PtV WindowWasher (allies) vs Majikforce (axis)

  • '21 '20

    That destroyer was a good move!

  • '21 '20

    the 25-30% on your navy is really tempting…


  • @WindowWasher wish I had the kami’s for that. But it’ll be expensive for the ANZAC air force. Lol!

  • '21 '20

    The way I think about it is, there is a 30% chance that the Japanese are defeated, and since im on offence I can choose when to retreat… I think im going to do it, but dont take my word on it yet.


  • @WindowWasher also a 70%you lose horribly. Just know I will spend all my money on navy next turn and eradicate your injured navy next turn. (Insert evil laugh).

  • '21 '20

    If i start loosing, ill just back out, my fighters in mainland us can land in sz 5, so ill leave 2 carriers un damaged and tip 4 carriers and take fighters as first casualties.

  • '21 '20

    Dont want to reload, chaning purchase from 8 subs, to 3 carriers

  • '21 '20

    Im assuming scramble… right?

  • '21 '20

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
            2 transports moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Gibraltar to Southern France
            4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
            1 cruiser moved from 7 Sea Zone to 5 Sea Zone
            1 marine moved from Hokkaido to 5 Sea Zone
            1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    
        Combat - Americans
    

    Savegame

  • '21 '20

    It doesn’t at all make sense not to scramble, so im going to roll


  • @WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):

    It doesn’t at all make sense not to scramble, so im going to roll

    Yeah scramble. Looking at map now. Ask for casualties after rd 1 please.

  • '21 '20

    Of course

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
            2 transports moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Gibraltar to Southern France
            4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
            1 cruiser moved from 7 Sea Zone to 5 Sea Zone
            1 marine moved from Hokkaido to 5 Sea Zone
            1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Amur
            Battle in Siberia
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    

    Savegame

  • '21 '20


  • @WindowWasher Tip both BB’s, 5 carriers, and 3 subs. 10 total right including sub hits? Also you can’t keep those guys on the transport in sz5 they either have to unload or stay in Hokkaido.

  • '21 '20

    so, ncm?

  • '21 '20

    Can i NCM them?

  • '21 '20

    you got 18 hits lol


  • @WindowWasher Since I built the dd those transports started in a hostile sz and had to either fight or move during the combat move phase. And if trn load during combat they must unload via amphib assault.


  • @WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):

    you got 18 hits lol

    Ouch for you!

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