Oh yeah, absolutely. Max D.
L20 #4 trulpen (X) vs simon33 (A+16) BM3
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 92 Sea Zone to 97 Sea Zone 4 fighters moved from Normandy Bordeaux to 97 Sea Zone 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Southern France Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium retreated to Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Southern France Americans attack with 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 97 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 4 submarines Germans defend with 4 fighters; Italians defend with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 4/11 hits, 5.83 expected hits 1 destroyer owned by the Italians, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone Americans roll dice for 4 submarines in 97 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 cruiser and 6 fighters in 97 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits Italians roll dice for 1 carrier, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 3 : 6/9 hits, 5.17 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 cruiser and 4 fighters in 97 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits Italians roll dice for 4 fighters and 2 transports in 97 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 1 cruiser owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone Americans roll dice for 2 fighters in 97 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 fighters and 2 transports in 97 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 97 Sea Zone Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -7 Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 4 submarines Casualties for Italians: 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber Casualties for Germans: 3 fighters Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 2 fighters moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 transport moved from 102 Sea Zone to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Midway to Hawaiian Islands 2 fighters moved from Midway to 26 Sea Zone 1 carrier and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Manchuria to Korea 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 25 Sea Zone to Korea Place Units - Americans 1 armour, 1 artillery and 1 infantry placed in Korea 3 infantry placed in Normandy Bordeaux 2 submarines placed in 101 Sea Zone 3 bombers and 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,1,4,5,5,6,5,5 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Italians defend with 1 armour and 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Italians lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 5 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Sikang, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Sikang Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 armour and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 8 artilleries and 15 infantry moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Malta Battle in 97 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 fighter; Italians defend with 2 transports British roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone 2 transports owned by the Italians lost in 97 Sea Zone British win, taking Malta from Italians with 1 fighter remaining. Battle score for attacker is 16 Casualties for British: 1 destroyer Casualties for Germans: 1 fighter Casualties for Italians: 2 transports Battle in Holland Belgium British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus British attack with 1 armour, 8 artilleries and 15 infantry Italians defend with 1 mech_infantry British roll dice for 1 armour, 8 artilleries and 15 infantry in Caucasus, round 2 : 2/24 hits, 7.00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 armour, 8 artilleries and 15 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Northwest Persia to Rostov 1 fighter moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 3 fighters moved from Tunisia to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from 92 Sea Zone to Normandy Bordeaux 1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 4 infantry moved from Iraq to Northwest Persia 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Egypt to Trans-Jordan 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from India to 39 Sea Zone 2 mech_infantrys moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from India to Eastern Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Shensi to Northwest Persia 2 fighters moved from Shensi to India Place Units - British 1 destroyer placed in 110 Sea Zone 3 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6,5,2 British collect 39 PUs (2 lost to blockades); end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.33 Italians regular : -4.33 Germans regular : 0.00 British regular : -5.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Italians take Sakha from Russians 1 bomber moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France Place Units - Italians 1 fighter and 2 mech_infantrys placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to South Australia 1 infantry moved from Eastern Persia to Turkmenistan 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India EDIT: 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Korea to 26 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Alexandria to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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Slight edit to USA in the Pacific. Trust that’s ok.
