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Argothair Allies +18 vs Karl7 AA50

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    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Egypt
                  Italians take Egypt from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Libya to Egypt
            1 armour moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            1 infantry moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
            1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
            1 fighter moved from Italy to Morocco Algeria
            2 infantry moved from Libya to Egypt
                  Italians take Egypt from British
    
        Combat - Italians
            Battle in Morocco Algeria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 3/3 hits, 1.17 expected hits
                    British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Algeria
                Italians win, taking Morocco Algeria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Morocco Algeria to Libya
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
            1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.17
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from Western United States to 53 Sea Zone
            1 fighter moved from Hawaiian Islands to 53 Sea Zone
            1 bomber moved from Western United States to 53 Sea Zone
            1 bomber moved from Eastern United States to 53 Sea Zone
            1 fighter moved from Eastern United States to 56 Sea Zone
            1 fighter moved from 44 Sea Zone to Australia
            1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone
            1 infantry moved from Central United States to Western Canada
            1 infantry moved from Western United States to Western Canada
            1 infantry moved from Alaska to Western Canada
    
        Combat - Americans
            Battle in 53 Sea Zone
                Americans attack with 2 bombers and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Morocco Algeria
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from 53 Sea Zone to Australia
            1 bomber moved from 53 Sea Zone to Australia
            1 bomber moved from 53 Sea Zone to Western United States
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Yunnan to Fukien
            1 infantry moved from Hupeh to Fukien
    
        Combat - Chinese
            Battle in Fukien
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Fukien
                Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Fukien to Hupeh
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 56 Sea Zone
    
        Place Units - Chinese
            3 infantry placed in Hupeh
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : -0.67
    Chinese : -0.67
    Japanese : 0.00
    

    Savegame

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    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 factory and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from East Poland to Belorussia
            1 armour moved from Baltic States to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            2 fighters moved from 5 Sea Zone to 12 Sea Zone
            1 bomber and 1 fighter moved from Norway to 2 Sea Zone
            1 fighter moved from Bulgaria Romania to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 12 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 transport; Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 16
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
                Casualties for British: 1 transport
            Battle in 2 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                British defend with 1 destroyer; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 2 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Gibraltar from British to Germans
            EDIT: Turning off Edit Mode
            1 carrier moved from 5 Sea Zone to 7 Sea Zone
            1 cruiser and 1 submarine moved from 5 Sea Zone to 7 Sea Zone
            1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 fighter moved from 2 Sea Zone to Norway
            1 bomber moved from 2 Sea Zone to Germany
            2 armour moved from Baltic States to Karelia S.S.R.
            1 fighter moved from Belorussia to East Poland
            1 artillery and 1 infantry moved from Poland to East Poland
            1 infantry moved from Poland to Baltic States
            2 artilleries and 1 infantry moved from Germany to Poland
            1 armour moved from France to Poland
            1 transport moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from France to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Gibraltar
            2 fighters moved from 12 Sea Zone to 7 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
    
        Place Units - Germans
            1 factory placed in France
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 0.67
    Russians : -0.67
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery moved from Buryatia S.S.R. to Manchuria
            7 infantry moved from Buryatia S.S.R. to Manchuria
            1 fighter moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
            1 infantry moved from Yakut S.S.R. to Soviet Far East
            1 infantry moved from Ukraine to Bulgaria Romania
                  Russians take Bulgaria Romania from Germans
            1 infantry moved from Eastern Ukraine to Belorussia
            1 artillery moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Ukraine to Eastern Ukraine
            4 infantry moved from Persia to India
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 1 artillery, 1 fighter and 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 7 infantry in Manchuria, round 2 : 1/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Belorussia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            5 infantry moved from Russia to Archangel
            2 artilleries moved from Russia to Archangel
            1 artillery moved from Caucasus to Persia
            1 infantry moved from Caucasus to Persia
            1 fighter moved from Manchuria to Hupeh
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.17
    Japanese : -0.33
    

