PTV 4.0 - aagamer (Axis) vs. regularkid (Allies)


  • @aagamerz13 hey Hey, you cannot attack korea from the seazone. The lines were redrawn in version 4.0 of the game.

    this is how the seazone should look on your map. Screen Shot 2020-08-17 at 2.15.31 PM.png

    If this is not how it looks, you need to update your map to version 4.0. Here is how you do that.

    1. Click Download Maps
    2. Click the “Good Quality” Tab
    3. Click the button that says “Update”
    4. Click on Path to Victory to update.

    Then, you reload our saved game, you will see the map drawn in the right place.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Borneo to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Shan State
            1 submarine moved from 81 Sea Zone to 74 Sea Zone
            2 infantry moved from Southern Manchuria to Korea
            1 infantry moved from Jehol to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 transport moved from 20 Sea Zone to 7 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            2 bombers moved from Borneo to Korea
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            4 artilleries, 1 infantry and 1 marine moved from French Indo China to Yunnan
            5 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
            1 artillery moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Kiangsi
            2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
    
        Combat - Japanese
            Battle in 74 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 74 Sea Zone
                Japanese win, taking 74 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Amur
            Battle in Siberia
            Battle in Korea
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Japanese roll dice for 2 bombers and 1 infantry in Korea, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Korea, round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Korea, round 5 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Amur from Russians, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys in Yunnan, round 2 : 6/16 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            2 bombers moved from Korea to Southern Manchuria
            1 aaGun moved from Japan to 7 Sea Zone
            1 aaGun and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 infantry moved from Guam to 22 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 destroyer moved from 22 Sea Zone to 7 Sea Zone
            1 submarine moved from 7 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Southern Manchuria
            1 artillery moved from Honan to Anhwe
            1 infantry moved from Hopei to Honan
            2 fighters and 1 tactical_bomber moved from Borneo to Southern Manchuria
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Southern Manchuria
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Davao
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Shan State to 36 Sea Zone
            1 fighter moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
            2 tactical_bombers moved from Shan State to Kwangtung
    
        Place Units - Japanese
            1 carrier placed in 7 Sea Zone
            1 armour and 2 infantry placed in Southern Manchuria
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            5 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.17
    UK_Pacific regular : -0.67
    Russians regular : 0.67
    

    Savegame


  • @aagamerz13 thx that worked


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 55 Sea Zone to 38 Sea Zone
            4 fighters moved from 55 Sea Zone to Java
            1 marine moved from Queensland to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Java
            1 battleship, 1 cruiser and 1 marine moved from 55 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Java
    
        Combat - Americans
            Battle in 38 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Java
                Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 marine in Java, round 2 : 1/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            3 carriers and 3 destroyers moved from 55 Sea Zone to 43 Sea Zone
            1 fighter moved from 38 Sea Zone to 43 Sea Zone
            4 fighters moved from Java to 43 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            2 fighters moved from 27 Sea Zone to Queensland
            1 submarine moved from 27 Sea Zone to 55 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 65 Sea Zone to New Zealand
            1 carrier and 1 destroyer moved from 11 Sea Zone to 31 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 marine moved from Gibraltar to 93 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 93 Sea Zone
            5 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 113 Sea Zone
            1 bomber moved from Algeria to United Kingdom
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from 113 Sea Zone to United Kingdom
            1 infantry moved from 113 Sea Zone to United Kingdom
            1 mech_infantry moved from 113 Sea Zone to United Kingdom
            1 infantry moved from 113 Sea Zone to United Kingdom
            1 armour moved from 113 Sea Zone to United Kingdom
            1 artillery moved from 113 Sea Zone to United Kingdom
            2 infantry moved from 113 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 104 Sea Zone
            1 armour and 1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            2 infantry moved from Tsinghai to Honan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Hunan
            Battle in Honan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Hopei from Japanese, taking Hunan from Japanese, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Szechwan to Tsinghai
            3 artilleries and 6 infantry moved from Szechwan to Tsinghai
            2 infantry moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 55 Sea Zone to 38 Sea Zone
            4 fighters moved from 55 Sea Zone to Java
            1 marine moved from Queensland to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Java
            1 battleship, 1 cruiser and 1 marine moved from 55 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Java
    
