@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
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@BobbaRossa
Intercept UK? 1 Bomber vs 3 Fighters -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to United Kingdom -
@BobbaRossa
Took another look and decided against hitting Tunisia.Intercept UK? 1 Bomber vs 3 Fighters.
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@Tizkit said in 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2:
@BobbaRossa
Took another look and decided against hitting Tunisia.Intercept UK? 1 Bomber vs 3 Fighters.
Yes, please.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/3 hits, 0.50 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom causes 5 damage total. Battle in Caucasus Italians attack with 2 armour and 4 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 aaGun, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to France 1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland 1 transport moved from 93 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.50 Italians : -0.67 Attackers Fire, : : -0.17 Russians : -0.33 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 submarine moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from Caroline Islands to 44 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol Combat - ANZAC Battle in Jehol ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 44 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Java 2 fighters moved from 44 Sea Zone to 42 Sea Zone 2 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 airfield placed in Java 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 carriers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 10 armour and 10 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Rostov to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 7 transports moved from 112 Sea Zone to 113 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 4 armour moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 5 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 4 armour, 3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Western Germany to Scotland 3 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 bomber moved from France to United Kingdom 1 bomber moved from Southern Italy to United Kingdom 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in 110 Sea Zone Germans attack with 1 cruiser, 2 submarines and 7 transports British defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 110 Sea Zone Germans win with 1 cruiser, 2 submarines and 7 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Volgograd Germans attack with 11 armour and 10 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 11 armour and 10 mech_infantrys in Volgograd, round 2 : 9/21 hits, 7.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in United Kingdom Germans attack with 4 armour, 3 artilleries, 5 bombers, 3 fighters, 7 infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/12 hits, 2.00 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 4 armour, 3 artilleries, 5 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/25 hits, 11.50 expected hits British roll dice for 5 aaGuns, 1 artillery, 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/14 hits, 5.67 expected hits 5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 3 artilleries, 5 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 : 10/20 hits, 10.50 expected hits British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/9 hits, 4.00 expected hits 1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British, 4 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom Germans captures 35PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 armour, 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 3 artilleries, 7 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Scotland Germans attack with 1 bomber British defend with 1 airfield and 1 bomber Germans roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 bomber in Scotland, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Scotland, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Scotland Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone 1 bomber moved from Scotland to Western Germany 2 bombers moved from United Kingdom to Western Germany 2 bombers moved from United Kingdom to France 1 bomber moved from United Kingdom to Normandy Bordeaux 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 armour moved from Belarus to Bessarabia 1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Novgorod 4 artilleries and 4 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 aaGuns moved from Northern Italy to Western Germany Place Units - Germans 3 carriers placed in 110 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Ukraine 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -0.00 Russians : -0.67 AA fire in United Kingdom : : -1.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 armour moved from Smolensk to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Smolensk 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 mech_infantry moved from Russia to Nenetsia 1 tactical_bomber moved from Russia to Nenetsia 1 mech_infantry moved from Smolensk to Vologda 1 mech_infantry moved from Vologda to Nenetsia Combat - Russians Battle in Nenetsia Russians attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Nenetsia to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.50 -
Needed that to go at least somewhat in my favor. Ah well. That most likely does it, just want to see how Japan goes.
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Apologies, looks like I’m going to be late again. Should be able to play tomorrow.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 armour, 7 artilleries and 8 infantry moved from Hunan to Yunnan 6 infantry and 2 mech_infantrys moved from French Indo China to Yunnan 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 3 tactical_bombers moved from Manchuria to Yunnan 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 2 bombers moved from French Indo China to Yunnan 2 fighters moved from French Indo China to 37 Sea Zone 2 fighters moved from Philippines to 37 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 19 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to Manchuria 2 fighters moved from Japan to 37 Sea Zone 1 fighter moved from Japan to Marianas Place Units - Japanese 2 carriers placed in 37 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUsCombat Hit Differential Summary :
Japanese : -0.50 -
Welp. Think I’ve looked at it every which way I can. Don’t see a way to pull this out that doesn’t go 20+ turns. Good game!
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Good game BobbaRossa,
I can definitely tell you have a lot of experience. If the Sea Lion opportunity hadn’t presented itself, I don’t think I would have been happy with my chances.





