@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 15 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
2 artilleries and 6 infantry moved from Belarus to Bryansk
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Volgograd to Tambov
14 artilleries moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Tambov
2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Vologda to Tambov
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 bomber moved from Novgorod to Tambov
Combat - Germans
Battle in Bryansk
Germans attack with 16 artilleries and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 16 artilleries and 6 infantry in Bryansk, round 2 : 5/22 hits, 7,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/10 hits, 4,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2,83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
14 armour and 4 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
3 tactical_bombers moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Southern Italy
2 fighters and 2 tactical_bombers moved from Ukraine to Romania
17 infantry moved from Western Germany to France
1 submarine moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from Tambov to Romania
1 bomber moved from Tambov to Romania
3 infantry moved from Novgorod to Belarus
1 marine moved from 112 Sea Zone to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
Place Units - Germans
2 fighters placed in 112 Sea Zone
3 artilleries placed in France
8 mech_infantrys placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : -3,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
15 infantry moved from Rostov to Caucasus
Non Combat Move - Russians
5 infantry moved from Shensi to Tsinghai
1 infantry moved from Siberia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Kiangsu to Amur
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Caroline Islands
Battle in Amur
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Caroline Islands from Americans, taking Amur from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
11 artilleries and 10 infantry moved from Yunnan to Burma
1 aaGun, 4 artilleries and 7 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Malaya to Burma
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
3 infantry moved from French Indo China to Shan State
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to 5 Sea Zone
2 bombers moved from Amur to Anhwe
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
3 infantry placed in Kiangsu
2 armour and 1 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Kiangsu to Amur
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Caroline Islands
Battle in Amur
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Caroline Islands from Americans, taking Amur from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
11 artilleries and 10 infantry moved from Yunnan to Burma
1 aaGun, 4 artilleries and 7 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Malaya to Burma
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
3 infantry moved from French Indo China to Shan State
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to 5 Sea Zone
2 bombers moved from Amur to Anhwe
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
3 infantry placed in Kiangsu
2 armour and 1 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33
Russians regular : -0,33
Put the tac from Tokyo in FIC instead.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery, 1 fighter and 1 infantry moved from Korea to Amur
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Korea to Manchuria
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to 95 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Western United States to Amur
Combat - Americans
Combat Hit Differential Summary :
The war goes well for the Axis. Let’s see if something can break here.
Scramble from Rome?
I’m only on my phone for a few hours. If you can post a screen-shot I can make an informed choice. 😊

Thanks! Tricky, but no scramble. Don’t see exactly how much the brits can get in, but looks like quite a lot.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from United Kingdom to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
5 fighters moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Malta to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
EDIT: 2 submarines moved from 91 Sea Zone to 87 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
Combat Hit Differential Summary :
No hits with USA! Still attacking. It’s my only chance. Scramble from Rome?
@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
No hits with USA! Still attacking. It’s my only chance. Scramble from Rome?
No scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from United Kingdom to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
5 fighters moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Malta to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
EDIT: 2 submarines moved from 91 Sea Zone to 87 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
Combat - British
Battle in Southern Italy
British attack with 5 fighters and 4 infantry
Germans defend with 1 bomber, 3 fighters and 1 infantry; Italians defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits
British roll dice for 5 fighters and 4 infantry in Southern Italy, round 2 : 2/9 hits, 3.17 expected hits
Italians roll dice for 3 aaGuns, 2 bombers, 4 fighters, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 6/10 hits, 4.33 expected hits
2 aaGuns owned by the Italians, 2 fighters owned by the British and 4 infantry owned by the British lost in Southern Italy
Italians win with 1 aaGun, 2 bombers, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -22
Casualties for British: 2 fighters and 4 infantry
Casualties for Italians: 2 aaGuns
3 fighters owned by the British retreated
Combat Hit Differential Summary :
Italians regular : 1.67
British regular : -1.17
Italians AA : -0.83
Result posted. Losing Moscow when I did was probably fatal.
Thanks for the game. I’m probably not the greatest allied player but I think BM doesn’t really balance once you get to our level and above.
Thanks to you too. Seems BM3 needs an allied bid of 10-20.
I used to think that a decent bid in OOB was 16, but now come to understand that it’s rather 30-50.
P2V is still unknown territory.