I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
@aequitas-et-veritas It’s all you now!
@Gargantua mechs cant blitz I guess. And yeah. Lucky again ;)
@Gargantua Sorry, but the difference is, that 5 dice on 2 of your defence hit 7 times and my 8 dice hit once. This is like the 4th time already. How can I ever be a threat like this.
@brxxx I know exactly how you feel.
My tournament game against soviet cat and Wizmark has gone the same way for me.
I stopped counting after the difference was +22 hits for them and -38 for me from par
60 units different. Wtf
You guys have had it just as bad this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Szechwan
1 artillery and 3 infantry moved from Shan State to Burma
1 armour and 9 mech_infantrys moved from Yunnan to Burma
5 artilleries moved from Yunnan to Burma
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 fighters and 4 tactical_bombers moved from 34 Sea Zone to Java
1 fighter moved from Philippines to Celebes
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Java
2 mech_infantrys moved from Malaya to Burma
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry and 1 marine
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Java, round 2 : 8/14 hits, 7,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 1,67 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 3/5 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 1 armour, 6 artilleries, 3 infantry and 11 mech_infantrys
British defend with 2 artilleries
Japanese roll dice for 1 armour, 6 artilleries, 3 infantry and 11 mech_infantrys in Burma, round 2 : 8/21 hits, 5,83 expected hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Szechwan to French Indo China
1 bomber moved from Kweichow to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
2 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 aaGun and 1 infantry moved from Korea to Manchuria
2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
6 fighters and 6 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
1 fighter placed in French Indo China
1 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,67
ANZAC : -0,67
Chinese : -1,67
UK_Pacific : 0,33
Japanese : 3,00
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
Ok I reposted the turn, and it snags the air movement restrictions as they were played, so no issues now. Use latest file!
Don’t know what you are talking 'bout J.
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
-5! pfftp. No matter.
I’m 99.9% certain that mech can’t blitz territories, but with the multitude of versions I’ve played I’m never 100%, as other versions have some allowance for it.
If somehow I’m wrong, I’ll adjust my moves accordingly.
I don’t want the mech in Belarus driving to Moscow with air support and coming out with a win! :P
Mechs on their own don’t blitz like a tank (Taking a Territory and move on) But what @brxxx and I meant was that we had a discussion on wheter we can blitz like the original Whermacht through a Territory wich is only held by a cost expensive AB or not.
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
Wow the Americans were LUCKY! wtf.
Yeah again, STOP that Sh…#+§$5)(
I feel for Brxxx
Hey don’t make your self unbeliebt!:rolling_on_the_floor_laughing:
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
@brxxx I know exactly how you feel.
My tournament game against soviet cat and Wizmark has gone the same way for me.
I stopped counting after the difference was +22 hits for them and -38 for me from par
60 units different. Wtf
You guys have had it just as bad this game.
Yeah J, Nobody is interested in your wtf moments :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing: we want to win this baby and you just giving us a hard time.
Again STOP IT!!
:smile:
How are you btw?
Oh almost forgot. Will be gone from 24th Augy till 4th of September, Sirs.
My long time needed Vacation time is kicking in and I will greet all the Fishys from you.
