sent a chat so we don’t clutter up this thread
TT Wizcats Allies +16 vs The Rum and the Fury BM3
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TripleA Move Summary: Chinese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Chahar
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Kansu Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Kansu from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.33
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - British British buy 2 fighters, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Algeria to France 3 fighters moved from Morocco to France 3 fighters moved from United Kingdom to France 1 mech_infantry moved from Syria to Northwest Persia British take Northwest Persia from Germans 1 mech_infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 2 artilleries moved from Hopei to Anhwe 2 infantry moved from Hunan to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 16 infantry moved from Hunan to Anhwe
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from Egypt to Iraq 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 2 bombers moved from French Indo China to Kansu 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Wake Island to 19 Sea Zone 1 infantry moved from Greece to Albania Americans take Albania from Italians Combat - Americans Battle in Southern France Battle in 99 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 99 Sea Zone Americans win, taking Southern France from Germans, taking 99 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 97 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter and 2 submarines; Russians loiter and taunt Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 3 bombers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Kansu, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Iraq to Egypt 2 bombers moved from 97 Sea Zone to Egypt 1 bomber moved from 97 Sea Zone to Libya 1 fighter moved from 99 Sea Zone to Libya 1 fighter moved from 97 Sea Zone to Libya 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 carrier and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Kansu to Hopei 1 bomber moved from 19 Sea Zone to Guam 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 4 carriers, 2 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to Iwo Jima 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 bomber moved from Wake Island to Iwo Jima 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone Place Units - Americans 1 airfield placed in Iwo Jima 3 bombers placed in Western United States 2 artilleries, 2 bombers and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Kansu Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Kansu from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 2 fighters, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Algeria to France 3 fighters moved from Morocco to France 3 fighters moved from United Kingdom to France 1 mech_infantry moved from Syria to Northwest Persia British take Northwest Persia from Germans 1 mech_infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 2 artilleries moved from Hopei to Anhwe 2 infantry moved from Hunan to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 16 infantry moved from Hunan to Anhwe Combat - British Battle in Eastern Persia Battle in Kwangsi British attack with 1 fighter and 2 infantry Japanese defend with 1 airfield and 1 infantry British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Eastern Persia from Germans, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 7 fighters Germans defend with 1 airfield, 1 factory_minor and 2 infantry British roll dice for 7 fighters in France, round 2 : 5/7 hits, 3.50 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 fighter owned by the British lost in France British win with 6 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Germans: 2 infantry Battle in Anhwe British attack with 2 artilleries and 16 infantry Japanese defend with 1 mech_infantry British roll dice for 2 artilleries and 16 infantry in Anhwe, round 2 : 2/18 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 aaGuns moved from Hunan to Anhwe 3 mech_infantrys moved from Hunan to Burma 1 fighter moved from Kwangsi to Burma 6 fighters moved from France to Normandy Bordeaux 1 aaGun moved from Algeria to Morocco 1 marine moved from Egypt to 98 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 6 armour, 2 artilleries, 3 fighters, 2 infantry, 2 marines and 6 mech_infantrys moved from Trans-Jordan to Iraq 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 British : 0.00 Americans : -3.17 Chinese : 0.67 Japanese : -2.00
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@Karl7 Wow! that was some crap rolling all around!!
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 submarine; Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from Holland Belgium to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1,1,3,1 Italians collect 7 PUs (6 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : 0.33
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 4 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma 1 bomber moved from Queensland to Burma 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Wake Island to Iwo Jima Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 4 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 1 fighter moved from French Indo China to Burma 1 bomber moved from Queensland to Burma 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Wake Island to Iwo Jima Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 artilleries, 1 destroyer, 13 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Smolensk to Russia 4 infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Rostov to Kazakhstan 2 mech_infantrys moved from Rostov to Volgograd 13 armour, 5 artilleries and 26 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Bulgaria to Albania 1 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Caucasus to Greece 2 bombers moved from Belarus to Albania 2 infantry moved from Northern Italy to Southern France 2 bombers moved from Caucasus to Southern France 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 5 armour moved from Belarus to Tambov 9 bombers moved from Belarus to Russia 1 infantry moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia Combat - Germans Battle in Greece Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 18 armour, 5 artilleries and 26 mech_infantrys Russians defend with 3 infantry Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 16/49 hits, 15.83 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 18 armour, 5 artilleries and 26 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 2 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 9 bombers and 6 infantry Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 9 bombers and 6 infantry in Russia, round 2 : 8/15 hits, 7.00 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 2/10 hits, 3.33 expected hits 8 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 9 bombers and 4 infantry in Russia, round 3 : 9/13 hits, 6.67 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 bombers and 4 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 2 infantry Casualties for Russians: 10 infantry