@zlefin it will likely be a day or two before I can get to my next turn
ksmckay (axis) vs 666 (allies+15)
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 10:36:27 AM
Savegame -
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Ukraine to 99 Sea Zone -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Ukraine to 99 Sea Zone Combat - Russians Battle in 99 Sea Zone Russians attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 1 fighter moved from 99 Sea Zone to Rostov 6 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 12 infantry moved from Belarus to Bryansk 1 armour and 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Bryansk to Belarus 1 submarine moved from 109 Sea Zone to 92 Sea Zone 6 infantry moved from Yenisey to Timguska 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 4 infantry moved from Ukraine to Rostov 1 aaGun, 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Western Ukraine Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia 2 infantry placed in Volgograd Russians undo move 2. Russians undo move 1. 2 infantry and 1 mech_infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Timguska : 6 infantry Belarus : 1 infantry Baltic States : 1 infantry Bryansk : 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 40 infantry, 3 mech_infantrys and 1 tactical_bomber Rostov : 1 aaGun, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry Archangel : 1 aaGun and 1 infantry Russia : 1 airfield, 1 factory_major and 9 infantry Ukraine : 1 factory_minor Western Ukraine : 1 infantry Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry Novgorod : 1 airfield, 1 factory_minor and 1 harbour 92 Sea Zone : 1 submarine 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 51 Russians : 35 / 44 Japanese : 30 / 43 Americans : 52 / 52 Chinese : 8 / 8 British : 32 / 38 UK_Pacific : 17 / 17 Italians : 15 / 16 ANZAC : 10 / 10 French : 10 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 artillery and 3 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 bomber moved from Kwangsi to Burma 1 bomber and 1 fighter moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Hunan to Szechwan 1 submarine moved from 33 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 artillery and 1 infantry moved from Hunan to Kweichow 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in Sumatra Battle in Guam Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in 56 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 56 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Kwangtung Japanese attack with 2 artilleries, 1 fighter and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 2/9 hits, 4.00 expected hits UK_Pacific roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 4/7 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi 1 bomber and 1 fighter moved from Szechwan to Anhwe 1 infantry moved from Hunan to Yunnan 2 artilleries and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Korea to Manchuria 1 fighter moved from Kwangtung to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 French regular : 0.33 Japanese regular : -1.83 UK_Pacific regular : 2.33 -
dont like this new version. not sure what improvements there are really, but there are certainly bugs. Typically I just plan turn in local mode and then run in dice mode but this version loses credentials which I didnt feel like finding and retyping so instead I redid the turn and screwed it up. minor, but still, a few annoyances so far.
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
dont like this new version. not sure what improvements there are really, but there are certainly bugs. Typically I just plan turn in local mode and then run in dice mode but this version loses credentials which I didnt feel like finding and retyping so instead I redid the turn and screwed it up. minor, but still, a few annoyances so far.
yeah, I am not sure what the improvements are either and I have found some bugs too, which I guess is to be expected? Perhaps if you didn’t test your plans and just went with your gut and rolled the dice. I think that would be best.
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco Place Units - Americans 1 carrier, 2 destroyers and 2 fighters placed in 10 Sea Zone Americans undo move 1. 2 fighters placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 2. 2 destroyers placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Territory Summary for Americans :
Queensland : 1 artillery, 3 infantry and 1 tactical_bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 44 Sea Zone : 1 flag, 1 submarine 10 Sea Zone : 2 carriers and 1 destroyer 54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports Central United States : 1 factory_major and 2 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour Morocco : 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry 101 Sea Zone : 1 destroyer 91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 43 / 51 Russians : 35 / 44 Japanese : 58 / 67 Americans : 50 / 75 Chinese : 6 / 8 British : 32 / 38 UK_Pacific : 6 / 17 Italians : 15 / 16 ANZAC : 10 / 10 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco Place Units - Americans 1 carrier, 2 destroyers and 2 fighters placed in 10 Sea Zone Americans undo move 1. 2 fighters placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 2. 2 destroyers placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Territory Summary for Americans :
Queensland : 1 artillery, 3 infantry and 1 tactical_bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 44 Sea Zone : 1 flag, 1 submarine 10 Sea Zone : 2 carriers and 1 destroyer 54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports Central United States : 1 factory_major and 2 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour Morocco : 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry 101 Sea Zone : 1 destroyer 91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 43 / 51 Russians : 35 / 44 Japanese : 58 / 67 Americans : 50 / 75 Chinese : 6 / 8 British : 32 / 38 UK_Pacific : 6 / 17 Italians : 15 / 16 ANZAC : 10 / 10 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 2 infantry moved from Shensi to Hopei -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar retreated to Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Shensi to Suiyuyan 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.33Territory Summary for Chinese :
