeh to Fukien Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier and 1 destroyer placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 bomber placed in Western United States Place Units - Chinese 2 infantry placed in Fukien Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 Americans : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans roll 6,5 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 2 armour, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 2 infantry moved from East Poland to Eastern Ukraine 1 armour moved from East Poland to Karelia S.S.R. 1 bomber and 2 fighters moved from Belorussia to Karelia S.S.R. 1 artillery and 1 infantry moved from Ukraine to Caucasus 1 fighter moved from Germany to Caucasus 1 fighter moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 armour, 1 bomber and 3 fighters British defend with 2 artilleries and 1 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Karelia S.S.R. : 0/4 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 2 : 3/5 hits, 3.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 fighter Casualties for British: 2 artilleries and 1 infantry Battle in Eastern Ukraine Germans attack with 1 artillery and 2 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Ukraine Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Eastern Ukraine, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Eastern Ukraine, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry; Americans defend with 1 armour; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Caucasus 1 artillery owned by the Germans retreated to Ukraine Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -13 Casualties for Germans: 1 fighter and 1 infantry Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to Belorussia 1 bomber moved from Karelia S.S.R. to Belorussia 2 infantry moved from East Poland to Belorussia 2 infantry moved from Poland to Baltic States 5 infantry moved from Poland to East Poland 2 infantry moved from Germany to France 5 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland Place Units - Germans 2 destroyers, 2 submarines and 1 transport placed in 5 Sea Zone 2 armour, 1 bomber, 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -1.33 AA fire in Karelia S.S.R. : : -0.67 Russians : -1.33 AA fire in Caucasus : : 0.83 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Archangel Russians take Archangel from Germans 2 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Eastern Ukraine Russians attack with 2 infantry Germans defend with 1 artillery Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians Place Units - Russians 1 armour placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 armour moved from Chinghai to Kazakh S.S.R. 1 armour moved from Ningxia to Kazakh S.S.R. 1 artillery moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 armour moved from Novosibirsk to Kazakh S.S.R. 2 infantry moved from Suiyuan to Hupeh 2 infantry moved from Kiangsu to Hupeh 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Manchuria to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung Japanese take Kwangtung from British 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand Japanese take French Indo-China Thailand from British 2 fighters moved from Manchuria to 53 Sea Zone 1 fighter moved from 62 Sea Zone to 53 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone Combat - Japanese Battle in 63 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 63 Sea Zone 1 submarine owned by the Japanese retreated to 62 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Kazakh S.S.R. Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Kazakh S.S.R., round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Hupeh Japanese attack with 4 infantry British defend with 1 armour Japanese roll dice for 4 infantry in Hupeh, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 armour in Hupeh, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hupeh Japanese win, taking Hupeh from Chinese with 3 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in 53 Sea Zone Japanese attack with 3 fighters Americans defend with 2 destroyers and 2 transports Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 2 destroyers and 2 transports in 53 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 53 Sea Zone 1 transport owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 2 destroyers and 2 transports Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 59 Sea Zone 1 battleship moved from 62 Sea Zone to 59 Sea Zone 2 fighters moved from 53 Sea Zone to 59 Sea Zone 1 fighter moved from 53 Sea Zone to Wake Island 2 artilleries moved from Soviet Far East to Buryatia S.S.R. 2 infantry moved from Manchuria to Kiangsu Place Units - Japanese 1 destroyer and 1 submarine placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : -0.17 Chinese : 0.50 Russians : 0.67 Japanese : 1.50 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - British British spend 5 on tech rolls British roll 1,4 and gets 0 hits Purchase Units - British British buy 2 armour, 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 artillery moved from Finland to Karelia S.S.R. 3 transports moved from 4 Sea Zone to 3 Sea Zone 5 infantry moved from United Kingdom to 3 Sea Zone 5 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 2 armour moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 armour and 1 infantry moved from Fukien to Kwangtung 1 armour moved from Yunnan to Kwangtung 2 artilleries moved from Yunnan to Hupeh 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 armour moved from India to Kazakh S.S.R. 1 infantry moved from India to Burma 2 infantry moved from Egypt to Trans-Jordan 5 infantry moved from 4 Sea Zone to Karelia S.S.R. 2 fighters moved from 4 Sea Zone to 5 Sea Zone 1 fighter moved from Norway to 5 Sea Zone Combat - British Battle in 36 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hupeh British attack with 2 artilleries Japanese defend with 3 infantry British roll dice for 2 artilleries in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Hupeh British roll dice for 2 artilleries in Hupeh, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 artilleries in