@zlefin it will likely be a day or two before I can get to my next turn
BM Odonis v 666 (axis) no bid
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 7 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Crete to 99 Sea Zone 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 2 fighters moved from 99 Sea Zone to Greece 1 bomber moved from Persia to Greece 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Battle in Greece Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 airfield and 2 mech_infantrys Americans roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking New Guinea from Japanese, taking Greece from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Greece to Cyprus 2 fighters moved from Greece to Iraq 1 carrier and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone 5 fighters moved from Persia to West India 2 bombers moved from Eastern United States to United Kingdom 2 fighters moved from Eastern United States to Morocco 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 cruiser moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 battleship and 4 carriers moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 1 factory_minor placed in West India 2 destroyers placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 7 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Non Combat Move - British 1 battleship moved from 54 Sea Zone to 56 Sea Zone 1 artillery and 3 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Persia to West India 1 artillery and 2 infantry moved from Iraq to Persia 1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1 British collect 29 PUs (6 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -1.33 Japanese regular : -1.00 Germans regular : 0.00 -
TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Southern Italy to 104 Sea Zone 1 fighter moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Yugoslavia to Greece -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Southern Italy to 104 Sea Zone 1 fighter moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Yugoslavia to Greece Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Greece Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Bulgaria to Greece 1 artillery moved from Yugoslavia to Albania 1 mech_infantry moved from Northern Italy to Albania 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 aaGun and 5 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 9 PUs (3 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 2.50Territory Summary for Italians :
Normandy Bordeaux : 1 aaGun, 1 bomber and 1 fighter Albania : 1 artillery and 1 mech_infantry Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 10 infantry Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Greece : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 mech_infantry Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 46 / 59 Russians : 32 / 42 Japanese : 66 / 79 Americans : 60 / 87 Chinese : 3 / 5 British : 35 / 35 UK_Pacific : 0 / 0 Italians : 12 / 16 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 aaGun and 2 infantry moved from South Australia to New South Wales 3 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 aaGun and 2 infantry moved from South Australia to New South Wales 3 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 3 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Southern Italy to Cyprus 1 bomber moved from Romania to Cyprus 1 bomber moved from Romania to Cyprus 1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Morocco 3 fighters moved from 110 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone 1 infantry moved from Poland to Eastern Poland 1 fighter moved from Southern France to Morocco -
TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 marines, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 3 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from Southern France to Morocco 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone 2 bombers moved from Romania to Cyprus 1 fighter and 1 tactical_bomber moved from Southern Italy to Cyprus 1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 4 infantry moved from Poland to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 marines, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 3 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from Southern France to Morocco 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone 2 bombers moved from Romania to Cyprus 1 fighter and 1 tactical_bomber moved from Southern Italy to Cyprus 1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 4 infantry moved from Poland to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Gibraltar Battle in 109 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 109 Sea Zone Germans win, taking Gibraltar from British with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Morocco Germans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 marine Americans defend with 1 airfield and 2 fighters Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 fighters in Morocco, round 2 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Americans: 2 fighters Battle in 99 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser and 1 transport Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone Germans win, taking 99 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Cyprus Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber Americans defend with 1 bomber and 1 marine Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Cyprus, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 1 bomber and 1 marine in Cyprus, round 2 : 1/2 hits, 0.50 expected hits 1 fighter owned by the Germans, 1 marine owned by the Americans and 1 bomber owned by the Americans lost in Cyprus Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter Casualties for Americans: 1 bomber and 1 marine Battle in Eastern Poland Germans attack with 2 fighters, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Baltic States 2 mech_infantrys moved from Novgorod to Poland 3 artilleries and 2 infantry moved from Poland to Slovakia Hungary 1 aaGun, 1 armour and 22 mech_infantrys moved from Romania to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Greece 2 bombers and 1 tactical_bomber moved from Cyprus to Greece 1 fighter moved from Morocco to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Philippines to Japan 2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary Place Units - Germans 9 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : -1.00 Germans regular : 2.33 British regular : 0.50Territory Summary for Germans :
Japan : 1 bomber Gibraltar : 1 flag, 1 harbour and 1 marine Morocco : 1 flag, 1 airfield, 1 armour, 3 artilleries, 2 infantry and 1 marine Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry France : 1 flag, 1 airfield and 1 factory_minor Slovakia Hungary : 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 2 infantry, 22 mech_infantrys and 1 tactical_bomber Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Poland : 2 mech_infantrys Germany : 9 armour, 1 factory_major and 1 mech_infantry Southern Italy : 1 aaGun and 1 tactical_bomber Karelia : 1 flag Baltic States : 1 flag, 1 infantry Vyborg : 1 flag Eastern Poland : 1 flag, 4 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour 125 Sea Zone : 1 flag, 1 submarine 93 Sea Zone : 1 submarine Bulgaria : 1 flag 109 Sea Zone : 1 flag, 1 submarine Greece : 2 bombers, 2 fighters and 3 tactical_bombers 99 Sea Zone : 1 flag, 1 submarine 92 Sea Zone : 1 submarine Yugoslavia : 2 infantry 91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 transports Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 59 Russians : 31 / 42 Japanese : 66 / 79 Americans : 59 / 87 Chinese : 3 / 5 British : 35 / 35 UK_Pacific : 0 / 0 Italians : 12 / 16 ANZAC : 10 / 13 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@Odonis you don’t love me anymore?
