Wanna come over? 😉
You know. After the casino time is past
TT Wizcats Allies +16 vs The Rum and the Fury BM3
-
I’ve never seen such perfect convoy rolls… all game: 3,3,3,3,3,3…
Joel has discretion to move German bomber to other landing spot per Japan movements
-
@Gargantua @Karl7 Should I proceed with Russia or wait that you post the new map with bomber placement?
-
@Sovietishcat shouldn’t make any difference to the Russian tbh
-
Yeah, I assume it will not affect russia
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Smolensk 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Samara to Tambov 1 fighter moved from Samara to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 3 : 2/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 4 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/7 hits, 2,33 expected hits Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Volgograd to Russia 1 aaGun, 5 artilleries and 9 infantry moved from Samara to Russia 2 infantry moved from Tsinghai to Shensi 1 armour moved from Sikang to Shensi 1 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Samara 2 aaGuns and 16 infantry moved from Amur to Buryatia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1,67 Italians : -0,33 Russians : 0,33
-
@Gargantua Nudge nudge :wink:
-
@wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:
@Gargantua Nudge nudge :wink:
Ha ha. You don’t understand what a downer this game is for the man… Be gentle!
-
Downer?
What are you talking!
Dloading now. May take a bit today but I’ll sneak it out!
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from Kwangtung: 2 infantry EDIT: Removing units owned by Americans from 20 Sea Zone: 2 submarines and 1 transport EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Kwangsi: 1 bomber EDIT: Adding units owned by Germans to Japan: 1 bomber EDIT: Turning off Edit Mode 1 tactical_bomber moved from Korea to 6 Sea Zone 2 artilleries and 7 infantry moved from Kwangsi to Kwangtung Japanese take Kwangtung from Americans 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Anhwe 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific Combat - Japanese Non Combat Move - Japanese 3 aaGuns, 1 artillery and 10 infantry moved from Korea to Manchuria 1 aaGun moved from Kwangsi to Kwangtung 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4 Japanese collect 29 PUs (7 lost to blockades); end with 29 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
-
Apologies,
I lost the turn construction after I rolled the dice so had to rebuild it.
But there it is!
Japan LIVES!
-
TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from Morocco to 99 Sea Zone 1 bomber moved from Morocco to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Szechwan to Suiyuyan 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Wake Island to 20 Sea Zone 1 bomber moved from Morocco to Trans-Jordan
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from Morocco to 99 Sea Zone 1 bomber moved from Morocco to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Szechwan to Suiyuyan 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Wake Island to 20 Sea Zone 1 bomber moved from Morocco to Trans-Jordan Combat - Americans Battle in 96 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 96 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 99 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport Germans defend with 1 submarine Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 20 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 submarine and 3 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Greece Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from 99 Sea Zone to Egypt 1 bomber moved from Trans-Jordan to Egypt 1 bomber moved from 98 Sea Zone to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 5 transports moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 4 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 20 Sea Zone to French Indo China 1 bomber moved from Suiyuyan to French Indo China 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 31 Sea Zone to 6 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Wake Island 1 fighter moved from Western United States to 31 Sea Zone 1 bomber moved from Western United States to Wake Island 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery, 2 bombers and 3 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1 Americans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 Americans : 1.00 Japanese : -1.00
-
TripleA Move Summary: Chinese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Yunnan to Burma Chinese take Burma from Germans 1 infantry moved from Tsinghai to Kansu
-
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Yunnan to Burma Chinese take Burma from Germans 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.33
-
TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - British British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from Algeria to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Morocco to 95 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 3 armour and 5 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry and 2 mech_infantrys moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Hunan
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from Morocco to 99 Sea Zone 1 bomber moved from Morocco to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Szechwan to Suiyuyan 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Wake Island to 20 Sea Zone 1 bomber moved from Morocco to Trans-Jordan Combat - Americans Battle in 96 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 96 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 99 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport Germans defend with 1 submarine Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 20 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 submarine and 3 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Greece Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from 99 Sea Zone to Egypt 1 bomber moved from Trans-Jordan to Egypt 1 bomber moved from 98 Sea Zone to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 5 transports moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 4 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 20 Sea Zone to French Indo China 1 bomber moved from Suiyuyan to French Indo China 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 31 Sea Zone to 6 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Wake Island 1 fighter moved from Western United States to 31 Sea Zone 1 bomber moved from Western United States to Wake Island 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery, 2 bombers and 3 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1 Americans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Yunnan to Burma Chinese take Burma from Germans 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from Algeria to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Morocco to 95 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 3 armour and 5 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry and 2 mech_infantrys moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Hunan Combat - British Battle in 95 Sea Zone British attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport Germans defend with 1 submarine British roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone British win with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Sicily Battle in Hunan British attack with 20 infantry and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 20 infantry and 3 mech_infantrys in Hunan, round 2 : 4/23 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Sicily from Italians, taking Hunan from Japanese with 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 3 armour, 1 bomber, 7 fighters, 5 mech_infantrys and 1 tactical_bomber Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 1 infantry AA fire in Iraq : 3/6 hits, 1.00 expected hits 3 fighters owned by the British lost in Iraq British roll dice for 3 armour, 1 bomber, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 7/14 hits, 5.67 expected hits Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry in Iraq, round 2 : 4/8 hits, 3.00 expected hits 4 mech_infantrys owned by the British, 2 aaGuns owned by the Italians, 2 bombers owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Iraq British roll dice for 3 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 6/10 hits, 5.00 expected hits Italians roll dice for 2 armour and 1 fighter in Iraq, round 3 : 2/3 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Italians, 1 armour owned by the British and 2 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 armour, 3 fighters and 5 mech_infantrys Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry Battle in Hopei British attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hopei British roll dice for 2 artilleries in Hopei, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from 95 Sea Zone to Trans-Jordan 1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from 95 Sea Zone to Algeria 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Morocco to 92 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 98 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 6 armour and 8 mech_infantrys moved from Egypt to Trans-Jordan 3 aaGuns moved from Yunnan to Hunan 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Paulau Island to French Indo China Place Units - British 1 airfield placed in Trans-Jordan 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 marine placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.00 British : 2.33 Americans : 1.00 Chinese : -0.67 AA fire in Iraq : : 2.00 Japanese : -0.33
-
@Karl7 Brutal italian AA in Iraq :face_with_head_bandage: :face_with_head_bandage:
-
@Karl7 Didnt scramble for you in sz95 as overwhelming odds but we can roll in the forum if you wish to
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 3 fighters moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in Bryansk Italians attack with 4 infantry Russians defend with 4 infantry Italians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Bryansk 2 infantry owned by the Italians retreated to Ukraine Russians win with 4 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in 95 Sea Zone Italians attack with 3 fighters British defend with 1 destroyer and 1 transport Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer and 1 transport Non Combat Move - Italians 2 fighters moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.67 Russians : 0.67
-
TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Siam to Shan State ANZAC take Shan State from Germans 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
Suggested Topics