Hupeh, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Hupeh British roll dice for 1 artillery in Hupeh, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hupeh, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Hupeh Japanese win with 2 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries Battle in Karelia S.S.R. British attack with 1 artillery and 5 infantry Germans defend with 1 aaGun, 1 armour and 1 factory British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Kazakh S.S.R. British attack with 3 armour and 1 infantry Japanese defend with 2 armour British roll dice for 3 armour and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour in Kazakh S.S.R., round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour Battle in 5 Sea Zone British attack with 3 fighters Germans defend with 2 destroyers, 2 submarines and 1 transport 2 submarines owned by the Germans Submerged British roll dice for 3 fighters in 5 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the British lost in 5 Sea Zone British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 destroyers and 1 transport in 5 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 3 fighters Casualties for Germans: 1 destroyer Battle in Kwangtung British attack with 2 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 2 armour and 1 infantry in Kwangtung, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung British roll dice for 2 armour in Kwangtung, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the British lost in Kwangtung British roll dice for 1 armour in Kwangtung, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 2/2 hits, 0.67 expected hits 1 armour owned by the British lost in Kwangtung Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13 Casualties for British: 2 armour and 1 infantry Battle in French Indo-China Thailand British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo-China Thailand British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 1 armour, 1 artillery and 1 infantry placed in Norway 1 submarine placed in 35 Sea Zone 1 armour and 1 infantry placed in India 1 artillery and 1 infantry placed in Egypt 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 2.17 British : -7.67 Japanese : 0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 3 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Germany to Poland 1 infantry moved from Balkans to Bulgaria Romania 3 infantry moved from Italy to Balkans 1 fighter moved from Italy to Ukraine Combat - Italians Battle in 12 Sea Zone Italians attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - AmericansCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 fighter moved from Hawaiian Islands to 59 Sea Zone 1 destroyer and 1 fighter moved from 56 Sea Zone to 59 Sea Zone 1 bomber moved from Western United States to 59 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 59 Sea Zone 1 carrier moved from 56 Sea Zone to 59 Sea Zone 1 armour moved from Caucasus to Russia 1 artillery and 2 infantry moved from Trans-Jordan to Persia 1 artillery and 1 infantry moved from Morocco Algeria to Libya Combat - Americans Battle in 59 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 2 fighters Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 59 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits Japanese roll dice for 2 fighters in 59 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 59 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 59 Sea Zone Americans roll dice for 1 submarine in 59 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 battleship owned by the Japanese lost in 59 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 59 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 fighter in 59 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 59 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 36 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Non Combat Move - Americans 1 bomber moved from 59 Sea Zone to Hawaiian Islands Combat Move - Chinese 3 infantry moved from Fukien to Yunnan Non Combat Move - Chinese Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 submarine placed in 56 Sea Zone 1 bomber and 1 fighter placed in Western United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : -1.00 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway 1 bomber moved from Germany to Norway 2 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. 1 bomber moved from Belorussia to Norway 2 submarines moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from East Poland to Eastern Ukraine 1 artillery moved from Ukraine to Eastern Ukraine Combat - Germans Battle in 6 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 1 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Norway Germans attack with 2 bombers and 2 infantry British defend with 1 armour, 1 artillery, 1 factory and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Norway, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 2 bombers and 1 infantry in Norway, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway British win with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry 2 bombers owned by the Germans retreated Battle in Karelia S.S.R. Germans attack with 2 fighters and 4 infantry British defend with 1 artillery and 4 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Germans roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. retreated to Karelia S.S.R. Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 4 infantry Casualties for British: 2 infantry Battle in Eastern Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 2 infantry moved from East Poland to Ukraine 3 infantry moved from Poland to Baltic States 4 infantry moved from Poland to East Poland 2 armour moved from Germany to East Poland 1 infantry moved from Germany to Poland 2 bombers moved from Norway to East Poland 2 fighters moved from Karelia S.S.R. to East Poland 1 fighter moved from Germany to East Poland 1 destroyer moved from 5 Sea Zone to 3 Sea Zone Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 36 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 0.33 AA fire in Karelia S.S.R. : : -0.33 Germans rolls : : 0.00 Russians : 1.67





