Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Libya to Egypt
Italians take Egypt from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Libya to Egypt
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
1 transport placed in 14 Sea Zone
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 fighter moved from Italy to Morocco Algeria
2 infantry moved from Libya to Egypt
Italians take Egypt from British
Combat - Italians
Battle in Morocco Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Algeria
Italians win, taking Morocco Algeria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco Algeria to Libya
Place Units - Italians
1 transport placed in 14 Sea Zone
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Western United States to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 bomber moved from Western United States to 53 Sea Zone
1 bomber moved from Eastern United States to 53 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 fighter moved from 44 Sea Zone to Australia
1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from Central United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 infantry moved from Alaska to Western Canada
Combat - Americans
Battle in 53 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Morocco Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter moved from 53 Sea Zone to Australia
1 bomber moved from 53 Sea Zone to Australia
1 bomber moved from 53 Sea Zone to Western United States
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Fukien
1 infantry moved from Hupeh to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Fukien to Hupeh
Place Units - Americans
1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 56 Sea Zone
Place Units - Chinese
3 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.67
Chinese : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from East Poland to Belorussia
1 armour moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 submarine moved from 6 Sea Zone to 12 Sea Zone
2 fighters moved from 5 Sea Zone to 12 Sea Zone
1 bomber and 1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Bulgaria Romania to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 transport; Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Casualties for British: 1 transport
Battle in 2 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Turning off Edit Mode
1 carrier moved from 5 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Germany
2 armour moved from Baltic States to Karelia S.S.R.
1 fighter moved from Belorussia to East Poland
1 artillery and 1 infantry moved from Poland to East Poland
1 infantry moved from Poland to Baltic States
2 artilleries and 1 infantry moved from Germany to Poland
1 armour moved from France to Poland
1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
Place Units - Germans
1 factory placed in France
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Buryatia S.S.R. to Manchuria
7 infantry moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 infantry moved from Eastern Ukraine to Belorussia
1 artillery moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 infantry moved from Ukraine to Eastern Ukraine
4 infantry moved from Persia to India
Combat - Russians
Battle in Manchuria
Russians attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 7 infantry in Manchuria, round 2 : 1/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 infantry moved from Russia to Archangel
2 artilleries moved from Russia to Archangel
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 fighter moved from Manchuria to Hupeh
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 3 infantry moved from Japan to 62 Sea Zone
1 armour and 3 infantry moved from 62 Sea Zone to Manchuria
3 infantry moved from Kiangsu to Manchuria
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
2 infantry moved from Borneo to 49 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
3 fighters moved from French Indo-China Thailand to India
4 fighters moved from 62 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 4 fighters and 6 infantry
Russians defend with 1 artillery and 7 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 4 fighters and 6 infantry in Manchuria, round 2 : 5/11 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 7 infantry in Manchuria, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 4 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.17 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 artillery and 7 infantry
Battle in India
Japanese attack with 5 fighters and 4 infantry
British defend with 1 infantry; Russians defend with 4 infantry
Japanese roll dice for 5 fighters and 4 infantry in India, round 2 : 2/9 hits, 3.17 expected hits
British roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in India
Japanese roll dice for 5 fighters and 2 infantry in India, round 3 : 0/7 hits, 2.83 expected hits
British roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 5 fighters and 1 infantry in India, round 4 : 1/6 hits, 2.67 expected hits
British roll dice for 3 infantry in India, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in India
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 4 infantry
Casualties for British: 1 infantry
Casualties for Russians: 2 infantry
5 fighters owned by the Japanese retreated
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
3 fighters moved from India to French Indo-China Thailand
1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria
4 fighters moved from Manchuria to 62 Sea Zone
Place Units - Japanese
1 factory placed in French Indo-China Thailand
1 destroyer placed in 62 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : 0.33
Chinese : 0.00
Japanese : -4.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 3 infantry moved from Japan to 62 Sea Zone