        Combat - Americans
            Battle in 38 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Java
                Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 marine in Java, round 2 : 1/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            3 carriers and 3 destroyers moved from 55 Sea Zone to 43 Sea Zone
            1 fighter moved from 38 Sea Zone to 43 Sea Zone
            4 fighters moved from Java to 43 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            2 fighters moved from 27 Sea Zone to Queensland
            1 submarine moved from 27 Sea Zone to 55 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 65 Sea Zone to New Zealand
            1 carrier and 1 destroyer moved from 11 Sea Zone to 31 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 marine moved from Gibraltar to 93 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 93 Sea Zone
            5 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 113 Sea Zone
            1 bomber moved from Algeria to United Kingdom
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from 113 Sea Zone to United Kingdom
            1 infantry moved from 113 Sea Zone to United Kingdom
            1 mech_infantry moved from 113 Sea Zone to United Kingdom
            1 infantry moved from 113 Sea Zone to United Kingdom
            1 armour moved from 113 Sea Zone to United Kingdom
            1 artillery moved from 113 Sea Zone to United Kingdom
            2 infantry moved from 113 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 104 Sea Zone
            1 armour and 1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            2 infantry moved from Tsinghai to Honan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Hunan
            Battle in Honan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Hopei from Japanese, taking Hunan from Japanese, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Szechwan to Tsinghai
            3 artilleries and 6 infantry moved from Szechwan to Tsinghai
            2 infantry moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Algeria to Libya
            2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 infantry moved from Egypt to 83 Sea Zone
            1 armour moved from Egypt to Belgian Congo
            1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 destroyer and 1 submarine moved from 83 Sea Zone to 74 Sea Zone
            1 mech_infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from 74 Sea Zone to Tanganyika Territory
            1 fighter moved from 83 Sea Zone to Tanganyika Territory
            1 fighter moved from 83 Sea Zone to Libya
            1 carrier moved from 83 Sea Zone to 74 Sea Zone
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
    
        Combat - British
            Battle in 74 Sea Zone
                British attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    British roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 1 transport in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 74 Sea Zone
                British win, taking 74 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Libya
                British attack with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Libya, round 2 : 0/8 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 4/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the British and 3 infantry owned by the British lost in Libya
                1 mech_infantry owned by the British and 2 artilleries owned by the British retreated to Tobruk
                Italians win with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
                Casualties for British: 3 infantry and 1 mech_infantry
            Battle in Belgian Congo
                British attack with 1 armour and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Belgian Congo, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Tanganyika Territory
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 tactical_bomber owned by the British lost in Shan State
                British win with 2 fighters remaining. Battle score for attacker is -9
                Casualties for British: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Shan State to Burma
            1 artillery and 2 infantry moved from Eastern India to Burma
            2 fighters moved from Burma to Eastern India
            1 infantry moved from Northeast Persia to Southern Persia
            1 infantry moved from Northwest Persia to Southern Persia
            1 fighter moved from Libya to Tobruk
            EDIT: 2 artilleries, 1 fighter and 1 mech_infantry moved from Tobruk to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 aaGun moved from Algeria to Tunisia
            1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to United Kingdom
            1 fighter moved from Tanganyika Territory to Kenya
            1 transport moved from 109 Sea Zone to 93 Sea Zone
            2 aaGuns, 1 fighter and 3 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            2 destroyers and 1 submarine placed in 113 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in Eastern India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -3.17
    Italians regular : 2.33
    Japanese regular : 0.83
    British regular : -4.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians repair damage of 4x airfield; Remaining resources: 22 PUs; 
            Italians buy 1 artillery and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Libya to Alexandria
                  Italians take Tobruk from British
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Southern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 mech_infantry moved from Slovakia Hungary to Southern Belarus
            1 artillery moved from Bulgaria to Greece
            1 infantry moved from Bulgaria to Greece
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            3 transports placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Java
            1 fighter moved from Northern Australia to 43 Sea Zone
            2 destroyers moved from 64 Sea Zone to 43 Sea Zone
            1 fighter moved from Northern Australia to Queensland
            1 fighter moved from Queensland to Northern Australia
            1 infantry moved from Northern Australia to Queensland
            1 artillery moved from New Guinea to Dutch New Guinea
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
    
        Place Units - ANZAC
            2 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 factory_minor, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Kirov
                  Germans take Kirov from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Southern Belarus to Northern Belarus
            1 bomber moved from Southern Belarus to Stalingrad
            1 fighter moved from Bessarabia to Southern Italy
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 destroyer moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bessarabia to Northern Belarus
            1 fighter moved from Eastern Poland to Northern Belarus
            1 bomber moved from Poland to Northern Belarus
            1 tactical_bomber moved from Southern Belarus to Northern Belarus
    
