G9 consta edit.tsvg forgot to move the AH out of consta
Argothair (Axis) vs. Karl7 (Allies+18) AA50
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Starting a new game
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:56:16 PM
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British 1 artillery moved from Bulgaria Romania to Ukraine 3 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to East Poland 3 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 artillery moved from Germany to 5 Sea Zone 1 armour moved from Poland to Baltic States 1 armour moved from Poland to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Baltic States Germans attack with 1 armour, 2 artilleries and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Baltic States, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 4 armour and 1 infantry Russians defend with 2 infantry Germans roll dice for 4 armour and 1 infantry in East Poland, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from Morocco Algeria to Libya 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to France Place Units - Germans 1 carrier placed in 5 Sea Zone 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -3.33 British : -0.67 Russians : -1.00
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@Karl7 You’re up!
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 5 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine 3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Caucasus Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Caucasus 1 artillery and 3 infantry moved from Russia to Caucasus 2 infantry moved from Novosibirsk to Russia 1 artillery moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Eastern Ukraine 1 aaGun moved from Karelia S.S.R. to Archangel 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Evenki National Okrug to Novosibirsk 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Belorussia to Russia 1 infantry moved from Karelia S.S.R. to Belorussia 4 infantry moved from Karelia S.S.R. to Archangel Place Units - Russians 2 artilleries and 1 infantry placed in Caucasus 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.67
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 infantry moved from French Indo-China Thailand to Burma 2 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 fighter moved from Formosa to Yunnan 1 fighter moved from Manchuria to Yunnan 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Suiyuan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuan Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Suiyuan, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 1 carrier moved from 57 Sea Zone to 62 Sea Zone 1 carrier moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 53 Sea Zone to Caroline Islands Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.33 Americans : -0.33 Chinese : -1.33 Japanese : 1.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 13 Sea Zone 1 destroyer moved from 41 Sea Zone to 48 Sea Zone 1 fighter moved from India to 38 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 13 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 13 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to 8 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 1 infantry moved from Western Canada to Eastern Canada 1 aaGun, 1 artillery and 3 infantry moved from India to Persia 1 fighter moved from 38 Sea Zone to Australia 3 infantry moved from Trans-Jordan to Egypt Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone 1 factory placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 fighter moved from Italy to Libya 1 artillery moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to East Poland Combat - Italians Non Combat Move - Italians Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 bomber and 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 53 Sea Zone Americans roll dice for 2 bombers and 3 fighters in 53 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Japanese lost in 53 Sea Zone Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 carrier and 1 destroyer Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 2 bombers and 3 fighters moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from Central United States to Eastern United States Combat Move - Chinese 1 infantry moved from Fukien to Yunnan 1 infantry moved from Hupeh to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 5 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 transport placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 56 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -2.17 Chinese : 0.67 Japanese : -2.67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 artillery moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Baltic States to Belorussia 1 artillery moved from Baltic States to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 2 infantry moved from Norway to Finland 1 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R. 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from Norway to Eastern Ukraine 1 fighter moved from Norway to 5 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to France 1 armour moved from Morocco Algeria to Libya 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to Libya 4 armour moved from East Poland to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Ukraine to Poland 1 fighter moved from Belorussia to Bulgaria Romania Place Units - Germans 1 fighter and 1 submarine placed in 5 Sea Zone 1 bomber and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Ukraine 1 armour, 2 artilleries and 7 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Russia to Belorussia 1 submarine moved from 6 Sea Zone to 12 Sea Zone 4 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour, 2 artilleries and 11 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Eastern Ukraine, round 2 : 4/14 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belorussia Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Caucasus 1 infantry moved from Novosibirsk to Russia 1 aaGun, 1 artillery and 6 infantry moved from Archangel to Russia Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.83
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Ukraine 1 armour, 2 artilleries and 7 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Russia to Belorussia 1 submarine moved from 6 Sea Zone to 12 Sea Zone 4 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour, 2 artilleries and 11 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Eastern Ukraine, round 2 : 4/14 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belorussia Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Caucasus 1 infantry moved from Novosibirsk to Russia 1 aaGun, 1 artillery and 6 infantry moved from Archangel to Russia Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Adding units owned by Russians to Eastern Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Suiyuan to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 artillery and 2 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 3 infantry and 2 transports moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 4 infantry and 2 transports moved from 60 Sea Zone to 50 Sea Zone 4 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Kwangtung 2 fighters moved from French Indo-China Thailand to Kwangtung 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 62 Sea Zone to Philippine Islands 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from Caroline Islands to French Indo-China Thailand Combat - Japanese Battle in Philippine Islands Japanese attack with 2 fighters and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Kwangtung to French Indo-China Thailand 2 fighters moved from Philippine Islands to 50 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 destroyer and 1 submarine placed in 62 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -0.67 Americans : -0.67 Japanese : -1.50