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Sure. Funny. I was looking for a game, but missed this.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 15 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Bessarabia to Ukraine 2 artilleries and 6 infantry moved from Belarus to Bryansk 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 infantry moved from Volgograd to Tambov 14 artilleries moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 2 fighters and 2 tactical_bombers moved from Belarus to Ukraine 1 bomber moved from Novgorod to Ukraine 1 bomber moved from Vologda to Tambov 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 1 bomber moved from Novgorod to Tambov Combat - Germans Battle in Bryansk Germans attack with 16 artilleries and 6 infantry Russians defend with 2 infantry Germans roll dice for 16 artilleries and 6 infantry in Bryansk, round 2 : 5/22 hits, 7,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 16 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/10 hits, 4,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Tambov Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2,83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd 14 armour and 4 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Volgograd to Kazakhstan 2 aaGuns moved from Russia to Bryansk 1 aaGun moved from Belarus to Bryansk 3 tactical_bombers moved from Belarus to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Southern Italy 2 fighters and 2 tactical_bombers moved from Ukraine to Romania 17 infantry moved from Western Germany to France 1 submarine moved from 119 Sea Zone to 111 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 bomber moved from Tambov to Romania 1 bomber moved from Tambov to Romania 3 infantry moved from Novgorod to Belarus 1 marine moved from 112 Sea Zone to Western Germany 2 fighters moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy Place Units - Germans 2 fighters placed in 112 Sea Zone 3 artilleries placed in France 8 mech_infantrys placed in Western Germany 3 infantry placed in Germany 3 infantry placed in Volgograd 3 infantry placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : -3,67 British regular : -0,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 15 infantry moved from Rostov to Caucasus Non Combat Move - Russians 5 infantry moved from Shensi to Tsinghai 1 infantry moved from Siberia to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Kiangsu to Amur Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Caroline Islands Battle in Amur Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Caroline Islands from Americans, taking Amur from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 11 artilleries and 10 infantry moved from Yunnan to Burma 1 aaGun, 4 artilleries and 7 infantry moved from Shan State to Burma 1 armour and 1 mech_infantry moved from Yunnan to Burma 2 mech_infantrys moved from Malaya to Burma 1 fighter moved from French Indo China to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 3 infantry moved from French Indo China to Shan State 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 2 transports moved from 45 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Amur to 5 Sea Zone 1 tactical_bomber moved from Amur to 5 Sea Zone 2 bombers moved from Amur to Anhwe 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Japan to Kwangsi Place Units - Japanese 3 infantry placed in Kiangsu 2 armour and 1 infantry placed in French Indo China 1 mech_infantry placed in Malaya 1 destroyer and 1 submarine placed in 37 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Kiangsu to Amur Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Caroline Islands Battle in Amur Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Caroline Islands from Americans, taking Amur from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 11 artilleries and 10 infantry moved from Yunnan to Burma 1 aaGun, 4 artilleries and 7 infantry moved from Shan State to Burma 1 armour and 1 mech_infantry moved from Yunnan to Burma 2 mech_infantrys moved from Malaya to Burma 1 fighter moved from French Indo China to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 3 infantry moved from French Indo China to Shan State 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 2 transports moved from 45 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Amur to 5 Sea Zone 1 tactical_bomber moved from Amur to 5 Sea Zone 2 bombers moved from Amur to Anhwe 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Japan to Kwangsi Place Units - Japanese 3 infantry placed in Kiangsu 2 armour and 1 infantry placed in French Indo China 1 mech_infantry placed in Malaya 1 destroyer and 1 submarine placed in 37 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33 Russians regular : -0,33
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Put the tac from Tokyo in FIC instead.
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery, 1 fighter and 1 infantry moved from Korea to Amur 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Korea to Manchuria 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Normandy Bordeaux to 95 Sea Zone 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 bombers moved from Western United States to Amur Combat - Americans
Combat Hit Differential Summary :
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The war goes well for the Axis. Let’s see if something can break here.
Scramble from Rome?
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I’m only on my phone for a few hours. If you can post a screen-shot I can make an informed choice. 😊
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Thanks! Tricky, but no scramble. Don’t see exactly how much the brits can get in, but looks like quite a lot.
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from United Kingdom to Northern Italy 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 5 fighters moved from Normandy Bordeaux to Southern Italy 2 infantry moved from Malta to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Caucasus to Kazakhstan EDIT: 2 submarines moved from 91 Sea Zone to 87 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
Combat Hit Differential Summary :
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No hits with USA! Still attacking. It’s my only chance. Scramble from Rome?
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@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
No hits with USA! Still attacking. It’s my only chance. Scramble from Rome?
No scramble.
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from United Kingdom to Northern Italy 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 5 fighters moved from Normandy Bordeaux to Southern Italy 2 infantry moved from Malta to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Caucasus to Kazakhstan EDIT: 2 submarines moved from 91 Sea Zone to 87 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 95 Sea Zone Combat - British Battle in Southern Italy British attack with 5 fighters and 4 infantry Germans defend with 1 bomber, 3 fighters and 1 infantry; Italians defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits British roll dice for 5 fighters and 4 infantry in Southern Italy, round 2 : 2/9 hits, 3.17 expected hits Italians roll dice for 3 aaGuns, 2 bombers, 4 fighters, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 6/10 hits, 4.33 expected hits 2 aaGuns owned by the Italians, 2 fighters owned by the British and 4 infantry owned by the British lost in Southern Italy Italians win with 1 aaGun, 2 bombers, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -22 Casualties for British: 2 fighters and 4 infantry Casualties for Italians: 2 aaGuns 3 fighters owned by the British retreated
Combat Hit Differential Summary :
Italians regular : 1.67 British regular : -1.17 Italians AA : -0.83
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Result posted. Losing Moscow when I did was probably fatal.