edited two planes from russia to volgograd. please use second post
dawgoneit v. entek Anniversary 1941
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 6,6 and causes: 12 damage to unit: factory Bombing raid in Germany causes 12 damage total. Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 1 armour and 1 artillery placed in Eastern United States 1 transport placed in 10 Sea Zone 3 submarines placed in 56 Sea Zone 2 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 25 PUs; 0 techTokens; Germans buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 infantry moved from Finland to Karelia S.S.R. 1 artillery and 1 infantry moved from Baltic States to Karelia S.S.R. 6 armour moved from Poland to Karelia S.S.R. 1 artillery and 2 infantry moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 artillery and 5 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 8 infantry Germans roll dice for 6 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/12 hits, 4.33 expected hits Russians roll dice for 1 armour, 1 artillery and 8 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.50 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/8 hits, 3.67 expected hits Russians roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 2/7 hits, 2.50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour in Karelia S.S.R., round 4 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 4 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 3 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 3 armour in Karelia S.S.R., round 5 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 5 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour in Karelia S.S.R., round 6 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -11 Casualties for Germans: 5 armour, 1 artillery and 5 infantry Casualties for Russians: 1 armour, 1 artillery and 8 infantry Non Combat Move - Germans 2 artilleries and 11 infantry moved from Poland to East Poland 2 artilleries and 2 infantry moved from Germany to Poland Place Units - Germans 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -1.83 Germans rolls : : 1.00 Russians : 0.50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 6,2 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Increased Factory Production Activate Technology - Russians Russians activating Increased Factory Production Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Caucasus to Trans-Jordan 1 artillery and 2 infantry moved from Kazakh S.S.R. to Chinghai 2 artilleries and 4 infantry moved from Russia to Belorussia 2 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Archangel 9 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 submarine moved from 12 Sea Zone to 14 Sea Zone Combat - Russians Battle in Trans-Jordan Russians attack with 1 armour Italians defend with 1 infantry Russians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan Italians win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Italians: 1 infantry Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 14 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Belorussia Russians attack with 2 artilleries and 6 infantry Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 6 infantry in Belorussia, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 3 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 4 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 5 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 artillery in Belorussia, round 5 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia 1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia Germans win with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 5 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 artillery and 4 infantry moved from Caucasus to Russia Place Units - Russians 6 infantry placed in Caucasus Russians undo move 1. 5 infantry placed in Russia 3 infantry placed in Caucasus Russians undo move 1. 3 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.67 Italians : 0.33 Russians : -4.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 5,2 and gets 0 hits Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Yunnan to Burma 2 infantry moved from Philippine Islands to 50 Sea Zone 4 fighters moved from 62 Sea Zone to Chinghai 3 infantry moved from Ningxia to Chinghai 2 infantry moved from Sikang to Chinghai 2 fighters moved from Manchuria to Chinghai 1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway Japanese take Midway from Americans 2 infantry and 1 transport moved from 50 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 2 fighters moved from 50 Sea Zone to Wake Island Combat - Japanese Battle in Chinghai Japanese attack with 6 fighters and 5 infantry Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 artillery and 6 infantry Japanese roll dice for 6 fighters and 5 infantry in Chinghai, round 2 : 4/11 hits, 3.83 expected hits Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Chinghai, round 2 : 3/10 hits, 3.67 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 6 fighters and 2 infantry in Chinghai, round 3 : 3/8 hits, 3.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Chinghai, round 3 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai Japanese roll dice for 6 fighters and 1 infantry in Chinghai, round 4 : 1/7 hits, 3.17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chinghai, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai retreated to Chinghai Chinese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for Japanese: 5 infantry Casualties for Chinese: 2 infantry Casualties for Russians: 6 infantry Battle in Wake Island Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Wake Island to 62 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone 6 fighters moved from Chinghai to Sikang 2 fighters moved from Sikang to Burma Place Units - Japanese 2 destroyers placed in 62 Sea Zone 2 artilleries and 1 infantry placed in Manchuria 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -2.33 Japanese : -1.