Bad luck with the Germans !
just post once per turn
Good luck
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery moved from Libya to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 2 infantry moved from Poland to East Poland
1 fighter moved from Poland to East Poland
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Northwestern Europe to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in East Poland
1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Poland
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from 6 Sea Zone to Norway
1 bomber and 1 fighter moved from 2 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Germany to Poland
1 armour and 2 infantry moved from France to Germany
1 infantry moved from Northwestern Europe to Germany
2 armour moved from Czechoslovakia Hungary to Poland
2 armour moved from Bulgaria Romania to Poland
1 fighter moved from East Poland to Poland
Place Units - Germans
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 1.00
Germans rolls : : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Soviet Far East to Stanovoj Chrebet
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Novosibirsk to Chinghai
2 infantry moved from Kazakh S.S.R. to Chinghai
2 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 armour moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Finland
Russians attack with 1 artillery and 5 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 4 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 4 infantry in Finland, round 3 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians lost in Finland
1 artillery owned by the Russians retreated to Karelia S.S.R.
Germans win with 4 infantry remaining. Battle score for attacker is -15
Casualties for Russians: 5 infantry
Non Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
1 artillery and 3 infantry moved from Russia to Eastern Ukraine
1 infantry moved from East Poland to Eastern Ukraine
2 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Baltic States to East Poland
1 infantry moved from Baltic States to Karelia S.S.R.
Place Units - Russians
1 armour and 1 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians rolls : : 0.00
Russians : -4.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 1 artillery and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Kiangsu to Hupeh
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Hupeh
3 infantry moved from 61 Sea Zone to Fukien
2 fighters moved from 61 Sea Zone to Fukien
1 artillery moved from 61 Sea Zone to Fukien
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Formosa to Kwangtung
4 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 fighter moved from Japan to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Fukien, round 2 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser and 1 fighter in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in Hupeh
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hupeh, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
2 carriers moved from 57 Sea Zone to 62 Sea Zone
4 fighters moved from 53 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from Kwangtung to 61 Sea Zone
2 fighters moved from Fukien to 61 Sea Zone
1 fighter moved from 61 Sea Zone to French Indo-China Thailand
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 26 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese rolls : : 1.00
Americans : 0.00
Chinese : 1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 12 Sea Zone to 2 Sea Zone
1 cruiser moved from 12 Sea Zone to 2 Sea Zone
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to France
British take France from Germans
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to 15 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Italy
1 infantry moved from Western Canada to Alaska
1 artillery and 1 infantry moved from Australia to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 30 Sea Zone
Combat - British
Strategic bombing raid in Italy
AA fire in Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Italy causes 0 damage total.
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 49 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 2 Sea Zone
British attack with 1 cruiser and 2 destroyers
Germans defend with 1 submarine
British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 15 Sea Zone to Italian Africa
Place Units - British
1 factory placed in India
1 destroyer and 1 transport placed in 2 Sea Zone
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 1.83
British rolls : : 0.00
AA fire in Italy : : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to France
1 armour and 1 infantry moved from Balkans to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
Italians take Egypt from British
2 infantry moved from Libya to Egypt
1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to France
1 armour moved from Italy to Bulgaria Romania
1 infantry moved from Balkans to Bulgaria Romania
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
Combat - Italians
Battle in France
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in France
Italians win, taking France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from France to Italy
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 carrier moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to United Kingdom
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in 53 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 53 Sea Zone, round 2 : 4/5 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans win with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 12 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco Algeria: 1 artillery and 1 infantry
EDIT: Changing ownership of Morocco Algeria from Germans to Americans
EDIT: Turning off Edit Mode
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
Combat Move - Chinese
1 infantry moved from Yunnan to Sikang
1 fighter moved from Yunnan to Chinghai
Non Combat Move - Chinese
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
2 infantry placed in Western United States
Place Units - Chinese
2 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 2.17
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Long Range Aircraft
Activate Technology - Germans
Germans activating Long Range Aircraft
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 infantry moved from Libya to Morocco Algeria
1 fighter moved from Poland to Morocco Algeria
1 bomber and 2 fighters moved from Norway to 12 Sea Zone
1 armour, 1 artillery and 9 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 artillery and 2 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to East Poland
1 armour moved from Poland to East Poland
Combat - Germans
Battle in East Poland
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in East Poland, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Morocco Algeria
Germans attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Morocco Algeria
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 3 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Morocco Algeria to France
1 bomber and 2 fighters moved from 12 Sea Zone to France
Place Units - Germans
1 destroyer and 2 submarines placed in 5 Sea Zone
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 3.83
Americans : -1.33
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Eastern Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Caucasus
1 artillery moved from Caucasus to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
2 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Russians rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Eastern Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Caucasus
1 artillery moved from Caucasus to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
2 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 12 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
