Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Baltic States to Poland
1 infantry moved from East Poland to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 infantry moved from Belorussia to East Poland
1 armour moved from Baltic States to Poland
1 fighter moved from Belorussia to Poland
1 armour and 3 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Ukraine
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from Belorussia to East Poland
1 artillery moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
Combat - Russians
Battle in Poland
Russians attack with 1 armour, 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Poland, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 armour and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 4 artilleries and 13 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Poland to East Poland
Place Units - Russians
2 infantry placed in Caucasus
1 infantry placed in Caucasus
3 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 41 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Chinghai to Kazakh S.S.R.
2 armour and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Stanovoj Chrebet to Evenki National Okrug
1 bomber moved from Ningxia to Kazakh S.S.R.
1 bomber moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Sikang to Kazakh S.S.R.
Combat - Japanese
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Caucasus causes 4 damage total.
Battle in Evenki National Okrug
Japanese attack with 5 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 5 armour and 1 infantry in Evenki National Okrug, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Ningxia to Chinghai
2 infantry moved from Sikang to Chinghai
1 fighter moved from Kazakh S.S.R. to Chinghai
1 bomber moved from Caucasus to Chinghai
3 armour moved from Manchuria to Stanovoj Chrebet
1 fighter moved from 39 Sea Zone to Australia
1 fighter moved from Philippine Islands to Australia
1 fighter moved from India to Australia
1 fighter moved from Japan to 50 Sea Zone
2 armour moved from French Indo-China Thailand to India
1 destroyer moved from 50 Sea Zone to 48 Sea Zone
1 destroyer moved from 62 Sea Zone to 51 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 submarine and 7 transports moved from 39 Sea Zone to 50 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 infantry placed in French Indo-China Thailand
Japanese undo move 1.
2 armour and 1 artillery placed in India
1 infantry placed in French Indo-China Thailand
2 armour placed in Manchuria
Japanese undo move 2.
1 armour, 1 artillery and 1 infantry placed in India
1 armour placed in Manchuria
3 fighters placed in Japan
Japanese undo move 4.
Japanese undo move 2.
Japanese undo move 1.
2 infantry placed in Australia
1 artillery and 1 infantry placed in French Indo-China Thailand
1 armour placed in India
Japanese undo move 3.
2 fighters placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 11 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Northwestern Europe to France
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Norway to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
5 infantry moved from United Kingdom to 7 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
2 armour, 2 artilleries and 8 infantry moved from 7 Sea Zone to France
2 fighters moved from 7 Sea Zone to France
1 artillery and 7 infantry moved from Trans-Jordan to Persia
2 armour moved from Egypt to Persia
Combat - British
Battle in France
British attack with 2 armour, 2 artilleries, 2 fighters and 9 infantry
Germans defend with 1 armour
British roll dice for 2 armour, 2 artilleries, 2 fighters and 9 infantry in France, round 2 : 5/15 hits, 4.50 expected hits
Germans roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 2 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from France to 7 Sea Zone
1 fighter moved from France to 7 Sea Zone
Place Units - British
2 infantry placed in Egypt
3 infantry placed in Norway
1 armour, 2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 47 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Germany to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Combat - Italians
Battle in Northwestern Europe
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwestern Europe
Italians win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 fighter moved from Northwestern Europe to Italy
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
Russians : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern Canada to 1 Sea Zone
4 transports moved from 7 Sea Zone to 1 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 1 Sea Zone to 7 Sea Zone
3 artilleries and 3 infantry moved from 7 Sea Zone to France
1 submarine moved from 46 Sea Zone to 51 Sea Zone
1 submarine moved from 46 Sea Zone to 48 Sea Zone
1 fighter moved from 46 Sea Zone to 48 Sea Zone
1 fighter moved from 46 Sea Zone to 48 Sea Zone
1 fighter moved from 46 Sea Zone to 51 Sea Zone
1 fighter moved from 46 Sea Zone to 51 Sea Zone
1 bomber moved from Persia to France
1 fighter moved from Eastern United States to 7 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Western Canada to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 transport moved from 7 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in 51 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 48 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 48 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour moved from Solomon Islands to 46 Sea Zone
1 armour, 2 carriers, 3 destroyers and 1 transport moved from 46 Sea Zone to 53 Sea Zone
1 armour moved from 53 Sea Zone to Hawaiian Islands
2 fighters moved from 48 Sea Zone to 53 Sea Zone
2 fighters moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Western Canada to Western United States
1 aaGun moved from Eastern Canada to 1 Sea Zone
1 aaGun and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 aaGun moved from 7 Sea Zone to France
Place Units - Americans
1 bomber placed in Western United States
1 submarine placed in 56 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 0.33
If you’re going for France, the American bomber doesn’t get taken as a casualty until round 3 of combat; starting in round 3 it’s the first loss.
