Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
Starting a new game
Test summary from TripleA, engine version: 1.9, time: 1:56:16 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from British
1 artillery moved from Bulgaria Romania to Ukraine
3 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to East Poland
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Germany to 5 Sea Zone
1 armour moved from Poland to Baltic States
1 armour moved from Poland to East Poland
1 armour moved from Czechoslovakia Hungary to East Poland
1 armour moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Czechoslovakia Hungary to East Poland
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone
Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Baltic States, round 3 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in East Poland
Germans attack with 4 armour and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour and 1 infantry in East Poland, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Morocco Algeria to Libya
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
Place Units - Germans
1 carrier placed in 5 Sea Zone
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -3.33
British : -0.67
Russians : -1.00
@Karl7 You’re up!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Eastern Ukraine to Ukraine
4 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 5 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Caucasus
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery and 3 infantry moved from Russia to Caucasus
2 infantry moved from Novosibirsk to Russia
1 artillery moved from Karelia S.S.R. to Archangel
1 infantry moved from Belorussia to Eastern Ukraine
1 aaGun moved from Karelia S.S.R. to Archangel
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Evenki National Okrug to Novosibirsk
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Belorussia to Russia
1 infantry moved from Karelia S.S.R. to Belorussia
4 infantry moved from Karelia S.S.R. to Archangel
Place Units - Russians
2 artilleries and 1 infantry placed in Caucasus
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Yunnan
2 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Suiyuan, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 53 Sea Zone to Caroline Islands
Place Units - Japanese
2 transports placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 0.33
Americans : -0.33
Chinese : -1.33
Japanese : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to 13 Sea Zone
1 destroyer moved from 41 Sea Zone to 48 Sea Zone
1 fighter moved from India to 38 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 13 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from 13 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to 8 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Eastern Canada
1 aaGun, 1 artillery and 3 infantry moved from India to Persia
1 fighter moved from 38 Sea Zone to Australia
3 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
1 factory placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Italy to Libya
1 artillery moved from Italy to Balkans
1 armour moved from Italy to Bulgaria Romania
1 armour moved from Balkans to East Poland
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 bomber and 1 fighter moved from Western United States to 53 Sea Zone
1 bomber moved from Eastern United States to 53 Sea Zone
Combat - Americans
Battle in 53 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 53 Sea Zone
Americans roll dice for 2 bombers and 3 fighters in 53 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Japanese lost in 53 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - Americans
2 bombers and 3 fighters moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Central United States to Eastern United States
Combat Move - Chinese
1 infantry moved from Fukien to Yunnan
1 infantry moved from Hupeh to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 56 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Eastern United States
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -2.17
Chinese : 0.67
Japanese : -2.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 artillery moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Baltic States to Belorussia
1 artillery moved from Baltic States to Belorussia
1 fighter moved from 5 Sea Zone to Belorussia
2 infantry moved from Norway to Finland
1 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 bomber moved from Norway to Eastern Ukraine
1 fighter moved from Norway to 5 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 armour moved from Morocco Algeria to Libya
1 infantry moved from Morocco Algeria to Libya
1 fighter moved from Morocco Algeria to Libya
4 armour moved from East Poland to Karelia S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Ukraine to Poland
1 fighter moved from Belorussia to Bulgaria Romania
Place Units - Germans
1 fighter and 1 submarine placed in 5 Sea Zone
1 bomber and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Ukraine
2 infantry moved from Russia to Belorussia
1 infantry moved from Caucasus to Ukraine
1 armour, 2 artilleries and 7 infantry moved from Caucasus to Eastern Ukraine
1 fighter moved from Russia to Belorussia
1 submarine moved from 6 Sea Zone to 12 Sea Zone
4 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 armour, 2 artilleries and 11 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Eastern Ukraine, round 2 : 4/14 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 infantry moved from Novosibirsk to Russia
1 aaGun, 1 artillery and 6 infantry moved from Archangel to Russia
Place Units - Russians
4 infantry placed in Caucasus
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Ukraine
2 infantry moved from Russia to Belorussia
1 infantry moved from Caucasus to Ukraine
1 armour, 2 artilleries and 7 infantry moved from Caucasus to Eastern Ukraine
1 fighter moved from Russia to Belorussia
1 submarine moved from 6 Sea Zone to 12 Sea Zone
4 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 armour, 2 artilleries and 11 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Eastern Ukraine, round 2 : 4/14 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 infantry moved from Novosibirsk to Russia
1 aaGun, 1 artillery and 6 infantry moved from Archangel to Russia
Place Units - Russians
4 infantry placed in Caucasus
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Eastern Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Suiyuan to Hupeh
Japanese take Hupeh from Chinese
1 infantry moved from Kiangsu to Fukien
Japanese take Fukien from Chinese
1 artillery and 2 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
3 infantry and 2 transports moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
4 infantry and 2 transports moved from 60 Sea Zone to 50 Sea Zone
4 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
2 fighters moved from French Indo-China Thailand to Kwangtung
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 62 Sea Zone to Philippine Islands
1 carrier moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from Caroline Islands to French Indo-China Thailand
Combat - Japanese
Battle in Philippine Islands
Japanese attack with 2 fighters and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kwangtung to French Indo-China Thailand
2 fighters moved from Philippine Islands to 50 Sea Zone
Place Units - Japanese
1 factory placed in Manchuria
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : -0.67
Japanese : -1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
2 fighters moved from 12 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Persia to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in Gibraltar
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Gibraltar
British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 aaGun moved from Persia to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Trans-Jordan
2 fighters moved from Gibraltar to 12 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
1 infantry moved from Australia to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
1 fighter moved from Australia to Hawaiian Islands
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 armour placed in Egypt
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.17
Italians : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from East Poland to Karelia S.S.R.