    Savegame

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    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 3 infantry moved from Japan to 62 Sea Zone
            1 armour and 3 infantry moved from 62 Sea Zone to Manchuria
            3 infantry moved from Kiangsu to Manchuria
            1 infantry moved from French Indo-China Thailand to Burma
                  Japanese take Burma from British
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to India
            2 fighters moved from 37 Sea Zone to India
            3 fighters moved from French Indo-China Thailand to India
            4 fighters moved from 62 Sea Zone to Manchuria
            1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 armour, 4 fighters and 6 infantry
                Russians defend with 1 artillery and 7 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 4 fighters and 6 infantry in Manchuria, round 2 : 5/11 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery and 7 infantry in Manchuria, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 armour, 4 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 16
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 1 artillery and 7 infantry
            Battle in India
                Japanese attack with 5 fighters and 4 infantry
                British defend with 1 infantry; Russians defend with 4 infantry
                    Japanese roll dice for 5 fighters and 4 infantry in India, round 2 : 2/9 hits, 3.17 expected hits
                    British roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in India
                    Japanese roll dice for 5 fighters and 2 infantry in India, round 3 : 0/7 hits, 2.83 expected hits
                    British roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in India
                    Japanese roll dice for 5 fighters and 1 infantry in India, round 4 : 1/6 hits, 2.67 expected hits
                    British roll dice for 3 infantry in India, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in India
                British win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 4 infantry
                Casualties for British: 1 infantry
                Casualties for Russians: 2 infantry
                5 fighters owned by the Japanese retreated
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from India to 35 Sea Zone
            3 fighters moved from India to French Indo-China Thailand
            1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone
            1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria
            4 fighters moved from Manchuria to 62 Sea Zone
    
        Place Units - Japanese
            1 factory placed in French Indo-China Thailand
            1 destroyer placed in 62 Sea Zone
            1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Chinese : 0.00
    Japanese : -4.50
    

    Savegame

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    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 3 infantry moved from Japan to 62 Sea Zone
            1 armour and 3 infantry moved from 62 Sea Zone to Manchuria
            3 infantry moved from Kiangsu to Manchuria
            1 infantry moved from French Indo-China Thailand to Burma
                  Japanese take Burma from British
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to India
            2 fighters moved from 37 Sea Zone to India
            3 fighters moved from French Indo-China Thailand to India
            4 fighters moved from 62 Sea Zone to Manchuria
            1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 armour, 4 fighters and 6 infantry
                Russians defend with 1 artillery and 7 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 4 fighters and 6 infantry in Manchuria, round 2 : 5/11 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery and 7 infantry in Manchuria, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 armour, 4 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 16
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 1 artillery and 7 infantry
            Battle in India
                Japanese attack with 5 fighters and 4 infantry
                British defend with 1 infantry; Russians defend with 4 infantry
                    Japanese roll dice for 5 fighters and 4 infantry in India, round 2 : 2/9 hits, 3.17 expected hits
                    British roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in India
                    Japanese roll dice for 5 fighters and 2 infantry in India, round 3 : 0/7 hits, 2.83 expected hits
                    British roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in India
                    Japanese roll dice for 5 fighters and 1 infantry in India, round 4 : 1/6 hits, 2.67 expected hits
                    British roll dice for 3 infantry in India, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in India
                British win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 4 infantry
                Casualties for British: 1 infantry
                Casualties for Russians: 2 infantry
                5 fighters owned by the Japanese retreated
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from India to 35 Sea Zone
            3 fighters moved from India to French Indo-China Thailand
            1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone
            1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria
            4 fighters moved from Manchuria to 62 Sea Zone
    
        Place Units - Japanese
            1 factory placed in French Indo-China Thailand
            1 destroyer placed in 62 Sea Zone
            1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Chinese : 0.00
    Japanese : -4.50
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 bomber, 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 1 artillery and 4 infantry moved from Trans-Jordan to Egypt
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 48 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 infantry moved from Union of South Africa to Rhodesia
            1 aaGun, 1 artillery and 3 infantry moved from Persia to India
    
        Place Units - British
            1 factory placed in India
            1 submarine placed in 39 Sea Zone
            1 bomber, 1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    British : 1.50
    Italians : -2.50
    

    Savegame

  • 23 22 21 20 19 18 17 16

    The British score in India and then in Egypt! The Allies live.

