@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3
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i can not remove that art
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i ve moved the art of urs to greenland
and i ve added u an inf in ng -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Persia to Northwest Persia Italians take Northwest Persia from British 1 fighter moved from Southern Italy to Rostov 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Crete Battle in Syria Battle in Rostov Italians attack with 1 fighter Russians defend with 1 infantry Italians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Crete from Americans, taking Syria from Americans with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 46 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport EDIT: Adding units owned by Americans to New Guinea: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Rostov to Ukraine 2 aaGuns moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Syria 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Italian Somaliland to British Somaliland 1 infantry moved from Kenya to Italian Somaliland EDIT: 1 artillery moved from New Guinea to Greenland Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,3,4,2,6,6,2,5,1,3,3,3,5,6,5 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.33
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a really interesting game
i am enjoying it
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 54 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in 46 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 bomber ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 bomber in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 bomber in Dutch New Guinea, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 bomber in Dutch New Guinea, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 6 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 bomber in Dutch New Guinea, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 7 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 bomber in Dutch New Guinea, round 7 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from 46 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 33 Sea Zone to 54 Sea Zone 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Morocco: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by French to Egypt: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -4.33 Japanese : -1.00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 10 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 marine moved from Norway to 113 Sea Zone 1 cruiser and 1 marine moved from 113 Sea Zone to 111 Sea Zone 1 marine moved from 111 Sea Zone to Scotland 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 5 artilleries and 5 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Iraq to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Scotland Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Scotland from British, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 6 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries and 6 infantry in Western Ukraine, round 2 : 2/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 2 carriers and 3 transports moved from 115 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Western Germany to Southern Italy 1 bomber moved from Volgograd to Greece 1 fighter moved from Southern Italy to Greece 2 artilleries and 4 infantry moved from Germany to Poland 1 artillery moved from Slovakia Hungary to Poland 1 fighter and 1 tactical_bomber moved from Iraq to Syria 1 fighter moved from Iraq to Greece 1 tactical_bomber moved from Iraq to Southern Italy 1 tactical_bomber moved from Iraq to Syria 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from 99 Sea Zone to Greece 1 tactical_bomber moved from Greece to 99 Sea Zone 1 tactical_bomber moved from Syria to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Syria 1 tactical_bomber moved from Syria to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Syria 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Rostov 5 armour and 5 mech_infantrys moved from Ukraine to Caucasus 3 aaGuns moved from Ukraine to Western Ukraine 1 armour, 19 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Poland to Bessarabia 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 2 mech_infantrys and 1 tactical_bomber placed in Western Germany 2 artilleries and 8 infantry placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 3 infantry and 1 mech_infantry moved from Novosibirsk to Timguska 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 armour and 3 mech_infantrys moved from Novgorod to Karelia 1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Vyborg 2 infantry moved from Belarus to Baltic States 1 artillery moved from Novgorod to Baltic States 1 artillery moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 6 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Bryansk 1 artillery moved from Tambov to Volgograd 4 infantry moved from Tambov to Volgograd 14 artilleries and 11 infantry moved from Tambov to Rostov 5 infantry moved from Manchuria to Korea Combat - Russians Battle in Timguska Russians attack with 1 armour, 3 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Timguska, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Russians win, taking Timguska from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia Russians attack with 3 armour and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour and 3 mech_infantrys in Karelia, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.33 expected hits 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 armour and 1 mech_infantry Battle in Rostov Russians attack with 14 artilleries and 17 infantry Germans defend with 1 infantry Russians roll dice for 14 artilleries and 17 infantry in Rostov, round 2 : 8/31 hits, 9.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 14 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Korea Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun and 8 infantry moved from Tambov to Rostov 1 aaGun moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod Place Units - Russians 1 fighter and 1 mech_infantry placed in Novgorod 7 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Removing units owned by Russians from Novgorod: 1 aaGun EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -3.67 Japanese : 0.67
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Russian bear is back :)
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bad luck for me in NG
