@Witt Fine with me
Karl7 RayC Aixs vs Canuck 12 and Gargantua Allies +12 BM3
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to Iwo Jima 1 bomber moved from Java to 41 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Manchuria Battle in Normandy Bordeaux Battle in 35 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Manchuria from Japanese, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 cruiser Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to Philippines 1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 fighter moved from Iwo Jima to 17 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 2 fighters moved from Eastern United States to 26 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from Brazil to French Guiana 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 transport placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 2 bombers and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Midway: 1 fighter EDIT: Removing units owned by Americans from Queensland: 1 tactical_bomber EDIT: Adding units owned by Americans to 17 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Manchuria 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 2 infantry moved from Tanganyika Territory to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Burma to Shan State Combat - British Battle in Belgian Congo British attack with 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 infantry Japanese defend with 1 bomber, 3 fighters and 3 tactical_bombers British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Shan State, round 2 : 6/7 hits, 3.67 expected hits 1 infantry owned by the British lost in Shan State Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 cruiser and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 submarine placed in 81 Sea Zone 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 0.33 Italians : 0.67 Americans : 1.33 Chinese : 0.00 Japanese : 1.17 -
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Alexandria to Libya Italians take Libya from French 2 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 artillery moved from Alexandria to Egypt 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from French Equatorial Africa to Belgian Congo -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Alexandria to Libya Italians take Libya from French 2 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 artillery moved from Alexandria to Egypt 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from French Equatorial Africa to Belgian Congo Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery and 2 infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Belgian Congo Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 armour moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northern Italy to Romania 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 destroyer and 1 submarine moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Albania to Bulgaria 1 infantry moved from Southern Italy to Northern Italy 1 cruiser moved from 99 Sea Zone to 98 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 1.33 British : -1.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China Non Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China Non Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China Non Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China Non Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Changing ownership of French Equatorial Africa from Italians to French EDIT: Removing units owned by French from Nigeria: 1 infantry EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 2 bombers moved from Greece to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Greece to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 2 bombers moved from Greece to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Greece to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 armour, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 marine AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/10 hits, 4.17 expected hits Americans roll dice for 1 aaGun, 3 infantry and 1 marine in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the British, 1 marine owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 aaGun and 3 infantry Casualties for Americans: 1 marine Non Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to Finland 1 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France 1 artillery moved from Northern Italy to France 1 armour moved from Northern Italy to Slovakia Hungary 1 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia 5 mech_infantrys moved from Germany to Poland 1 fighter moved from Greece to Western Germany 1 tactical_bomber moved from Greece to Western Germany 1 infantry moved from Bulgaria to Romania 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from 98 Sea Zone to Egypt Place Units - Germans 5 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in France Germans undo move 2. 1 fighter placed in Western Germany 1 infantry placed in France 2 infantry placed in Western Germany 2 submarines placed in 112 Sea Zone Germans undo move 5. Germans undo move 4. 2 infantry placed in Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Germans collect 44 PUs; end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 1.83 Americans : -1.33 AA fire in Normandy Bordeaux : : -0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 armour and 4 mech_infantrys moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 1 fighter moved from Russia to Finland 1 submarine moved from 127 Sea Zone to 112 Sea Zone Combat - Russians Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Finland Russians attack with 3 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 9 infantry Russians roll dice for 3 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 4/11 hits, 4.33 expected hits Germans roll dice for 9 infantry in Finland, round 2 : 5/9 hits, 3.00 expected hits 4 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Finland, round 3 : 3/6 hits, 3.17 expected hits Germans roll dice for 5 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Finland, round 4 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Russians: 2 armour, 1 fighter and 4 mech_infantrys Casualties for Germans: 9 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Finland to Novgorod 2 aaGuns moved from Novgorod to Belarus 3 infantry moved from Volgograd to Caucasus 6 infantry moved from Timguska to Kansu 1 aaGun and 6 infantry moved from Amur to Manchuria 1 aaGun and 6 infantry moved from Buryatia to Amur 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Belarus to Baltic States Place Units - Russians 1 marine and 2 mech_infantrys placed in Novgorod 2 armour and 1 mech_infantry placed in Volgograd 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 2.33 Russians : -0.17 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Novgorod: 2 armour and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Novgorod: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Japanese buy 1 artillery, 5 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 unit repaired. 1 infantry moved from Anhwe to Chahar 1 bomber moved from Shan State to Chahar 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 armour moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java 1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 armour, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour and 1 marine moved from 42 Sea Zone to Java 2 artilleries moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Battle in Celebes Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Java Japanese attack with 1 armour, 1 fighter, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 marine and 1 tactical_bomber in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 marine owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 marine and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits retreated to Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 battleships, 2 carriers and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber moved from Chahar to Anhwe Place Units - Japanese 5 fighters placed in Japan 1 artillery and 1 infantry placed in Malaya 2 mech_infantrys placed in India 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