3 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
2 infantry moved from Hupeh to Sikang
1 artillery and 2 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from French Indo-China Thailand to Sikang
2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 infantry moved from Kwangtung to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 61 Sea Zone to Philippine Islands
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
2 artilleries moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 battleship moved from 61 Sea Zone to 50 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Philippine Islands
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 61 Sea Zone to 50 Sea Zone
2 fighters moved from Philippine Islands to 50 Sea Zone
1 fighter moved from Sikang to Manchuria
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 infantry placed in Japan
1 factory placed in Manchuria
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : 0.67
Japanese rolls : : 0.00
Americans : -0.67
Chinese : -0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 2,1 and gets 0 hits
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
2 fighters moved from Karelia S.S.R. to France
1 armour moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to France
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to France
1 cruiser and 2 destroyers moved from 2 Sea Zone to 7 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
1 armour moved from Trans-Jordan to India
2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from Italian Africa to India
Combat - British
Battle in France
British attack with 2 armour, 2 fighters and 2 infantry
Germans defend with 1 bomber and 3 fighters; Italians defend with 1 artillery
British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 armour, 2 fighters and 2 infantry in France, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 3 fighters in France, round 2 : 0/5 hits, 2.50 expected hits
1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 artillery owned by the Italians lost in France
British roll dice for 2 armour, 2 fighters and 2 infantry in France, round 3 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 fighter in France, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in France
British win, taking France from Germans with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 46
Casualties for Italians: 1 artillery
Casualties for Germans: 1 bomber and 3 fighters
Battle in Egypt
British attack with 3 artilleries and 6 infantry
Italians defend with 1 armour and 3 infantry
British roll dice for 3 artilleries and 6 infantry in Egypt, round 2 : 2/9 hits, 2.50 expected hits
Italians roll dice for 1 armour and 3 infantry in Egypt, round 2 : 0/4 hits, 1.50 expected hits
2 infantry owned by the Italians lost in Egypt
British roll dice for 3 artilleries and 6 infantry in Egypt, round 3 : 3/9 hits, 2.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Egypt, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour and 3 infantry
Non Combat Move - British
2 fighters moved from France to 7 Sea Zone
1 destroyer moved from 49 Sea Zone to 35 Sea Zone
Place Units - British
1 carrier placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
British undo move 2.
1 armour, 1 artillery and 1 infantry placed in United Kingdom
2 fighters and 1 infantry placed in India
British undo move 3.
British undo move 2.
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.17
British : 1.83
Italians : -2.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 2 infantry moved from Italy to France
1 fighter moved from Italy to France
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in France
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 armour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 armour and 2 infantry in France, round 2 : 0/4 hits, 1.67 expected hits
2 infantry owned by the British lost in France
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 2 armour in France, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in France
Italians win, taking France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
Casualties for British: 2 armour and 2 infantry
Non Combat Move - Italians
1 fighter moved from France to Italy
Place Units - Italians
3 infantry placed in Italy
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -2.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 bombers moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 6,6 and causes: 12 damage to unit: factory
Bombing raid in Germany causes 12 damage total.
Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
1 transport moved from 53 Sea Zone to 56 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone
Place Units - Americans
1 armour and 1 artillery placed in Eastern United States
1 transport placed in 10 Sea Zone
3 submarines placed in 56 Sea Zone
2 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 25 PUs; 0 techTokens;
Germans buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
4 infantry moved from Finland to Karelia S.S.R.
1 artillery and 1 infantry moved from Baltic States to Karelia S.S.R.
6 armour moved from Poland to Karelia S.S.R.
1 artillery and 2 infantry moved from East Poland to Belorussia
1 armour moved from East Poland to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 6 armour, 1 artillery and 5 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 8 infantry
Germans roll dice for 6 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/12 hits, 4.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 8 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.50 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/8 hits, 3.67 expected hits
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 2/7 hits, 2.50 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour in Karelia S.S.R., round 4 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 4 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour in Karelia S.S.R., round 5 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 5 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour in Karelia S.S.R., round 6 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 5 armour, 1 artillery and 5 infantry
Casualties for Russians: 1 armour, 1 artillery and 8 infantry
Non Combat Move - Germans
2 artilleries and 11 infantry moved from Poland to East Poland
2 artilleries and 2 infantry moved from Germany to Poland
Place Units - Germans
1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.83
Germans rolls : : 1.00
Russians : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 6,2 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory Production
Activate Technology - Russians
Russians activating Increased Factory Production
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Caucasus to Trans-Jordan
1 artillery and 2 infantry moved from Kazakh S.S.R. to Chinghai
2 artilleries and 4 infantry moved from Russia to Belorussia
2 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Russia to Archangel
9 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 submarine moved from 12 Sea Zone to 14 Sea Zone
Combat - Russians
Battle in Trans-Jordan
Russians attack with 1 armour
Italians defend with 1 infantry
Russians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Battle in 14 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 14 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Belorussia
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 6 infantry in Belorussia, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 4 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 5 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 5 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 5 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 artillery and 4 infantry moved from Caucasus to Russia
Place Units - Russians
6 infantry placed in Caucasus
Russians undo move 1.