Battle in Albania Germans attack with 2 bombers and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Albania, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Albania Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 6 infantry and 5 mech_infantrys moved from West India to India 8 fighters and 1 tactical_bomber moved from Caucasus to India 1 aaGun moved from Bryansk to Russia 2 tactical_bombers moved from Volgograd to Rostov 2 fighters moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 2 aaGuns moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov 1 fighter moved from Belarus to Western Germany 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from Novgorod to 113 Sea Zone 1 tactical_bomber moved from Novgorod to Western Germany 6 artilleries and 22 infantry moved from Northern Italy to France 9 bombers moved from Russia to Novgorod 1 submarine moved from 124 Sea Zone to 122 Sea Zone 3 artilleries and 1 infantry moved from Belarus to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 6 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Albania to Southern Italy 2 bombers moved from Southern France to France 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 8 mech_infantrys moved from Southern Italy to Western Germany Place Units - Germans 1 aaGun and 2 infantry placed in India 3 infantry placed in West India 3 infantry placed in Caucasus 3 mech_infantrys placed in Novgorod 3 artilleries placed in France 1 destroyer and 1 submarine placed in 113 Sea Zone 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Yugoslavia: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4,1,3,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,2,6,6 Germans collect 55 PUs (13 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 4.50 British : -0.33 Americans : 0.00 Russians : -3.00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 armour moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits 20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits 6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits 3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits 4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Amur to Manchuria 5 fighters and 1 tactical_bomber moved from Tambov to Kansu 4 aaGuns moved from Samara to Novosibirsk 2 infantry moved from Hopei to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 2,00 Russians : 3,00
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@Karl7 @Gargantua Please wait before doing turn, I just want Wizmark advice where to put the USSR planes in NCM.
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 armour moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber Germans defend with 18 armour, 5 artilleries and 26 mech_infantrys Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 29 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 17/57 hits, 16,00 expected hits Germans roll dice for 18 armour, 5 artilleries and 26 mech_infantrys in Tambov, round 2 : 20/49 hits, 19,33 expected hits 20 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/37 hits, 12,67 expected hits Germans roll dice for 18 armour, 5 artilleries and 9 mech_infantrys in Tambov, round 3 : 15/32 hits, 13,67 expected hits 6 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour, 12 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 9/22 hits, 8,67 expected hits Germans roll dice for 17 armour in Tambov, round 4 : 9/17 hits, 8,50 expected hits 3 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 5 : 5/13 hits, 5,67 expected hits Germans roll dice for 8 armour in Tambov, round 5 : 4/8 hits, 4,00 expected hits 4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Tambov, round 6 : 1/9 hits, 4,33 expected hits Germans roll dice for 3 armour in Tambov, round 6 : 2/3 hits, 1,50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Tambov, round 7 : 7/7 hits, 3,67 expected hits Germans roll dice for 2 armour in Tambov, round 7 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for Russians: 12 artilleries, 29 infantry and 9 mech_infantrys Casualties for Germans: 18 armour, 5 artilleries and 26 mech_infantrys Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Amur to Manchuria 5 fighters and 1 tactical_bomber moved from Tambov to Kansu 4 aaGuns moved from Samara to Novosibirsk 2 infantry moved from Hopei to Shensi Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Hopei: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,00 Russians : 3,00
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@Gargantua Please use second file posted.
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@Gargantua what’s happening with Japan? :scream:
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Apologies just saw this now! been a busy few days. I’ll get it out as soon as able.
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My ally and I are debating our options. (Including Surrender!) Will advise by day end or post the move.
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@Gargantua No probs :+1
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@Gargantua :+1:
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My ally is ghosting me! I have sent carrier pigeons to find him.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Jehol to Manchuria 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Kwangtung to 38 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Kwangtung Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 38 Sea Zone Japanese attack with 1 bomber ANZAC defend with 3 transports 3 transports owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in Manchuria Japanese attack with 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber ANZAC defend with 2 infantry; Russians defend with 2 aaGuns and 16 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 9 fighters, 10 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/21 hits, 7.33 expected hits Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 7/18 hits, 6.00 expected hits 7 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 infantry owned by the ANZAC and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 9 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 8/14 hits, 6.17 expected hits Chinese roll dice for 13 infantry in Manchuria, round 3 : 4/13 hits, 4.33 expected hits 3 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria retreated to Manchuria Chinese win with 5 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery and 10 infantry Casualties for ANZAC: 2 infantry Casualties for Russians: 2 aaGuns and 11 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry; Chinese defend with 1 airfield Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Kwangtung 5 carriers, 4 destroyers and 4 submarines moved from 6 Sea Zone to 20 Sea Zone 9 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone 1 aaGun moved from Kwangtung to Kwangsi 1 bomber moved from 38 Sea Zone to India Place Units - Japanese 1 transport placed in 20 Sea Zone 2 bombers placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Japanese collect 6 PUs (14 lost to blockades); end with 6 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67 AA fire in Manchuria : : -1.00 Japanese : 2.67
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