  • 23 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 bomber, 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 1 artillery and 4 infantry moved from Trans-Jordan to Egypt
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 48 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 infantry moved from Union of South Africa to Rhodesia
            1 aaGun, 1 artillery and 3 infantry moved from Persia to India
    
        Place Units - British
            1 factory placed in India
            1 submarine placed in 39 Sea Zone
            1 bomber, 1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer, 1 submarine and 1 transport
            EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer, 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    British : 1.50
    Italians : -2.50
    

    Savegame

  • 23 22 21 20 19 18 17 16

    I reposted because I decided to move the Australian navy to a different sea zone in non-combat.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 armour moved from Balkans to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry moved from Balkans to 14 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
            2 armour and 2 infantry moved from 15 Sea Zone to Egypt
            1 fighter moved from Libya to Egypt
            1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 armour, 1 fighter and 2 infantry
                British defend with 1 armour, 1 artillery and 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/4 hits, 1.50 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 2 armour and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Italy
            1 infantry moved from Balkans to Czechoslovakia Hungary
    
        Place Units - Italians
            2 artilleries and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 0.50
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 bomber and 2 fighters moved from Australia to 35 Sea Zone
            1 artillery and 1 infantry moved from Morocco Algeria to Libya
                  Americans take Libya from Italians
            1 infantry moved from Western Canada to 56 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 carrier, 2 fighters and 2 transports
                    Americans roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 bomber in 35 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 carrier and 2 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber and 2 fighters
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Australia
    
        Combat Move - Chinese
            1 infantry moved from Suiyuan to Kiangsu
                  Chinese take Kiangsu from Japanese
            3 infantry moved from Hupeh to Kiangsu
            1 infantry moved from Fukien to Kwangtung
            1 infantry moved from Fukien to Kwangtung
            1 fighter moved from Hupeh to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 3/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Hupeh
    
        Place Units - Americans
            1 armour and 1 infantry placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 1.
            1 infantry placed in Eastern United States
            1 armour placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Suiyuan
            1 infantry placed in Fukien
            1 infantry placed in Hupeh
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Chinese : 1.33
    Japanese : -0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Norway to Belorussia
            1 artillery and 1 infantry moved from East Poland to Belorussia
            1 infantry moved from Baltic States to Belorussia
            1 artillery and 1 infantry moved from Poland to Bulgaria Romania
            1 armour moved from Poland to Bulgaria Romania
            1 fighter moved from East Poland to Belorussia
            2 infantry moved from France to 13 Sea Zone
            2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Libya
            1 fighter moved from 7 Sea Zone to Libya
            1 bomber moved from Germany to Libya
    
        Combat - Germans
            Battle in Bulgaria Romania
                Germans attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
                Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belorussia
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Belorussia
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Libya
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Libya
                Germans win, taking Libya from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Libya to Egypt
            1 bomber moved from Libya to Germany
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 infantry moved from Norway to Finland
            1 artillery moved from Poland to Baltic States
            3 armour moved from East Poland to Karelia S.S.R.
            1 fighter moved from Belorussia to 5 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 7 Sea Zone to 5 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            8 infantry moved from Germany to Poland
            1 fighter moved from Belorussia to Karelia S.S.R.
    
        Place Units - Germans
            1 carrier and 2 fighters placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.33
    Russians : -0.67
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Eastern Ukraine to East Poland
                  Russians take East Poland from Germans
            1 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Archangel to Belorussia
            1 artillery moved from Archangel to Belorussia
            1 infantry moved from Archangel to Belorussia
            1 infantry moved from Archangel to Belorussia
            1 artillery moved from Archangel to Belorussia
            1 infantry moved from Archangel to Belorussia
            1 infantry moved from Archangel to Russia
            2 infantry moved from India to Burma
            1 fighter moved from Hupeh to Burma
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 submarine moved from 2 Sea Zone to 12 Sea Zone
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 3 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belorussia
                    Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 4 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Burma
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Burma
                Russians win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Burma to India
            1 artillery and 1 infantry moved from Persia to India
            1 aaGun moved from Archangel to Belorussia
            1 artillery moved from Caucasus to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            1 armour and 5 infantry placed in Russia
            Russians undo move 1.
            Russians undo move 1.
            1 armour, 1 artillery and 4 infantry placed in Russia
            4 infantry placed in Caucasus
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 2 infantry
            EDIT: Adding units owned by Russians to Russia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.33
    Japanese : 0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Manchuria to Suiyuan
            4 infantry moved from Manchuria to Kiangsu
            1 armour moved from Manchuria to Buryatia S.S.R.
            1 artillery moved from Manchuria to Kiangsu
            2 fighters moved from 62 Sea Zone to Kiangsu
            1 battleship moved from 62 Sea Zone to 61 Sea Zone
            1 fighter moved from 62 Sea Zone to Suiyuan
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
            3 fighters moved from French Indo-China Thailand to Kwangtung
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
            1 fighter moved from 62 Sea Zone to Fukien
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to Fukien
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Fukien, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 2 fighters and 4 infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Kiangsu, round 2 : 2/7 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 3 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 4 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Kwangtung to 36 Sea Zone
            1 carrier moved from 62 Sea Zone to 61 Sea Zone
            1 fighter moved from Kwangtung to 61 Sea Zone
            1 fighter moved from Fukien to 61 Sea Zone
            2 fighters moved from Kiangsu to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 61 Sea Zone to 36 Sea Zone
            1 fighter moved from Suiyuan to Manchuria
    
