sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
@WindowWasher Assumed no scramble in sz 96. Looks like Russia is about to get real bloody! And for the record aside from that one bad US-Japan battle your small battle Defense dice have been ridiculous! Coupled with my awful attack dice you may have this one. Did you see how awful my Japan turn was? Should of had twice as many ground troops leftover after the fights.
@majikforce Yes, I have noticed that the small battles have been atrocious for you! You assumed right on scramble. Im going to get FRANZAC to you now
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 65 Sea Zone
1 armour moved from New South Wales to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Combat Hit Differential Summary :
Scramble?
I figure if I take multiple game deciding 30% risks, one of them is going to pay off at some point :wink:
@WindowWasher Lol no scramble either battle.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 65 Sea Zone
1 armour moved from New South Wales to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
2 fighters moved from 65 Sea Zone to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 65 Sea Zone
1 armour moved from New South Wales to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
2 fighters moved from 65 Sea Zone to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Move - French
1 fighter moved from Malta to Gibraltar
1 infantry moved from Eire to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
Just letting you know, I’ve got school starting tomorrow and two hurricanes heading my way, so I may be a little slow with my moves (maybe).
@WindowWasher Thanks for the heads up. Study hard and stay safe!
@WindowWasher Absolute baloney! You win on dice. Such a shame. I ran it 3 or 4 times and worst I did was 12 tanks left. Go live and get screwed! Too bad as well, India was going to fall this turn. Oh well GG although I am never playing this version again.
I think that taking multiple game-winning risks with the allies as long as you’re ahead can really pay off.
Well, I think that 95% KJF is quite powerful, as long as the US can effectively get a landing in europe for cheap. I’d be interested to see what a KGF does.
Good game.