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 6,5,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Egypt to Libya British take Libya from Italians 2 artilleries and 2 infantry moved from Egypt to 34 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 34 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Burma 3 infantry moved from India to Burma 2 armour moved from India to Burma 2 fighters moved from India to Burma 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 7 Sea Zone 2 artilleries and 2 infantry moved from 7 Sea Zone to France 1 fighter moved from United Kingdom to 5 Sea Zone 2 fighters moved from 7 Sea Zone to France Combat - British Battle in France British attack with 2 artilleries, 2 fighters and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in France British win, taking France from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Burma British attack with 2 armour, 2 artilleries, 2 fighters and 5 infantry Japanese defend with 1 artillery, 2 fighters and 4 infantry British roll dice for 2 armour, 2 artilleries, 2 fighters and 5 infantry in Burma, round 2 : 3/11 hits, 3.83 expected hits Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 2/7 hits, 3.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 2 armour, 2 artilleries, 2 fighters and 3 infantry in Burma, round 3 : 3/9 hits, 3.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 armour, 2 artilleries, 2 fighters and 2 infantry in Burma, round 4 : 6/8 hits, 3.33 expected hits Japanese roll dice for 1 fighter in Burma, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 27 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery, 2 fighters and 4 infantry Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 destroyer and 2 submarines 2 submarines owned by the Germans Submerged British roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 5 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 5 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 5 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 5 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 5 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Non Combat Move - British 2 fighters moved from France to 7 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Burma to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in India 1 destroyer and 1 transport placed in 7 Sea Zone 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -1.67 British : -1.00 Japanese : -2.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to France 1 infantry moved from Italy to France 1 fighter moved from Italy to France Combat - Italians Battle in France Italians attack with 1 fighter and 3 infantry British defend with 2 artilleries and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 fighter and 3 infantry in France, round 2 : 3/4 hits, 1.00 expected hits British roll dice for 2 artilleries and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in France Italians win, taking France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 infantry Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Italians 1 fighter moved from France to Italy Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians : 2.83 British : 0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,3 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 10 Sea Zone to 13 Sea Zone 2 bombers moved from United Kingdom to 13 Sea Zone 1 fighter moved from 56 Sea Zone to 52 Sea Zone 1 fighter moved from 56 Sea Zone to 57 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in 57 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 52 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 52 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Battle in 13 Sea Zone Americans attack with 2 bombers and 2 fighters Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport Americans roll dice for 2 bombers and 2 fighters in 13 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 fighters owned by the Americans lost in 13 Sea Zone Americans roll dice for 2 bombers in 13 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 13 Sea Zone 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 bomber and 2 fighters Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 13 Sea Zone to United Kingdom 1 carrier moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 52 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.83 Italians : 0.33 Americans : 2.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 42 PUs; 1 techTokens; Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Germany to 12 Sea Zone 1 artillery and 1 infantry moved from East Poland to Eastern Ukraine 1 artillery and 1 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 carrier and 2 transports Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 12 Sea Zone 2 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 1 carrier and 2 transports Battle in Eastern Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from 12 Sea Zone to France 5 infantry moved from Germany to France 2 artilleries and 2 infantry moved from Poland to East Poland 8 infantry moved from East Poland to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 artillery, 2 fighters and 4 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : -0.33 Germans rolls : : 0.00 Russians : -0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 42 PUs; 1 techTokens; Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Germany to 12 Sea Zone 1 artillery and 1 infantry moved from East Poland to Eastern Ukraine 1 artillery and 1 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 carrier and 2 transports Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 12 Sea Zone 2 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 1 carrier and 2 transports Battle in Eastern Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from 12 Sea Zone to France 5 infantry moved from Germany to France 2 artilleries and 2 infantry moved from Poland to East Poland 8 infantry moved from East Poland to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 artillery, 2 fighters and 4 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 6 Sea Zone: 1 destroyer and 2 submarines EDIT: Removing units owned by Germans from 5 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 Americans : -0.33 Germans rolls : : 0.00 Russians : -0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 3 artilleries and 7 infantry moved from Russia to Belorussia 1 infantry moved from Archangel to Belorussia 6 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in Eastern Ukraine Russians attack with 6 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 6 infantry in Eastern Ukraine, round 2 : 1/6 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 5 infantry in Eastern Ukraine, round 3 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belorussia Russians attack with 3 artilleries and 8 infantry Germans defend with 2 armour and 8 infantry Russians roll dice for 3 artilleries and 8 infantry in Belorussia, round 2 : 4/11 hits, 2.83 expected hits Germans roll dice for 2 armour and 8 infantry in Belorussia, round 2 : 5/10 hits, 3.67 expected hits 5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belorussia Russians roll dice for 3 artilleries and 3 infantry in Belorussia, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 armour and 4 infantry in Belorussia, round 3 : 4/6 hits, 2.