@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Wizmark (X) vs Max334 (L+8) PTV
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@max334 yeah…you went in very light…with LL on a scramble gave 100% win. As it happens Italy did well to keep both fighters alive as well!
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TripleA Move Summary: Italians round 1
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 unit repaired. 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour and 1 infantry moved from Albania to 99 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 artilleries moved from 100 Sea Zone to Trans-Jordan 1 armour moved from 100 Sea Zone to Alexandria 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 infantry moved from 100 Sea Zone to Alexandria 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 unit repaired. 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour and 1 infantry moved from Albania to 99 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 artilleries moved from 100 Sea Zone to Trans-Jordan 1 armour moved from 100 Sea Zone to Alexandria 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 infantry moved from 100 Sea Zone to Alexandria 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries and 2 infantry British defend with 1 fighter and 1 tactical_bomber Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/1 hits, 1.17 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 100 Sea Zone 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 bomber moved from Northern Italy to Southern Italy 1 infantry moved from Albania to Bulgaria 1 armour moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2 Italians collect 10 PUs (1 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 cruiser and 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Davao to Wake Island 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 artillery moved from Eastern United States to Central United States 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 marine placed in Western United States 1 infantry and 1 marine placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 1 fighter moved from Tsinghai to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Eastern Sinkiang to Tsinghai 2 infantry moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 100 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia 1 cruiser moved from 40 Sea Zone to 78 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 carrier and 1 destroyer moved from 100 Sea Zone to 82 Sea Zone 1 cruiser moved from 100 Sea Zone to 78 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/1 hits, 0.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 83 Sea Zone: 1 carrier EDIT: Removing units owned by British from 82 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by British to 83 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Alexandria to Egypt 1 fighter moved from Malta to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 cruiser moved from 93 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 infantry moved from Western India to Baluchistan 1 fighter moved from Burma to Eastern India 1 aaGun and 1 infantry moved from Eastern India to 40 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 artillery and 1 infantry moved from Ontario to Quebec 2 infantry moved from Union of South Africa to Rhodesia 1 fighter and 1 tactical_bomber moved from Eastern India to 83 Sea Zone 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 battleship moved from 38 Sea Zone to 40 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,2 British collect 26 PUs (3 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in Eastern India 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Units Change Ownership Some Units in Eastern India change ownership: 2 infantry and 1 mech_infantry Some Units in 40 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -1.00 Italians regular : -1.00 Japanese regular : 0.33 British regular : -0.50 -
so I redid the UK turn. As we’re not playing a league game, I thought this would be better for us both. Of course if you object we can continue from original file.
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@max334 Mate c’mon! How you think this is better for us both is beyond me! I made a mistake with the german go…I dont like that you have built a fleet in 112 that the germans cant sink. Shall I redo the german go? Its either start again or go with the italian turn as posted.
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no worries. dont be upset. We can keep the original game. I meant better for us both in the sense that this is just a learning game for us and with the UK redo, I felt it was more realistic, like it would be against a good and competent opponent. My bad
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but really sorry man…you’ve actually been very gracious and helpful to me. I went too far and assumed too much. Pls accept my apologies
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@max334 Hey no worries…it was probably a bit too late here when that came in. But I do think we keep the original game. Mistakes on both sides are what make it interesting. Your atlantic position is much stronger than usual, compensating for a weaker africa. With the much stronger russia and china the game is totally different!