ANZAC : 2.00 Chinese : -0.67 Japanese : 0.83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Novgorod: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Japanese buy 1 artillery, 5 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 unit repaired. 1 infantry moved from Anhwe to Chahar 1 bomber moved from Shan State to Chahar 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 armour moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java 1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 armour, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour and 1 marine moved from 42 Sea Zone to Java 2 artilleries moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Battle in Celebes Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Java Japanese attack with 1 armour, 1 fighter, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 marine and 1 tactical_bomber in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 marine owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 marine and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits retreated to Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 battleships, 2 carriers and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber moved from Chahar to Anhwe Place Units - Japanese 5 fighters placed in Japan 1 artillery and 1 infantry placed in Malaya 2 mech_infantrys placed in India 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 2.00 Chinese : -0.67 Japanese : 0.83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Novgorod: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Japanese buy 1 artillery, 5 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 unit repaired. 1 infantry moved from Anhwe to Chahar 1 bomber moved from Shan State to Chahar 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 armour moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java 1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 armour, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour and 1 marine moved from 42 Sea Zone to Java 2 artilleries moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Battle in Celebes Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Java Japanese attack with 1 armour, 1 fighter, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 marine and 1 tactical_bomber in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 marine owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 marine and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits retreated to Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 battleships, 2 carriers and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber moved from Chahar to Anhwe Place Units - Japanese 5 fighters placed in Japan 1 artillery and 1 infantry placed in Malaya 2 mech_infantrys placed in India 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 2.00 Chinese : -0.67 Japanese : 0.83 -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 5 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Korea 1 bomber moved from Philippines to 43 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 2 bombers moved from Western United States to Korea 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from Midway to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Korea 1 fighter moved from Guam to 6 Sea Zone -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 5 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Korea 1 bomber moved from Philippines to 43 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 2 bombers moved from Western United States to Korea 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from Midway to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Korea 1 fighter moved from Guam to 6 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 cruiser in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 0/6 hits, 3.50 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone 1 cruiser owned by the Americans retreated to 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -28 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Germans: 1 submarine Battle in Korea Americans attack with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 4 infantry Americans roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 3/11 hits, 4.67 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Korea Americans roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 3 : 4/11 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to United Kingdom 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from 43 Sea Zone to Amur 2 fighters and 1 tactical_bomber moved from Korea to Amur 2 bombers moved from Korea to Amur 3 fighters moved from Western United States to Midway 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to Amur 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : -3.67 Americans : -3.17 Japanese : -1.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Hopei 2 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Szechwan 1 fighter and 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 3/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 2 infantry owned by the Chinese retreated to Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 5 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Korea 1 bomber moved from Philippines to 43 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 2 bombers moved from Western United States to Korea 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from Midway to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Korea 1 fighter moved from Guam to 6 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 cruiser in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 0/6 hits, 3.50 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone 1 cruiser owned by the Americans retreated to 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -28 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Germans: 1 submarine Battle in Korea Americans attack with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 4 infantry Americans roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 3/11 hits, 4.67 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Korea Americans roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 3 : 4/11 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to United Kingdom 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from 43 Sea Zone to Amur 2 fighters and 1 tactical_bomber moved from Korea to Amur 2 bombers moved from Korea to Amur 3 fighters moved from Western United States to Midway 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to Amur 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Hopei 2 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Szechwan 1 fighter and 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 3/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 2 infantry owned by the Chinese retreated to Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 battleship and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers, 4 fighters and 2 transports Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 112 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 112 Sea Zone, round 3 : 1/7 hits, 3.50 expected hits Germans roll dice for 1 battleship, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 112 Sea Zone British roll dice for 1 battleship, 2 fighters and 2 transports in 112 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 battleship, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone British roll dice for 1 battleship, 1 fighter and 2 transports in 112 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 battleship, 1 fighter and 1 transport in 112 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 112 Sea Zone Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits 2 transports owned by the British retreated to 110 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -32 Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 4 fighters Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Non Combat Move - British 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 81 Sea Zone to 72 Sea Zone Place Units - British 1 carrier placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 3 infantry placed in Union of South Africa Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -5.00 British : -4.17 Americans : -3.17 Chinese : 1.33 Japanese : -0.67 -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Persia Italians take Persia from British 2 infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 armour moved from Libya to Tunisia Italians take Tunisia from French 1 armour moved from Tunisia to Libya 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa 1 bomber moved from Southern Italy to French Equatorial Africa 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 1 marine moved from Southern Italy to 97 Sea Zone 1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Albania to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery and 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 mech_infantry moved from Romania to Eastern Poland 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to 96 Sea Zone -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Persia Italians take Persia from British 2 infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 armour moved from Libya to Tunisia Italians take Tunisia from French 1 armour moved from Tunisia to Libya 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa 1 bomber moved from Southern Italy to French Equatorial Africa 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 1 marine moved from Southern Italy to 97 Sea Zone 1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Albania to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery and 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 mech_infantry moved from Romania to Eastern Poland 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in 96 Sea Zone Italians attack with 2 destroyers, 1 fighter, 1 submarine and 1 transport Americans defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 destroyers, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 destroyers, 1 fighter and 1 transport in 96 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 96 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northwest Persia Italians attack with 1 armour and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 2 infantry in Northwest Persia, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 2 infantry in Northwest Persia, round 4 : 3/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Equatorial Africa Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in French Equatorial Africa, round 2 : 0/3 hits, 1.33 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in French Equatorial Africa, round 3 : 2/3 hits, 1.33 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Malta Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 infantry moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1 Italians collect 26 PUs (1 lost to blockades); end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians : -2.17 British : -1.00 French : -0.67 Americans : -0.67