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belorussia 2 artilleries owned by the Russians retreated to Russia Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 8 infantry Casualties for Germans: 6 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Russians undo move 1. 2 infantry placed in Russia 2 infantry placed in Caucasus Russians undo move 2. 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 3.00 Russians rolls : : 0.00 Russians : 2.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 6,3 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet 2 artilleries and 4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 4 fighters moved from Sikang to 37 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand Combat - Japanese Battle in 37 Sea Zone Japanese attack with 4 fighters British defend with 2 destroyers and 2 transports Japanese roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 2 destroyers and 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese roll dice for 4 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits British roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 2 transports owned by the British lost in 37 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 30 Casualties for British: 2 destroyers and 2 transports Battle in Stanovoj Chrebet Japanese attack with 1 armour, 2 artilleries and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Stanovoj Chrebet, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 artillery moved from Manchuria to Buryatia S.S.R. 2 carriers moved from 62 Sea Zone to 36 Sea Zone 4 fighters moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 59 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 submarine placed in 62 Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
British : -1.00 Russians : 0.67 Japanese : -0.17 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 4 artilleries, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Persia to Russia 1 fighter moved from Persia to Caucasus 1 artillery and 3 infantry moved from Trans-Jordan to Persia 1 infantry moved from Libya to Egypt 2 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone 2 artilleries and 4 infantry moved from 7 Sea Zone to France 2 fighters moved from 7 Sea Zone to France 2 artilleries and 2 infantry moved from Burma to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 armour moved from Burma to Sikang Chinese take Yunnan from Japanese Chinese take Sikang from Japanese 1 armour moved from Burma to French Indo-China Thailand 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in French Indo-China Thailand British attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 2 artilleries and 2 infantry British roll dice for 2 armour, 2 artilleries and 2 infantry in French Indo-China Thailand, round 2 : 4/6 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in France British attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 1 fighter and 5 infantry; Italians defend with 1 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters and 4 infantry in France, round 2 : 0/8 hits, 2.67 expected hits Germans roll dice for 1 fighter and 6 infantry in France, round 2 : 4/7 hits, 2.67 expected hits 1 infantry owned by the Italians and 4 infantry owned by the British lost in France 2 fighters owned by the British retreated British roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 5 infantry in France, round 3 : 1/6 hits, 2.33 expected hits 1 artillery owned by the British lost in France British roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 5 infantry in France, round 4 : 3/6 hits, 2.33 expected hits 1 artillery owned by the British lost in France Germans win with 1 fighter and 5 infantry remaining. Battle score for attacker is -17 Casualties for British: 2 artilleries and 4 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from France to 7 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in India 1 factory placed in Egypt 1 armour, 3 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 armour EDIT: Adding units owned by British to India: 1 armour EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67 British : -1.50 British rolls : : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from Italy to Balkans 2 infantry moved from Italy to France 1 armour moved from Bulgaria Romania to Ukraine Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,3,4 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from United Kingdom to 14 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 battleship moved from 56 Sea Zone to 57 Sea Zone 1 submarine moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from 53 Sea Zone to Midway 1 fighter moved from 53 Sea Zone to 59 Sea Zone 1 armour moved from Morocco Algeria to Egypt 1 artillery and 2 infantry moved from Morocco Algeria to Libya Combat - Americans Battle in Midway Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 14 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 14 Sea Zone Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Battle in 59 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 59 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 59 Sea Zone to 57 Sea Zone 1 fighter moved from Midway to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 carrier, 2 destroyers and 3 submarines moved from 53 Sea Zone to 57 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Chinghai: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 1.17 Japanese : 1.