1 armour and 3 infantry moved from 62 Sea Zone to Manchuria
3 infantry moved from Kiangsu to Manchuria
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
2 infantry moved from Borneo to 49 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
3 fighters moved from French Indo-China Thailand to India
4 fighters moved from 62 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 4 fighters and 6 infantry
Russians defend with 1 artillery and 7 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 4 fighters and 6 infantry in Manchuria, round 2 : 5/11 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 7 infantry in Manchuria, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 4 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.17 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 artillery and 7 infantry
Battle in India
Japanese attack with 5 fighters and 4 infantry
British defend with 1 infantry; Russians defend with 4 infantry
Japanese roll dice for 5 fighters and 4 infantry in India, round 2 : 2/9 hits, 3.17 expected hits
British roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in India
Japanese roll dice for 5 fighters and 2 infantry in India, round 3 : 0/7 hits, 2.83 expected hits
British roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 5 fighters and 1 infantry in India, round 4 : 1/6 hits, 2.67 expected hits
British roll dice for 3 infantry in India, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in India
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 4 infantry
Casualties for British: 1 infantry
Casualties for Russians: 2 infantry
5 fighters owned by the Japanese retreated
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
3 fighters moved from India to French Indo-China Thailand
1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria
4 fighters moved from Manchuria to 62 Sea Zone
Place Units - Japanese
1 factory placed in French Indo-China Thailand
1 destroyer placed in 62 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : 0.33
Chinese : 0.00
Japanese : -4.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 bomber, 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 1 artillery and 4 infantry moved from Trans-Jordan to Egypt
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 48 Sea Zone to 39 Sea Zone
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 1 artillery and 3 infantry moved from Persia to India
Place Units - British
1 factory placed in India
1 submarine placed in 39 Sea Zone
1 bomber, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : 1.50
Italians : -2.50
The British score in India and then in Egypt! The Allies live.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 bomber, 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 1 artillery and 4 infantry moved from Trans-Jordan to Egypt
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 48 Sea Zone to 39 Sea Zone
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 1 artillery and 3 infantry moved from Persia to India
Place Units - British
1 factory placed in India
1 submarine placed in 39 Sea Zone
1 bomber, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer, 1 submarine and 1 transport
Combat Hit Differential Summary :
British : 1.50
Italians : -2.50
I reposted because I decided to move the Australian navy to a different sea zone in non-combat.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour moved from Balkans to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
2 armour and 2 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Libya to Egypt
1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 fighter and 2 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/4 hits, 1.50 expected hits
1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Italy
1 infantry moved from Balkans to Czechoslovakia Hungary
Place Units - Italians
2 artilleries and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 bomber and 2 fighters moved from Australia to 35 Sea Zone
1 artillery and 1 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Western Canada to 56 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 carrier, 2 fighters and 2 transports
Americans roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber in 35 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Japanese: 2 fighters
Non Combat Move - Americans
1 bomber moved from Western United States to Australia
Combat Move - Chinese
1 infantry moved from Suiyuan to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Hupeh to Kiangsu
1 infantry moved from Fukien to Kwangtung
1 infantry moved from Fukien to Kwangtung
1 fighter moved from Hupeh to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Hupeh
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 infantry placed in Eastern United States
1 armour placed in Western United States
Place Units - Chinese
1 infantry placed in Suiyuan
1 infantry placed in Fukien
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -1.50
Chinese : 1.33
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 fighter moved from Norway to Belorussia
1 artillery and 1 infantry moved from East Poland to Belorussia
1 infantry moved from Baltic States to Belorussia
1 artillery and 1 infantry moved from Poland to Bulgaria Romania
1 armour moved from Poland to Bulgaria Romania
1 fighter moved from East Poland to Belorussia
2 infantry moved from France to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 fighter moved from 7 Sea Zone to Libya
1 bomber moved from Germany to Libya
Combat - Germans
Battle in Bulgaria Romania
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Libya
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Libya to Egypt
1 bomber moved from Libya to Germany
1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Norway to Finland
1 artillery moved from Poland to Baltic States
3 armour moved from East Poland to Karelia S.S.R.