        Place Units - Japanese
            1 factory placed in Manchuria
            1 artillery and 1 infantry placed in French Indo-China Thailand
            4 infantry placed in Japan
            1 submarine placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
            EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Chinese : 1.00
    Russians : 0.67
    Japanese : 3.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Manchuria to Suiyuan
            4 infantry moved from Manchuria to Kiangsu
            1 armour moved from Manchuria to Buryatia S.S.R.
            1 artillery moved from Manchuria to Kiangsu
            2 fighters moved from 62 Sea Zone to Kiangsu
            1 battleship moved from 62 Sea Zone to 61 Sea Zone
            1 fighter moved from 62 Sea Zone to Suiyuan
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
            3 fighters moved from French Indo-China Thailand to Kwangtung
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
            1 fighter moved from 62 Sea Zone to Fukien
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to Fukien
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Fukien, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 2 fighters and 4 infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Kiangsu, round 2 : 2/7 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 3 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 4 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Kwangtung to 36 Sea Zone
            1 carrier moved from 62 Sea Zone to 61 Sea Zone
            1 fighter moved from Kwangtung to 61 Sea Zone
            1 fighter moved from Fukien to 61 Sea Zone
            2 fighters moved from Kiangsu to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 61 Sea Zone to 36 Sea Zone
            1 fighter moved from Suiyuan to Manchuria
    
        Place Units - Japanese
            1 factory placed in Manchuria
            1 artillery and 1 infantry placed in French Indo-China Thailand
            4 infantry placed in Japan
            1 submarine placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
            EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0.67
    Chinese : 1.00
    Russians : 0.67
    Japanese : 3.00
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 14 Sea Zone
            1 infantry moved from Australia to 40 Sea Zone
            1 infantry moved from Australia to 40 Sea Zone
            2 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  British take East Indies from Japanese
            1 infantry moved from 38 Sea Zone to East Indies
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Italian Africa
            3 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 submarine moved from 40 Sea Zone to 39 Sea Zone
            1 destroyer moved from 40 Sea Zone to 47 Sea Zone
    
        Combat - British
            Battle in 14 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 14 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
    
        Non Combat Move - British
            1 bomber moved from 14 Sea Zone to Caucasus
    
        Place Units - British
            1 transport placed in 47 Sea Zone
            1 infantry placed in Australia
            1 artillery and 2 infantry placed in India
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Morocco Algeria
                  Germans take Morocco Algeria from Americans
            1 armour moved from Egypt to Anglo-Egypt Sudan
                  Italians take Anglo-Egypt Sudan from British
            1 armour moved from Anglo-Egypt Sudan to Egypt
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Czechoslovakia Hungary to Poland
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 fighter moved from Italy to Egypt
            1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 armour and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
                  Americans take Philippine Islands from Japanese
            2 carriers, 2 destroyers and 2 fighters moved from 53 Sea Zone to 47 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from Eastern United States to Eastern Canada
            1 bomber moved from Australia to French Indo-China Thailand
    
        Combat - Americans
            Strategic bombing raid in French Indo-China Thailand
                Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in French Indo-China Thailand causes 2 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from French Indo-China Thailand to India
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Hupeh to Ningxia
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 artillery placed in Western United States
    
        Place Units - Chinese
            3 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame

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