@zlefin No worries if you want to stop. And I don’t want you to exacerbate any health issues either. Rather than call it we can also just end it here without a declaration. And if down the road you want to continue it or start a new game, just let me know. It was a fun game with some unusual (in a good way) twists and turns.
Pejon_88 (X) vs. Simon33 (Allies+16), 1st game
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1d6: 5
1d6: 3 -
[dice 1d6]
[dice 1d6] -
1d6: 2
1d6: 2 -
Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Changing PUs for British from 35 to 39 EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in Gibraltar Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hitsCombat Hit Differential Summary :
Italians regular : 0,17 -
@Pejon_88 You need to decide casualties. 3 hits in SZ97.
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Sub, DD, Cruiser.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in Gibraltar Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Italians, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone 1 cruiser owned by the Italians retreated to 95 Sea Zone British win, taking Gibraltar from British with 1 carrier remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Non Combat Move - Italians 1 artillery moved from Libya to Tobruk 1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy 1 armour and 2 infantry moved from Albania to Bulgaria 1 armour moved from Northern Italy to Romania 1 armour moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : -0,33 British regular : -1,33 -
@Pejon_88 You hit poorly and in combat round 2, I chose the two fighters as casualties for you since if you would have damaged or taken the AC I would have retreated and your fighters not having a safe landing spot.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 2 fighters moved from New Zealand to Java Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French 1 infantry moved from French West Africa to Nigeria Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 bomber moved from Western Germany to 87 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 3 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter moved from Southern Italy to Greece 1 bomber moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Western Germany to Greece Combat - Germans Battle in 87 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 87 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 97 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 carrier Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the British lost in 97 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in Greece Germans attack with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 3/10 hits, 3,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 3 : 4/10 hits, 3,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 1 infantry Battle in 104 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 battleship in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Germans 1 bomber moved from 87 Sea Zone to Gibraltar 1 tactical_bomber moved from Greece to Southern Italy 1 infantry moved from Germany to Poland 2 artilleries and 1 infantry moved from Germany to Slovakia Hungary 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 2 artilleries and 7 infantry moved from Yugoslavia to Romania 3 armour moved from France to Yugoslavia 1 fighter moved from Greece to Western Germany 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany 1 bomber, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany 1 destroyer placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Neutral_Allies regular : -0,67 Germans regular : 2,00 British regular : -1,00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Belarus to Vyborg 2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 2 infantry moved from Belarus to Novgorod 8 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 4 artilleries and 6 infantry moved from Novgorod to Vyborg 1 submarine moved from 124 Sea Zone to 109 Sea Zone 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine 1 mech_infantry placed in Novgorod 8 infantry placed in Russia Russians undo move 1. 2 infantry placed in Novgorod 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 3 infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 4 infantry moved from Anhwe to Hunan 1 aaGun and 4 infantry moved from Jehol to Anhwe 2 artilleries moved from Anhwe to Hunan 1 infantry moved from 36 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Anhwe to Kwangsi 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to 35 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to Jehol Place Units - Japanese 3 infantry placed in Shantung 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from Guam to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 48 Sea Zone to 30 Sea Zone 1 submarine moved from 49 Sea Zone to 30 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from Southeast Mexico to Eastern United States 1 infantry moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Malta to 92 Sea Zone 1 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 mech_infantry moved from Syria to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis Combat - British British creates battle in territory 106 Sea Zone Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from French West Africa to French Equatorial Africa 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from 92 Sea Zone to French West Africa 1 fighter moved from United Kingdom to French West Africa 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Eire to Scotland 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 tactical_bomber moved from Java to India 2 fighters moved from Java to 39 Sea Zone 1 infantry moved from Shan State to Burma Place Units - British 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 23 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Chinese regular : 0.50 Italians regular : 0.33 Japanese regular : 1.33 Neutral_Axis regular : -0.33 British regular : 0.50 -
I think I was thinking USA could attack Gibraltar if your bomber took out the UK TT off Africa. Doh!
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@simon33 I understand.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2,00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 bomber moved from 81 Sea Zone to Greece 2 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 4 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0,50 British regular : -1,33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 fighters moved from Java to India 1 infantry moved from Shan State to Burma 1 destroyer moved from 63 Sea Zone to 30 Sea Zone 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French 1 infantry moved from Nigeria to French West Africa Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Gibraltar to 109 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 7 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 aaGuns moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 2 artilleries moved from Slovakia Hungary to Eastern Poland 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 3 artilleries moved from Romania to Eastern Poland 10 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 3 mech_infantrys moved from Western Germany to Poland 3 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 infantry moved from Romania to Bessarabia 9 infantry moved from Romania to Eastern Poland 1 tactical_bomber moved from Southern Italy to Western Germany 1 bomber moved from 109 Sea Zone to Western Germany Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 1 infantry EDIT: Adding units owned by Germans to Greece: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0,17 Germans regular : -0,67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Vyborg to Baltic States 1 tactical_bomber moved from Vyborg to Baltic States 1 artillery and 1 infantry moved from Vyborg to Finland 1 fighter moved from Vyborg to Finland 1 armour and 2 mech_infantrys moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Vyborg to Karelia Combat - Russians Battle in Karelia Russians attack with 2 armour, 1 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Karelia, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 2 artilleries and 16 infantry moved from Bryansk to Smolensk 9 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 3 artilleries and 5 infantry moved from Vyborg to Novgorod 1 fighter moved from Finland to Novgorod 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 6 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -1.33





