L20 #5 trulpen (X) vs simon33 (A) P2V


  • Yes, 3 figs to Norway, and 1 fig, 1 tac to Vologda (although I think you might want to reconsider that, perhaps missing out on the land-scramble).

  • '19 '17 '16

    Ah yes, cancel the Vologda attack. This land scramble is still giving me issues. I wish you could still cycle through the scrambles like you could in TripleA 1.809

  • '19 '17 '16

    Perhaps my luck didn’t continue. only 3 hits but take the AA Gun?


  • If only 3 hits, then save the aa for now and just take 3 inf.

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Finland to Norway
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Germans scrambles 3 units out of 115 Sea Zone to defend against the attack in Norway
            Battle in Norway
                Russians attack with 2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 4 artilleries, 3 fighters and 10 infantry
                    Germans roll AA dice in Norway : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 3/19 hits, 6.33 expected hits
                    Germans roll dice for 1 aaGun, 4 artilleries, 3 fighters and 10 infantry in Norway, round 2 : 10/17 hits, 6.67 expected hits
                    9 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 3/9 hits, 3.83 expected hits
                    Germans roll dice for 1 aaGun, 4 artilleries, 3 fighters and 7 infantry in Norway, round 3 : 6/14 hits, 5.67 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Norway
                1 armour owned by the Russians retreated to Finland
                Germans win with 1 aaGun, 4 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is -41
                Casualties for Russians: 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
                Casualties for Germans: 6 infantry
            Moving scrambled unit from Norway to 115 Sea Zone
            Moving scrambled unit from Norway to 115 Sea Zone
            Moving scrambled unit from Norway to 115 Sea Zone
    
        Non Combat Move - Russians
            2 artilleries and 7 infantry moved from Russia to Samara
            2 infantry moved from Saratov to Samara
            4 infantry moved from Stalingrad to Samara
            3 infantry moved from Urals to Samara
            1 artillery, 2 fighters and 19 infantry moved from Bryansk to Russia
            2 aaGuns moved from Yaroslavl to Russia
            2 aaGuns, 1 artillery and 25 infantry moved from Yaroslavl to Gorky
            1 infantry moved from Southern Caucasus to Northwest Persia
            2 aaGuns and 13 infantry moved from Amur to Korea
            1 fighter and 1 tactical_bomber moved from Norway to Normandy Bordeaux
    
        Place Units - Russians
            3 infantry placed in Urals
            1 armour, 1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5
            Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : 3.67
    Russians regular : -4.17
    

    Savegame

  • '19 '17 '16

    @trulpen said in L20 #5 trulpen (X) vs simon33 (A) P2V:

    If only 3 hits, then save the aa for now and just take 3 inf.

    3 more hits, I assumed the same logic applied.


  • @simon33 said in L20 #5 trulpen (X) vs simon33 (A) P2V:

    @trulpen said in L20 #5 trulpen (X) vs simon33 (A) P2V:

    If only 3 hits, then save the aa for now and just take 3 inf.

    3 more hits, I assumed the same logic applied.

    Correct.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Inner Mongolia to Kansu
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in Siberia
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            1 aaGun, 1 artillery and 4 infantry moved from Inner Mongolia to Kansu
            1 infantry moved from Honan to Inner Mongolia
            1 infantry moved from Hopei to Honan
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Shan State to Yunnan
            1 aaGun, 2 artilleries and 4 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Szechwan
            1 artillery and 1 infantry moved from Hunan to Kweichow
            2 artilleries and 3 infantry moved from Szechwan to Yunnan
            1 armour and 1 mech_infantry moved from Szechwan to Yunnan
            1 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
            1 fighter and 1 tactical_bomber moved from French Indo China to Tsinghai
            1 tactical_bomber moved from Hopei to Yunnan
            2 bombers moved from French Indo China to Tsinghai
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            2 transports moved from 37 Sea Zone to 21 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 battleship, 2 destroyers and 1 marine moved from 46 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from Dutch New Guinea to 46 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from 38 Sea Zone to Malaya
            1 submarine moved from 42 Sea Zone to 76 Sea Zone
            1 submarine moved from 40 Sea Zone to 38 Sea Zone
            2 infantry moved from New Guinea to 47 Sea Zone
            1 marine moved from New Britain to 47 Sea Zone
            1 infantry moved from Solomon Islands to 55 Sea Zone
            1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 38 Sea Zone
            4 carriers, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 43 Sea Zone
            1 fighter moved from 47 Sea Zone to 21 Sea Zone
            3 fighters and 4 tactical_bombers moved from 47 Sea Zone to 43 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 fighter placed in 6 Sea Zone
            1 artillery and 5 infantry placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            3 artilleries placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Move is on the way?

  • '19 '17 '16

    autosaveAfterChineseCombatMove.tsvg

    Posting just because I’m sure that a Guerilla is supposed to form in Szechwan.