5 infantry placed in Russia
3 infantry placed in Caucasus
Russians undo move 1.
3 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.33
Russians : -4.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Yunnan to Burma
2 infantry moved from Philippine Islands to 50 Sea Zone
4 fighters moved from 62 Sea Zone to Chinghai
3 infantry moved from Ningxia to Chinghai
2 infantry moved from Sikang to Chinghai
2 fighters moved from Manchuria to Chinghai
1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 armour moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
Japanese take Midway from Americans
2 infantry and 1 transport moved from 50 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from 50 Sea Zone to Wake Island
Combat - Japanese
Battle in Chinghai
Japanese attack with 6 fighters and 5 infantry
Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 artillery and 6 infantry
Japanese roll dice for 6 fighters and 5 infantry in Chinghai, round 2 : 4/11 hits, 3.83 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Chinghai, round 2 : 3/10 hits, 3.67 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 6 fighters and 2 infantry in Chinghai, round 3 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Chinghai, round 3 : 1/6 hits, 2.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai
Japanese roll dice for 6 fighters and 1 infantry in Chinghai, round 4 : 1/7 hits, 3.17 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chinghai, round 4 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
retreated to Chinghai
Chinese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 5 infantry
Casualties for Chinese: 2 infantry
Casualties for Russians: 6 infantry
Battle in Wake Island
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Wake Island to 62 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone
6 fighters moved from Chinghai to Sikang
2 fighters moved from Sikang to Burma
Place Units - Japanese
2 destroyers placed in 62 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -2.33
Japanese : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British roll 6,5,1 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Libya
British take Libya from Italians
2 artilleries and 2 infantry moved from Egypt to 34 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 34 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Burma
3 infantry moved from India to Burma
2 armour moved from India to Burma
2 fighters moved from India to Burma
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 7 Sea Zone
2 artilleries and 2 infantry moved from 7 Sea Zone to France
1 fighter moved from United Kingdom to 5 Sea Zone
2 fighters moved from 7 Sea Zone to France
Combat - British
Battle in France
British attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in France
British win, taking France from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Burma
British attack with 2 armour, 2 artilleries, 2 fighters and 5 infantry
Japanese defend with 1 artillery, 2 fighters and 4 infantry
British roll dice for 2 armour, 2 artilleries, 2 fighters and 5 infantry in Burma, round 2 : 3/11 hits, 3.83 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 2/7 hits, 3.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 armour, 2 artilleries, 2 fighters and 3 infantry in Burma, round 3 : 3/9 hits, 3.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 1/4 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 armour, 2 artilleries, 2 fighters and 2 infantry in Burma, round 4 : 6/8 hits, 3.33 expected hits
Japanese roll dice for 1 fighter in Burma, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 27
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 4 infantry
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
British roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 5 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 5 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 5 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 5 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 5 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
2 fighters moved from France to 7 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Burma to Persia
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
1 destroyer and 1 transport placed in 7 Sea Zone
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : -1.00
Japanese : -2.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to France
1 infantry moved from Italy to France
1 fighter moved from Italy to France
Combat - Italians
Battle in France
Italians attack with 1 fighter and 3 infantry
British defend with 2 artilleries and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 fighter and 3 infantry in France, round 2 : 3/4 hits, 1.00 expected hits
British roll dice for 2 artilleries and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in France
Italians win, taking France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - Italians
1 fighter moved from France to Italy
Place Units - Italians
5 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 2.83
British : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 fighters moved from 10 Sea Zone to 13 Sea Zone
2 bombers moved from United Kingdom to 13 Sea Zone
1 fighter moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from 56 Sea Zone to 57 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
Combat - Americans
Battle in 57 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 52 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 52 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco Algeria
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Battle in 13 Sea Zone
Americans attack with 2 bombers and 2 fighters
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 13 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 fighters owned by the Americans lost in 13 Sea Zone
Americans roll dice for 2 bombers in 13 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 13 Sea Zone
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 13 Sea Zone to United Kingdom
1 carrier moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 53 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.83
Italians : 0.33
Americans : 2.00