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@wizmark cool…glad you dont have hard feelings. lol sometimes you think things are square when I guess it might be quite obtuse from a different angle. Not sure I’ll get time today, but I’ll get my turn to you ASAP
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TripleA Move Summary: French round 1
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French -
you didnt get a video clip of yourself last night when you opened up my new and improved game file lol… I bet that would have been fun to see
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 1 destroyer moved from 64 Sea Zone to 57 Sea Zone 1 cruiser moved from 65 Sea Zone to 64 Sea Zone 1 artillery moved from Queensland to New South Wales 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Western Australia Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 bombers moved from Western Germany to Greece 1 fighter and 2 tactical_bombers moved from Western Germany to Greece -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 bombers moved from Western Germany to Greece 1 fighter and 2 tactical_bombers moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 2 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Greece, round 2 : 5/1 hits, 4.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/1 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 1 infantry moved from Yugoslavia to 99 Sea Zone 2 bombers moved from Greece to Southern Italy 3 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Poland 1 mech_infantry moved from Germany to Poland 5 armour and 5 mech_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 4 mech_infantrys moved from Germany to Romania 2 artilleries and 7 infantry moved from Yugoslavia to Romania 2 aaGuns, 2 artilleries and 14 infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Germany to Romania 1 artillery moved from France to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 fighter and 2 tactical_bombers moved from Greece to Bulgaria 1 battleship, 1 cruiser and 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 transport moved from 118 Sea Zone to 116 Sea Zone Place Units - Germans 2 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Western Germany 1 bomber placed in Western Germany 3 armour and 3 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 116 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Neutral_Allies regular : 0.67 Germans regular : 0.83 -
@max334 yeah…was a bit of a moment!
Feel free to ncm the frenchie units…nothing they could do would affect G turn
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Urals to Northern Sinkiang Non Combat Move - Russians 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Siberia 1 aaGun moved from Buryatia to Sakha 3 infantry moved from Yakut S.S.R. to Yenisey 1 fighter moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Smolensk to Southern Belarus 1 aaGun moved from Smolensk to Northern Belarus 1 aaGun moved from Bryansk to Kursk 1 artillery moved from Smolensk to Southern Belarus 1 armour and 1 mech_infantry moved from Northern Belarus to Smolensk 1 infantry moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 cruiser moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from Northern Caucasus to Southern Caucasus Place Units - Russians 2 artilleries and 1 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 1 artillery placed in Urals 7 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by French to 80 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 74 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 armour moved from Kwangsi to Szechwan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Szechwan 2 artilleries moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Siberia 2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 armour moved from Kwangsi to Szechwan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Szechwan 2 artilleries moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Siberia 2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry Russians roll AA dice in Siberia : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Siberia Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Siberia, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Siberia Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Siberia, round 3 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 artilleries in Siberia, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 aaGun and 5 infantry moved from Southern Manchuria to Northern Manchuria 2 fighters and 1 tactical_bomber moved from Siberia to Northern Manchuria 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Northern Manchuria 1 fighter moved from Kiangsu to Northern Manchuria 1 infantry moved from Formosa to 21 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 34 Sea Zone to 7 Sea Zone 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Szechwan to Kwangsi 1 infantry moved from Fukien to Kiangsi 1 artillery moved from Shansi to Anhwe 1 infantry moved from Jehol to Shansi 2 artilleries moved from Kiangsi to Anhwe 2 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsu to Kwangsi 1 infantry moved from Japan to Kyushu 1 transport moved from 37 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 7 Sea Zone 1 artillery and 2 infantry placed in Southern Manchuria 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.83 Russians regular : 1.00 Russians AA : 0.50 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 55 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 1 carrier moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to Western United States 1 infantry moved from Eastern United States to Central United States 1 destroyer moved from 39 Sea Zone to 40 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier and 1 transport placed in 11 Sea Zone 1 artillery placed in Western United States 1 artillery and 2 infantry placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Szechwan 1 fighter moved from Inner Mongolia to Szechwan 3 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Inner Mongolia Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries and 2 bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan 1 submarine moved from 112 Sea Zone to 94 Sea Zone Combat - British Battle in Kenya British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 2 artilleries and 3 infantry Italians defend with 2 artilleries and 1 infantry British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 1.33 expected hits Italians roll dice for 2 artilleries in Trans-Jordan, round 3 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 4 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - British 1 cruiser and 1 destroyer moved from 78 Sea Zone to 80 Sea Zone 2 infantry moved from Eastern India to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 transport moved from 42 Sea Zone to 40 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 1 infantry moved from Eastern India to Burma 1 artillery moved from Burma to Eastern India 1 aaGun moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 2 infantry moved from United Kingdom to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom Place Units - British 2 artilleries and 2 bombers placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,2,3,6,6 British collect 28 PUs (3 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in Eastern India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Italians regular : -0.33 Japanese regular : -0.83 British regular : -1.00