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,3 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 2 artilleries and 2 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 artillery and 4 infantry moved from Germany to Poland 1 fighter moved from Germany to Eastern Ukraine 1 fighter moved from Germany to Eastern Ukraine Combat - Germans Battle in Eastern Ukraine Germans attack with 2 artilleries, 2 fighters and 2 infantry Russians defend with 5 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 5 infantry in Eastern Ukraine, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 2 fighters moved from Eastern Ukraine to Ukraine Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour, 1 bomber and 8 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 artilleries and 4 infantry moved from Russia to Belorussia 1 artillery moved from Chinghai to Ningxia Chinese take Ningxia from Japanese Combat - Russians Battle in Belorussia Russians attack with 2 artilleries and 4 infantry Germans defend with 2 armour and 3 infantry Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 2 armour and 3 infantry in Belorussia, round 2 : 4/5 hits, 2.00 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia 2 artilleries owned by the Russians retreated to Russia Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians rolls : : 0.00 Russians : -0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from 36 Sea Zone to French Indo-China Thailand 1 armour, 2 artilleries and 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 fighters moved from 62 Sea Zone to Yakut S.S.R. 1 artillery moved from Manchuria to 62 Sea Zone 1 artillery moved from Buryatia S.S.R. to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 artilleries moved from 36 Sea Zone to French Indo-China Thailand Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 2 artilleries, 4 fighters and 2 infantry British defend with 2 armour, 2 artilleries and 1 infantry Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in French Indo-China Thailand, round 2 : 3/8 hits, 3.33 expected hits British roll dice for 2 armour, 2 artilleries and 1 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand Japanese roll dice for 2 artilleries and 4 fighters in French Indo-China Thailand, round 3 : 4/6 hits, 2.67 expected hits British roll dice for 2 armour in French Indo-China Thailand, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 2 armour, 2 artilleries and 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Russians defend with 8 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Yakut S.S.R., round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 8 infantry in Yakut S.S.R., round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 armour, 2 artilleries and 2 fighters in Yakut S.S.R., round 3 : 2/5 hits, 2.17 expected hits Russians roll dice for 5 infantry in Yakut S.S.R., round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 armour, 2 artilleries and 2 fighters in Yakut S.S.R., round 4 : 3/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Yakut S.S.R., round 4 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 8 infantry Non Combat Move - Japanese 2 fighters moved from Yakut S.S.R. to 62 Sea Zone 1 armour and 1 infantry moved from Manchuria to Suiyuan 2 transports moved from 36 Sea Zone to 62 Sea Zone 2 fighters moved from French Indo-China Thailand to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 62 Sea Zone 2 fighters moved from French Indo-China Thailand to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 58 Sea Zone 1 submarine moved from 62 Sea Zone to 59 Sea Zone 4 infantry moved from Japan to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Manchuria Place Units - Japanese 1 destroyer and 1 submarine placed in 62 Sea Zone 1 armour placed in Manchuria 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
British : 0.00 Japanese rolls : : 1.00 Russians : -1.33 Japanese : 1.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British roll 6,6 and gets 2 hits British removing all Technology Tokens after successful research. British discover Shipyards Activate Technology - British British activating Shipyards Purchase Units - British British buy 3 armour, 1 artillery, 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Norway 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 2 armour moved from India to French Indo-China Thailand 1 artillery moved from India to Burma 1 armour moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 armour moved from Hupeh to Ningxia 1 artillery and 3 infantry moved from Persia to Caucasus 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 6 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports Germans defend with 1 destroyer and 2 submarines British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 6 Sea Zone British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 6 Sea Zone British win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer and 2 submarines Battle in Norway Battle in French Indo-China Thailand British attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 2 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo-China Thailand British win, taking Norway from Germans, taking French Indo-China Thailand from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Place Units - British 1 battleship and 1 destroyer placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Egypt Turn Complete - British British collect 44 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -1.33 Japanese : -0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from Balkans to Bulgaria Romania Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,6,4,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 57 Sea Zone to 62 Sea Zone 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 56 Sea Zone to 58 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 64 Sea Zone 1 infantry moved from Alaska to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Egypt to Persia 1 artillery and 2 infantry moved from Libya to Egypt Combat - Americans Battle in 62 Sea Zone Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 fighters in 62 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 fighters in 62 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 62 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 battleship in 62 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 62 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 62 Sea Zone Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -12 Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Battle in 58 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 58 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 59 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 59 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine 1 fighter owned by the Japanese forced to land in Manchuria Non Combat Move - Americans 1 armour moved from Western United States to Alaska Combat Move - Chinese 1 infantry moved from Sikang to Hupeh 1 fighter moved from Sikang to Ningxia Non Combat Move - Chinese Place Units - Americans 2 destroyers placed in 56 Sea Zone 1 transport placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 artillery and 1 fighter placed in Western United States Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 1.33