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@666
Sorry, had to economize my time recently due to work / family interruptions. Your game requires more thought so I am procrastinating. Will move soon! -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Archangel to Novgorod Russians take Novgorod from Germans 1 artillery moved from Belarus to Baltic States 1 mech_infantry moved from Belarus to Baltic States 1 tactical_bomber moved from Western Ukraine to Baltic States 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Bessarabia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 4 infantry moved from Sakha to Amur Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Amur, round 2 : 4/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -12 Casualties for Russians: 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Eastern Poland, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 1/4 hits, 1.83 expected hits Germans roll dice for 3 infantry in Eastern Poland, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 4 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 aaGun, 10 artilleries and 18 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Archangel to Novgorod 1 armour and 1 mech_infantry moved from Belarus to Novgorod 3 armour moved from Belarus to Western Ukraine 1 infantry moved from Rostov to Ukraine 3 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Bryansk 1 fighter moved from Volgograd to Western Ukraine 1 aaGun moved from Belarus to Novgorod 2 infantry moved from Sakha to Buryatia 1 aaGun moved from Sakha to Buryatia Place Units - Russians 3 armour placed in Ukraine 1 artillery and 2 infantry placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.33 Russians regular : -1.50 -
TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from Philippines to 63 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone 4 fighters moved from 42 Sea Zone to 63 Sea Zone 1 fighter moved from 42 Sea Zone to 63 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 submarine moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 bombers moved from Philippines to 56 Sea Zone 2 fighters moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone -
TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from Philippines to 63 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone 4 fighters moved from 42 Sea Zone to 63 Sea Zone 1 fighter moved from 42 Sea Zone to 63 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 submarine moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 bombers moved from Philippines to 56 Sea Zone 2 fighters moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from Philippines to 63 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone 4 fighters moved from 42 Sea Zone to 63 Sea Zone 1 fighter moved from 42 Sea Zone to 63 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 submarine moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 bombers moved from Philippines to 56 Sea Zone 2 fighters moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone Combat - Japanese Battle in Caroline Islands Battle in 63 Sea Zone Japanese attack with 5 fighters and 4 tactical_bombers Americans defend with 1 battleship, 4 carriers, 1 destroyer and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 5 fighters and 4 tactical_bombers in 63 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 4 carriers, 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 63 Sea Zone Japanese roll dice for 3 fighters and 3 tactical_bombers in 63 Sea Zone, round 3 : 5/6 hits, 3.50 expected hits Americans roll dice for 1 battleship, 4 carriers and 2 transports in 63 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 4 carriers owned by the Americans and 1 battleship owned by the Americans lost in 63 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 63 Sea Zone Japanese win, taking Caroline Islands from Americans with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 2 fighters and 2 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 1 destroyer and 1 transport Casualties for ANZAC: 1 transport Battle in 56 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 2 fighters British defend with 1 battleship Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 battleship in 56 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 56 Sea Zone Japanese win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser Battle in 45 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 45 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 46 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Japanese 2 bombers moved from 56 Sea Zone to Java 1 artillery and 3 infantry moved from Java to 42 Sea Zone 3 carriers moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 2 cruisers and 2 marines moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 34 Sea Zone to 54 Sea Zone 3 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from 56 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 aaGun, 2 infantry and 1 mech_infantry moved from Burma to India 1 infantry moved from Yunnan to Burma 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 1 artillery moved from Hopei to Chahar 1 aaGun and 4 infantry moved from Jehol to Anhwe 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - Japanese 3 infantry placed in India 1 transport placed in 6 Sea Zone 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6 Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 2 infantry EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 4.00 British regular : -0.67Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 marine Shantung : 1 flag Kwangsi : 1 flag Korea : 1 aaGun and 5 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Yunnan : 1 flag, 3 infantry and 2 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 artillery and 1 infantry Anhwe : 1 flag, 1 aaGun and 4 infantry Ceylon : 1 flag Shan State : 1 flag Burma : 1 flag, 1 infantry India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor and 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 factory_minor Celebes : 1 flag, 2 infantry Java : 1 flag, 2 bombers and 1 harbour Dutch New Guinea : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 46 Sea Zone : 1 submarine 45 Sea Zone : 1 submarine 33 Sea Zone : 1 battleship 