sent a chat so we don’t clutter up this thread
TT Wizcats Allies +16 vs The Rum and the Fury BM3
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 4 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma 1 bomber moved from Queensland to Burma 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Wake Island to Iwo Jima Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 artilleries, 1 destroyer, 13 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Smolensk to Russia 4 infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Rostov to Kazakhstan 2 mech_infantrys moved from Rostov to Volgograd 13 armour, 5 artilleries and 26 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Bulgaria to Albania 1 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Caucasus to Greece 2 bombers moved from Belarus to Albania 2 infantry moved from Northern Italy to Southern France 2 bombers moved from Caucasus to Southern France 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 5 armour moved from Belarus to Tambov 9 bombers moved from Belarus to Russia 1 infantry moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia Combat - Germans Battle in Greece Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 18 armour, 5 artilleries and 26 mech_infantrys Russians defend with 3 infantry Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 16/49 hits, 15.83 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 18 armour, 5 artilleries and 26 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 2 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 9 bombers and 6 infantry Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 9 bombers and 6 infantry in Russia, round 2 : 8/15 hits, 7.00 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 2/10 hits, 3.33 expected hits 8 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 9 bombers and 4 infantry in Russia, round 3 : 9/13 hits, 6.67 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 bombers and 4 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 2 infantry Casualties for Russians: 10 infantry Battle in Albania Germans attack with 2 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Albania, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Albania Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 6 infantry and 5 mech_infantrys moved from West India to India 8 fighters and 1 tactical_bomber moved from Caucasus to India 1 aaGun moved from Bryansk to Russia 2 tactical_bombers moved from Volgograd to Rostov 2 fighters moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 2 aaGuns moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov 1 fighter moved from Belarus to Western Germany 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from Novgorod to 113 Sea Zone 1 tactical_bomber moved from Novgorod to Western Germany 6 artilleries and 22 infantry moved from Northern Italy to France 9 bombers moved from Russia to Novgorod 1 submarine moved from 124 Sea Zone to 122 Sea Zone 3 artilleries and 1 infantry moved from Belarus to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 6 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Albania to Southern Italy 2 bombers moved from Southern France to France 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 8 mech_infantrys moved from Southern Italy to Western Germany Place Units - Germans 1 aaGun and 2 infantry placed in India 3 infantry placed in West India 3 infantry placed in Caucasus 3 mech_infantrys placed in Novgorod 3 artilleries placed in France 1 destroyer and 1 submarine placed in 113 Sea Zone 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Yugoslavia: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4,1,3,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,2,6,6 Germans collect 55 PUs (13 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 4.50 British : -0.33 Americans : 0.00 Russians : -3.00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 armour moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits 20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits 6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits 3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits 4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Amur to Manchuria 5 fighters and 1 tactical_bomber moved from Tambov to Kansu 4 aaGuns moved from Samara to Novosibirsk 2 infantry moved from Hopei to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 2,00 Russians : 3,00
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@Karl7 @Gargantua Please wait before doing turn, I just want Wizmark advice where to put the USSR planes in NCM.
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 armour moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits 20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits 6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits 3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits 4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Amur to Manchuria 5 fighters and 1 tactical_bomber moved from Tambov to Kansu 4 aaGuns moved from Samara to Novosibirsk 2 infantry moved from Hopei to Shensi Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Hopei: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,00 Russians : 3,00
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@Gargantua Please use second file posted.
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@Gargantua what’s happening with Japan? :scream:
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Apologies just saw this now! been a busy few days. I’ll get it out as soon as able.
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My ally and I are debating our options. (Including Surrender!) Will advise by day end or post the move.
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@Gargantua No probs :+1
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@Gargantua :+1:
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My ally is ghosting me! I have sent carrier pigeons to find him.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Jehol to Manchuria 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Kwangtung to 38 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Kwangtung Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 38 Sea Zone Japanese attack with 1 bomber ANZAC defend with 3 transports 3 transports owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in Manchuria Japanese attack with 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber ANZAC defend with 2 infantry; Russians defend with 2 aaGuns and 16 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/21 hits, 7.33 expected hits Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 7/18 hits, 6.00 expected hits 7 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 infantry owned by the ANZAC and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 9 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 8/14 hits, 6.17 expected hits Chinese roll dice for 13 infantry in Manchuria, round 3 : 4/13 hits, 4.33 expected hits 3 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria retreated to Manchuria Chinese win with 5 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery and 10 infantry Casualties for ANZAC: 2 infantry Casualties for Russians: 2 aaGuns and 11 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry; Chinese defend with 1 airfield Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Kwangtung 5 carriers, 4 destroyers and 4 submarines moved from 6 Sea Zone to 20 Sea Zone 9 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone 1 aaGun moved from Kwangtung to Kwangsi 1 bomber moved from 38 Sea Zone to India Place Units - Japanese 1 transport placed in 20 Sea Zone 2 bombers placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Japanese collect 6 PUs (14 lost to blockades); end with 6 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67 AA fire in Manchuria : : -1.00 Japanese : 2.67
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@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3About damn time you “benefit” from your own insane luck. lol.
Greatest convoy roll ever made.
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@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3About damn time you “benefit” from your own insane luck. lol.
Greatest convoy roll ever made.
They’ve been rolling max convoys all game!
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@Gargantua The one time we needed all 6’s :face_with_rolling_eyes:
Just as a check and make sure you do know that taking (and holding hopefully!) Tokyo for the allies means that Karl’s Germans need all the European VCs to win? Youve got to get cairo AND London…
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Is that some additional BM rule I was not aware of??
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Thanks for asking Wiz
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@Gargantua yep in the revisions in the notes…
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@Gargantua Should have kept quiet…SovCat wont be happy with me! :joy:
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