        Combat - Germans
            Strategic bombing raid in Stalingrad
                    Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
                Bombing raid in Stalingrad rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Stalingrad causes 3 damage total. 
            Battle in Northern Belarus
                Germans attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Belarus to Southern Belarus
            1 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Stalingrad to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Romania to Southern Belarus
            1 mech_infantry moved from Eastern Poland to Southern Belarus
            2 mech_infantrys moved from Poland to Southern Belarus
            3 fighters moved from Western Germany to Norway
            1 tactical_bomber moved from Norway to Leningrad
            1 infantry moved from Archangel to 130 Sea Zone
            1 infantry and 1 transport moved from 130 Sea Zone to 129 Sea Zone
            1 infantry moved from 129 Sea Zone to Norway
            1 infantry moved from Vyborg to Leningrad
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 factory_minor placed in Ukraine
            1 airfield placed in Norway
            2 mech_infantrys placed in Romania
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.00
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 113 Sea Zone to 94 Sea Zone
            2 infantry moved from Northern Manchuria to Amur
            1 artillery moved from Northern Manchuria to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Northern Manchuria to Amur
            1 infantry moved from Northern Manchuria to Korea
            1 artillery and 1 infantry moved from Tambov to Kursk
            1 infantry moved from Stalingrad to Rostov
            1 infantry moved from Rostov to Kursk
            1 artillery and 1 infantry moved from Stalingrad to Tambov
            1 armour and 1 mech_infantry moved from Tula to Bryansk
            1 armour moved from Russia to Bryansk
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Bryansk to Kursk
            1 artillery moved from Bryansk to Kursk
            1 artillery moved from Bryansk to Kursk
            1 artillery moved from Bryansk to Kursk
            1 artillery and 6 infantry moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Kursk
    
        Place Units - Russians
            2 infantry placed in Urals
            1 tactical_bomber placed in Russia
            3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
            Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from Siberia to Amur
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Southern Manchuria to Korea
            1 bomber moved from Southern Manchuria to Amur
            3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Yunnan to Burma
            1 fighter and 3 tactical_bombers moved from Kwangtung to Burma
            1 fighter moved from French Indo China to Burma
            1 infantry moved from Davao to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Burma
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble to burma?


  • @aagamerz13 yes full scarmble please.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 infantry moved from Siberia to Amur
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Southern Manchuria to Korea
            1 bomber moved from Southern Manchuria to Amur
            3 armour, 4 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Yunnan to Burma
            1 fighter and 3 tactical_bombers moved from Kwangtung to Burma
            1 fighter moved from French Indo China to Burma
            1 infantry moved from Davao to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Burma
    
        Combat - Japanese
            UK_Pacific scrambles 2 units out of Eastern India to defend against the attack in Burma
            Battle in Korea
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Korea, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 bomber and 4 infantry
                Russians defend with 1 aaGun, 1 artillery and 2 infantry
                    Russians roll AA dice in Amur : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour and 4 infantry in Amur, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour and 4 infantry in Amur, round 3 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Amur, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour and 2 infantry in Amur, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour in Amur, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour in Amur, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Amur, round 7 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Amur, round 8 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Amur, round 9 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Amur, round 10 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Amur, round 10 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 4 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
            Battle in Burma
                Japanese attack with 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 5 artilleries, 2 fighters and 12 infantry
                    British roll AA dice in Burma : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 10/23 hits, 8.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters and 12 infantry in Burma, round 2 : 7/19 hits, 7.00 expected hits
                    7 infantry owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Burma, round 3 : 6/16 hits, 7.00 expected hits
                    UK_Pacific roll dice for 5 artilleries, 2 fighters and 5 infantry in Burma, round 3 : 2/12 hits, 4.67 expected hits
                    1 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 4 artilleries, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 4 : 6/14 hits, 6.50 expected hits
                    UK_Pacific roll dice for 4 artilleries and 2 fighters in Burma, round 4 : 3/6 hits, 2.67 expected hits
                    3 artilleries owned by the Japanese, 4 artilleries owned by the British and 2 fighters owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Japanese: 3 artilleries, 8 infantry and 1 marine
                Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters and 12 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Kwangtung to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            1 fighter moved from Southern Manchuria to French Indo China
            2 tactical_bombers moved from Southern Manchuria to French Indo China
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Davao to 36 Sea Zone
            1 fighter moved from Davao to 36 Sea Zone
            1 fighter moved from Burma to French Indo China
            1 fighter moved from Burma to Yunnan
            3 tactical_bombers moved from Burma to Yunnan
            1 fighter moved from Southern Manchuria to French Indo China
            1 fighter moved from Southern Manchuria to French Indo China
            1 bomber moved from Korea to Kwangtung
            1 submarine moved from 40 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 tactical_bombers placed in French Indo China
            1 bomber and 2 mech_infantrys placed in Kwangtung
            1 artillery and 2 infantry placed in Southern Manchuria
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    British AA : -0.83
    UK_Pacific regular : -2.33
    Russians regular : -0.67
    Russians AA : 0.83
    

