Also, if you can let me know how to handle the land battle if I only get 1 hit, do prefer to lose the bomber first or infantry, or shall I check with you?
It’s 1 bomber, 1 tac, and 1 fighter vs 1 UK bomber and 1 French inf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Volgograd
3 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
2 artilleries moved from Ukraine to Rostov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Volgograd
Italians attack with 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Volgograd to Ukraine
1 fighter moved from 99 Sea Zone to Southern Italy
5 mech_infantrys moved from Southern Italy to France
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from 61 Sea Zone to Queensland
1 cruiser moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 2 bombers and 1 carrier; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 5 fighters and 3 infantry in Holland Belgium, round 2 : 2/8 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Tambov, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 mech_infantry moved from Smolensk to Tambov
4 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 fighters moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to France
2 fighters moved from Holland Belgium to Western Germany
1 armour moved from Southern Italy to France
3 mech_infantrys moved from Western Germany to France
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 carrier placed in 113 Sea Zone
10 armour placed in Western Germany
2 bombers placed in Russia
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Combat Move - Russians
1 mech_infantry moved from Sikang to Volgograd
1 armour moved from Novosibirsk to Volgograd
1 fighter moved from Novosibirsk to Volgograd
7 infantry moved from Kansu to Suiyuyan
1 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Tsinghai to Samara
1 armour moved from Novosibirsk to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 1 armour, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 7 infantry in Suiyuyan, round 2 : 3/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Suiyuyan to Shensi
1 aaGun moved from Kansu to Suiyuyan
1 aaGun and 9 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Samara to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 cruisers and 2 marines moved from 35 Sea Zone to 41 Sea Zone
2 marines moved from 41 Sea Zone to Sumatra
2 battleships moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 cruisers and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 2 infantry and 2 marines
British defend with 1 artillery
Japanese roll dice for 2 artilleries, 2 infantry and 2 marines in Sumatra, round 2 : 3/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Yunnan, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 2/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Shan State to Szechwan
2 bombers moved from Yunnan to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
4 armour moved from French Indo China to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Kiangsi to French Indo China
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
6 carriers, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to French Indo China
Place Units - Japanese
3 bombers placed in French Indo China
2 bombers placed in Shantung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.17
UK_Pacific regular : -0.67
ANZAC regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Combat Move - British
1 fighter moved from Tunisia to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Trans-Jordan to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
@cyanight scramble decision at SZ 97
@freh No Scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 fighter, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 5 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Malta
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 1 infantry and 1 mech_infantry in Malta, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 1 mech_infantry in Malta, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Malta, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Americans lost in Malta
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 61 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Burma to India
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 airfield placed in Normandy Bordeaux
1 fighter placed in Eastern United States
3 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
2 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
7 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Tunisia to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Trans-Jordan to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 3 destroyers and 2 fighters
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 bomber, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Malta
British attack with 2 infantry and 1 marine
Italians defend with 1 armour
British roll dice for 2 battleships and 1 cruiser in Malta, round 2 : 2/3 hits, 1.83 expected hits
Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
2 aaGuns, 1 armour, 1 artillery and 14 infantry moved from Burma to India
1 aaGun moved from Burma to India
3 infantry moved from Persia to Northwest Persia
3 artilleries, 5 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 fighter moved from 76 Sea Zone to Northwest Persia
1 tactical_bomber moved from 76 Sea Zone to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from 97 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
3 armour placed in Iraq
1 artillery placed in Egypt
1 transport placed in 81 Sea Zone
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -0.33
Japanese regular : -1.00
Italians regular : 1.00
Germans regular : -0.67
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Iraq
2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
3 mech_infantrys moved from Ukraine to Caucasus
2 artilleries moved from Rostov to Caucasus
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Iraq to Caucasus
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.50
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 cruiser and 1 submarine moved from 61 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 bombers moved from Russia to Volgograd
3 mech_infantrys moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
1 fighter moved from France to Holland Belgium
1 infantry moved from Tambov to Volgograd
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 fighters and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 6 fighters and 3 mech_infantrys in Holland Belgium, round 2 : 3/9 hits, 3.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 bombers and 4 infantry in Volgograd, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Samara
3 armour moved from Bryansk to Samara
4 infantry moved from Bryansk to Russia
1 bomber moved from Volgograd to Russia
1 bomber moved from Volgograd to Russia
2 aaGuns moved from Russia to Samara
4 artilleries moved from Russia to Samara
9 infantry moved from Russia to Samara
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
10 armour moved from Western Germany to France
1 fighter moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
1 fighter placed in Russia
Germans undo move 1.
