PtV WindowWasher (allies) vs Majikforce (axis)

  • '22 '16

    @WindowWasher Assumed no scramble in sz 96. Looks like Russia is about to get real bloody! And for the record aside from that one bad US-Japan battle your small battle Defense dice have been ridiculous! Coupled with my awful attack dice you may have this one. Did you see how awful my Japan turn was? Should of had twice as many ground troops leftover after the fights.


  • @majikforce Yes, I have noticed that the small battles have been atrocious for you! You assumed right on scramble. Im going to get FRANZAC to you now

  • '21 '20

    TripleA Manual Gamesave Post: ANZAC round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    Scramble?

  • '21 '20

    I figure if I take multiple game deciding 30% risks, one of them is going to pay off at some point :wink:


  • @WindowWasher Lol no scramble either battle.

  • '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 65 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from 65 Sea Zone to New South Wales
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 65 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from 65 Sea Zone to New South Wales
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    
        Combat Move - French
            1 fighter moved from Malta to Gibraltar
            1 infantry moved from Eire to Scotland
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    Just letting you know, I’ve got school starting tomorrow and two hurricanes heading my way, so I may be a little slow with my moves (maybe).


  • @WindowWasher Thanks for the heads up. Study hard and stay safe!

  • '22 '16

    @WindowWasher Absolute baloney! You win on dice. Such a shame. I ran it 3 or 4 times and worst I did was 12 tanks left. Go live and get screwed! Too bad as well, India was going to fall this turn. Oh well GG although I am never playing this version again.

  • '21 '20

    I think that taking multiple game-winning risks with the allies as long as you’re ahead can really pay off.

    Well, I think that 95% KJF is quite powerful, as long as the US can effectively get a landing in europe for cheap. I’d be interested to see what a KGF does.

    Good game.

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