Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 armour moved from Egypt to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in French Equatorial Africa, round 2 : 1/2 hits, 1.17 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from French Equatorial Africa to Egypt
3 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tunisia to Algeria
2 fighters moved from Tobruk to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 99 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 aaGun moved from Romania to Bessarabia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.50
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
Combat - French
Battle in 82 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 82 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 82 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 82 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
French regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 armour and 2 mech_infantrys moved from Germany to Baltic States
1 artillery and 2 infantry moved from Algeria to Morocco
1 bomber moved from Egypt to Morocco
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Egypt to Persia
1 tactical_bomber moved from Western Germany to Belarus
1 mech_infantry moved from Poland to Belarus
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
13 armour, 5 artilleries, 22 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Romania to Western Ukraine
Combat - Germans
Battle in Morocco
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 infantry and 1 marine
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 marine in Morocco, round 3 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 marine owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 marine
Battle in Persia
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Persia, round 2 : 3/3 hits, 1.83 expected hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Persia
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 armour
Battle in Western Ukraine
Germans attack with 16 armour, 5 artilleries, 22 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 5 artilleries, 22 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 13/51 hits, 15.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 16 armour, 5 artilleries, 21 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour and 2 mech_infantrys in Baltic States, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Morocco to Algeria
1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Greece to Western Germany
2 infantry moved from 99 Sea Zone to Syria
8 infantry moved from Vyborg to Novgorod
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 bomber and 1 tactical_bomber moved from Persia to Iraq
1 artillery moved from Western Germany to France
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.33
Germans regular : -2.50
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 tactical_bomber
Russians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 tactical_bomber in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Bryansk to Kansu
6 infantry moved from Timguska to Kansu
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 artillery and 8 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Buryatia to Amur
2 infantry moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 tactical_bomber
Russians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 tactical_bomber in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Bryansk to Kansu
6 infantry moved from Timguska to Kansu
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 artillery and 8 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Buryatia to Amur
2 infantry moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber
EDIT: Adding units owned by Russians to Kansu: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : 0.33
Hey @Odonis, pls use the second file - thought I had moved my tac but apparently didn’t. Thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 fighters moved from Japan to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Guam
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win, taking Guam from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 2 fighters in Amur, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter in Amur, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 artillery and 3 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 marine moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Jehol
1 fighter moved from Amur to Manchuria
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 tactical_bomber moved from Yunnan to Manchuria
1 bomber moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour, 1 marine and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -3.00
UK_Pacific regular : 0.67
ANZAC regular : -0.67
Russians regular : 0.33
@Odonis It’s a tricky situation for sure. I did declare war in order to move into China, but I didn’t attack you, so Mongolia was still a pro-Russia neutral when you attacked Amur.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from Wake Island to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Queensland to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to New Guinea
Place Units - Americans
2 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 bomber, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 fighter moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
Combat - British
Battle in French Equatorial Africa
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in French Equatorial Africa, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 fighter moved from French Equatorial Africa to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Gibraltar to Morocco
1 fighter moved from United Kingdom to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 aaGuns, 4 artilleries, 16 infantry and 1 tactical_bomber moved from India to Burma
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -0.17
Italians regular : 0.50
Japanese regular : 0.33
Germans regular : -1.00
British regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Egypt to French Equatorial Africa
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 marine moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Egypt to Belgian Congo
Combat - Italians
Combat Hit Differential Summary :
@Odonis sorry for the delay. no scranble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Egypt to French Equatorial Africa
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 marine moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Egypt to Belgian Congo
Combat - Italians
Battle in Eastern Persia
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win, taking Eastern Persia from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in 72 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 72 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 72 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 72 Sea Zone
1 transport owned by the British lost in 72 Sea Zone
Italians win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Belgian Congo
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Madagascar
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 infantry in French Equatorial Africa, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Madagascar from British, taking French Equatorial Africa from British with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tanganyika Territory
Italians attack with 1 marine and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 marine and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.50 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Eastern Poland
2 fighters moved from 92 Sea Zone to Tunisia
1 artillery moved from Algeria to Tunisia
1 bomber moved from 92 Sea Zone to Tunisia
2 infantry moved from Iraq to Persia
Place Units - Italians
1 factory_minor placed in Iraq
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern Italy
2 mech_infantrys placed in Egypt
Italians undo move 3.
1 artillery placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.00
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to Belarus
16 armour, 5 artilleries, 21 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
2 submarines moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 16 armour, 5 artilleries, 21 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 16 armour, 5 artilleries, 21 infantry and 8 mech_infantrys in Ukraine, round 2 : 19/50 hits, 15.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 16 armour, 5 artilleries, 21 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
6 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Novgorod
2 aaGuns moved from Western Ukraine to Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
6 armour and 1 mech_infantry moved from Baltic States to Archangel
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from France to Western Germany
1 aaGun moved from Germany to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
1 bomber and 1 tactical_bomber moved from Iraq to Southern Italy
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Syria to Iraq
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
1 artillery and 2 mech_infantrys placed in France
2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
5 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
6 infantry moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
5 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kansu to Russia
1 tactical_bomber moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Combat Hit Differential Summary :