1 artillery and 1 infantry moved from Balkans to Italy
2 infantry moved from Libya to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Italy
1 fighter moved from Libya to 14 Sea Zone
1 fighter moved from Italy to 14 Sea Zone
1 armour moved from Bulgaria Romania to Poland
Non Combat Move - Italians
Place Units - Italians
1 carrier placed in 14 Sea Zone
1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
2 bombers moved from Hawaiian Islands to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 62 Sea Zone to Stanovoj Chrebet
2 submarines moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Combat Move - Chinese
2 infantry moved from Yunnan to Hupeh
2 infantry moved from Sikang to Ningxia
Combat - Chinese
Battle in Ningxia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ningxia
Chinese win, taking Ningxia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hupeh
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hupeh, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
2 carriers and 1 transport placed in 56 Sea Zone
2 fighters placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 50 PUs; 0 techTokens;
Germans buy 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Libya to Morocco Algeria
1 artillery moved from Libya to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
2 fighters moved from Libya to Morocco Algeria
1 bomber moved from Germany to Morocco Algeria
1 bomber moved from Poland to Morocco Algeria
2 fighters moved from 5 Sea Zone to Belorussia
1 infantry moved from Poland to East Poland
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from France to Poland
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to Poland
1 fighter moved from Bulgaria Romania to Belorussia
1 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Germany to Poland
Combat - Germans
Battle in Belorussia
Germans attack with 3 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Belorussia, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Morocco Algeria
Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 infantry
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 5/7 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 1 armour, 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Germans
2 fighters moved from Morocco Algeria to France
2 bombers moved from Morocco Algeria to France
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from Belorussia to Poland
Place Units - Germans
1 aaGun and 1 infantry placed in Karelia S.S.R.
1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.50
Americans : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
3 infantry moved from Stanovoj Chrebet to Soviet Far East
1 infantry moved from Stanovoj Chrebet to Soviet Far East
1 artillery and 3 infantry moved from Russia to Belorussia
2 infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Soviet Far East, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Soviet Far East, round 4 : 3/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 artillery moved from Russia to Eastern Ukraine
2 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Russia to Eastern Ukraine
Place Units - Russians
4 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 2.83
Japanese : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Fukien to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 2 fighters and 3 infantry moved from 33 Sea Zone to Rhodesia
4 infantry moved from Philippine Islands to 50 Sea Zone
1 fighter moved from 50 Sea Zone to 48 Sea Zone
1 fighter moved from 50 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from French Indo-China Thailand to Yunnan
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kiangsu to Hupeh
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer
Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rhodesia
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Rhodesia, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Rhodesia to 33 Sea Zone
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from 48 Sea Zone to Borneo
1 fighter moved from French Indo-China Thailand to 62 Sea Zone
Place Units - Japanese
1 factory placed in India
1 armour and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.00
Chinese : -0.33
Russians : -0.33
Japanese : 2.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 fighter moved from Egypt to 14 Sea Zone
2 destroyers and 2 fighters moved from 12 Sea Zone to 14 Sea Zone
1 carrier moved from 12 Sea Zone to 14 Sea Zone
1 fighter moved from United Kingdom to 14 Sea Zone
2 bombers moved from United Kingdom to 14 Sea Zone
1 artillery and 3 infantry moved from Egypt to Libya
1 artillery and 3 infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 armour moved from Egypt to Persia
1 armour moved from Egypt to Persia
Combat - British
Battle in Persia
British attack with 4 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 4 armour, 1 artillery and 3 infantry in Persia, round 2 : 4/8 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Libya
British win, taking Libya from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 14 Sea Zone
British attack with 2 bombers, 1 carrier, 2 destroyers and 4 fighters
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
British roll dice for 2 bombers, 1 carrier, 2 destroyers and 4 fighters in 14 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 14 Sea Zone
British roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 transport owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 14 Sea Zone
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 35
Casualties for British: 1 carrier, 2 destroyers and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to British
EDIT: Turning off Edit Mode
2 bombers and 2 fighters moved from 14 Sea Zone to Egypt
1 aaGun moved from Trans-Jordan to Persia
1 transport moved from 12 Sea Zone to 2 Sea Zone
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Western Canada
Place Units - British
1 carrier placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
1 armour and 1 infantry placed in Egypt
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : 2.00
Italians : -0.00
Japanese : -0.33