Don’t know if I got net there. Just so you guys know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Queensland: 1 marine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Southern France
2 fighters moved from Spain to Southern France
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
1 bomber moved from Norway to France
1 bomber moved from New Guinea to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Paulau Island
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 37 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Spain
2 aaGuns and 3 infantry moved from Spain to Normandy Bordeaux
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Sweden to Norway
1 bomber moved from France to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from Spain to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
Place Units - Americans
1 factory_minor placed in Sweden
2 armour and 1 artillery placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Spain
3 infantry placed in Norway
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Queensland: 1 marine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 51 PUs;
British buy 1 armour, 1 artillery, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Saudi Arabia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Saudi Arabia to Iraq
2 fighters moved from Egypt to Persia
1 fighter moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Syria
1 fighter moved from Egypt to Persia
1 bomber moved from Trans-Jordan to Eastern Persia
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eastern Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 3/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 fighters owned by the British lost in Persia
British win, taking Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 2 fighters
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Iraq
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Syria
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Syria to Egypt
1 aaGun moved from Trans-Jordan to Egypt
3 aaGuns, 3 artilleries and 16 infantry moved from India to West India
1 bomber moved from Eastern Persia to West India
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
1 aaGun moved from Norway to Finland
1 fighter moved from Norway to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
2 transports placed in 110 Sea Zone
8 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.17
British : 2.50
AA fire in France : : -0.17
Americans : 1.33
Chinese : 0.50
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Southern France
2 fighters moved from Spain to Southern France
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
1 bomber moved from Norway to France
1 bomber moved from New Guinea to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Paulau Island
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 37 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Spain
2 aaGuns and 3 infantry moved from Spain to Normandy Bordeaux
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Sweden to Norway
1 bomber moved from France to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from Spain to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
Place Units - Americans
1 factory_minor placed in Sweden
2 armour and 1 artillery placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Spain
3 infantry placed in Norway
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Queensland: 1 marine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 51 PUs;
British buy 1 armour, 1 artillery, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Saudi Arabia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Saudi Arabia to Iraq
2 fighters moved from Egypt to Persia
1 fighter moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Syria
1 fighter moved from Egypt to Persia
1 bomber moved from Trans-Jordan to Eastern Persia
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eastern Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 3/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 fighters owned by the British lost in Persia
British win, taking Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 2 fighters
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Iraq
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Syria
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Syria to Egypt
1 aaGun moved from Trans-Jordan to Egypt
3 aaGuns, 3 artilleries and 16 infantry moved from India to West India
1 bomber moved from Eastern Persia to West India
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
1 aaGun moved from Norway to Finland
1 fighter moved from Norway to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
2 transports placed in 110 Sea Zone
8 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17
British : 2.50
AA fire in France : : -0.17
Americans : 1.33
Chinese : 0.50
Japanese : -2.33
@aequitas-et-veritas said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
Ok I reposted the turn, and it snags the air movement restrictions as they were played, so no issues now. Use latest file!
Don’t know what you are talking 'bout J.
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
-5! pfftp. No matter.
I’m 99.9% certain that mech can’t blitz territories, but with the multitude of versions I’ve played I’m never 100%, as other versions have some allowance for it.
If somehow I’m wrong, I’ll adjust my moves accordingly.
I don’t want the mech in Belarus driving to Moscow with air support and coming out with a win! :P
Mechs on their own don’t blitz like a tank (Taking a Territory and move on) But what @brxxx and I meant was that we had a discussion on wheter we can blitz like the original Whermacht through a Territory wich is only held by a cost expensive AB or not.
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
Wow the Americans were LUCKY! wtf.
Yeah again, STOP that Sh…#+§$5)(
I feel for Brxxx
Hey don’t make your self unbeliebt!:rolling_on_the_floor_laughing:@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
@brxxx I know exactly how you feel.
My tournament game against soviet cat and Wizmark has gone the same way for me.
I stopped counting after the difference was +22 hits for them and -38 for me from par
60 units different. Wtf
You guys have had it just as bad this game.
Yeah J, Nobody is interested in your wtf moments :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing: we want to win this baby and you just giving us a hard time.
Again STOP IT!!:smile:
How are you btw?
@Gargantua have you read it?
@aequitas-et-veritas I did:)
I am well, and all is good.
Love you long time AeV!
