@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L20 #5 trulpen (X) vs simon33 (A) P2V
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@trulpen said in L20 #5 trulpen (X) vs simon33 (A) P2V:
Btw, it looks like you had air that could reach into Holland.
Nah, the problem was that if they did that, they couldn’t land on London.
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TripleA Move Summary: British round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Combat Move - British 1 bomber moved from Morocco to Holland Belgium 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis
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@simon33 said in L20 #5 trulpen (X) vs simon33 (A) P2V:
@trulpen said in L20 #5 trulpen (X) vs simon33 (A) P2V:
Btw, it looks like you had air that could reach into Holland.
Nah, the problem was that if they did that, they couldn’t land on London.
Yep, saw that later.
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Scramble to Holland? I would guess so.
If I hit, lose the inf?
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@simon33 said in L20 #5 trulpen (X) vs simon33 (A) P2V:
Scramble to Holland? I would guess so.
If I hit, lose the inf?
Another try? I’ll check.
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Ah, it’s the lucky sb. ;)
Def scramble and definitely lose inf first.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from British Guiana to 113 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Germans scrambles 1 units out of Western Germany to defend against the attack in Holland Belgium Battle in 113 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports Germans defend with 1 submarine Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 1 fighter and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Moving scrambled unit from Holland Belgium back to originating territory: Western Germany Non Combat Move - Americans 2 fighters moved from 113 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 104 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 marines, 2 submarines and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 bombers moved from New Zealand to Eastern India 3 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu 1 fighter and 4 infantry moved from Kansu to Northern Sinkiang Place Units - Chinese 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 carrier and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Morocco to Holland Belgium 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis Combat - British British creates battle in territory 109 Sea Zone Germans scrambles 1 units out of Western Germany to defend against the attack in Holland Belgium Battle in Gibraltar Battle in Holland Belgium British attack with 1 bomber Germans defend with 1 fighter and 1 infantry British roll dice for 1 bomber in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits 1 bomber owned by the British lost in Holland Belgium Germans win, taking 109 Sea Zone from Germans, taking Gibraltar from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Moving scrambled unit from Holland Belgium back to originating territory: Western Germany Non Combat Move - British 2 fighters moved from Morocco to 113 Sea Zone 1 fighter moved from 113 Sea Zone to United Kingdom 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Tanganyika Territory to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 transport moved from 74 Sea Zone to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Iraq 1 artillery moved from Northwest Persia to Iraq 2 artilleries and 1 infantry moved from Southern Persia to Iraq 1 armour moved from Northeast Persia to Iraq 1 infantry moved from Kenya to Belgian Congo 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 battleship, 1 cruiser and 1 destroyer moved from 74 Sea Zone to 82 Sea Zone 2 fighters moved from Eastern India to 74 Sea Zone 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern India to Burma 1 armour and 2 infantry moved from Brazil to British Guiana 1 destroyer moved from 109 Sea Zone to 93 Sea Zone Place Units - British 1 carrier placed in 113 Sea Zone 3 infantry placed in Union of South Africa 3 infantry placed in Southern Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 0.67 Germans regular : -1.33 British regular : -0.50
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Bummer. I wanted that inf bad!
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@simon33 said in L20 #5 trulpen (X) vs simon33 (A) P2V:
Bummer. I wanted that inf bad!
Not sure I can wreak havoc on Normandie anyway. Don’t have enough air in the mix, I think.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 armour and 1 mech_infantry moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 armour and 1 mech_infantry moved from Smolensk to Northern Belarus 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 bomber moved from Egypt to Southern Persia Combat - Italians Strategic bombing raid in Southern Persia British roll AA dice in Southern Persia : 0/1 hits, 0,17 expected hits Bombing raid in Southern Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Persia causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Southern Persia to Egypt 1 artillery and 1 infantry moved from Syria to Trans-Jordan 1 armour, 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 marine moved from Southern Italy to 99 Sea Zone 1 battleship and 1 marine moved from 99 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Egypt 1 infantry moved from Tunisia to Algeria 1 artillery and 2 infantry moved from Greece to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 2 infantry moved from 100 Sea Zone to Trans-Jordan Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Egypt 1 carrier placed in 99 Sea Zone Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British AA : -0,17
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Can I edit 2 US ftr from Hawaii to Sydney? Italy hasn’t really affected it.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Eastern India to Burma Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Eastern India to Iraq 2 infantry moved from Kenya to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 1 submarine moved from 65 Sea Zone to 27 Sea Zone 1 transport moved from 64 Sea Zone to 52 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to New South Wales EDIT: 2 fighters moved from Hawaiian Islands to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,6,6,5,6 ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 destroyer moved from 74 Sea Zone to 82 Sea Zone Non Combat Move - French 2 infantry moved from United Kingdom to 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in L20 #5 trulpen (X) vs simon33 (A) P2V:
Can I edit 2 US ftr from Hawaii to Sydney? Italy hasn’t really affected it.
Posting assuming this is OK.
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@simon33 said in L20 #5 trulpen (X) vs simon33 (A) P2V:
Can I edit 2 US ftr from Hawaii to Sydney? Italy hasn’t really affected it.
Sure, it’s ok.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Leningrad to Vyborg 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 artillery moved from Leningrad to Archangel Germans take Archangel from Russians 1 fighter and 1 tactical_bomber moved from Norway to Vyborg 1 bomber moved from Western Ukraine to Vyborg 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 1 artillery moved from Leningrad to Vyborg 2 armour and 2 mech_infantrys moved from Leningrad to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Vyborg Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Rostov 1 bomber moved from Vyborg to Leningrad 1 fighter and 1 tactical_bomber moved from Vyborg to Leningrad 3 artilleries and 4 infantry moved from Baltic States to Leningrad 4 artilleries and 8 infantry moved from Poland to Baltic States 1 aaGun and 2 infantry moved from Southern Belarus to Northern Belarus 1 aaGun, 5 artilleries, 25 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from 100 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Western Germany to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Norway 1 fighter moved from Norway to 115 Sea Zone 1 fighter moved from Western Germany to France 1 submarine moved from 128 Sea Zone to 115 Sea Zone 3 armour and 3 mech_infantrys moved from Leningrad to Archangel 3 infantry moved from Tunisia to Libya 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier and 1 submarine placed in 115 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Western Germany 3 infantry placed in France Germans undo move 2. 1 infantry placed in Southern France 1 artillery, 2 fighters and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,33
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 armour, 4 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Finland to Norway 1 fighter moved from Russia to Vologda 1 infantry moved from Yaroslavl to Vologda 1 fighter moved from Bryansk to Vologda 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians
Combat Hit Differential Summary :
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Scramble to Norway?
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Yes, 3 figs to Norway, and 1 fig, 1 tac to Vologda (although I think you might want to reconsider that, perhaps missing out on the land-scramble).
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Ah yes, cancel the Vologda attack. This land scramble is still giving me issues. I wish you could still cycle through the scrambles like you could in TripleA 1.809
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Perhaps my luck didn’t continue. only 3 hits but take the AA Gun?