Otherwise, assign casualties for max defense; in case of a tie, Americans die first.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
9 armour and 6 infantry moved from Finland to Norway
2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
7 fighters moved from Germany to Bulgaria Romania
1 bomber moved from Germany to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Bulgaria Romania
Germans attack with 7 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 7 fighters and 2 infantry in Bulgaria Romania, round 2 : 4/9 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 9 armour and 6 infantry
British defend with 1 aaGun, 1 factory and 4 infantry
Germans roll dice for 9 armour and 6 infantry in Norway, round 2 : 4/15 hits, 5.50 expected hits
British roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 9 armour and 6 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Non Combat Move - Germans
1 aaGun moved from Finland to Norway
1 bomber moved from Russia to Chinghai
7 fighters moved from Bulgaria Romania to Germany
1 infantry moved from Germany to Czechoslovakia Hungary
Place Units - Germans
1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -1.33
British : -1.33
Russians : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 6x factory, 4x factory; Remaining resources: 36 PUs; 0 techTokens;
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Urals
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
2 infantry moved from Ukraine to Bulgaria Romania
1 armour moved from Baltic States to Poland
1 artillery moved from East Poland to Poland
3 infantry moved from East Poland to Poland
1 fighter moved from East Poland to Poland
1 armour moved from Ukraine to Bulgaria Romania
1 armour moved from Ukraine to Bulgaria Romania
3 infantry moved from Caucasus to Ukraine
3 armour moved from Russia to Belorussia
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
4 artilleries and 11 infantry moved from Karelia S.S.R. to Baltic States
Combat - Russians
Battle in Poland
Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Poland, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Bulgaria Romania
Russians attack with 2 armour and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour and 2 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
Russians roll dice for 2 armour and 1 infantry in Bulgaria Romania, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Poland to Baltic States
1 aaGun moved from Karelia S.S.R. to Belorussia
Place Units - Russians
2 infantry placed in Karelia S.S.R.
3 artilleries and 3 infantry placed in Russia
3 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 42 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 50 Sea Zone to 53 Sea Zone
3 fighters moved from Australia to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 bomber moved from Chinghai to Caucasus
1 infantry moved from Evenki National Okrug to Novosibirsk
1 fighter moved from Chinghai to Novosibirsk
1 infantry moved from Chinghai to Novosibirsk
Combat - Japanese
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Caucasus causes 4 damage total.