Enjoying this game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 5 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Greece to Turkey
2 fighters moved from Holland Belgium to Western Germany
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,6,3,4,3
Italians collect 4 PUs (10 lost to blockades); end with 5 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -2,17
Americans : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 3 infantry moved from India to West India
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Celebes, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 marine remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 aaGun and 1 artillery
EDIT: Adding units owned by Americans to New South Wales: 1 aaGun and 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.33
French : 0.17
ANZAC : -3.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
2 bombers moved from Northwest Persia to Syria
1 bomber moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Syria
10 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 3 : 0/2 hits, 0,83 expected hits
British roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits
British roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Syria
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 airfield and 1 armour
Germans roll dice for 2 bombers and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Syria
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Germans attack with 10 armour and 4 mech_infantrys
British defend with 2 armour and 1 mech_infantry
Germans roll dice for 10 armour and 4 mech_infantrys in Iraq, round 2 : 6/14 hits, 5,67 expected hits
British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1,33 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Persia to Bessarabia
2 bombers moved from Syria to Bessarabia
1 fighter and 1 tactical_bomber moved from Rostov to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
3 aaGuns, 2 artilleries and 6 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
10 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to France
1 artillery moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
10 infantry placed in Germany
1 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,5,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,3,6,5,1
Germans collect 47 PUs (6 lost to blockades); end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -1,50
British : 1,17
French : -0,67
Russians : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Caucasus to Turkey
1 artillery and 2 infantry moved from Caucasus to Rostov
3 armour moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 fighter moved from Vologda to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
2 armour, 2 artilleries and 2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Turkey
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Turkey, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Turkey
Russians win, taking Turkey from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 armour, 1 artillery and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 3 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 3 armour, 1 artillery and 2 infantry in Rostov, round 3 : 5/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns, 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Russia to Ukraine
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
4 armour and 14 infantry moved from Caucasus to Turkey
Place Units - Russians
1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.67
Italians : 0.33
Russians : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
5 fighters and 5 tactical_bombers moved from 42 Sea Zone to Paulau Island
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Burma to India
1 fighter moved from French Indo China to India
6 infantry moved from Anhwe to Chahar
1 bomber moved from French Indo China to Chahar
2 infantry moved from Szechwan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 42 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Paulau Island, round 2 : 4/12 hits, 6,17 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 6 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber and 6 infantry in Chahar, round 2 : 3/7 hits, 1,67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
5 fighters and 5 tactical_bombers moved from Paulau Island to 34 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Hunan to Burma
2 infantry moved from Malaya to Shan State
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Chahar to Anhwe
2 infantry moved from Shantung to Anhwe
2 battleships, 8 carriers, 1 cruiser and 3 submarines moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to Guam
2 fighters moved from Japan to 34 Sea Zone
1 fighter moved from India to Burma
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 fighter and 2 infantry placed in Japan
3 infantry placed in Shantung
1 infantry placed in Malaya
Japanese undo move 2.
1 infantry placed in French Indo China
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 67 PUs (3 lost to blockades); end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,67
Chinese : -0,67
UK_Pacific : -0,33
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 9 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 2 infantry moved from Spain to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Spain to Southern France
1 bomber moved from Norway to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 22 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 3 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Norway
1 armour and 3 infantry moved from Norway to Finland
1 transport moved from 101 Sea Zone to 11 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
7 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to Queensland
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
3 infantry placed in Spain
3 infantry placed in Normandy Bordeaux
2 infantry placed in Norway
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Americans : 3.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 9 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 2 infantry moved from Spain to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Spain to Southern France
1 bomber moved from Norway to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 22 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 3 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Norway
1 armour and 3 infantry moved from Norway to Finland
1 transport moved from 101 Sea Zone to 11 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
7 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to Queensland
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
3 infantry placed in Spain
3 infantry placed in Normandy Bordeaux
2 infantry placed in Norway
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Eastern Persia to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Egypt to Persia
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to India
1 bomber moved from West India to India
3 infantry moved from West India to India
1 armour moved from Egypt to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - British
Battle in Persia
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
British attack with 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 6 infantry; Italians defend with 1 aaGun and 2 infantry
AA fire in France : 0/4 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 4/10 hits, 3.67 expected hits
Germans roll dice for 2 aaGuns and 8 infantry in France, round 2 : 4/8 hits, 2.67 expected hits
1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 2 infantry owned by the Germans and 3 infantry owned by the British lost in France
British roll dice for 1 armour, 1 artillery and 4 fighters in France, round 3 : 2/6 hits, 2.83 expected hits
Germans roll dice for 6 infantry in France, round 3 : 4/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in France
retreated to France
Germans win with 4 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Italians: 1 aaGun
Battle in India
British attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in India, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 bomber, 1 fighter and 3 infantry in India, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 bomber, 1 fighter and 1 infantry in India, round 4 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from India to West India
1 bomber moved from India to West India
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Saudi Arabia
1 artillery and 1 infantry moved from West India to Eastern Persia
2 fighters moved from France to Normandy Bordeaux
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 artillery and 9 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 3.33
Italians : 0.33
British : -1.83
AA fire in France : : -0.67
Americans : 3.67
Chinese : -0.50
Japanese : -2.00