Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules
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Must have forgotten to move the Libyan troops too. Bummer.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French Central Africa to French Equatorial Africa 3 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
Must have forgotten to move the Libyan troops too. Bummer.
last round? I am sorry, I think that is a little late…
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,5 and gets 0 hits Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 122 Sea Zone to 124 Sea Zone 1 submarine moved from 123 Sea Zone to 124 Sea Zone 1 fighter moved from Western Germany to 124 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Poland to Eastern Poland Germans take Baltic States from Russians Germans take Eastern Poland from Russians 3 artilleries and 1 infantry moved from Poland to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 2 armour and 2 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone Purchase Units - Germans Germans buy 5 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 124 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 destroyer; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 124 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 124 Sea Zone Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from 124 Sea Zone to Norway 3 bombers moved from Western Germany to Bessarabia 2 aaGuns moved from Romania to Eastern Poland 1 aaGun, 5 artilleries and 22 infantry moved from Romania to Bessarabia 2 infantry moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria 1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Finland to Norway 3 infantry moved from Finland to Karelia 1 armour and 2 mech_infantrys moved from Western Germany to Poland 1 aaGun, 1 artillery and 1 infantry moved from Western Germany to France Place Units - Germans 5 artilleries, 2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany Germans undo move 1. 1 artillery and 1 infantry placed in Germany 4 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.83 Germans regular : -0.67
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@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
@simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
Must have forgotten to move the Libyan troops too. Bummer.
last round? I am sorry, I think that is a little late…
@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
@simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
Must have forgotten to move the Libyan troops too. Bummer.
last round? I am sorry, I think that is a little late…
Yeah, that’s why I didn’t ask for an edit.
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maybe tomorrow sorry for delay
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 artilleries and 2 infantry moved from Caucasus to Turkey 2 armour and 4 mech_infantrys moved from Volgograd to Turkey 2 fighters and 1 tactical_bomber moved from Ukraine to Turkey 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Russians Russians creates battle in territory 124 Sea Zone Battle in Turkey Russians attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/13 hits, 5,00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/10 hits, 4,33 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 6/6 hits, 2,00 expected hits 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Turkey, round 4 : 2/4 hits, 2,17 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Russians: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - Russians 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Ukraine to Bryansk 2 artilleries and 11 infantry moved from Bryansk to Belarus 1 aaGun and 2 infantry moved from Novgorod to Belarus 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 2 fighters moved from Turkey to Volgograd 1 tactical_bomber moved from Turkey to Volgograd Place Units - Russians 2 infantry placed in Volgograd 1 infantry placed in Novgorod 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians regular : -2,50 Neutral_True regular : 4,00
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that was nasty
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 artilleries and 2 infantry moved from Caucasus to Turkey 2 armour and 4 mech_infantrys moved from Volgograd to Turkey 2 fighters and 1 tactical_bomber moved from Ukraine to Turkey 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Russians Russians creates battle in territory 124 Sea Zone Battle in Turkey Russians attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/13 hits, 5,00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/10 hits, 4,33 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 6/6 hits, 2,00 expected hits 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Turkey, round 4 : 2/4 hits, 2,17 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Russians: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - Russians 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Ukraine to Bryansk 2 artilleries and 11 infantry moved from Bryansk to Belarus 1 aaGun and 2 infantry moved from Novgorod to Belarus 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 2 fighters moved from Turkey to Volgograd 1 tactical_bomber moved from Turkey to Volgograd Place Units - Russians 2 infantry placed in Volgograd 1 infantry placed in Novgorod 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 aaGun EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -2,50 Neutral_True regular : 4,00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 artilleries and 2 infantry moved from Caucasus to Turkey 2 armour and 4 mech_infantrys moved from Volgograd to Turkey 2 fighters and 1 tactical_bomber moved from Ukraine to Turkey 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Russians Russians creates battle in territory 124 Sea Zone Battle in Turkey Russians attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/13 hits, 5,00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/10 hits, 4,33 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 6/6 hits, 2,00 expected hits 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Turkey, round 4 : 2/4 hits, 2,17 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Russians: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - Russians 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Ukraine to Bryansk 2 artilleries and 11 infantry moved from Bryansk to Belarus 1 aaGun and 2 infantry moved from Novgorod to Belarus 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 2 fighters moved from Turkey to Volgograd 1 tactical_bomber moved from Turkey to Volgograd Place Units - Russians 2 infantry placed in Volgograd 1 infantry placed in Novgorod 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 aaGun EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 117 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -2,50 Neutral_True regular : 4,00
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 2,2 and gets 0 hits Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 bombers moved from French Indo China to India 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 battleship, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 4 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 39 Sea Zone to India 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 artillery and 2 infantry moved from French Indo China to Shan State 2 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat - Japanese
Combat Hit Differential Summary :
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I would assume no scramble but it’s an important battle so I thought I’d ask if you’d like to scramble to SZ39?
