@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
Regularkid (Axis) vs. Crockett (Allies) - PTV
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow 3 infantry moved from Szechwan to Hunan 4 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 7 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Inner Mongolia 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : -3.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 24 Sea Zone Americans take 27 Sea Zone from Japanese 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Eastern United States to Central United States 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to French Equatorial Africa 1 carrier moved from 93 Sea Zone to 94 Sea Zone 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 carrier moved from 11 Sea Zone to 28 Sea Zone Combat - Americans Battle in 24 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 24 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Place Units - Americans 1 cruiser, 1 destroyer and 5 submarines placed in 11 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow 3 infantry moved from Szechwan to Hunan 4 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 7 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Inner Mongolia 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 2 armour, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Anglo-Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 fighter moved from British Somaliland to Trans-Jordan 3 infantry moved from Eastern India to Burma 2 infantry moved from Southern Persia to Iraq Combat - British Battle in Trans-Jordan British attack with 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Trans-Jordan Italians win with 1 artillery remaining. Battle score for attacker is -12 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belgian Congo British attack with 3 mech_infantrys Italians defend with 1 infantry British roll dice for 3 mech_infantrys in Belgian Congo, round 2 : 2/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 1 battleship moved from 78 Sea Zone to 83 Sea Zone 1 submarine moved from 112 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from 93 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to United Kingdom Place Units - British 2 armour and 1 tactical_bomber placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 2.33 Italians : 1.00 Americans : 0.67 Chinese : 1.83 Japanese : -3.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Southern Italy to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 1 bomber and 1 fighter moved from Alexandria to 83 Sea Zone 1 submarine moved from 99 Sea Zone to 83 Sea Zone 1 armour moved from Egypt to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 armour moved from Anglo-Egyptian Sudan to Egypt 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in Crete Battle in 83 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 bomber and 1 fighter in 83 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 battleship in 83 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 submarine owned by the Italians lost in 83 Sea Zone Italians win, taking Crete from Neutral_Allies with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 1 submarine Casualties for British: 1 battleship Non Combat Move - Italians 1 bomber and 1 fighter moved from 83 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 1 armour moved from Northern Italy to Romania 1 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Bulgaria 1 aaGun, 1 artillery and 2 infantry moved from Romania to Bessarabia 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Algeria 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 factory_minor placed in Southern Italy Italians undo move 1. 1 factory_minor placed in Egypt 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 28 Sea Zone 1 submarine moved from 64 Sea Zone to 65 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 1 infantry moved from Eastern India to 40 Sea Zone 1 infantry and 1 transport moved from 40 Sea Zone to 81 Sea Zone 3 fighters moved from Western India to Southern Persia 3 fighters moved from Southern Persia to Iraq Non Combat Move - ANZAC 1 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 81 Sea Zone to Western India Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 28 Sea Zone 1 submarine moved from 64 Sea Zone to 65 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 1 infantry moved from Eastern India to 40 Sea Zone 1 infantry and 1 transport moved from 40 Sea Zone to 81 Sea Zone 3 fighters moved from Western India to Southern Persia 3 fighters moved from Southern Persia to Iraq Non Combat Move - ANZAC 1 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 81 Sea Zone to Western India Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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hey how are you
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@crockett36 crocket!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Northern Belarus to Leningrad Combat - Germans Battle in 112 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Holland Belgium to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 1 artillery and 1 infantry moved from Norway to Finland 4 mech_infantrys moved from Poland to Leningrad 1 armour moved from Poland to Leningrad 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry moved from Baltic States to Leningrad 1 armour moved from Eastern Poland to Leningrad 1 armour moved from Eastern Poland to Leningrad 1 aaGun, 5 artilleries and 23 infantry moved from Bessarabia to Ukraine 7 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Romania to Ukraine 1 armour moved from 100 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from Egypt to Southern Italy 5 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 tactical_bomber moved from Finland to Western Germany Place Units - Germans 1 submarine placed in 113 Sea Zone Germans undo move 1. 1 submarine placed in 115 Sea Zone 2 fighters and 1 tactical_bomber placed in Western Germany 1 artillery and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:44:50 PM