39 Sea Zone : 1 submarine 6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports 56 Sea Zone : 1 destroyer 54 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 11 fighters, 3 infantry, 2 marines, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 41 / 59 Russians : 39 / 47 Japanese : 64 / 77 Americans : 59 / 87 Chinese : 4 / 5 British : 35 / 35 UK_Pacific : 0 / 0 Italians : 12 / 16 ANZAC : 10 / 13 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 3 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters, 2 infantry and 1 mech_infantry moved from West India to India 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 marine moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in India Americans attack with 5 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys Japanese roll AA dice in India : 0/3 hits, 0.50 expected hits Americans roll dice for 5 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 1/8 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 8/23 hits, 9.17 expected hits 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 5 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in India Japanese win with 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -55 Casualties for Americans: 5 fighters, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun Non Combat Move - Americans 2 fighters moved from Iraq to West India 1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Tunisia to Algeria 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to New Zealand 1 artillery, 9 fighters and 1 tactical_bomber moved from Queensland to South Australia 1 carrier moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Germany to Western Ukraine Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 3 armour placed in West India Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : -0.50 Japanese AA : -0.50 Germans AA : -0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 3 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters, 2 infantry and 1 mech_infantry moved from West India to India 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 marine moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in India Americans attack with 5 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys Japanese roll AA dice in India : 0/3 hits, 0.50 expected hits Americans roll dice for 5 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 1/8 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 8/23 hits, 9.17 expected hits 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 5 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in India Japanese win with 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -55 Casualties for Americans: 5 fighters, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun Non Combat Move - Americans 2 fighters moved from Iraq to West India 1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Tunisia to Algeria 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to New Zealand 1 artillery, 9 fighters and 1 tactical_bomber moved from Queensland to South Australia 1 carrier moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Germany to Western Ukraine Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 3 armour placed in West India Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 6 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys moved from West India to India Combat - British Battle in India British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys in India, round 2 : 5/24 hits, 6.00 expected hits Japanese roll dice for 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 7/23 hits, 9.17 expected hits 5 infantry owned by the Japanese and 7 infantry owned by the British lost in India British roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 4 mech_infantrys in India, round 3 : 6/17 hits, 4.83 expected hits Japanese roll dice for 1 armour, 4 fighters, 10 infantry and 3 mech_infantrys in India, round 3 : 3/18 hits, 7.50 expected hits 6 infantry owned by the Japanese and 3 infantry owned by the British lost in India British roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 4 mech_infantrys in India, round 4 : 3/14 hits, 4.33 expected hits Japanese roll dice for 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys in India, round 4 : 6/12 hits, 5.50 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in India British roll dice for 1 armour, 2 artilleries, 3 fighters and 2 mech_infantrys in India, round 5 : 6/8 hits, 3.33 expected hits Japanese roll dice for 1 armour, 4 fighters, 1 infantry and 3 mech_infantrys in India, round 5 : 4/9 hits, 4.50 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in India British roll dice for 1 armour and 3 fighters in India, round 6 : 1/4 hits, 2.00 expected hits Japanese roll dice for 3 fighters in India, round 6 : 0/3 hits, 2.00 expected hits 1 fighter owned by the Japanese lost in India British roll dice for 1 armour and 3 fighters in India, round 7 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 fighters in India, round 7 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the British lost in India British win, taking India from Japanese, taking West India from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 27 Casualties for British: 2 artilleries, 1 fighter, 14 infantry and 4 mech_infantrys Casualties for Japanese: 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys Non Combat Move - British 2 fighters moved from India to 80 Sea Zone 3 mech_infantrys moved from Persia to West India 1 artillery and 2 infantry moved from Persia to Iraq 1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Libya to Alexandria Place Units - British 1 marine placed in Persia 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -2.00 Japanese regular : -9.17 Japanese AA : -0.50 Germans AA : -0.33 British regular : 0.50 -
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@Odonis said in BM Odonis v 666 (axis) no bid:
@Odonis @666
Sorry about your dicing in India, but if it’s any consolation, I don’t think there’s much doubt about the endgame here…no need to apologize, bad dice happen to good people all the time and sometimes I get bad dice too. my fighters were worthless, huh? holy cow. if I had any advice for you I would have you protect your navies better.