Suiyuyan : 1 fighter and 11 infantry Hopei : 1 infantryProduction/PUs Summary :
Germans : 43 / 51 Russians : 35 / 44 Japanese : 57 / 67 Americans : 50 / 75 Chinese : 7 / 9 British : 32 / 38 UK_Pacific : 6 / 17 Italians : 15 / 16 ANZAC : 10 / 10 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Combat Move - British 1 mech_infantry moved from Libya to Tobruk British take Tobruk from Italians 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland 1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco Place Units - Americans 1 carrier, 2 destroyers and 2 fighters placed in 10 Sea Zone Americans undo move 1. 2 fighters placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 2. 2 destroyers placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar retreated to Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Shensi to Suiyuyan 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 carrier and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Libya to Tobruk British take Tobruk from Italians 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland 1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians Combat - British Battle in Italian Somaliland British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 4 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Iraq to Persia 1 armour moved from Iraq to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Algeria to Morocco 2 fighters moved from Algeria to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 airfield placed in Trans-Jordan 1 carrier and 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from British Guiana: 1 bomber EDIT: Adding units owned by British to Morocco: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.00 Italians regular : -1.33 Japanese regular : 1.33 British regular : 0.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Suiyuyan : 1 fighter and 11 infantry Hopei : 1 infantry India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry Queensland : 1 artillery, 3 infantry and 1 tactical_bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 44 Sea Zone : 1 flag, 1 submarine 10 Sea Zone : 2 carriers and 1 destroyer 54 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports Central United States : 1 factory_major and 2 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 airfield, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Gibraltar : 1 artillery, 1 harbour and 2 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Kenya : 1 mech_infantry United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry Anglo Egyptian Sudan : 1 mech_infantry Morocco : 1 aaGun, 1 armour, 2 bombers, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry Tobruk : 1 flag, 1 mech_infantry Libya : 1 flag Italian Somaliland : 1 flag, 1 artillery and 3 infantry Ethiopia : 1 flag, 1 infantry 76 Sea Zone : 1 transport Iraq : 1 flag Eastern Persia : 1 flag, 1 armour 101 Sea Zone : 1 destroyer Northwest Persia : 1 flag, 1 mech_infantry Persia : 1 flag, 2 infantry 98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine 91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transportsProduction/PUs Summary :
Germans : 43 / 51 Russians : 35 / 44 Japanese : 57 / 67 Americans : 50 / 75 Chinese : 7 / 9 British : 34 / 35 UK_Pacific : 6 / 9 Italians : 13 / 16 ANZAC : 10 / 10 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
@ksmckay I keep getting the error message “emails null” but everything seems fine, receiving Marti dice??
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Yep I get same error
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Bessarabia to Ukraine Italians take Ukraine from Russians Combat - Italians Battle in Malta Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to Western Germany 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Bulgaria to Yugoslavia 2 armour and 2 mech_infantrys moved from Romania to Ukraine 2 fighters moved from Southern Italy to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter and 1 harbour Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 43 / 51 Russians : 33 / 44 Japanese : 57 / 67 Americans : 50 / 75 Chinese : 7 / 9 British : 34 / 35 UK_Pacific : 6 / 9 Italians : 15 / 20 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Morocco 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter and 1 harbour Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport Trans-Jordan : 2 infantry Egypt : 1 infantry United Kingdom : 2 infantry Anglo Egyptian Sudan : 1 infantry Morocco : 3 infantryProduction/PUs Summary :
Germans : 43 / 51 Russians : 33 / 44 Japanese : 57 / 67 Americans : 50 / 75 Chinese : 7 / 9 British : 34 / 35 UK_Pacific : 6 / 9 Italians : 15 / 20 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Poland to Baltic States 1 mech_infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Southern Italy to Belarus 1 bomber moved from Southern Italy to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Western Ukraine 2 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Ukraine 1 bomber moved from Western Ukraine to Ukraine 1 bomber moved from Baltic States to Ukraine 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 fighter moved from Southern France to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 artillery moved from France to Western Germany 3 aaGuns, 5 artilleries and 21 infantry moved from Bessarabia to Ukraine 11 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Karelia to Finland 1 aaGun and 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 2 mech_infantrys moved from Poland to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 4 armour and 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
British AA : 0.67 Russians regular : 1.00 Germans regular : 0.67 -
TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Rostov to Western Ukraine