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i go for no scramble
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 2,2 and gets 0 hits Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 bombers moved from French Indo China to India 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 battleship, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 4 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers moved from 39 Sea Zone to India 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 artillery and 2 infantry moved from French Indo China to Shan State 2 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Battle in Malaya Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 2/8 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 10/13 hits, 5.67 expected hits UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/13 hits, 4.83 expected hits 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 3 aaGuns owned by the British, 2 artilleries owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in India, round 3 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from India to 39 Sea Zone 1 fighter moved from Shan State to 39 Sea Zone 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 2 bombers moved from India to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 mech_infantry moved from Anhwe to Kwangsi 1 armour moved from French Indo China to Shan State 1 carrier moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to French Indo China 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 cruiser moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 aaGun, 2 artilleries and 10 infantry moved from Anhwe to Hunan 4 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 2.00 British AA : 0.67 UK_Pacific regular : 0.00
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Wow. That was a big win. Seems like luck has swung back to the Axis.
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Research Technology - British
Combat Hit Differential Summary :
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just making a save. need to work on the bitish a little. coming up very soon
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,5 and gets 0 hits Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 2 infantry moved from Gibraltar to Spain 1 mech_infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 3 mech_infantrys moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 4 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens; Combat - Americans Battle in Celebes Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry and 4 mech_infantrys in Spain, round 2 : 4/16 hits, 5,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 4 mech_infantrys in Spain, round 3 : 4/15 hits, 5,00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Celebes from Japanese, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in 42 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 42 Sea Zone to 54 Sea Zone 3 aaGuns moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 aaGuns and 3 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Spain to 91 Sea Zone 1 fighter moved from Spain to Gibraltar 1 bomber moved from Spain to Gibraltar 2 infantry moved from Brazil to French Guiana 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter placed in Western United States 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 3. 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Central United States Americans undo move 3. Americans undo move 2. 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 5 artilleries and 13 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Research Technology - British British spend 0 on tech rolls British roll 5,5 and gets 0 hits Combat Move - British 1 infantry moved from Burma to India 1 mech_infantry moved from Eastern Persia to India 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - British British creates battle in territory 93 Sea Zone Battle in Saudi Arabia British attack with 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking 93 Sea Zone from Italians, taking Saudi Arabia from Neutral_True with 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in India British attack with 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in India, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from Egypt to Cyprus 1 infantry moved from Gibraltar to 92 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter and 1 tactical_bomber moved from Gibraltar to Cyprus 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Iceland to Spain 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to Spain 1 fighter moved from Spain to Gibraltar Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Egypt 1 airfield placed in Cyprus Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,5,4,2,4,3,2,5,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -3,00 Japanese regular : -1,67 Neutral_True regular : -2,33 British regular : 1,17
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i would like to ask if i can put the ethiopian armor in egypt and hand over ownership of ethiopia and italian somaliland to italy.
Well, dice are rolled, so it is totally up to you!
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 3 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat - Italians
Combat Hit Differential Summary :