Savegame -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 56 Sea Zone 1 battleship and 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 fighter moved from Johnston Island to 26 Sea Zone 1 carrier moved from 7 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 32 Sea Zone 1 cruiser moved from 24 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Caroline Islands 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangtung to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery moved from Kwangsi to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 armour moved from French Indo China to Kweichow 1 artillery moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Burma 1 fighter moved from Yunnan to Hunan 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 1 destroyer moved from 32 Sea Zone to 27 Sea Zone Japanese take 27 Sea Zone from Americans 1 bomber moved from French Indo China to Caroline Islands 1 bomber moved from French Indo China to Caroline Islands Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 armour, 3 artilleries and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kweichow, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Kweichow, round 3 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 26 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Johnston Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island 1 infantry and 1 marine moved from Kyushu to 7 Sea Zone 1 infantry moved from Wake Island to 24 Sea Zone 3 fighters and 1 tactical_bomber moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone 1 infantry moved from Guam to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone 1 artillery moved from Sumatra to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Java to 43 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shansi to Honan 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Honan to Kiangsu 1 infantry moved from Jehol to Shansi 1 aaGun moved from Anhwe to Kiangsi 1 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Southern Manchuria to Northern Manchuria 1 aaGun moved from Southern Manchuria to Jehol 1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to French Indo China 1 infantry moved from 37 Sea Zone to French Indo China 1 marine moved from 37 Sea Zone to French Indo China 1 infantry moved from 7 Sea Zone to Kyushu Place Units - Japanese 2 fighters and 2 tactical_bombers placed in Japan 1 destroyer and 1 submarine placed in 7 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -1.33 UK_Pacific : -0.33 Japanese : 0.67
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@crockett36 no scramble thx
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 4 Purchase Units - Italians Italians buy 1 aaGun and 2 mech_infantrys; Remaining resources: 8 PUs; Combat Move - Italians 1 artillery moved from Syria to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery British defend with 1 fighter; Russians defend with 2 armour and 2 mech_infantrys Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 2/5 hits, 2.67 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 fighter moved from Southern Italy to Egypt 3 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Romania to Ukraine 2 infantry moved from Bulgaria to Romania 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 aaGun and 2 mech_infantrys placed in Egypt Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.67
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@crockett36 hey, i noticed you forgot to bring your marine with you to Hawaii on the cruiser (its still in western us). Feel free to edit it before Japan’s turn.
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thanks82020ptv.tsvg
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.1
Game History
Round: 5 Purchase Units - Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 bomber EDIT: Adding units owned by Italians to Egypt: 1 aaGun EDIT: Turning off Edit Mode Germans buy 1 armour, 1 bomber, 1 carrier, 2 factory_minors, 1 marine and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 3 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Ukraine to Rostov 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour and 1 mech_infantry moved from Leningrad to Karelia Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Leningrad to Vyborg Germans take Vyborg from Russians 1 armour and 1 mech_infantry moved from Vyborg to Karelia 2 artilleries and 10 infantry moved from Finland to Karelia 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 128 Sea Zone to 122 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from Western Germany to Leningrad 1 tactical_bomber moved from Western Germany to Leningrad 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Battle in Karelia Germans attack with 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 8 infantry Germans roll dice for 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Karelia, round 2 : 3/16 hits, 4.33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 8 infantry in Karelia, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Karelia, round 3 : 2/14 hits, 4.00 expected hits Russians roll dice for 1 artillery and 6 infantry in Karelia, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Karelia, round 4 : 1/12 hits, 3.67 expected hits Russians roll dice for 1 artillery and 4 infantry in Karelia, round 4 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Karelia, round 5 : 6/10 hits, 3.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Karelia, round 5 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 7 infantry Casualties for Russians: 1 aaGun, 1 artillery and 8 infantry Battle in Rostov Germans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Rostov, round 2 : 4/8 hits, 2.17 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 aaGun, 4 artilleries and 19 infantry moved from Ukraine to Kursk 6 armour and 7 mech_infantrys moved from Ukraine to Tambov 4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Leningrad to Eastern Poland 1 armour moved from Leningrad to Eastern Poland 2 tactical_bombers moved from Western Germany to Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Norway to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery moved from Germany to Poland 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Holland Belgium to Normandy Bordeaux Place Units - Germans 1 carrier placed in 113 Sea Zone 1 marine placed in Normandy Bordeaux 1 bomber placed in Western Germany 1 armour and 1 mech_infantry placed in Germany 1 factory_minor placed in Leningrad 1 factory_minor placed in Ukraine Turn Complete - Germans Germans collect 57 PUs; end with 59 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 75 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -2.50
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hey crockett, if you elect to attack Egypt with anything this turn, please let me know while ur doing it so i can pick my casualties