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar 2 fighters moved from 12 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Persia to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Gibraltar British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar British win, taking Gibraltar from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 aaGun moved from Persia to Trans-Jordan 1 fighter moved from Trans-Jordan to Egypt 1 armour moved from Egypt to Trans-Jordan 2 fighters moved from Gibraltar to 12 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom 1 infantry moved from Australia to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand 1 fighter moved from Australia to Hawaiian Islands 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 2 armour placed in Egypt 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.17 Italians : -0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from East Poland to Karelia S.S.R. 1 artillery and 1 infantry moved from Balkans to Italy 2 infantry moved from Libya to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Italy 1 fighter moved from Libya to 14 Sea Zone 1 fighter moved from Italy to 14 Sea Zone 1 armour moved from Bulgaria Romania to Poland Non Combat Move - Italians Place Units - Italians 1 carrier placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 bombers moved from Hawaiian Islands to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Stanovoj Chrebet 2 submarines moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat Move - Chinese 2 infantry moved from Yunnan to Hupeh 2 infantry moved from Sikang to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hupeh Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hupeh, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 2 carriers and 1 transport placed in 56 Sea Zone 2 fighters placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -1.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 50 PUs; 0 techTokens; Germans buy 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 2 fighters moved from Libya to Morocco Algeria 1 bomber moved from Germany to Morocco Algeria 1 bomber moved from Poland to Morocco Algeria 2 fighters moved from 5 Sea Zone to Belorussia 1 infantry moved from Poland to East Poland 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from France to Poland 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 fighter moved from Bulgaria Romania to Belorussia 1 infantry moved from Poland to Bulgaria Romania 1 infantry moved from Germany to Poland Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 3 infantry in Belorussia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Morocco Algeria Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 infantry Americans defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 1 armour, 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Germans 2 fighters moved from Morocco Algeria to France 2 bombers moved from Morocco Algeria to France 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Poland Place Units - Germans 1 aaGun and 1 infantry placed in Karelia S.S.R. 1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.50 Americans : -0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 3 infantry moved from Stanovoj Chrebet to Soviet Far East 1 infantry moved from Stanovoj Chrebet to Soviet Far East 1 artillery and 3 infantry moved from Russia to Belorussia 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Soviet Far East Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Soviet Far East, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Soviet Far East, round 4 : 3/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 artillery moved from Russia to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Russia to Eastern Ukraine Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : 2.83 Japanese : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 infantry moved from Fukien to Yunnan 1 armour moved from Kwangtung to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 artillery moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 infantry moved from India to Persia Japanese take Persia from British 1 infantry moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 artillery, 2 fighters and 3 infantry moved from 33 Sea Zone to Rhodesia 4 infantry moved from Philippine Islands to 50 Sea Zone 1 fighter moved from 50 Sea Zone to 48 Sea Zone 1 fighter moved from 50 Sea Zone to 48 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from French Indo-China Thailand to Yunnan 1 infantry moved from Kwangtung to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Kiangsu to Hupeh Combat - Japanese Battle in 48 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rhodesia Japanese attack with 1 artillery, 2 fighters and 3 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Rhodesia, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters moved from Rhodesia to 33 Sea Zone 1 fighter moved from Yunnan to India 1 fighter moved from Yunnan to India 1 fighter moved from 48 Sea Zone to Borneo 1 fighter moved from French Indo-China Thailand to 62 Sea Zone Place Units - Japanese 1 factory placed in India 1 armour and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Japan 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.00 Chinese : -0.33 Russians : -0.33 Japanese : 2.17
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Egypt to 14 Sea Zone 2 destroyers and 2 fighters moved from 12 Sea Zone to 14 Sea Zone 1 carrier moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from United Kingdom to 14 Sea Zone 2 bombers moved from United Kingdom to 14 Sea Zone 1 artillery and 3 infantry moved from Egypt to Libya 1 artillery and 3 infantry moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 2 armour moved from Egypt to Persia 1 armour moved from Egypt to Persia Combat - British Battle in Persia British attack with 4 armour, 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 4 armour, 1 artillery and 3 infantry in Persia, round 2 : 4/8 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Libya British win, taking Libya from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 14 Sea Zone British attack with 2 bombers, 1 carrier, 2 destroyers and 4 fighters Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport British roll dice for 2 bombers, 1 carrier, 2 destroyers and 4 fighters in 14 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits 2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 14 Sea Zone British roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 transport owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 14 Sea Zone British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 35 Casualties for British: 1 carrier, 2 destroyers and 2 fighters Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Caroline Islands from Japanese to British EDIT: Turning off Edit Mode 2 bombers and 2 fighters moved from 14 Sea Zone to Egypt 1 aaGun moved from Trans-Jordan to Persia 1 transport moved from 12 Sea Zone to 2 Sea Zone 1 infantry moved from New Zealand to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Western Canada Place Units - British 1 carrier placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 28 PUs; end with 29 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : 2.00 Italians : -0.00 Japanese : -0.33