Battle in 53 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Americans defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 5 fighters in 53 Sea Zone, round 2 : 7/11 hits, 4.50 expected hits
Americans roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 53 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters in 53 Sea Zone, round 3 : 2/8 hits, 3.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 49
Casualties for Japanese: 1 carrier, 3 fighters and 1 submarine
Casualties for Americans: 2 carriers, 3 destroyers, 4 fighters and 1 transport
Battle in Novosibirsk
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 armour moved from Stanovoj Chrebet to Evenki National Okrug
3 armour moved from Manchuria to Stanovoj Chrebet
1 fighter moved from Novosibirsk to Chinghai
1 artillery and 1 infantry moved from French Indo-China Thailand to Burma
7 transports moved from 50 Sea Zone to 62 Sea Zone
1 bomber moved from Caucasus to Chinghai
Place Units - Japanese
2 destroyers placed in 62 Sea Zone
1 fighter placed in Japan
3 artilleries placed in India
2 armour placed in French Indo-China Thailand
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : 1.00
Russians : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 factory and 5 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from France to Northwestern Europe
1 artillery moved from France to Northwestern Europe
1 fighter moved from 7 Sea Zone to Northwestern Europe
1 fighter moved from 7 Sea Zone to Northwestern Europe
1 fighter moved from Persia to Egypt
3 armour, 1 artillery and 7 infantry moved from Persia to Trans-Jordan
Combat - British
Battle in Northwestern Europe
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Northwestern Europe to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
2 artilleries moved from United Kingdom to 7 Sea Zone
5 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 7 Sea Zone to France
Place Units - British
1 factory placed in France
1 armour and 1 infantry placed in Egypt
1 armour, 3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 38 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from France to Eastern Canada
2 armour moved from Eastern Canada to 1 Sea Zone
1 artillery moved from Eastern Canada to 1 Sea Zone
9 infantry moved from Eastern Canada to 1 Sea Zone
2 armour, 1 artillery, 9 infantry and 6 transports moved from 1 Sea Zone to 7 Sea Zone
4 transports moved from 7 Sea Zone to 1 Sea Zone
2 armour, 1 artillery and 9 infantry moved from 7 Sea Zone to France
1 bomber moved from Western United States to Eastern Canada
1 fighter moved from Hawaiian Islands to Western United States
1 submarine moved from 56 Sea Zone to 20 Sea Zone
1 submarine moved from 48 Sea Zone to 38 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to Eastern Canada
Non Combat Move - Americans
Place Units - Americans
2 armour, 1 fighter and 2 infantry placed in Western United States
1 artillery, 1 fighter and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Chinghai to Russia
2 infantry moved from Czechoslovakia Hungary to Poland
1 infantry moved from Germany to Northwestern Europe
2 infantry moved from Norway to Finland
2 fighters moved from Germany to Northwestern Europe
3 fighters moved from Germany to Poland
2 fighters moved from Germany to Finland
1 fighter moved from Germany to Poland
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Northwestern Europe
Germans attack with 2 fighters and 1 infantry
British defend with 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Finland
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 4 fighters and 2 infantry in Poland, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 armour and 1 artillery in Poland, round 2 : 2/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 artillery
Non Combat Move - Germans
4 fighters moved from Poland to Germany
2 fighters moved from Northwestern Europe to Germany
2 fighters moved from Finland to Germany
1 bomber moved from Russia to Germany
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 1.17
British : -0.33
Russians : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory, 4x factory; Remaining resources: 39 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from Baltic States to Finland
1 armour moved from Belorussia to Finland
1 infantry moved from Bulgaria Romania to Balkans
Russians take Balkans from Italians
1 armour moved from Bulgaria Romania to Czechoslovakia Hungary
Russians take Czechoslovakia Hungary from Germans
1 armour moved from Czechoslovakia Hungary to Poland
1 armour moved from Bulgaria Romania to Poland
4 artilleries and 13 infantry moved from Baltic States to Poland
1 armour moved from Belorussia to Poland
1 armour moved from Belorussia to Poland
3 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
4 artilleries and 9 infantry moved from Persia to Kazakh S.S.R.
