ksmckay (axis) vs 666 (allies+15)

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    Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 10:36:27 AM
    Savegame

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    TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Ukraine to 99 Sea Zone
    

    Savegame

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    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Ukraine to 99 Sea Zone
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - Russians
            1 fighter moved from 99 Sea Zone to Rostov
            6 infantry moved from Russia to Bryansk
            1 aaGun, 1 artillery and 12 infantry moved from Belarus to Bryansk
            1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
            1 aaGun and 1 infantry moved from Novgorod to Archangel
            1 infantry moved from Bryansk to Belarus
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            6 infantry moved from Yenisey to Timguska
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
            4 infantry moved from Ukraine to Rostov
            1 aaGun, 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            9 infantry and 1 mech_infantry placed in Russia
            2 infantry placed in Volgograd
            Russians undo move 2.
            Russians undo move 1.
            2 infantry and 1 mech_infantry placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Amur : 2 aaGuns and 12 infantry
    Timguska : 6 infantry
    Belarus : 1 infantry
    Baltic States : 1 infantry
    Bryansk : 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 40 infantry, 3 mech_infantrys and 1 tactical_bomber
    Rostov : 1 aaGun, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
    Archangel : 1 aaGun and 1 infantry
    Russia : 1 airfield, 1 factory_major and 9 infantry
    Ukraine : 1 factory_minor
    Western Ukraine : 1 infantry
    Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
    Novgorod : 1 airfield, 1 factory_minor and 1 harbour
    92 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser and 1 submarine
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 35 / 44
    Japanese : 30 / 43
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 32 / 38
    UK_Pacific : 17 / 17
    Italians : 15 / 16
    ANZAC : 10 / 10
    French : 10 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 19

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 armour moved from Yunnan to Malaya
                  Japanese take Shan State from UK_Pacific
                  Japanese take Malaya from UK_Pacific
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 artillery and 3 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            1 bomber moved from Kwangsi to Burma
            1 bomber and 1 fighter moved from Kwangsi to Szechwan
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hunan to Szechwan
            1 submarine moved from 33 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Celebes
            Battle in Sumatra
            Battle in Guam
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 56 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 2/9 hits, 4.00 expected hits
                    UK_Pacific roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 4/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 bomber and 1 fighter moved from Szechwan to Anhwe
            1 infantry moved from Hunan to Yunnan
            2 artilleries and 2 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Korea to Manchuria
            1 fighter moved from Kwangtung to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.33
    French regular : 0.33
    Japanese regular : -1.83
    UK_Pacific regular : 2.33
    

    Savegame

  • 19

    dont like this new version. not sure what improvements there are really, but there are certainly bugs. Typically I just plan turn in local mode and then run in dice mode but this version loses credentials which I didnt feel like finding and retyping so instead I redid the turn and screwed it up. minor, but still, a few annoyances so far.

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    @ksmckay said in ksmckay (axis) vs 666 (allies+15):

    dont like this new version. not sure what improvements there are really, but there are certainly bugs. Typically I just plan turn in local mode and then run in dice mode but this version loses credentials which I didnt feel like finding and retyping so instead I redid the turn and screwed it up. minor, but still, a few annoyances so far.

    yeah, I am not sure what the improvements are either and I have found some bugs too, which I guess is to be expected? Perhaps if you didn’t test your plans and just went with your gut and rolled the dice. I think that would be best.

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    TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    

    Savegame

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    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 fighters placed in 10 Sea Zone
            Americans undo move 1.
            2 fighters placed in Western United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 2.
            2 destroyers placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Queensland : 1 artillery, 3 infantry and 1 tactical_bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    44 Sea Zone : 1 flag, 1 submarine
    10 Sea Zone : 2 carriers and 1 destroyer
    54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
    Central United States : 1 factory_major and 2 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
    Morocco : 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry
    101 Sea Zone : 1 destroyer
    91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 35 / 44
    Japanese : 58 / 67
    Americans : 50 / 75
    Chinese : 6 / 8
    British : 32 / 38
    UK_Pacific : 6 / 17
    Italians : 15 / 16
    ANZAC : 10 / 10
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

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    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 fighters placed in 10 Sea Zone
            Americans undo move 1.
            2 fighters placed in Western United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 2.
            2 destroyers placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Queensland : 1 artillery, 3 infantry and 1 tactical_bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    44 Sea Zone : 1 flag, 1 submarine
    10 Sea Zone : 2 carriers and 1 destroyer
    54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
    Central United States : 1 factory_major and 2 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
    Morocco : 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry
    101 Sea Zone : 1 destroyer
    91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 35 / 44
    Japanese : 58 / 67
    Americans : 50 / 75
    Chinese : 6 / 8
    British : 32 / 38
    UK_Pacific : 6 / 17
    Italians : 15 / 16
    ANZAC : 10 / 10
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

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    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            2 infantry moved from Shensi to Hopei
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                 retreated to Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.33
    

