Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@Sovietishcat shouldn’t make any difference to the Russian tbh
Yeah, I assume it will not affect russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Samara to Tambov
1 fighter moved from Samara to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 3 : 2/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/7 hits, 2,33 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Volgograd to Russia
1 aaGun, 5 artilleries and 9 infantry moved from Samara to Russia
2 infantry moved from Tsinghai to Shensi
1 armour moved from Sikang to Shensi
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Samara
2 aaGuns and 16 infantry moved from Amur to Buryatia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1,67
Italians : -0,33
Russians : 0,33
@Gargantua Nudge nudge :wink:
@wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua Nudge nudge :wink:
Ha ha. You don’t understand what a downer this game is for the man… Be gentle!
Downer?
What are you talking!
Dloading now. May take a bit today but I’ll sneak it out!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kwangtung: 2 infantry
EDIT: Removing units owned by Americans from 20 Sea Zone: 2 submarines and 1 transport
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kwangsi: 1 bomber
EDIT: Adding units owned by Germans to Japan: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Korea to 6 Sea Zone
2 artilleries and 7 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from Americans
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
Combat - Japanese
Non Combat Move - Japanese
3 aaGuns, 1 artillery and 10 infantry moved from Korea to Manchuria
1 aaGun moved from Kwangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Japanese collect 29 PUs (7 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Apologies,
I lost the turn construction after I rolled the dice so had to rebuild it.
But there it is!
Japan LIVES!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Morocco to 99 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Szechwan to Suiyuyan
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Wake Island to 20 Sea Zone
1 bomber moved from Morocco to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Morocco to 99 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Szechwan to Suiyuyan
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Wake Island to 20 Sea Zone
1 bomber moved from Morocco to Trans-Jordan
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 96 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Greece
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 5 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 20 Sea Zone to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery, 2 bombers and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.33
Americans : 1.00
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 infantry moved from Tsinghai to Kansu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - British
British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from Algeria to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Morocco to 95 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
3 armour and 5 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
20 infantry and 2 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Morocco to 99 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Szechwan to Suiyuyan
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Wake Island to 20 Sea Zone
1 bomber moved from Morocco to Trans-Jordan
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 96 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Greece
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 99 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 5 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 20 Sea Zone to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery, 2 bombers and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from Algeria to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Morocco to 95 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
3 armour and 5 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
20 infantry and 2 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Hunan
Combat - British
Battle in 95 Sea Zone
British attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 95 Sea Zone
British win with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Sicily
Battle in Hunan
British attack with 20 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 20 infantry and 3 mech_infantrys in Hunan, round 2 : 4/23 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Sicily from Italians, taking Hunan from Japanese with 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 3 armour, 1 bomber, 7 fighters, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 1 infantry
AA fire in Iraq : 3/6 hits, 1.00 expected hits
3 fighters owned by the British lost in Iraq
British roll dice for 3 armour, 1 bomber, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 7/14 hits, 5.67 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry in Iraq, round 2 : 4/8 hits, 3.00 expected hits
4 mech_infantrys owned by the British, 2 aaGuns owned by the Italians, 2 bombers owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British roll dice for 3 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 6/10 hits, 5.00 expected hits
Italians roll dice for 2 armour and 1 fighter in Iraq, round 3 : 2/3 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians, 1 armour owned by the British and 2 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 armour, 3 fighters and 5 mech_infantrys
Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry
Battle in Hopei
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hopei
British roll dice for 2 artilleries in Hopei, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from 95 Sea Zone to Trans-Jordan
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from 95 Sea Zone to Algeria
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Morocco to 92 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 armour and 8 mech_infantrys moved from Egypt to Trans-Jordan
3 aaGuns moved from Yunnan to Hunan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Paulau Island to French Indo China
Place Units - British
1 airfield placed in Trans-Jordan
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 marine placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.00
British : 2.33
Americans : 1.00
Chinese : -0.67
AA fire in Iraq : : 2.00
Japanese : -0.33
@Karl7 Brutal italian AA in Iraq :face_with_head_bandage: :face_with_head_bandage:
@Karl7 Didnt scramble for you in sz95 as overwhelming odds but we can roll in the forum if you wish to
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
3 fighters moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 4 infantry
Russians defend with 4 infantry
Italians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Bryansk
2 infantry owned by the Italians retreated to Ukraine
Russians win with 4 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 95 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer and 1 transport
Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.67
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to Shan State
ANZAC take Shan State from Germans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to Shan State
ANZAC take Shan State from Germans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Hainan
Battle in Malaya
ANZAC attack with 2 artilleries and 4 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 4 infantry in Malaya, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 2 artilleries and 3 infantry in Malaya, round 3 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Hainan from Japanese, taking Malaya from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
1 fighter moved from Borneo to French Indo China
1 mech_infantry moved from Queensland to Western Australia
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : -2.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to Shan State
ANZAC take Shan State from Germans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Hainan
Battle in Malaya
ANZAC attack with 2 artilleries and 4 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 4 infantry in Malaya, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 2 artilleries and 3 infantry in Malaya, round 3 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Hainan from Japanese, taking Malaya from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
1 fighter moved from Borneo to French Indo China
1 mech_infantry moved from Queensland to Western Australia
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.17
Japanese : 0.33