@simon33 Scramble sz 97?
Regularkid (Axis) vs. Crockett (Allies) - PTV
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 4 Purchase Units - Italians Italians buy 1 aaGun and 2 mech_infantrys; Remaining resources: 8 PUs; Combat Move - Italians 1 artillery moved from Syria to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery British defend with 1 fighter; Russians defend with 2 armour and 2 mech_infantrys Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 2/5 hits, 2.67 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 fighter moved from Southern Italy to Egypt 3 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Romania to Ukraine 2 infantry moved from Bulgaria to Romania 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 aaGun and 2 mech_infantrys placed in Egypt Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.67
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@crockett36 hey, i noticed you forgot to bring your marine with you to Hawaii on the cruiser (its still in western us). Feel free to edit it before Japan’s turn.
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thanks82020ptv.tsvg
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 5 Purchase Units - Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 bomber EDIT: Adding units owned by Italians to Egypt: 1 aaGun EDIT: Turning off Edit Mode Germans buy 1 armour, 1 bomber, 1 carrier, 2 factory_minors, 1 marine and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 3 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Ukraine to Rostov 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour and 1 mech_infantry moved from Leningrad to Karelia Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Leningrad to Vyborg Germans take Vyborg from Russians 1 armour and 1 mech_infantry moved from Vyborg to Karelia 2 artilleries and 10 infantry moved from Finland to Karelia 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 128 Sea Zone to 122 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from Western Germany to Leningrad 1 tactical_bomber moved from Western Germany to Leningrad 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Battle in Karelia Germans attack with 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 8 infantry Germans roll dice for 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Karelia, round 2 : 3/16 hits, 4.33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 8 infantry in Karelia, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Karelia, round 3 : 2/14 hits, 4.00 expected hits Russians roll dice for 1 artillery and 6 infantry in Karelia, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Karelia, round 4 : 1/12 hits, 3.67 expected hits Russians roll dice for 1 artillery and 4 infantry in Karelia, round 4 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Karelia, round 5 : 6/10 hits, 3.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Karelia, round 5 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 7 infantry Casualties for Russians: 1 aaGun, 1 artillery and 8 infantry Battle in Rostov Germans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Rostov, round 2 : 4/8 hits, 2.17 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 aaGun, 4 artilleries and 19 infantry moved from Ukraine to Kursk 6 armour and 7 mech_infantrys moved from Ukraine to Tambov 4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Leningrad to Eastern Poland 1 armour moved from Leningrad to Eastern Poland 2 tactical_bombers moved from Western Germany to Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Norway to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery moved from Germany to Poland 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Holland Belgium to Normandy Bordeaux Place Units - Germans 1 carrier placed in 113 Sea Zone 1 marine placed in Normandy Bordeaux 1 bomber placed in Western Germany 1 armour and 1 mech_infantry placed in Germany 1 factory_minor placed in Leningrad 1 factory_minor placed in Ukraine Turn Complete - Germans Germans collect 57 PUs; end with 59 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 75 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -2.50
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hey crockett, if you elect to attack Egypt with anything this turn, please let me know while ur doing it so i can pick my casualties
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yeah I will assaulting egypt with every allied power
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@crockett36 kk. just send me the first attack results and i’ll pick. thank ya
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@crockett36 1 inf, 1 art, 1 mech please.
Also, it might be easier for you to post and stuff if you use “play by forum” in TripleA. This way you can post the turns directly to the forum using the “Post to Forum” option. And the rolls would be done over the MARTA dice server.
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@regularkid there’s something wrong with our credentials. it won’t work.
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I hit you one more time.
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@crockett36 mech please
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 1 harbour, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra 1 battleship moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 1 bomber moved from Caroline Islands to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Kiangsi 1 artillery moved from Hunan to Kwangsi 3 artilleries moved from Kweichow to Kwangsi 1 armour moved from Kweichow to French Indo China 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kyushu to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 bomber moved from Caroline Islands to Kiangsi Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 39 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Kiangsi to Kwangsi 3 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 fighter moved from 39 Sea Zone to Yunnan 2 infantry moved from 37 Sea Zone to Kwangsi 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Yunnan 1 carrier moved from 35 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from Japan to 38 Sea Zone EDIT: 1 armour moved from French Indo China to Shan State 1 marine moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Johnston Island to Caroline Islands 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands 1 destroyer moved from 27 Sea Zone to 17 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 34 Sea Zone 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 3 destroyers and 2 submarines placed in 7 Sea Zone 1 harbour placed in French Indo China 1 transport placed in 37 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : -0.67 UK_Pacific : -0.33 Japanese : -4.17
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hmm it didn’t give me any trouble with the “play by forum” option
try re-entering your login credentials on the setup screen. Thats probably the issue.
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another casualty in egypt?
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@crockett36 italian tank please.
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I think I’ll resign after that dice roll in Egypt. I like the map. Having the islands straddling the zones was innovative. Still, the income situation for the Axis is even worse than oob. I knew I was going to lose the first turn by looking at the Japanese income. I was going to have to go 100% pacific. Russia could not go head to head with Germany pulling in the 70s. And gb had to commit everything to keeping the island and maybe regaining Egypt. What am I missing?
The Axis have only three or four territories more than normal and they are about to crush the Allies in Africa, blow through to the Middle East with german tanks. They are about to rise exponentially. I don’t have a lot of experience with balanced mod. Even with g40oob, I would like to like NOs, but it and everyone who modifies it does the same Rich get richer to help the axis win, but if somehow the allies start winning they can eventually have money too. America needs a lot more money. GB needs more money.
Thanks for the privilege of playing with your new toy. We could switch?
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@crockett36 i do agree that the map favors a KJF approach for the USA in many (but not all cases). In the games I’ve played, I’ve found that Russia is strong enough to hold Germany for quite a long time.
One thing: I noticed on your Russia turn, you attacked territories near Leningrad with 1 infantry. This should have prompted an airbase scramble for me from Leningrad (since there were planes there). In this game, planes scramble to land battles. Just something to keep in mind for future games.
GG. WP
Lets go again, and switch sides!
P.S. Have you downloaded the new verison of TripleA? I’d like to play our next game on the most recent version so that I don’t have to switch between versions as I’m playing multiple games.