hah
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i forgot to send air to destroy ur lone tranies
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i ll have to take ng tranny with a sub
i dont have any air left
stupid mistakes
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and ur dng units scored, and one of ur subs scored
i just have a set back with those small dices going to ur side. but its life. i must take it even with bad dice winds
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my inital plan was not to attack the guineas, but i changed my mind. its a question now was it worth it. we shall see
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and the situation in ng looks so stupid. i have a lone trani and a sub, and i ve lost 2 land units and fig and did not took the territory
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ok ncm on the way
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 bomber, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 1 marine moved from Paulau Island to 34 Sea Zone 1 artillery, 1 marine and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 34 Sea Zone to New Guinea 4 fighters and 4 tactical_bombers moved from 34 Sea Zone to Dutch New Guinea 1 artillery, 1 marine and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone 1 destroyer moved from 34 Sea Zone to 17 Sea Zone Japanese take 22 Sea Zone from ANZAC 1 destroyer moved from 34 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 23 Sea Zone Combat - Japanese Battle in New Guinea Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Japanese roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 fighter in New Guinea, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in New Guinea Japanese roll dice for 1 fighter in New Guinea, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in New Guinea, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea ANZAC win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 infantry Casualties for ANZAC: 1 fighter Battle in Dutch New Guinea Japanese attack with 1 artillery, 4 fighters, 1 marine and 4 tactical_bombers ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 4 fighters, 1 marine and 4 tactical_bombers in Dutch New Guinea, round 2 : 6/10 hits, 5.33 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 23 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 submarine moved from 34 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Kazakhstan 1 artillery moved from Sikang to Tsinghai 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Shensi to Szechwan 1 aaGun moved from Szechwan to Sikang 1 infantry moved from Kwangsi to French Indo China 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Shan State to Yunnan 2 infantry moved from Shan State to French Indo China 2 infantry moved from Malaya to Shan State 2 artilleries moved from Yunnan to French Indo China 1 aaGun moved from Kansu to Novosibirsk 1 aaGun moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from Shensi to Kweichow 1 aaGun moved from Yunnan to Szechwan 2 battleships, 5 carriers, 3 destroyers and 7 submarines moved from 34 Sea Zone to 35 Sea Zone 4 fighters and 4 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to Philippines 1 tactical_bomber moved from 23 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 transports placed in 36 Sea Zone 1 infantry placed in Kwangtung 2 destroyers placed in 20 Sea Zone 2 submarines placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Americans : 0.83 Japanese : 1.83
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take ur time with triple allied move
the game is very interesting
cheers
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Wake Island to 17 Sea Zone Combat - Americans Battle in Paulau Island Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine and 1 transport Battle in 17 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 1 marine and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 8 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 marine moved from Egypt to 98 Sea Zone 2 carriers, 1 cruiser, 1 fighter, 1 marine and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from India to Egypt 1 marine moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 98 Sea Zone to Rostov 1 fighter moved from 92 Sea Zone to Morocco Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 2 infantry placed in Central United States 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 1.50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Jehol, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 8 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Wake Island to 17 Sea Zone Combat - Americans Battle in Paulau Island Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine and 1 transport Battle in 17 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 1 marine and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 8 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 marine moved from Egypt to 98 Sea Zone 2 carriers, 1 cruiser, 1 fighter, 1 marine and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from India to Egypt 1 marine moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 98 Sea Zone to Rostov 1 fighter moved from 92 Sea Zone to Morocco Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 2 infantry placed in Central United States 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Jehol, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from Gibraltar to Scotland 2 infantry moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to Scotland 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British British creates battle in territory 106 Sea Zone Battle in French Madagascar Battle in Scotland British attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 1 marine British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 marine in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Scotland British win, taking 106 Sea Zone from Germans, taking French Madagascar from Neutral_Axis, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Non Combat Move - British 2 fighters moved from Scotland to United Kingdom 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Egypt to 72 Sea Zone 1 fighter moved from Egypt to Gibraltar 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Tanganyika Territory to Kenya 2 aaGuns, 4 artilleries and 16 infantry moved from Burma to India 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3 British collect 28 PUs (2 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.33 Chinese : 1.50 Japanese : 1.17