TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters, 2 infantry and 1 mech_infantry moved from West India to India
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 marine moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in India
Americans attack with 5 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
Japanese roll AA dice in India : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 1/8 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 8/23 hits, 9.17 expected hits
1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 5 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in India
Japanese win with 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -55
Casualties for Americans: 5 fighters, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
2 fighters moved from Iraq to West India
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Tunisia to Algeria
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to New Zealand
1 artillery, 9 fighters and 1 tactical_bomber moved from Queensland to South Australia
1 carrier moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Germany to Western Ukraine
Place Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
3 armour placed in West India
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 6 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys moved from West India to India
Combat - British
Battle in India
British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys in India, round 2 : 5/24 hits, 6.00 expected hits
Japanese roll dice for 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 7/23 hits, 9.17 expected hits
5 infantry owned by the Japanese and 7 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 4 mech_infantrys in India, round 3 : 6/17 hits, 4.83 expected hits
Japanese roll dice for 1 armour, 4 fighters, 10 infantry and 3 mech_infantrys in India, round 3 : 3/18 hits, 7.50 expected hits
6 infantry owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 4 mech_infantrys in India, round 4 : 3/14 hits, 4.33 expected hits
Japanese roll dice for 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys in India, round 4 : 6/12 hits, 5.50 expected hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 3 fighters and 2 mech_infantrys in India, round 5 : 6/8 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 4 fighters, 1 infantry and 3 mech_infantrys in India, round 5 : 4/9 hits, 4.50 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in India
British roll dice for 1 armour and 3 fighters in India, round 6 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 3 fighters in India, round 6 : 0/3 hits, 2.00 expected hits
1 fighter owned by the Japanese lost in India
British roll dice for 1 armour and 3 fighters in India, round 7 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 fighters in India, round 7 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese, taking West India from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 27
Casualties for British: 2 artilleries, 1 fighter, 14 infantry and 4 mech_infantrys
Casualties for Japanese: 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys
Non Combat Move - British
2 fighters moved from India to 80 Sea Zone
3 mech_infantrys moved from Persia to West India
1 artillery and 2 infantry moved from Persia to Iraq
1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Libya to Alexandria
Place Units - British
1 marine placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -2.00
Japanese regular : -9.17
Japanese AA : -0.50
Germans AA : -0.33
British regular : 0.50
Savegame