    Savegame



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from United Kingdom to 113 Sea Zone
            1 artillery moved from United Kingdom to 113 Sea Zone
            1 mech_infantry moved from United Kingdom to 113 Sea Zone
            5 infantry moved from United Kingdom to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Holland Belgium
            1 armour and 1 marine moved from 113 Sea Zone to Holland Belgium
            4 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 115 Sea Zone to 129 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from 43 Sea Zone to 39 Sea Zone
            1 artillery moved from Java to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Sumatra
    
        Combat - Americans
            Battle in 129 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 129 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
            Battle in 39 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Sumatra
    
        Non Combat Move - Americans
            4 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 39 Sea Zone to Java
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 43 Sea Zone to 55 Sea Zone
            1 marine moved from New Zealand to 65 Sea Zone
            1 infantry and 1 mech_infantry moved from New Zealand to 65 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
            1 marine moved from 55 Sea Zone to Queensland
            1 carrier and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
            2 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Eastern United States to 27 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1
            Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Honan to Shansi
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Tsinghai to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Honan
            1 fighter moved from Anhwe to Hopei
            1 infantry moved from Tsinghai to Inner Mongolia
            1 infantry moved from Tsinghai to Honan
            3 artilleries and 9 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from United Kingdom to 113 Sea Zone
            1 artillery moved from United Kingdom to 113 Sea Zone
            1 mech_infantry moved from United Kingdom to 113 Sea Zone
            5 infantry moved from United Kingdom to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Holland Belgium
            1 armour and 1 marine moved from 113 Sea Zone to Holland Belgium
            4 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 115 Sea Zone to 129 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from 43 Sea Zone to 39 Sea Zone
            1 artillery moved from Java to 43 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Sumatra
    
        Combat - Americans
            Battle in 129 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 129 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
            Battle in 39 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Sumatra
    
        Non Combat Move - Americans
            4 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 39 Sea Zone to Java
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 43 Sea Zone to 55 Sea Zone
            1 marine moved from New Zealand to 65 Sea Zone
            1 infantry and 1 mech_infantry moved from New Zealand to 65 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
            1 marine moved from 55 Sea Zone to Queensland
            1 carrier and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
            2 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Eastern United States to 27 Sea Zone
            1 armour moved from Central United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1
            Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Honan to Shansi
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Tsinghai to Anhwe
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Honan
            1 fighter moved from Anhwe to Hopei
            1 infantry moved from Tsinghai to Inner Mongolia
            1 infantry moved from Tsinghai to Honan
            3 artilleries and 9 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            2 fighters moved from United Kingdom to 114 Sea Zone
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
    
        Combat - British
            Battle in 114 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 114 Sea Zone
                    British roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 114 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - British
            2 fighters moved from 114 Sea Zone to Holland Belgium
            1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 aaGun moved from United Kingdom to 113 Sea Zone
            1 armour moved from United Kingdom to 113 Sea Zone
            2 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 113 Sea Zone to Holland Belgium
            1 fighter moved from Tunisia to Egypt
            1 mech_infantry moved from Tanganyika Territory to 74 Sea Zone
            1 armour moved from Belgian Congo to Egypt
            1 carrier, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            1 mech_infantry moved from 83 Sea Zone to Egypt
            1 fighter moved from Kenya to Egypt
            2 artilleries moved from Eastern India to Western India
            1 infantry moved from Southern Persia to Baluchistan
            1 infantry moved from Southern Persia to Baluchistan
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Place Units - British
            1 destroyer placed in 113 Sea Zone
            2 fighters placed in United Kingdom
            1 submarine placed in 100 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.17
    Japanese regular : 0.00
    Germans regular : -1.17
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 destroyers placed in 99 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
            1 fighter moved from Northern Australia to 38 Sea Zone
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            2 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 38 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 38 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 38 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Dutch New Guinea to New Guinea
            1 fighter moved from 38 Sea Zone to Sumatra
            EDIT: 1 infantry moved from Dutch New Guinea to Java
            EDIT: ANZAC undo move 3.
            EDIT: 1 infantry moved from Dutch New Guinea to Celebes
            EDIT: 1 infantry moved from Celebes to Java
            1 fighter moved from Northern Australia to Java
            1 aaGun and 1 infantry moved from Northern Australia to Queensland
            1 cruiser and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone
            1 fighter moved from 55 Sea Zone to Java
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 64 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame

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