1 fighter moved from Belorussia to 5 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
8 infantry moved from Germany to Poland
1 fighter moved from Belorussia to Karelia S.S.R.
Place Units - Germans
1 carrier and 2 fighters placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Eastern Ukraine to East Poland
Russians take East Poland from Germans
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Archangel to Belorussia
1 artillery moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 artillery moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Russia
2 infantry moved from India to Burma
1 fighter moved from Hupeh to Burma
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 submarine moved from 2 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 3 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belorussia
Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 4 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Burma
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Burma
Russians win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Persia to India
1 aaGun moved from Archangel to Belorussia
1 artillery moved from Caucasus to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 armour and 5 infantry placed in Russia
Russians undo move 1.
Russians undo move 1.
1 armour, 1 artillery and 4 infantry placed in Russia
4 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -2.33
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Suiyuan
4 infantry moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Kiangsu
2 fighters moved from 62 Sea Zone to Kiangsu
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to Suiyuan
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
3 fighters moved from French Indo-China Thailand to Kwangtung
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from 62 Sea Zone to Fukien
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Fukien
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Fukien, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.17 expected hits
British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters and 4 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Kiangsu, round 2 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 3 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 4 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangtung to 36 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Kwangtung to 61 Sea Zone
1 fighter moved from Fukien to 61 Sea Zone
2 fighters moved from Kiangsu to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from Suiyuan to Manchuria
Place Units - Japanese
1 factory placed in Manchuria
1 artillery and 1 infantry placed in French Indo-China Thailand
4 infantry placed in Japan
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -0.67
Chinese : 1.00
Russians : 0.67
Japanese : 3.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Suiyuan
4 infantry moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Kiangsu
2 fighters moved from 62 Sea Zone to Kiangsu
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to Suiyuan
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
3 fighters moved from French Indo-China Thailand to Kwangtung
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from 62 Sea Zone to Fukien
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Fukien
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Fukien, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.17 expected hits
British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters and 4 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Kiangsu, round 2 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 3 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 4 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangtung to 36 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Kwangtung to 61 Sea Zone
1 fighter moved from Fukien to 61 Sea Zone
2 fighters moved from Kiangsu to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from Suiyuan to Manchuria
Place Units - Japanese
1 factory placed in Manchuria
1 artillery and 1 infantry placed in French Indo-China Thailand
4 infantry placed in Japan
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.67
Chinese : 1.00
Russians : 0.67
Japanese : 3.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to 14 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
1 infantry moved from 38 Sea Zone to East Indies
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Italian Africa
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 submarine moved from 40 Sea Zone to 39 Sea Zone
1 destroyer moved from 40 Sea Zone to 47 Sea Zone
Combat - British
Battle in 14 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from 14 Sea Zone to Caucasus
Place Units - British
1 transport placed in 47 Sea Zone
1 infantry placed in Australia
1 artillery and 2 infantry placed in India
1 bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Egypt to Morocco Algeria
Germans take Morocco Algeria from Americans
1 armour moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Egypt
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Czechoslovakia Hungary to Poland
Combat - Italians
Non Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from Italy to Egypt
1 infantry moved from Italy to Balkans
Place Units - Italians
1 armour and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
2 carriers, 2 destroyers and 2 fighters moved from 53 Sea Zone to 47 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from Australia to French Indo-China Thailand
Combat - Americans
Strategic bombing raid in French Indo-China Thailand
Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in French Indo-China Thailand causes 2 damage total.
Non Combat Move - Americans
1 bomber moved from French Indo-China Thailand to India
Combat Move - Chinese
1 fighter and 1 infantry moved from Hupeh to Ningxia
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 artillery placed in Western United States
Place Units - Chinese
3 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :