Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsRegularkid (Axis) vs. Crockett (Allies) - PTV
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 1 harbour, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra 1 battleship moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 1 bomber moved from Caroline Islands to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Kiangsi 1 artillery moved from Hunan to Kwangsi 3 artilleries moved from Kweichow to Kwangsi 1 armour moved from Kweichow to French Indo China 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kyushu to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 bomber moved from Caroline Islands to Kiangsi Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 39 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Kiangsi to Kwangsi 3 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 fighter moved from 39 Sea Zone to Yunnan 2 infantry moved from 37 Sea Zone to Kwangsi 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Yunnan 1 carrier moved from 35 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from Japan to 38 Sea Zone EDIT: 1 armour moved from French Indo China to Shan State 1 marine moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Johnston Island to Caroline Islands 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands 1 destroyer moved from 27 Sea Zone to 17 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 34 Sea Zone 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 3 destroyers and 2 submarines placed in 7 Sea Zone 1 harbour placed in French Indo China 1 transport placed in 37 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Chinese : -0.67 UK_Pacific : -0.33 Japanese : -4.17 -
hmm it didn’t give me any trouble with the “play by forum” option
try re-entering your login credentials on the setup screen. Thats probably the issue.
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another casualty in egypt?
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@crockett36 italian tank please.
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I think I’ll resign after that dice roll in Egypt. I like the map. Having the islands straddling the zones was innovative. Still, the income situation for the Axis is even worse than oob. I knew I was going to lose the first turn by looking at the Japanese income. I was going to have to go 100% pacific. Russia could not go head to head with Germany pulling in the 70s. And gb had to commit everything to keeping the island and maybe regaining Egypt. What am I missing?
The Axis have only three or four territories more than normal and they are about to crush the Allies in Africa, blow through to the Middle East with german tanks. They are about to rise exponentially. I don’t have a lot of experience with balanced mod. Even with g40oob, I would like to like NOs, but it and everyone who modifies it does the same Rich get richer to help the axis win, but if somehow the allies start winning they can eventually have money too. America needs a lot more money. GB needs more money.
Thanks for the privilege of playing with your new toy. We could switch?
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@crockett36 i do agree that the map favors a KJF approach for the USA in many (but not all cases). In the games I’ve played, I’ve found that Russia is strong enough to hold Germany for quite a long time.
One thing: I noticed on your Russia turn, you attacked territories near Leningrad with 1 infantry. This should have prompted an airbase scramble for me from Leningrad (since there were planes there). In this game, planes scramble to land battles. Just something to keep in mind for future games.
GG. WP
Lets go again, and switch sides!
P.S. Have you downloaded the new verison of TripleA? I’d like to play our next game on the most recent version so that I don’t have to switch between versions as I’m playing multiple games.
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Okay. I’ll set it up
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I didn’t think you were getting Moscow anytime soon. but the income deficit that is going to occur because of the bad rolling in Egypt and the take over of the Middle East that I have no defense for is inevitable and unstoppable. Did you look at the Egypt battle. one in a thousand roll.
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@regularkid okay, so I’ve got games going on in 1.90 but i’ve downloaded 2.2. how do i go between the two? I’ll need your email again to please.
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@crockett36 you just have to launch 2.2 whenever you want to do our game. my email is p843758@gmail.com
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@regularkid hey plz link me when u set up the game. thx!
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do you see it
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@crockett36 no. can you please link me to the game.
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