  • '19 '17 '16

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
    
  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 carrier, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Solomon Islands
            2 bombers moved from Eastern India to Szechwan
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 93 Sea Zone to Southern France
            1 fighter moved from 113 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Solomon Islands
            Battle in Szechwan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win, taking Solomon Islands from Japanese with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 marines and 2 submarines moved from 27 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
            2 fighters moved from New South Wales to Queensland
            2 bombers moved from Szechwan to Eastern India
            3 fighters moved from Southern France to Normandy Bordeaux
            2 transports moved from 113 Sea Zone to 105 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
            2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            3 fighters moved from Western United States to 27 Sea Zone
            2 carriers, 1 destroyer and 3 fighters moved from 27 Sea Zone to 31 Sea Zone
            1 fighter moved from 50 Sea Zone to Queensland
            1 fighter moved from 31 Sea Zone to 50 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            2 submarines moved from 113 Sea Zone to 94 Sea Zone
            1 fighter moved from Normandy Bordeaux to 113 Sea Zone
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            1 destroyer moved from 113 Sea Zone to 93 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
    
        Place Units - Americans
            1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery, 1 infantry and 2 tactical_bombers placed in Eastern United States
            1 carrier and 1 transport placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 fighter and 6 infantry moved from Northern Sinkiang to Western Sinkiang
    
        Place Units - Chinese
            2 infantry placed in Western Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 31 PUs; 
            British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            2 infantry moved from British Guiana to 90 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from 113 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Morocco
            1 armour moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 armour moved from French West Africa to French Central Africa
            1 artillery and 3 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo-Egyptian Sudan
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Iraq
    
        Combat - British
            Battle in Morocco
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Anglo-Egyptian Sudan
                British attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/10 hits, 2.83 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan
                British win, taking Anglo-Egyptian Sudan from Italians with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Morocco to 93 Sea Zone
            1 carrier moved from 113 Sea Zone to 93 Sea Zone
            1 fighter moved from Finland to United Kingdom
            1 infantry moved from Italian Somaliland to Kenya
            2 infantry moved from Union of South Africa to 73 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 fighter moved from Burma to Southern Persia
            3 aaGuns, 1 armour, 1 artillery, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to Eastern India
            1 carrier and 2 fighters moved from 74 Sea Zone to 82 Sea Zone
            1 fighter moved from 82 Sea Zone to Southern Persia
            3 infantry moved from Southern Persia to Iraq
    
        Place Units - British
            2 artilleries and 1 infantry placed in Southern Persia
            3 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,5,4
            British collect 37 PUs (1 lost to blockades); end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : 0.33
    Japanese regular : -0.33
    Germans regular : -0.33
    British regular : 0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Trans-Jordan to 100 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 100 Sea Zone to 94 Sea Zone
            1 battleship and 2 cruisers moved from 100 Sea Zone to 94 Sea Zone
            1 carrier moved from 99 Sea Zone to 94 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
            1 infantry moved from Algeria to Morocco
            1 artillery and 3 infantry moved from 94 Sea Zone to Gibraltar
            1 fighter moved from Egypt to 94 Sea Zone
            1 bomber moved from Egypt to Morocco
            1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus
                  Italians take Northern Caucasus from Russians
                  Italians take Southern Caucasus from Russians
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble Gib or Morocco?

    Not sure, but don’t think you can scramble to z94 since I don’t attack the subs.


  • @trulpen

    @trulpen said in L20 #5 trulpen (X) vs simon33 (A) P2V:

    Scramble Gib or Morocco?

    Not sure, but don’t think you can scramble to z94 since I don’t attack the subs.

    So I want to cancel the fig going there. Will put it back to Cairo. If you want, I can repost, but don’t think it’s called for.


  • @trulpen said in L20 #5 trulpen (X) vs simon33 (A) P2V:

    Not sure, but don’t think you can scramble to z94 since I don’t attack the subs.

    Yes, that should be correct. From the notes:

    “A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.”


  • Since there will be shore bombardment then, I believe it’s suicide to scramble to any territory and hence continue without scramble.


  • I fucking hate and distaste MARTI. Motherfucker.


  • Well, you had your fair share in Finland as well.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Trans-Jordan to 100 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 100 Sea Zone to 94 Sea Zone
            1 battleship and 2 cruisers moved from 100 Sea Zone to 94 Sea Zone
            1 carrier moved from 99 Sea Zone to 94 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
            1 infantry moved from Algeria to Morocco
            1 artillery and 3 infantry moved from 94 Sea Zone to Gibraltar
            1 bomber moved from Egypt to Morocco
            1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus
                  Italians take Northern Caucasus from Russians
                  Italians take Southern Caucasus from Russians
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 harbour and 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                British win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 infantry
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 2/4 hits, 1,33 expected hits
                    British roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Morocco
                Italians win, taking Morocco from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Tunisia
            1 armour, 3 artilleries and 5 infantry moved from Trans-Jordan to Egypt
            1 armour and 1 mech_infantry moved from Northern Belarus to Western Ukraine
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Egypt
            2 destroyers and 1 submarine placed in 99 Sea Zone
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2,67
    British regular : 1,33
    

    Savegame

Suggested Topics

  • 2
  • 19
  • 16
  • 118
  • 156
  • 55
  • 379
  • 192
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.8k

Users

40.5k

Topics

1.8m

Posts