1 infantry and 9 mech_infantrys placed in Western Germany
3 infantry placed in France
3 mech_infantrys placed in Russia
2 fighters placed in Germany
Germans undo move 4.
Germans undo move 1.
1 fighter and 9 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 113 Sea Zone
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 4 infantry
EDIT: Adding units owned by Germans to Tambov: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.17
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Combat Move - Russians
3 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Shensi to Chahar
1 tactical_bomber moved from Kazakhstan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Chahar
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 fighter moved from Volgograd to Turkmenistan
3 infantry moved from Kazakhstan to Turkmenistan
1 aaGun moved from Kazakhstan to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : -0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to Malaya
1 fighter moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from Szechwan to Yunnan
3 fighters moved from Szechwan to Yunnan
4 armour moved from Szechwan to Sikang
5 mech_infantrys moved from Szechwan to Sikang
2 bombers moved from Shantung to Yunnan
1 fighter moved from 41 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 bombers, 3 fighters and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 4 bombers, 3 fighters and 1 mech_infantry in Yunnan, round 2 : 3/8 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win with 4 bombers and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 fighter
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Shan State, round 2 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Sikang
Japanese attack with 4 armour and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 4 armour and 5 mech_infantrys in Sikang, round 2 : 1/9 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 4 armour and 5 mech_infantrys in Sikang, round 3 : 2/9 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Malaya to French Indo China
1 fighter moved from Shan State to French Indo China
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 79 Sea Zone
2 marines moved from Sumatra to 41 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 marines, 2 submarines, 4 tactical_bombers and 2 transports moved from 41 Sea Zone to 79 Sea Zone
1 bomber moved from Shan State to French Indo China
1 bomber moved from Malaya to French Indo China
2 fighters moved from Philippines to French Indo China
4 bombers moved from Yunnan to French Indo China
3 fighters moved from Yunnan to French Indo China
Place Units - Japanese
1 airfield and 3 bombers placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -3.17
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 bomber moved from India to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Greece
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Greece from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Guam
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Philippines from Japanese, taking Guam from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 7 fighters and 3 infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 7 fighters and 3 infantry in Holland Belgium, round 2 : 5/10 hits, 4.00 expected hits
Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Americans
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to Normandy Bordeaux
4 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Hawaiian Islands
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 37 Sea Zone to India
1 carrier and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier placed in 101 Sea Zone
8 infantry placed in Central United States
2 fighters placed in Eastern United States
1 bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Szechwan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 marine moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Caucasus
2 battleships moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
3 armour moved from Iraq to Caucasus
1 armour, 3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 bomber moved from Normandy Bordeaux to Caucasus
1 fighter moved from India to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in Cyprus
British attack with 2 infantry and 1 marine
Italians defend with 1 infantry
British roll dice for 2 battleships and 1 cruiser in Cyprus, round 2 : 1/3 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
British attack with 4 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Southern France
British roll dice for 4 fighters and 3 infantry in Southern France, round 3 : 3/7 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 4 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 5 armour, 2 artilleries, 1 bomber and 7 mech_infantrys
British roll dice for 4 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 10/24 hits, 8.67 expected hits
Italians roll dice for 5 armour, 2 artilleries, 1 bomber and 7 mech_infantrys in Caucasus, round 2 : 7/15 hits, 5.67 expected hits
7 mech_infantrys owned by the Italians, 1 bomber owned by the Italians, 2 artilleries owned by the Italians and 7 infantry owned by the British lost in Caucasus
British roll dice for 4 armour, 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 7/17 hits, 7.50 expected hits