2 artilleries and 1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Finland to Poland
1 aaGun moved from Belorussia to Russia
1 aaGun moved from Russia to Caucasus
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 armour and 5 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 armour and 3 infantry placed in Caucasus
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 47 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
Japanese take Caroline Islands from Americans
4 infantry moved from Japan to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone
4 infantry moved from 57 Sea Zone to Midway
1 carrier moved from 53 Sea Zone to 51 Sea Zone
1 destroyer moved from 62 Sea Zone to 51 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 53 Sea Zone to 57 Sea Zone
2 fighters moved from 57 Sea Zone to Midway
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 fighter moved from Japan to 51 Sea Zone
1 transport moved from 62 Sea Zone to 51 Sea Zone
1 bomber moved from Chinghai to Russia
2 infantry moved from India to Persia
2 fighters moved from India to Persia
1 fighter moved from Chinghai to Persia
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in Persia
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Midway
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Midway, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Midway to 57 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 armour and 3 infantry moved from Chinghai to Ningxia
2 armour moved from French Indo-China Thailand to India
3 fighters moved from Persia to India
3 armour moved from Stanovoj Chrebet to Evenki National Okrug
1 bomber moved from Russia to India
Place Units - Japanese
3 armour placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 artillery, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
British : -0.33
Americans : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from Egypt to Italy
3 armour, 3 artilleries and 12 infantry moved from France to Italy
2 fighters moved from 7 Sea Zone to Italy
Combat - British
Battle in Persia
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 1 artillery and 2 infantry in Persia, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
British roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Persia, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
British roll dice for 1 artillery in Persia, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Persia, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Persia, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Persia
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Italy
British attack with 3 armour, 3 artilleries, 3 fighters and 12 infantry
Italians defend with 1 aaGun, 1 factory, 1 fighter and 16 infantry
AA fire in Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the British lost in Italy
British roll dice for 3 armour, 3 artilleries, 2 fighters and 12 infantry in Italy, round 2 : 8/20 hits, 6.00 expected hits
Italians roll dice for 1 fighter and 16 infantry in Italy, round 2 : 5/17 hits, 6.00 expected hits
8 infantry owned by the Italians and 5 infantry owned by the British lost in Italy
British roll dice for 3 armour, 3 artilleries, 2 fighters and 7 infantry in Italy, round 3 : 0/15 hits, 5.17 expected hits
Italians roll dice for 1 fighter and 8 infantry in Italy, round 3 : 4/9 hits, 3.33 expected hits
4 infantry owned by the British lost in Italy
British roll dice for 3 armour, 3 artilleries, 2 fighters and 3 infantry in Italy, round 4 : 5/11 hits, 4.50 expected hits
Italians roll dice for 1 fighter and 8 infantry in Italy, round 4 : 4/9 hits, 3.33 expected hits
1 artillery owned by the British, 5 infantry owned by the Italians and 3 infantry owned by the British lost in Italy
British roll dice for 3 armour, 2 artilleries and 2 fighters in Italy, round 5 : 3/7 hits, 3.17 expected hits
Italians roll dice for 1 fighter and 3 infantry in Italy, round 5 : 1/4 hits, 1.67 expected hits
1 artillery owned by the British and 3 infantry owned by the Italians lost in Italy
British roll dice for 3 armour, 1 artillery and 2 fighters in Italy, round 6 : 2/6 hits, 2.83 expected hits
Italians roll dice for 1 fighter in Italy, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Italy
British captures 9PUs while taking Italians capital
British win, taking Italy from Italians with 3 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 artilleries, 1 fighter and 12 infantry
Casualties for Italians: 1 fighter and 16 infantry
Non Combat Move - British
1 fighter moved from Italy to 7 Sea Zone
1 fighter moved from Italy to France
1 armour moved from United Kingdom to 7 Sea Zone
3 artilleries moved from United Kingdom to 7 Sea Zone
4 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 7 Sea Zone to France
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from France: 1 fighter
EDIT: Adding units owned by British to 7 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry placed in France
8 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 45 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -5.50
Italians : -1.00
AA fire in Italy : : 0.50
Japanese : 1.33
I lost 1 fighter to AA in Italy, and the other 2 moved from the carriers in the Channel, so I don’t understand why TripleA wouldn’t let me move 2 fighters back to the Channel. Is it tracking movement allowances and randomly determining which fighter got hit? I don’t think we’ve ever played that way face to face. Anyway, if you want to insist on it, the other fighter can stay in France, and I’ll move my 2 unused transports into sea zone 1 for safekeeping.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Turn Complete - Italians
Combat Hit Differential Summary :
LOL, Italy is gone!