19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
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@BobbaRossa
Intercept UK? 1 Bomber vs 3 Fighters -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to United Kingdom
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@BobbaRossa
Took another look and decided against hitting Tunisia.Intercept UK? 1 Bomber vs 3 Fighters.
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@Tizkit said in 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2:
@BobbaRossa
Took another look and decided against hitting Tunisia.Intercept UK? 1 Bomber vs 3 Fighters.
Yes, please.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/3 hits, 0.50 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom causes 5 damage total. Battle in Caucasus Italians attack with 2 armour and 4 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 aaGun, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to France 1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland 1 transport moved from 93 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.50 Italians : -0.67 Attackers Fire, : : -0.17 Russians : -0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 submarine moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from Caroline Islands to 44 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol Combat - ANZAC Battle in Jehol ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 44 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Java 2 fighters moved from 44 Sea Zone to 42 Sea Zone 2 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 airfield placed in Java 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 carriers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 10 armour and 10 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Rostov to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 7 transports moved from 112 Sea Zone to 113 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 4 armour moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 5 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 4 armour, 3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Western Germany to Scotland 3 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 bomber moved from France to United Kingdom 1 bomber moved from Southern Italy to United Kingdom 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in 110 Sea Zone Germans attack with 1 cruiser, 2 submarines and 7 transports British defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 110 Sea Zone Germans win with 1 cruiser, 2 submarines and 7 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Volgograd Germans attack with 11 armour and 10 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 11 armour and 10 mech_infantrys in Volgograd, round 2 : 9/21 hits, 7.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in United Kingdom Germans attack with 4 armour, 3 artilleries, 5 bombers, 3 fighters, 7 infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/12 hits, 2.00 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 4 armour, 3 artilleries, 5 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/25 hits, 11.50 expected hits British roll dice for 5 aaGuns, 1 artillery, 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/14 hits, 5.67 expected hits 5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 3 artilleries, 5 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 : 10/20 hits, 10.50 expected hits British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/9 hits, 4.00 expected hits 1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British, 4 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom Germans captures 35PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 armour, 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 3 artilleries, 7 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Scotland Germans attack with 1 bomber British defend with 1 airfield and 1 bomber Germans roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 bomber in Scotland, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Scotland, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Scotland Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone 1 bomber moved from Scotland to Western Germany 2 bombers moved from United Kingdom to Western Germany 2 bombers moved from United Kingdom to France 1 bomber moved from United Kingdom to Normandy Bordeaux 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 armour moved from Belarus to Bessarabia 1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Novgorod 4 artilleries and 4 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 aaGuns moved from Northern Italy to Western Germany Place Units - Germans 3 carriers placed in 110 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Ukraine 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.00 Russians : -0.67 AA fire in United Kingdom : : -1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 armour moved from Smolensk to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Smolensk 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 mech_infantry moved from Russia to Nenetsia 1 tactical_bomber moved from Russia to Nenetsia 1 mech_infantry moved from Smolensk to Vologda 1 mech_infantry moved from Vologda to Nenetsia Combat - Russians Battle in Nenetsia Russians attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Nenetsia to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.50
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Needed that to go at least somewhat in my favor. Ah well. That most likely does it, just want to see how Japan goes.
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Apologies, looks like I’m going to be late again. Should be able to play tomorrow.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 armour, 7 artilleries and 8 infantry moved from Hunan to Yunnan 6 infantry and 2 mech_infantrys moved from French Indo China to Yunnan 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 3 tactical_bombers moved from Manchuria to Yunnan 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 2 bombers moved from French Indo China to Yunnan 2 fighters moved from French Indo China to 37 Sea Zone 2 fighters moved from Philippines to 37 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 19 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to Manchuria 2 fighters moved from Japan to 37 Sea Zone 1 fighter moved from Japan to Marianas Place Units - Japanese 2 carriers placed in 37 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Japanese : -0.50
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Welp. Think I’ve looked at it every which way I can. Don’t see a way to pull this out that doesn’t go 20+ turns. Good game!
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Good game BobbaRossa,
I can definitely tell you have a lot of experience. If the Sea Lion opportunity hadn’t presented itself, I don’t think I would have been happy with my chances.