Italians roll dice for 5 armour in Caucasus, round 3 : 2/5 hits, 2.50 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 5 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 4 armour, 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for British: 8 infantry and 1 mech_infantry
Casualties for Italians: 5 armour, 2 artilleries, 1 bomber and 7 mech_infantrys
Non Combat Move - British
2 fighters moved from Caucasus to Greece
1 bomber moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
3 destroyers moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Shan State to India
1 infantry moved from Burma to India
2 fighters moved from Caucasus to Northwest Persia
Place Units - British
1 fighter placed in Egypt
1 destroyer placed in 98 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 2.17
Italians regular : 1.17
Japanese regular : 1.67
Germans regular : 1.00
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Southern France
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 3/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
5 mech_infantrys moved from France to Yugoslavia
1 aaGun moved from France to Northern Italy
1 aaGun moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
3 mech_infantrys moved from Southern Italy to Yugoslavia
3 mech_infantrys moved from Ukraine to Rostov
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 infantry and 1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Marshall Islands from Japanese, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
ANZAC undo move 1.
ANZAC undo move 1.
2 artilleries placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Syria
3 infantry moved from Tunisia to Libya
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 infantry moved from France to Holland Belgium
6 fighters moved from Western Germany to Holland Belgium
3 armour moved from Samara to Kazakhstan
5 artilleries moved from Samara to Kazakhstan
10 infantry moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
4 infantry moved from Tambov to Volgograd
2 bombers moved from Russia to Volgograd
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 4 infantry in Volgograd, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 3 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries, 10 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 6/21 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour, 5 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Samara to Sikang
2 aaGuns moved from Samara to Kazakhstan
2 bombers moved from Volgograd to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
6 mech_infantrys moved from Western Germany to France
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from 113 Sea Zone to Southern Italy
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 mech_infantrys placed in Russia
4 armour and 5 mech_infantrys placed in Western Germany
2 infantry and 1 mech_infantry placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -1.00
Germans regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
Combat - Russians
Battle in Anhwe
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter moved from Turkmenistan to India
1 aaGun moved from Turkmenistan to Eastern Persia
3 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Suiyuyan to Chahar
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 21 Sea Zone
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Jehol
5 mech_infantrys moved from Sikang to Caucasus
4 armour moved from Sikang to Caucasus
10 bombers moved from French Indo China to Caucasus
1 mech_infantry moved from Shantung to Jehol
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
2 cruisers and 2 marines moved from 79 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to British Somaliland
1 marine moved from 76 Sea Zone to Italian Somaliland
Combat - Japanese
Battle in British Somaliland
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking British Somaliland from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Italian Somaliland
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Italian Somaliland from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ethiopia
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Ethiopia from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 4 armour, 10 bombers and 5 mech_infantrys
British defend with 4 armour, 3 artilleries and 2 mech_infantrys
Japanese roll dice for 4 armour, 10 bombers and 5 mech_infantrys in Caucasus, round 2 : 12/19 hits, 9.50 expected hits
British roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 4 armour owned by the British lost in Caucasus
Japanese win, taking Caucasus from British with 4 armour, 10 bombers and 3 mech_infantrys remaining. Battle score for attacker is 36
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 4 armour, 3 artilleries and 2 mech_infantrys
Non Combat Move - Japanese
10 bombers moved from Caucasus to Volgograd
2 battleships, 6 carriers, 2 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers moved from 79 Sea Zone to 76 Sea Zone
3 fighters moved from French Indo China to Volgograd
1 fighter moved from 21 Sea Zone to Shantung
1 fighter moved from 35 Sea Zone to Shantung
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.83
British regular : -1.67