    Territory Summary for Chinese :

    Suiyuyan : 1 fighter and 11 infantry
    Hopei : 1 infantry
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 35 / 44
    Japanese : 57 / 67
    Americans : 50 / 75
    Chinese : 7 / 9
    British : 32 / 38
    UK_Pacific : 6 / 17
    Italians : 15 / 16
    ANZAC : 10 / 10
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - British
            1 mech_infantry moved from Libya to Tobruk
                  British take Tobruk from Italians
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Italian Somaliland
            1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland
            1 mech_infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 fighters placed in 10 Sea Zone
            Americans undo move 1.
            2 fighters placed in Western United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 2.
            2 destroyers placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                 retreated to Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Libya to Tobruk
                  British take Tobruk from Italians
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Italian Somaliland
            1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland
            1 mech_infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in Italian Somaliland
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Italian Somaliland
                    British roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 3 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 4 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Italian Somaliland, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 mech_infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 infantry moved from Iraq to Persia
            1 armour moved from Iraq to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from Algeria to Morocco
            2 fighters moved from Algeria to 98 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Morocco
            1 fighter moved from United Kingdom to Morocco
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            1 carrier and 1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from British Guiana: 1 bomber
            EDIT: Adding units owned by British to Morocco: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Italians regular : -1.33
    Japanese regular : 1.33
    British regular : 0.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Suiyuyan : 1 fighter and 11 infantry
    Hopei : 1 infantry
    India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
    Queensland : 1 artillery, 3 infantry and 1 tactical_bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    44 Sea Zone : 1 flag, 1 submarine
    10 Sea Zone : 2 carriers and 1 destroyer
    54 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
    Central United States : 1 factory_major and 2 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 airfield, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
    Gibraltar : 1 artillery, 1 harbour and 2 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Kenya : 1 mech_infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Anglo Egyptian Sudan : 1 mech_infantry
    Morocco : 1 aaGun, 1 armour, 2 bombers, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry
    Tobruk : 1 flag, 1 mech_infantry
    Libya : 1 flag
    Italian Somaliland : 1 flag, 1 artillery and 3 infantry
    Ethiopia : 1 flag, 1 infantry
    76 Sea Zone : 1 transport
    Iraq : 1 flag
    Eastern Persia : 1 flag, 1 armour
    101 Sea Zone : 1 destroyer
    Northwest Persia : 1 flag, 1 mech_infantry
    Persia : 1 flag, 2 infantry
    98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
    91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 35 / 44
    Japanese : 57 / 67
    Americans : 50 / 75
    Chinese : 7 / 9
    British : 34 / 35
    UK_Pacific : 6 / 9
    Italians : 13 / 16
    ANZAC : 10 / 10
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ksmckay I keep getting the error message “emails null” but everything seems fine, receiving Marti dice??

  • 19

    Yep I get same error

  • 19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
    
        Combat - Italians
            Battle in Malta
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to Western Germany
            1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Bulgaria to Yugoslavia
            2 armour and 2 mech_infantrys moved from Romania to Ukraine
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 fighter and 1 harbour
    Dutch New Guinea : 1 flag
    54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
    Trans-Jordan : 2 infantry
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 33 / 44
    Japanese : 57 / 67
    Americans : 50 / 75
    Chinese : 7 / 9
    British : 34 / 35
    UK_Pacific : 6 / 9
    Italians : 15 / 20
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Morocco
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 fighter and 1 harbour
    Dutch New Guinea : 1 flag
    54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
    Trans-Jordan : 2 infantry
    Egypt : 1 infantry
    United Kingdom : 2 infantry
    Anglo Egyptian Sudan : 1 infantry
    Morocco : 3 infantry
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 33 / 44
    Japanese : 57 / 67
    Americans : 50 / 75
    Chinese : 7 / 9
    British : 34 / 35
    UK_Pacific : 6 / 9
    Italians : 15 / 20
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Poland to Baltic States
            1 mech_infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Southern Italy to Belarus
            1 bomber moved from Southern Italy to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Western Ukraine
            2 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom causes 7 damage total. 
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Ukraine
            1 bomber moved from Western Ukraine to Ukraine
            1 bomber moved from Baltic States to Ukraine
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 fighter moved from Southern France to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 artillery moved from France to Western Germany
            3 aaGuns, 5 artilleries and 21 infantry moved from Bessarabia to Ukraine
            11 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
            3 infantry moved from Karelia to Finland
            1 aaGun and 1 infantry moved from Karelia to Novgorod
            1 infantry moved from Karelia to Finland
            1 infantry moved from Vyborg to Finland
            2 mech_infantrys moved from Poland to Bessarabia
            1 mech_infantry moved from Yugoslavia to Bessarabia
            4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 armour and 8 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.67
    Russians regular : 1.00
    Germans regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Rostov to Western Ukraine
    

    Savegame

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